Ixion2006-09-17 12:12:54
Inquisition is definately without equal in group combat. The following happened in about 6-7 seconds.
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Alodia brands you a heretic for your crimes against the Light. Heretic
6319h, 5666m, 5666e, 10p elrkdb<>-
You must possess balance in order to do that.
6319h, 5666m, 5666e, 10p elrkdb<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdb<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdb<>-
Varent slams his forehead into your skull, the shock of which stuns you and makes stars dance
before your eyes.
6319h, 5666m, 5666e, 10p elrkdbp<>-
A cloudy vision forms in your mind's eye of a towering, angelic woman with a cobalt blue shield who
shouts, "Heretic, get thee from the Light!" She points at you and a bolt of blue lightning slams
into you.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You tumble out of the room. Less than 1.5 seconds have passed so far
The Great Starry Sea.
You see exits leading north, southeast, and southwest.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You have recovered balance on all limbs.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are no longer stunned.
6319h, 5666m, 5666e, 10p elrxkdb<>-
You stand straight up.
6319h, 5666m, 5666e, 10p elrxkdb<>-
You already possess equilibrium.
6319h, 5666m, 5666e, 10p elrxkdb<>-
6319h, 5666m, 5666e, 10p elrxkdb<>-
Tiny tremours spread through your body as the world seems to slow down.
6319h, 5666m, 5666e, 10p elrxkdb<>-
Dayan arrives following Shamarah.
Shamarah arrives from the southwest.
6319h, 5666m, 5666e, 10p elrxkdb<>-
6319h, 5666m, 5666e, 10p elrxkdb<>-
Shamarah shuffles one tarot card with the image of Lust out of his deck.
6319h, 5666m, 5666e, 10p elrxkdb<>-
Shamarah quickly flings a tarot card at you, and you feel unreasonable lust for him.
Be sure to REJECT Shamarah
6319h, 5666m, 5666e, 10p elrxkdb<>-
A cloudy vision forms in your mind's eye of a towering, angelic woman with a cobalt blue shield who
shouts, "Heretic, get thee from the Light!" She points at you and a bolt of blue lightning slams
into you.
6319h, 5666m, 5666e, 10p elrxkdb<>-
Dayan slams his forehead into your skull, the shock of which stuns you and makes stars dance before
your eyes.
You are knocked off your feet by the force of the blow.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You suddenly perceive the vague outline of an aura of rebounding around Dayan.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are no longer stunned.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You begin to tumble agilely to the north.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must possess balance in order to do that.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You already possess equilibrium.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must possess balance in order to do that.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
Shamarah shuffles one tarot card with the image of the Aeon out of his deck.
6319h, 5666m, 5666e, 10p elrkdbp<>-
Alodia marks you as an infidel for your utter contempt for the Light. Infidel
6319h, 5666m, 5666e, 10p elrkdbp<>-
Shamarah blows an Aeon tarot at you, destroying your speed defence.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You tumble out of the room. About 4 seconds have transpired
The Great Starry Sea.
A white marble gravestone stands vigil here, memorializing the death of some poor soul. A
detestable starsucker wallows in the sea, gulping down the starry waters.
You see exits leading northeast, south, and northwest.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
A cloudy vision forms in your mind's eye of a towering, angelic woman with a cobalt blue shield who
shouts, "Heretic, get thee from the Light!" She points at you and a bolt of blue lightning slams
into you.
6319h, 5666m, 5666e, 10p elrkdbp<>-
6319h, 5666m, 5666e, 10p elrkdbp<>-
You take a drink from a bloodstone vial.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You have recovered balance on all limbs.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You must first raise yourself from the floor and stand up.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You stand up and stretch your arms out wide.
6319h, 5666m, 5666e, 10p elrxkdb<>-
6319h, 5666m, 5666e, 10p elrxkdb<>-
You reject the friendship of Shamarah.
6319h, 5666m, 5666e, 10p lrxkdb<>-
You must regain equilibrium first.
6319h, 5666m, 5666e, 10p lrxkdb<>-
You must regain equilibrium first.
6319h, 5666m, 5666e, 10p lrxkdb<>-
A cloudy vision forms in your mind's eye of a towering, angelic woman with a cobalt blue shield who
shouts, "Heretic, get thee from the Light!" She points at you and a bolt of blue lightning slams
into you.
6319h, 5666m, 5666e, 10p lrxkdb<>-
Shamarah is now one of your enemies.
6319h, 5666m, 5666e, 10p lrxkdb<>-
The Great Starry Sea.
The ocean stretches out from horizon to horizon, endlessly and forever. Its waters are deep dark
blue, and contain within it motes of tiny stars that twinkle and sparkle in the great waves. The
sky is a panorama of clouds coloured in rich hues of varying luminescent pigments that move and
bleed into each other. Though there is no sun, the light from the glowing sea itself and the
luminous clouds overhead create an effulgent brightness. A white marble gravestone stands vigil
here, memorializing the death of some poor soul. A detestable starsucker wallows in the sea,
gulping down the starry waters.
You see exits leading northeast, south, and northwest.
6319h, 5666m, 5666e, 10p lrxkdb<>-
Dayan arrives following Shamarah.
Shamarah arrives from the south.
6319h, 5666m, 5666e, 10p lrxkdb<>-
Shamarah calls down an inquisition upon you, and a pillar of holy fire strikes you from the
heavens. A bright pain streaks through your body but you cannot move or even cry out in agony. Inquisition
==============================End Code=================================================
I escaped because they had no measure of teamwork once I was inquisitioned by those four, but sheesh that's amazing. Combined with dazzle's change, celest has some very spectacular potentials.
==============================Code==========================================
Alodia brands you a heretic for your crimes against the Light. Heretic
6319h, 5666m, 5666e, 10p elrkdb<>-
You must possess balance in order to do that.
6319h, 5666m, 5666e, 10p elrkdb<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdb<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdb<>-
Varent slams his forehead into your skull, the shock of which stuns you and makes stars dance
before your eyes.
6319h, 5666m, 5666e, 10p elrkdbp<>-
A cloudy vision forms in your mind's eye of a towering, angelic woman with a cobalt blue shield who
shouts, "Heretic, get thee from the Light!" She points at you and a bolt of blue lightning slams
into you.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You tumble out of the room. Less than 1.5 seconds have passed so far
The Great Starry Sea.
You see exits leading north, southeast, and southwest.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You have recovered balance on all limbs.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are no longer stunned.
6319h, 5666m, 5666e, 10p elrxkdb<>-
You stand straight up.
6319h, 5666m, 5666e, 10p elrxkdb<>-
You already possess equilibrium.
6319h, 5666m, 5666e, 10p elrxkdb<>-
6319h, 5666m, 5666e, 10p elrxkdb<>-
Tiny tremours spread through your body as the world seems to slow down.
6319h, 5666m, 5666e, 10p elrxkdb<>-
Dayan arrives following Shamarah.
Shamarah arrives from the southwest.
6319h, 5666m, 5666e, 10p elrxkdb<>-
6319h, 5666m, 5666e, 10p elrxkdb<>-
Shamarah shuffles one tarot card with the image of Lust out of his deck.
6319h, 5666m, 5666e, 10p elrxkdb<>-
Shamarah quickly flings a tarot card at you, and you feel unreasonable lust for him.
Be sure to REJECT Shamarah
6319h, 5666m, 5666e, 10p elrxkdb<>-
A cloudy vision forms in your mind's eye of a towering, angelic woman with a cobalt blue shield who
shouts, "Heretic, get thee from the Light!" She points at you and a bolt of blue lightning slams
into you.
6319h, 5666m, 5666e, 10p elrxkdb<>-
Dayan slams his forehead into your skull, the shock of which stuns you and makes stars dance before
your eyes.
You are knocked off your feet by the force of the blow.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You suddenly perceive the vague outline of an aura of rebounding around Dayan.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are too stunned to be able to do anything.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You are no longer stunned.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You begin to tumble agilely to the north.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must possess balance in order to do that.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You already possess equilibrium.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must possess balance in order to do that.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
Shamarah shuffles one tarot card with the image of the Aeon out of his deck.
6319h, 5666m, 5666e, 10p elrkdbp<>-
Alodia marks you as an infidel for your utter contempt for the Light. Infidel
6319h, 5666m, 5666e, 10p elrkdbp<>-
Shamarah blows an Aeon tarot at you, destroying your speed defence.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You tumble out of the room. About 4 seconds have transpired
The Great Starry Sea.
A white marble gravestone stands vigil here, memorializing the death of some poor soul. A
detestable starsucker wallows in the sea, gulping down the starry waters.
You see exits leading northeast, south, and northwest.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
A cloudy vision forms in your mind's eye of a towering, angelic woman with a cobalt blue shield who
shouts, "Heretic, get thee from the Light!" She points at you and a bolt of blue lightning slams
into you.
6319h, 5666m, 5666e, 10p elrkdbp<>-
6319h, 5666m, 5666e, 10p elrkdbp<>-
You take a drink from a bloodstone vial.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You must regain balance first.
6319h, 5666m, 5666e, 10p elrkdbp<>-
You have recovered balance on all limbs.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You must first raise yourself from the floor and stand up.
6319h, 5666m, 5666e, 10p elrxkdbp<>-
You stand up and stretch your arms out wide.
6319h, 5666m, 5666e, 10p elrxkdb<>-
6319h, 5666m, 5666e, 10p elrxkdb<>-
You reject the friendship of Shamarah.
6319h, 5666m, 5666e, 10p lrxkdb<>-
You must regain equilibrium first.
6319h, 5666m, 5666e, 10p lrxkdb<>-
You must regain equilibrium first.
6319h, 5666m, 5666e, 10p lrxkdb<>-
A cloudy vision forms in your mind's eye of a towering, angelic woman with a cobalt blue shield who
shouts, "Heretic, get thee from the Light!" She points at you and a bolt of blue lightning slams
into you.
6319h, 5666m, 5666e, 10p lrxkdb<>-
Shamarah is now one of your enemies.
6319h, 5666m, 5666e, 10p lrxkdb<>-
The Great Starry Sea.
The ocean stretches out from horizon to horizon, endlessly and forever. Its waters are deep dark
blue, and contain within it motes of tiny stars that twinkle and sparkle in the great waves. The
sky is a panorama of clouds coloured in rich hues of varying luminescent pigments that move and
bleed into each other. Though there is no sun, the light from the glowing sea itself and the
luminous clouds overhead create an effulgent brightness. A white marble gravestone stands vigil
here, memorializing the death of some poor soul. A detestable starsucker wallows in the sea,
gulping down the starry waters.
You see exits leading northeast, south, and northwest.
6319h, 5666m, 5666e, 10p lrxkdb<>-
Dayan arrives following Shamarah.
Shamarah arrives from the south.
6319h, 5666m, 5666e, 10p lrxkdb<>-
Shamarah calls down an inquisition upon you, and a pillar of holy fire strikes you from the
heavens. A bright pain streaks through your body but you cannot move or even cry out in agony. Inquisition
==============================End Code=================================================
I escaped because they had no measure of teamwork once I was inquisitioned by those four, but sheesh that's amazing. Combined with dazzle's change, celest has some very spectacular potentials.
Ashteru2006-09-17 14:09:00
I dislike the dazzle change, simply because I don't see how it is logical that an ability can strip blindness for 0 power and can transfix 3 seconds after it for 2 power. Not to forget that you can't cure while transfixed, which can be very bad if used correctly with the angel. Hell, two celestines can soulless anyone. Or judgement or anything. It's what, 5 seconds to writhe out of transfix? One uses judgement, the other one just transfixes thrice for 6 power.
Eh, I just dislike that Celestines are getting better and better.
Eh, I just dislike that Celestines are getting better and better.
Shamarah2006-09-17 14:18:33
QUOTE(Ashteru @ Sep 17 2006, 10:09 AM) 332274
I dislike the dazzle change, simply because I don't see how it is logical that an ability can strip blindness for 0 power and can transfix 3 seconds after it for 2 power. Not to forget that you can't cure while transfixed, which can be very bad if used correctly with the angel. Hell, two celestines can soulless anyone. Or judgement or anything. It's what, 5 seconds to writhe out of transfix? One uses judgement, the other one just transfixes thrice for 6 power.
Eh, I just dislike that Celestines are getting better and better.
Tumble ftw.
Ashteru2006-09-17 14:25:32
QUOTE(Shamarah @ Sep 17 2006, 02:18 PM) 332277
Tumble ftw.
Seems like transfixed got changed.
Lanko2006-09-17 16:22:20
celestians hardly ever get upgraded. Of all the organizations, Celest has only been upgraded what, once? And it was dazzle. Just because Celest seems to actually explore their skills and realize how to use them to their actual potential instead of just crying for upgrades to be skilled at combat doesn't mean that our ONE skill that has been barely upgraded is OP.
Get over it. We do
Get over it. We do
Saran2006-09-17 16:46:15
Perhaps it's not so much that they get upgrades as they don't get as many nerfs?
I 'unno
I 'unno
Ashteru2006-09-17 17:48:00
QUOTE(Lanko @ Sep 17 2006, 04:22 PM) 332310
celestians hardly ever get upgraded. Of all the organizations, Celest has only been upgraded what, once? And it was dazzle. Just because Celest seems to actually explore their skills and realize how to use them to their actual potential instead of just crying for upgrades to be skilled at combat doesn't mean that our ONE skill that has been barely upgraded is OP.
Get over it. We do
I didn't read much of your post, it just seems pointless since I already know what's in it. The point is, Celestians don't need upgrades. Their skills are already good/too good. If they get more, it just seems stupid.
Have a nice day. I do.
Lanko2006-09-17 17:48:47
true, Saran. I guess to be fair, the only real upgrades they've gotten is shackles which is pretty unbelievable. But Celest's guild have been so extremely downgraded it's not funny.
Inquisition, Sacrifice, Mindblast, Currents have all been downgraded.
And inquisition is still extremely easy to avoid. And it costs us 12 power and about 2k mana to pull off. Plus a lot of time. So maybe people should start revisiting their own playing style before attacking others if they get killed by it
And which skills of Celest are too good exactly? Could it be the tail we have on a seperate balance? Or our stacking webs? Or maybe its our icewalls that you have to crash for 8 seconds to remove?
Inquisition, Sacrifice, Mindblast, Currents have all been downgraded.
And inquisition is still extremely easy to avoid. And it costs us 12 power and about 2k mana to pull off. Plus a lot of time. So maybe people should start revisiting their own playing style before attacking others if they get killed by it
And which skills of Celest are too good exactly? Could it be the tail we have on a seperate balance? Or our stacking webs? Or maybe its our icewalls that you have to crash for 8 seconds to remove?
Ashteru2006-09-17 17:53:47
Shackles is just another entanglement, and Nihilists need the target entangled for their mana-instakill.
Mindblast is for Geomancers too, and I don't see it downgraded.
Sacrifice downgraded? Wtf, not needing to pray is a downgrade? Sure, it needs you to have vitae on. Whopp-dee-friggin-do.
Currents are still unbelieveable good since they hit through tumble.
Inquisition is downgraded? Hey, my second instakill needs the enemy with all four limbs broken and on a cross. Try to get someone THERE.
And which skills of Celest are too good exactly? Could it be the tail we have on a seperate balance? Or our stacking webs? Or maybe its our icewalls that you have to crash for 8 seconds to remove?
No, how about the skill that makes you invulnerable for as long as you don't move, or the fact that you can stun someone for 7 seconds +, or the fact that you can completely destroy a group with bubble/currents and the like.
Mindblast is for Geomancers too, and I don't see it downgraded.
Sacrifice downgraded? Wtf, not needing to pray is a downgrade? Sure, it needs you to have vitae on. Whopp-dee-friggin-do.
Currents are still unbelieveable good since they hit through tumble.
Inquisition is downgraded? Hey, my second instakill needs the enemy with all four limbs broken and on a cross. Try to get someone THERE.
QUOTE(Lanko @ Sep 17 2006, 05:48 PM) 332330
And which skills of Celest are too good exactly? Could it be the tail we have on a seperate balance? Or our stacking webs? Or maybe its our icewalls that you have to crash for 8 seconds to remove?
No, how about the skill that makes you invulnerable for as long as you don't move, or the fact that you can stun someone for 7 seconds +, or the fact that you can completely destroy a group with bubble/currents and the like.
Lanko2006-09-17 17:56:02
I have no doubt that if I wished to, I could easily make a Nihilist that would own almost every Celestian. That class is SO easy to play as. Just WORK WITH IT. And quit crying about other skills. Just suck it up and figure things out instead of just begging for more power
Ashteru2006-09-17 18:41:33
QUOTE(Lanko @ Sep 17 2006, 05:56 PM) 332335
I have no doubt that if I wished to, I could easily make a Nihilist that would own almost every Celestian. That class is SO easy to play as. Just WORK WITH IT. And quit crying about other skills. Just suck it up and figure things out instead of just begging for more power
Please quote where I am asking for anything.
And sure, feel free to make a Nihilist. Props to you if you can. I am sure I could make a Celestine and own almost every Mag.
All I am saying is that Celestines have a few skills that are crap. Nihilists have a few skills that are good. But it's mostly our fault. Or better, the inactive envoys fault. -.- *peer Iblis*
Unknown2006-09-17 19:06:22
Yay. Celestines were pretty much the most powerful class to begin with and they keep getting better, though a few of their changes were shared by the Nihilists.
Narses2006-09-17 19:44:25
Played as both Celestine and Nihilist... and Celestines have an obvious advantage. I truly do believe that the Nihilist could use a slight push... some of their skills are just horrible.
Shamarah2006-09-17 20:06:25
Celestines are definitely more powerful than Nihilists. I got Dazzle upgraded because it was essentially useless as it was, though.
Diamondais2006-09-17 20:09:21
QUOTE(Ashteru @ Sep 17 2006, 02:41 PM) 332354
Please quote where I am asking for anything.
And sure, feel free to make a Nihilist. Props to you if you can. I am sure I could make a Celestine and own almost every Mag.
All I am saying is that Celestines have a few skills that are crap. Nihilists have a few skills that are good. But it's mostly our fault. Or better, the inactive envoys fault. -.- *peer Iblis*
If you have an inactive envoy you need to speak with your guild needs to speak with your Patron about replacing the person with someone active.
Acrune2006-09-17 20:47:30
Celestines are nowhere near the most powerful class unless I'm doing something horribly horribly wrong. We have lots of different ways to kill, true, but they're terribly easy to avoid, and are rather costly should they fail.
No, how about the skill that makes you invulnerable for as long as you don't move
Not true.
QUOTE(Ashteru @ Sep 17 2006, 01:53 PM) 332332
No, how about the skill that makes you invulnerable for as long as you don't move
Not true.
Sylphas2006-09-17 20:47:41
QUOTE(Shamarah @ Sep 17 2006, 04:06 PM) 332380
Celestines are definitely more powerful than Nihilists. I got Dazzle upgraded because it was essentially useless as it was, though.
You can manage an upgrade in a powerful skill, yet we can't get Runes up to par?
Ashteru2006-09-17 20:57:38
QUOTE(Acrune @ Sep 17 2006, 08:47 PM) 332397
Not true.
Okay. You are fully cured/healed and nvulnerable invulnerable as long as you don't do anything. It even works in distortion.
Acrune2006-09-17 21:00:17
QUOTE(Ashteru @ Sep 17 2006, 04:57 PM) 332403
Okay. You are fully cured/healed and invulnerable as long as you don't do anything. It even works in distortion.
Still not true
Ashteru2006-09-17 21:02:15
QUOTE(Acrune @ Sep 17 2006, 09:00 PM) 332404
Still not true
Oookay. A skill that makes you NEIGH invulnerable (with the exception of one instakill that takes 9 seconds to go through) and cures all your afflictions and heals you. *pant*