Applying vs. drinking health potion

by Zacc

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Zacc2006-10-01 18:55:16
I noticed something odd about drinking and applying health.. Please fix the messaging. I can understand not being able to drink health until the timer is up, but applying should be a different thing since it has a different effect.

Here's the problem:

A disgusting blob of stomach acid and saliva hits you, a projectile shot from a strange
malformed camel's mouth.
You blink for a moment, then instantly, all about you is darkness.
apply health to head
1539h, 3583m, 3472e, 10p xkb-
You spread the healing potion on yourself but it quickly evaporates.
1539h, 3583m, 3472e, 10p xkb-

You may drink another health, mana, or bromide potion.
1539h, 3583m, 3472e, 10p xkb-

You have recovered equilibrium.
1539h, 3583m, 3472e, 10p exkb-
drink health
You take a drink from a diamond vial.
The potion heals and soothes you.
2221h, 3583m, 3472e, 10p exkb-
invoke circle
Spreading your arms wide, you spin clockwise and visualize a circle of protection. A
shimmering white orb springs up around you.
2221h, 3556m, 3472e, 10p xkb-

You may drink another health, mana, or bromide potion.
2348h, 3655m, 3472e, 10p xkb-

You have recovered equilibrium.
2348h, 3655m, 3472e, 10p exkb-
l
You are blind and can see nothing but darkness.
apply health to head
2348h, 3655m, 3472e, 10p exkb-
You take out some salve and quickly rub it on your head.
Blessed sight returns to you.


You can't apply health "salve" while recovering health "potion" balance. Perhaps add a new salve for blindness or change the cure to something else?
Forren2006-10-01 18:56:31
It's fine the way it is.

Applying and sipping take the same balance. One deals with wounds and in this case blindness, the other deals with HP damage and vessel bursts.
Shamarah2006-10-01 18:59:44
Huh? No, applying and drinking are supposed to take up the same balance. That's the entire POINT of deep wounds.

And you can cure blindness with myrtle or faeleaf.
Acrune2006-10-03 19:28:23
QUOTE(Shamarah @ Oct 1 2006, 02:59 PM) 337624

Huh? No, applying and drinking are supposed to take up the same balance. That's the entire POINT of deep wounds.


On second thought, lets make them seperate balances after all whistling.gif
Unknown2006-10-08 07:24:54
QUOTE(Acrune @ Oct 3 2006, 03:28 PM) 338311

On second thought, lets make them seperate balances after all whistling.gif

Which would make all warriors completely unable to stack up wounds, ever. tongue.gif
Unknown2006-10-08 10:21:43
QUOTE(Wesmin @ Oct 7 2006, 09:24 PM) 340229

Which would make all warriors completely unable to stack up wounds, ever. tongue.gif


No they wouldn't. Wounding would still outpace applying.
Unknown2006-10-08 10:23:19
It'd only completely neuter damage warriors, whose tactic is to deal both damage and wounds, while the enemy can cure only one of these at a time.
Acrune2006-10-08 17:26:16
QUOTE(Wesmin @ Oct 8 2006, 03:24 AM) 340229

Which would make all warriors completely unable to stack up wounds, ever. tongue.gif


cool.gif
Narses2006-10-09 00:14:03
love yout tactic Arcune, if you can't beat'em, nerf'em! butcher.gif
Nico2006-10-10 17:56:56
QUOTE(Anonymous @ Oct 8 2006, 06:21 AM) 340252

No they wouldn't. Wounding would still outpace applying.


No it wouldn't. Health application balance is a lot faster than the 6 seconds for sipping. More like 2-3.

Maybe at the extremes (champ helms, artifact runes) wounding would outpace healing, but only barely.

For instance, against robes, I do 800-1000 wounds per crush (2p). If I target two limbs, that's cured in about 5 seconds. I attack every 4 seconds.

Sure, wounds would stack up, but minimally, and at 2p per crush, I'd run out of power soon enough.

Then consider warrior vs. warrior battles, where even now, stalemates are common.

On top of that, consider those people without champ helms and artifact runes. Not even just neutered; completely castrated, roasted, and fed to the goats.

Ethelon2006-10-11 01:48:06
Nico mate, Applying health to a limb is 5 seconds, and sip balance is also 5 seconds.
Unknown2006-10-11 02:55:12
QUOTE(Nico @ Oct 10 2006, 07:56 AM) 341177

No it wouldn't. Health application balance is a lot faster than the 6 seconds for sipping. More like 2-3.



QUOTE(Ethelon @ Oct 10 2006, 03:48 PM) 341349

Nico mate, Applying health to a limb is 5 seconds, and sip balance is also 5 seconds.


Wow, Nico, just wow. I couldn't help but notice your inner noob is showing. laugh.gif

Please learn the mechanics of the game you are playing before making sweeping generalizations.
Nico2006-10-11 13:44:31
hrm, wtf?

I could've -sworn- that it was a lot faster, gah. I lose, Me = Noob. I think most times when I watch myself wound curing, it's after a fight and thus 5 seconds doesn't seem so long.

Now I'm going to have to go and actually time those things, dammit.

EDIT: Blech, I have echoes to watch opponents applying salves, can't differentiate between health/mending and other stuff. But blah, what a stupid mistake to construe health app balances from those. doh.gif
Shryke2006-10-15 03:02:31
lol, sucks when you get slapped like that...
Anyway, with any hindering from the target, with apply and sip on different balance warriors would have no chance, clearly.