Unknown2006-09-21 00:20:25
Well, here is the Empath skill list so far (I'll add the last skillrank to trans in a moment):
You have gained the following abilities in Empath:
Grid                Superior abilities at a grid module.
Analyze            Examine other ships or aetherbeasts.
Distribution        Distribute power to and from modules.
Channel            Hail another ship and open a communication channel.
Covey              Form a channel that expands to aetherbubbles.
Clarity            Clear a module of many malfunctions.
Scan                Find all non-cloaked ships in same environment.
Song                Send a signal to other algontherines.
Synchronize        Synchronize two ships to always stay in touch.
Dissonance          Block communication around your ship.
Screech            Damage ships that hail you.
Deepbond            Form a conglutinate bond with your ship.
Parasite            Synchronize with a ship against her will.
Regenerate          Regenerate a blown up module.
Flush              Clear a ship of most of its malfunctions.
Resonance          Create an aura to hide the ship from aetherbeasts.  (Transcendant)
AB EMPATH for more information on an ability.
You have gained the following abilities in Commander:
Command          Superior abilities at a command module.
Trail            Follow a ship without its permission.
Spin              Spin the ship to help prevent ramming.
Evade            Break away from a trailing ship.
AB COMMANDER for more information on an ability.
You have gained the following abilities in Combateer:
Turret          Superior abilities at a turret module.
Strip          Temporarily disable a shield.
Repulse        Push away a ship or aetherbeast.
Murkle          Disrupt a module on an enemy ship.
Sludge          Temporarily slow the movement of a ship.
Rupture        Create ruptures in aetherspace.
Worble          Cause a ship's module to slow down.
Siphon          Siphon energy from a shieldless enemy.
JinsonJolt      Attack aetherdocks.
Marmuckle      Disrupt all modules on enemy ship.
Shock          Briefly paralyze ship or aetherbeast.
Shockwave      Create a shockwave that strikes passing ships or beasts.
Marwurble      Cause all modules on a ship to slow down.
AB COMBATEER for more information on an ability.
If there are commanders and combateers out there, please post what you know! (Since Estarra said it was aok!)
Empath Details
>> ab empath grid
Your abilities while using an empathic grid are such that all operations you enact upon it shall be
faster than non-empaths. This skill is automatic.
>> ab empath analyze
Syntax: GRID ANALYZE SHIP
        GRID ANALYZE CREATURE
Module: Empathic Grid
You can scan ships and creatures on the aetherways to gain information about their current state.
>> ab empath distribution
Syntax: GRID DISTRIBUTE FROM TO
Module: Empathic Grid
You can transfer power from one module to another. Bring a module below 100% power will make it
behave as if it has suffered physical damage. Conversely, giving it extra power can compensate for
damage taken. Furthermore, boosting a module over 100% power can actually make it perform better
than normal if it has not taken much damage. For example, a command chair will pilot the ship
faster, a battle turret will do more damage, and an empathic grid will have superior healing. You
can distribute power between all three of those types of modules and also a shield module.
>> ab empath channel
Syntax: GRID HAIL
        GRID CHANNEL OPEN
        GRID CHANNEL TALK
        GRID CHANNEL CLOSE
Module: Empathic Grid
Hailing a ship inidcates you wish to talk with that ship. You can open a communication channel with
any ship that has hailed you with the OPEN syntax. Once the channel is open, you can use the TALK
syntax to talk with the other ship's empath.
>> ab empath covey
Syntax: GRID COVEY
Module: Empathic Grid
By forming a covey, everyone on your ship's crew will be able to maintain ship channel communication
even while off the ship, provided they are on the same plane the ship is docked with.
>> ab empath clarity
Syntax: GRID CLARITY
Module: Empathic Grid
Clarity will clear several problems on a module, including shock, murkle, and worble.
>> ab empath scan
Syntax: GRID SCAN
Module: Empathic Grid
You can use your empathic grid to detect the presence of other ships in the same aether environment
your ship is in.
>> ab empath song
Syntax: GRID SONG
Module: Empathic Grid
Power:Â Â 3
The Algontherine Song will send out a hail of distress to other empaths that may be within reach of
you..
>> ab empath synchronize
Syntax: GRID SYNCHRONIZE SHIP
        GRID SYNCHRONIZE NONE
        GRID SYNCHRONIZE TALK
Module: Empathic Grid
You can request synchronization with another ship. If that ship returns the synchronization request,
you will be fully synchronized. This will open up an additional communication channel. This channel
will stay open even over very large distances.
>> ab empath dissonance
Syntax: GRID DISSONANCE
Module: Empathic Grid
Power:Â Â 3
Dissonance will create a very large communication jamming field.
>> ab empath screech
Syntax: GRID SCREECH ON
        GRID SCREECH OFF
        GRID SCREECH
Module: Empathic Grid
By turning on a passive screech, your ship will damage any other ships that try to hail her. By
executing an active screech, you can damage the ship that has a communiction channel with your ship
that was opened via hailing.
>> ab empath deepbond
Syntax: GRID DEEPBOND
Module: Empathic Grid
Power:Â Â 10
Giving someone a deepbond will cause them to conglutinate to your ship if they die on the ship or
any plane the ship is docked at, except for the Prime Material Plane.
>> ab empath parasite
Syntax: GRID PARASITE
Module: Empathic Grid
Power:Â Â 10
The parasite will let you synchronize with a ship against its will, breaking any other
synchronizations it may have had.
>> ab empath regenerate
Syntax: GRID REGENERATE
Module: Empathic Grid
Power:Â Â 5
Regenerating a module will revive a module that has been completely blown up.
>> ab empath flush
Syntax: GRID FLUSH
Module: Empathic Grid
Power:Â Â 10
This will flush all modules on the ship of most malfunctions, including shock, sludge, murkle, and
worble.
>> ab empath resonance
Syntax: GRID RESONANCE
Module: Empathic Grid
Power:Â Â 10
You can now create an aura that surrounds the ship for a brief time, making her undetectable by the
dangerous creatures that inhabit the aetherways.
Combateer details
Syntax: TURRET STRIP
Module: Battle Turret
Power: 3
For whichever ship you are targetting, you will cause her shields to fall apart.
Syntax: TURRET REPULSE
Module: Battle Turret
For whichever ship or aether beast you are targetting, you will blast it into a
nearby location.
Syntax: TURRET MURKLE
Module: Battle Turret
Power: 1
For the ship module you are targetting, afflicting it with murkle will cause it
to malfucntion at random times.
Syntax: TURRET SLUDGE
Module: Battle Turret
Covering a ship with sludge will cause it to slow down.
Syntax: TURRET RUPTURE
Module: Battle Turret
Power: 3
Upon creating a rupture in aetherspace, any ship or aether beast that encounters
the rupture will suffer damage.
Syntax: TURRET WORBLE
Module: Battle Turret
Power: 1
Cause a targetted module to respond slowly to its commands.
Syntax: TURRET SIPHON
Module: Battle Turret
You can now use a battle turret to siphon energy from a targetted ship, provided
its shields do not interfere.
(no AB for JinsonJolt)
Syntax: TURRET MARMUCKLE
Module: Battle Turret
Power: 5
Give murkle to all modules on the targetted ship.
CODE
You have gained the following abilities in Empath:
Grid                Superior abilities at a grid module.
Analyze            Examine other ships or aetherbeasts.
Distribution        Distribute power to and from modules.
Channel            Hail another ship and open a communication channel.
Covey              Form a channel that expands to aetherbubbles.
Clarity            Clear a module of many malfunctions.
Scan                Find all non-cloaked ships in same environment.
Song                Send a signal to other algontherines.
Synchronize        Synchronize two ships to always stay in touch.
Dissonance          Block communication around your ship.
Screech            Damage ships that hail you.
Deepbond            Form a conglutinate bond with your ship.
Parasite            Synchronize with a ship against her will.
Regenerate          Regenerate a blown up module.
Flush              Clear a ship of most of its malfunctions.
Resonance          Create an aura to hide the ship from aetherbeasts.  (Transcendant)
AB EMPATH
You have gained the following abilities in Commander:
Command          Superior abilities at a command module.
Trail            Follow a ship without its permission.
Spin              Spin the ship to help prevent ramming.
Evade            Break away from a trailing ship.
AB COMMANDER
You have gained the following abilities in Combateer:
Turret          Superior abilities at a turret module.
Strip          Temporarily disable a shield.
Repulse        Push away a ship or aetherbeast.
Murkle          Disrupt a module on an enemy ship.
Sludge          Temporarily slow the movement of a ship.
Rupture        Create ruptures in aetherspace.
Worble          Cause a ship's module to slow down.
Siphon          Siphon energy from a shieldless enemy.
JinsonJolt      Attack aetherdocks.
Marmuckle      Disrupt all modules on enemy ship.
Shock          Briefly paralyze ship or aetherbeast.
Shockwave      Create a shockwave that strikes passing ships or beasts.
Marwurble      Cause all modules on a ship to slow down.
AB COMBATEER
If there are commanders and combateers out there, please post what you know! (Since Estarra said it was aok!)
Empath Details
CODE
>> ab empath grid
Your abilities while using an empathic grid are such that all operations you enact upon it shall be
faster than non-empaths. This skill is automatic.
>> ab empath analyze
Syntax: GRID ANALYZE SHIP
        GRID ANALYZE CREATURE
Module: Empathic Grid
You can scan ships and creatures on the aetherways to gain information about their current state.
>> ab empath distribution
Syntax: GRID DISTRIBUTE
Module: Empathic Grid
You can transfer power from one module to another. Bring a module below 100% power will make it
behave as if it has suffered physical damage. Conversely, giving it extra power can compensate for
damage taken. Furthermore, boosting a module over 100% power can actually make it perform better
than normal if it has not taken much damage. For example, a command chair will pilot the ship
faster, a battle turret will do more damage, and an empathic grid will have superior healing. You
can distribute power between all three of those types of modules and also a shield module.
>> ab empath channel
Syntax: GRID HAIL
        GRID CHANNEL OPEN
        GRID CHANNEL TALK
        GRID CHANNEL CLOSE
Module: Empathic Grid
Hailing a ship inidcates you wish to talk with that ship. You can open a communication channel with
any ship that has hailed you with the OPEN syntax. Once the channel is open, you can use the TALK
syntax to talk with the other ship's empath.
>> ab empath covey
Syntax: GRID COVEY
Module: Empathic Grid
By forming a covey, everyone on your ship's crew will be able to maintain ship channel communication
even while off the ship, provided they are on the same plane the ship is docked with.
>> ab empath clarity
Syntax: GRID CLARITY
Module: Empathic Grid
Clarity will clear several problems on a module, including shock, murkle, and worble.
>> ab empath scan
Syntax: GRID SCAN
Module: Empathic Grid
You can use your empathic grid to detect the presence of other ships in the same aether environment
your ship is in.
>> ab empath song
Syntax: GRID SONG
Module: Empathic Grid
Power:Â Â 3
The Algontherine Song will send out a hail of distress to other empaths that may be within reach of
you..
>> ab empath synchronize
Syntax: GRID SYNCHRONIZE SHIP
        GRID SYNCHRONIZE NONE
        GRID SYNCHRONIZE TALK
Module: Empathic Grid
You can request synchronization with another ship. If that ship returns the synchronization request,
you will be fully synchronized. This will open up an additional communication channel. This channel
will stay open even over very large distances.
>> ab empath dissonance
Syntax: GRID DISSONANCE
Module: Empathic Grid
Power:Â Â 3
Dissonance will create a very large communication jamming field.
>> ab empath screech
Syntax: GRID SCREECH ON
        GRID SCREECH OFF
        GRID SCREECH
Module: Empathic Grid
By turning on a passive screech, your ship will damage any other ships that try to hail her. By
executing an active screech, you can damage the ship that has a communiction channel with your ship
that was opened via hailing.
>> ab empath deepbond
Syntax: GRID DEEPBOND
Module: Empathic Grid
Power:Â Â 10
Giving someone a deepbond will cause them to conglutinate to your ship if they die on the ship or
any plane the ship is docked at, except for the Prime Material Plane.
>> ab empath parasite
Syntax: GRID PARASITE
Module: Empathic Grid
Power:Â Â 10
The parasite will let you synchronize with a ship against its will, breaking any other
synchronizations it may have had.
>> ab empath regenerate
Syntax: GRID REGENERATE
Module: Empathic Grid
Power:Â Â 5
Regenerating a module will revive a module that has been completely blown up.
>> ab empath flush
Syntax: GRID FLUSH
Module: Empathic Grid
Power:Â Â 10
This will flush all modules on the ship of most malfunctions, including shock, sludge, murkle, and
worble.
>> ab empath resonance
Syntax: GRID RESONANCE
Module: Empathic Grid
Power:Â Â 10
You can now create an aura that surrounds the ship for a brief time, making her undetectable by the
dangerous creatures that inhabit the aetherways.
Combateer details
CODE
Syntax: TURRET STRIP
Module: Battle Turret
Power: 3
For whichever ship you are targetting, you will cause her shields to fall apart.
Syntax: TURRET REPULSE
Module: Battle Turret
For whichever ship or aether beast you are targetting, you will blast it into a
nearby location.
Syntax: TURRET MURKLE
Module: Battle Turret
Power: 1
For the ship module you are targetting, afflicting it with murkle will cause it
to malfucntion at random times.
Syntax: TURRET SLUDGE
Module: Battle Turret
Covering a ship with sludge will cause it to slow down.
Syntax: TURRET RUPTURE
Module: Battle Turret
Power: 3
Upon creating a rupture in aetherspace, any ship or aether beast that encounters
the rupture will suffer damage.
Syntax: TURRET WORBLE
Module: Battle Turret
Power: 1
Cause a targetted module to respond slowly to its commands.
Syntax: TURRET SIPHON
Module: Battle Turret
You can now use a battle turret to siphon energy from a targetted ship, provided
its shields do not interfere.
(no AB for JinsonJolt)
Syntax: TURRET MARMUCKLE
Module: Battle Turret
Power: 5
Give murkle to all modules on the targetted ship.
Unknown2006-09-21 00:25:00
Woah, trans already.
Mind PMing (because I'm sure that posts wouldn't be a-ok) me the AB descriptions? I mean the more detailed ones, because for now I have no idea what Song for example is supposed to work like.
Mind PMing (because I'm sure that posts wouldn't be a-ok) me the AB descriptions? I mean the more detailed ones, because for now I have no idea what Song for example is supposed to work like.
Jack2006-09-21 00:37:50
Give me half an hour and I'll have the AB for the combateer spec up.
And they said keeping around numerous inactive alts with huge amounts of lessons was mad. Mad? MAD! HA!
And they said keeping around numerous inactive alts with huge amounts of lessons was mad. Mad? MAD! HA!
Unknown2006-09-21 00:40:50
Now all we need is a rogue gnome crew tearing through aetherspace, so I can justify joining up non-Seren to go fight something!
Furien2006-09-21 01:00:24
Oh darn, yer Empath? I'm out of a job!
Unknown2006-09-21 01:01:38
Oddly enough, no-one is going combateer... the most exciting and most needed of the three specs. Since every ship needs 3 combateers, we're in trouble!
Daganev2006-09-21 01:02:15
Shamarah is a combateer
Shamarah2006-09-21 01:03:37
COMMENCE THE AETHER-GRIEF FEST!
Jack2006-09-21 01:08:24
QUOTE
Turret Superior abilities at a turret module.
Strip Temporarily disable a shield.
Repulse Push away a ship or aetherbeast.
Murkle Disrupt a module on an enemy ship.
Sludge Temporarily slow the movement of a ship.
Rupture Create ruptures in aetherspace.
Worble Cause a ship's module to slow down.
Siphon Siphon energy from a shieldless enemy.
JinsonJolt Attack aetherdocks.
Marmuckle Disrupt all modules on enemy ship.
Shock Briefly paralyze ship or aetherbeast.
Shockwave Create a shockwave that strikes passing ships or beasts.
Marwurble Cause all modules on a ship to slow down.
AB COMBATEER for more information on an ability.
Strip Temporarily disable a shield.
Repulse Push away a ship or aetherbeast.
Murkle Disrupt a module on an enemy ship.
Sludge Temporarily slow the movement of a ship.
Rupture Create ruptures in aetherspace.
Worble Cause a ship's module to slow down.
Siphon Siphon energy from a shieldless enemy.
JinsonJolt Attack aetherdocks.
Marmuckle Disrupt all modules on enemy ship.
Shock Briefly paralyze ship or aetherbeast.
Shockwave Create a shockwave that strikes passing ships or beasts.
Marwurble Cause all modules on a ship to slow down.
AB COMBATEER
That's only up to mythical, but I can't be pissed learning anymore tonight.
Shamarah2006-09-21 01:10:10
QUOTE(Jack @ Sep 20 2006, 09:08 PM) 333915
WHATEVER
Strip Temporarily disable a shield.
Repulse Push away a ship or aetherbeast.
Murkle Disrupt a module on an enemy ship.
Sludge Temporarily slow the movement of a ship.
Rupture Create ruptures in aetherspace.
Worble Cause a ship's module to slow down.
Siphon Siphon energy from a shieldless enemy.
JinsonJolt Attack aetherdocks. <-- This is the skill I want.
WHO CARES
Shock Briefly paralyze ship or aetherbeast.
Shockwave Create a shockwave that strikes passing ships or beasts.
Marwurble Cause all modules on a ship to slow down.
AB COMBATEER
Daganev2006-09-21 01:15:47
>Deepbond Form a conglutinate bond with your ship.
Is this redudant for ecologists?
Is this redudant for ecologists?
Unknown2006-09-21 01:22:23
Good gods. As a warning, aethermonsters
now do module damage on hits
This is awesomely cool.
Is this redudant for ecologists?
It's redundant for anyone with trans planar... but its nice for those who don't have it.
now do module damage on hits
This is awesomely cool.
QUOTE(daganev @ Sep 21 2006, 01:15 AM) 333918
Is this redudant for ecologists?
It's redundant for anyone with trans planar... but its nice for those who don't have it.
Anarias2006-09-21 01:24:41
This is up to Fabled in Commander
You have gained the following abilities in Commander:
Command            Superior abilities at a command module.
Trail              Follow a ship without its permission.
Spin                Spin the ship to help prevent ramming.
Evade              Break away from a trailing ship.
Tunnel              Enter a vortex and jump at will.
Shadow              Prevent a ship from moving away.
Farhorizon          Increase range of display at cost of speed.
Maneuver            Sneak past a shadowing ship.
Silentrun          Make your ship less noticeable.
Sluice              Quickly slip away on the aetherways.
Flashpoint          Create flashpoints to aid in navigation.
AB COMMANDER for more information on an ability.
CODE
You have gained the following abilities in Commander:
Command            Superior abilities at a command module.
Trail              Follow a ship without its permission.
Spin                Spin the ship to help prevent ramming.
Evade              Break away from a trailing ship.
Tunnel              Enter a vortex and jump at will.
Shadow              Prevent a ship from moving away.
Farhorizon          Increase range of display at cost of speed.
Maneuver            Sneak past a shadowing ship.
Silentrun          Make your ship less noticeable.
Sluice              Quickly slip away on the aetherways.
Flashpoint          Create flashpoints to aid in navigation.
AB COMMANDER
Roark2006-09-21 01:25:12
QUOTE(Avaer @ Sep 20 2006, 09:22 PM) 333920
Good gods. As a warning, aethermonsters
now do module damage on hits
This is awesomely cool.
It's redundant for anyone with trans planar... but its nice for those who don't have it.
And targetting aether monsters on the map that have not yet reached your room and you do not know the ID of should work now. There were other bug fixes in this as well I can't recall.
Unknown2006-09-21 01:26:25
QUOTE(Avaer @ Sep 20 2006, 09:22 PM) 333920
Good gods. As a warning, aethermonsters
now do module damage on hits
QUOTE
Rapture, the Aetherwing is traveling the aetherways.
Lurching through dimensional shifts.
X^^^^^^^^^^^^
^^^^^ ^^!^
^^^^ !^^^^
^^^^ @ ^^
^^^^ ^^
X^^^^ ^^^
X^^^^^ ^^^
As the dimensional walls between worlds thin, the aetheric currents here
continuously solidify and dissolve as competing realities assert themselves. The
aetherspace itself is cloudy and viscous, making aethership movement slow and
cumbersome. There is an aetherways dock here connected to the Aetherplex
Chamber.
Rapture, the Aetherwing floats here in astral.
A school of burning pyrinnes swims through the aethers.
Celest is to the west.
Magnagora is to the southeast.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-pilot dock
As you attempt to operate the command chair, it sputters and girates without
producing a noticeable result.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-
A school of burning pyrinnes enters from the east on the aetherways.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-
Rapture, the Aetherwing shudders and shakes as a school of burning pyrinnes rips
apart her hull.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-pilot dock
The the command chair is unresponsive to your requests.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-
Rapture, the Aetherwing shudders and shakes as a school of burning pyrinnes rips
apart her hull.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-pilot dock
The command chair whirrs quietly, ready to be used once again.
You dock Rapture, the Aetherwing at the Aetherplex Chamber.
Lurching through dimensional shifts.
X^^^^^^^^^^^^
^^^^^ ^^!^
^^^^ !^^^^
^^^^ @ ^^
^^^^ ^^
X^^^^ ^^^
X^^^^^ ^^^
As the dimensional walls between worlds thin, the aetheric currents here
continuously solidify and dissolve as competing realities assert themselves. The
aetherspace itself is cloudy and viscous, making aethership movement slow and
cumbersome. There is an aetherways dock here connected to the Aetherplex
Chamber.
Rapture, the Aetherwing floats here in astral.
A school of burning pyrinnes swims through the aethers.
Celest is to the west.
Magnagora is to the southeast.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-pilot dock
As you attempt to operate the command chair, it sputters and girates without
producing a noticeable result.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-
A school of burning pyrinnes enters from the east on the aetherways.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-
Rapture, the Aetherwing shudders and shakes as a school of burning pyrinnes rips
apart her hull.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-pilot dock
The the command chair is unresponsive to your requests.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-
Rapture, the Aetherwing shudders and shakes as a school of burning pyrinnes rips
apart her hull.
3260h, 4700m, 4940e, 10p, 15200en, 22400w ex-pilot dock
The command chair whirrs quietly, ready to be used once again.
You dock Rapture, the Aetherwing at the Aetherplex Chamber.
HOLY CRAP YES
I had to sputter from the serenwilde dock to the aetherplex with the pilot chair not working 33% of the time, and monsters swarming in on me.
Daganev2006-09-21 01:26:42
Anarias, it looks like you are missing some skills...
Oh nevermind ... didn't see that its only fabled.
Oh nevermind ... didn't see that its only fabled.
Unknown2006-09-21 01:28:44
1 room ships...
..are thing of the past, there is no way to repair the damage to your chair from monsters without a grid.
Siphon'ing is going to need a high empath as well. I think it's a nice change, but it'll take getting used to.
Edit:Well, I guess you could always blow them up to heal your modules. That seems a bit extreme just because you don't want to buy a chair though.
..are thing of the past, there is no way to repair the damage to your chair from monsters without a grid.
Siphon'ing is going to need a high empath as well. I think it's a nice change, but it'll take getting used to.
Edit:Well, I guess you could always blow them up to heal your modules. That seems a bit extreme just because you don't want to buy a chair though.
Daganev2006-09-21 01:29:27
Does this mean no more solo pilots to astral with only a command chair and not modules in one room ships?
Gah stop it with the Ninjas! see ninjas are better than priates.
Gah stop it with the Ninjas! see ninjas are better than priates.
Shamarah2006-09-21 01:30:20
There's no AB file for JinsonJolt yet, oddly.
Ialie2006-09-21 01:30:56
Most of the time I am in aetherspace my ship never runs into the monsters because they move so fast, so unless the monsters have also gotten faster 1 room ships should still be fine.