Xenthos2006-11-25 19:05:56
Villages are pretty much always distorted. There is no reason not to-- it's a one-time cost of 2000 power, which the villages very quickly make up. It lasts until the village revolts.
The idea is very simple-- you can use the raw power of your nexus to suppress the distortion in a village for a time. For perhaps 200 power (a very small bit of work to gather), the distortion field over the village will be deactivated for 30 minutes. Everybody in the Basin will see a message that this effect has occurred, and the village it was targetted on.
NEXUS SUPPRESS (any guild)
- Can only be done at the organization's nexus.
- Temporarily disables a distortion field currently surrounding a village.
- Enemies of the city/commune can once again use most forms of mystic
transport, such as teleport, tesseract, spores, hermit, etc.
- Burrowing, ghost form and prismatic barriers will no longer be disrupted.
- Lasts half of one game day (30 minutes).
- Costs 200 power when used at the city or commune nexus.
- Will cause a Basin-wide noticeable effect as the Nexus flares with power,
disrupting the village's protection.
- Can only be done a limited number of times per game month (RL day).
Two times, perhaps, for each Nexus.
The main thing I can see this used for is dwarf village conflicts-- 200p to remove their protection and grab miners for your village. However, it would allow for slightly more dynamic Prime conflict in other villages, should organizations wish to mount an assault elsewhere.
If you wanted to be fair, there could be a counter skill that rejects the suppression for an equal 200p, but it would require traveling to the village obelisk in question and invoking it.
This may or may not be a good idea, but distortion seems "too good" as it currently stands. Once it's up, it's up for good.
The idea is very simple-- you can use the raw power of your nexus to suppress the distortion in a village for a time. For perhaps 200 power (a very small bit of work to gather), the distortion field over the village will be deactivated for 30 minutes. Everybody in the Basin will see a message that this effect has occurred, and the village it was targetted on.
NEXUS SUPPRESS
- Can only be done at the organization's nexus.
- Temporarily disables a distortion field currently surrounding a village.
- Enemies of the city/commune can once again use most forms of mystic
transport, such as teleport, tesseract, spores, hermit, etc.
- Burrowing, ghost form and prismatic barriers will no longer be disrupted.
- Lasts half of one game day (30 minutes).
- Costs 200 power when used at the city or commune nexus.
- Will cause a Basin-wide noticeable effect as the Nexus flares with power,
disrupting the village's protection.
- Can only be done a limited number of times per game month (RL day).
Two times, perhaps, for each Nexus.
The main thing I can see this used for is dwarf village conflicts-- 200p to remove their protection and grab miners for your village. However, it would allow for slightly more dynamic Prime conflict in other villages, should organizations wish to mount an assault elsewhere.
If you wanted to be fair, there could be a counter skill that rejects the suppression for an equal 200p, but it would require traveling to the village obelisk in question and invoking it.
This may or may not be a good idea, but distortion seems "too good" as it currently stands. Once it's up, it's up for good.
Ildaudid2006-11-25 19:18:54
Could do that or make distortion last for a set duration, like say 2 Lusternian months. Also no message saying the village is not distorted anymore. That will keep people actually checking it to make sure it is distorted, and give people who are trying to slip in and out undetected a chance to fortify themselves into the village.
Then again, that may also be too much, but yes you are right. Distorting a village being a one shot deal is a little excessive. How long does city/commune distortion last when you distort at the pool/ravenwood/megalith/moonheart?
Then again, that may also be too much, but yes you are right. Distorting a village being a one shot deal is a little excessive. How long does city/commune distortion last when you distort at the pool/ravenwood/megalith/moonheart?
Soll2006-11-25 19:23:39
An hour.
Ildaudid2006-11-25 19:30:31
So yeah maybe make villages last more than an hour, of course that would be way too short.
Unknown2006-11-25 20:34:00
Waaait, you can use the power of your own nexus to do this to -any- village? Even those that are not under your control? Should have a higher power cost than 200 at least then.. With just 200 this might be a bitch. I at least really don't want to rush to the rescue of some miner ever 10-20 minutes... (and still pondering it, I'm somewhat sceptical over this idea).
And I don't think distortion is a problem at all in all villages except the mining ones. They are outdoors, you can use several artifacts or just fly in or out. And so many classes can do that.. And on top of it, who actually just -raids- villages? It will just get them enemied in the villages and thus they won't be able to influence at the next revolt.
And I don't think distortion is a problem at all in all villages except the mining ones. They are outdoors, you can use several artifacts or just fly in or out. And so many classes can do that.. And on top of it, who actually just -raids- villages? It will just get them enemied in the villages and thus they won't be able to influence at the next revolt.
Xenthos2006-11-25 20:36:46
QUOTE(shadow @ Nov 25 2006, 03:34 PM) 356903
Waaait, you can use the power of your own nexus to do this to -any- village? Even those that are not under your control? Should have a higher power cost than 200 at least then.. With just 200 this might be a bitch. I at least really don't want to rush to the rescue of some miner ever 10-20 minutes... (and still pondering it, I'm somewhat sceptical over this idea).
And I don't think distortion is a problem at all in all villages except the mining ones. They are outdoors, you can use several artifacts or just fly in or out. And so many classes can do that.. And on top of it, who actually just -raids- villages? It will just get them enemied in the villages and thus they won't be able to influence at the next revolt.
As I said, each Nexus could only do this twice a month. That's 1 hour every 24 hours for each organization, should they choose to use it. The mining villages are the main ones that this is targetted at, but it might be used elsewhere... or it might not be.
It wouldn't be every 10-20 minutes.
Unknown2006-11-25 21:16:50
I don't think a 2000 power skill should be negated by a 200 power skill period.
I'm also not sure I'd like a basin wide message to the effect of 'the megalith reaches out and half-smooshes delport' 'the pool reach out and half-smooshes acknor'
We're crossing a line then, if the nexi have the power to directly attack each other, and strip defenses basin-wide in that way what's the reason they can't do more? Rip out totems and statues? Guards? What about a 300-power skill to set fire to all of the serenwilde or glomdoring at once? I'm against more artillery style moves, the ones we already have don't even live up to their potential.
I'm also not sure I'd like a basin wide message to the effect of 'the megalith reaches out and half-smooshes delport' 'the pool reach out and half-smooshes acknor'
We're crossing a line then, if the nexi have the power to directly attack each other, and strip defenses basin-wide in that way what's the reason they can't do more? Rip out totems and statues? Guards? What about a 300-power skill to set fire to all of the serenwilde or glomdoring at once? I'm against more artillery style moves, the ones we already have don't even live up to their potential.
Shamarah2006-11-25 21:17:54
I like.
Sylphas2006-11-25 21:32:32
How would it be fair if it cost much more? 200 seems about right. It's not like it totally negates the distortion.
Xenthos2006-11-25 22:06:35
QUOTE(Wesmin @ Nov 25 2006, 04:16 PM) 356922
I don't think a 2000 power skill should be negated by a 200 power skill period.
I'm also not sure I'd like a basin wide message to the effect of 'the megalith reaches out and half-smooshes delport' 'the pool reach out and half-smooshes acknor'
200 power doesn't negate it, just deactivates it for 30 minutes... and it CANNOT be done constantly. Just two times a day, maybe.
However, if you do it two times a day for five days, for the price of five hours of raiding, you've paid 2000 power... equal to the distortion. And the distortion's still in effect. From then on, raiding just burns more than the distortion took, not to mention the village regenerating the power it used for distortion in that time.
Also, if you don't want a Basin message, it would be nice to have one on CT mentioning the power being suppressed, only heard with Loyalsays on... just so defenders know it's happening.
Unknown2006-11-25 22:21:27
QUOTE(Xenthos @ Nov 25 2006, 05:06 PM) 356943
Also, if you don't want a Basin message, it would be nice to have one on CT mentioning the power being suppressed, only heard with Loyalsays on... just so defenders know it's happening.
ct: Help our distortion field has fallen!
*less then a second later*
ct: Help people are killing me!
ct: and me!
ct: me too!
Anarias2006-11-25 22:29:08
Yeah I don't see anything stopping me from getting a team in place within the village, making havoc and then using this to escape at virtually no cost.
There needs to be some way to raid the villages but not with impunity like this.
There needs to be some way to raid the villages but not with impunity like this.
Unknown2006-11-25 22:57:39
They should increase the reward given by slaying villagers (those that would gain the other person enemy status to the village) to increase raiding activity, not decrease the level of difficulty in doing so. Make it more profitable and people will always do it, slaying cosmic lords is extremely hard, but people do it anyway because of the results.
What if power generated from the village (per month in the powerlogs) was also dependant on how often denizens were attacked?
So mainly, Seren gets 700-750ish per village with religious style. If someone killed every denizen in that village, and killed them again every half hour when they repop and kept them dead constantly, then that power would go down to 0, if they killed them about half the time, it would be 350ish power, does that make any sense?
Maybe this would also move things away from "I'm attacking the village to grief defenders not actually to attack the village, because it isn't worth it."
Edit: Or the villagers could act all depressed after they've been killed since the last revolt, and there would be a quest to chear them up in each village (based on which village you're in) Rockholm and Southgard dwarves might want beer, furrikin in estelbar might want a bauble from a jeweler to play with, ect.
Every time power is checked for generation each month it checks how many were depressed for how long, and that counts for power intake. That way we don't have mass-killing, but rather strategic killing at set times to make the enemy village docile for as long as possible.
What if power generated from the village (per month in the powerlogs) was also dependant on how often denizens were attacked?
So mainly, Seren gets 700-750ish per village with religious style. If someone killed every denizen in that village, and killed them again every half hour when they repop and kept them dead constantly, then that power would go down to 0, if they killed them about half the time, it would be 350ish power, does that make any sense?
Maybe this would also move things away from "I'm attacking the village to grief defenders not actually to attack the village, because it isn't worth it."
Edit: Or the villagers could act all depressed after they've been killed since the last revolt, and there would be a quest to chear them up in each village (based on which village you're in) Rockholm and Southgard dwarves might want beer, furrikin in estelbar might want a bauble from a jeweler to play with, ect.
Every time power is checked for generation each month it checks how many were depressed for how long, and that counts for power intake. That way we don't have mass-killing, but rather strategic killing at set times to make the enemy village docile for as long as possible.
Anarias2006-11-25 23:28:54
QUOTE(Wesmin @ Nov 25 2006, 03:57 PM) 356973
What if power generated from the village (per month in the powerlogs) was also dependant on how often denizens were attacked?
The above idea is only a punishment to the controlling org, not so much a reward for the people raiding.
Unknown2006-11-26 01:43:14
What if distortion was not a discretionary nexus power, but instead a nexus world upgrade? Then you could raid the bubble to deactivate a distortion field around a village, and while the defenders scramble to rebuild it you would have nothing to worry about in attacking those villages.
Shamarah2006-11-26 02:06:57
QUOTE(Avaer @ Nov 25 2006, 08:43 PM) 356996
What if distortion was not a discretionary nexus power, but instead a nexus world upgrade? Then you could raid the bubble to deactivate a distortion field around a village, and while the defenders scramble to rebuild it you would have nothing to worry about in attacking those villages.
I like this.
Although #20 NEXUS SUMMON 2 is hardly "nothing to worry about".
Unknown2006-11-26 02:38:02
QUOTE(Shamarah @ Nov 26 2006, 02:06 AM) 356999
I like this.
Although #20 NEXUS SUMMON 2 is hardly "nothing to worry about".
True, but you know what I meant.
It could also act as negative feedback for owning too many villages, maintaining and protecting that many upgrades could be quite exhausting, while maintaining and protecting one would be much easier.
Shiri2006-11-26 02:42:17
I don't see that there needs to be negative feedback for owning too many villages...if there's really an issue with Serenwilde having enough members to get them all, it should be harder (it's already really hard if we control the opposing village, but ok), not make us pay for our hard work.
Unknown2006-11-27 20:45:14
QUOTE(Shiri @ Nov 25 2006, 08:42 PM) 357009
I don't see that there needs to be negative feedback for owning too many villages...if there's really an issue with Serenwilde having enough members to get them all, it should be harder (it's already really hard if we control the opposing village, but ok), not make us pay for our hard work.
I think there should be some sort of negative feedback, in that you have to spread your resources more thinly to take care of the villages. That's already basically in place in the power cost of keeping up guards in all of the villages, though, so I don't think any more is needed. Right now, organizations with several villages can avoid the cost by just not placing guards, since there isn't much reason to raid anyway, but if raiding villages was made more viable, the cost for guards would go up, and we already have a working system.
I'd like to see villages periodically forgive their enemies. It makes sense, given that the villages essentially go through a major political upheaval every revolt. It might be interested if villages forgave their enemies just AFTER a revolt was finished. So, enemies would still have a hard time in the next influence, but they're not permanently discouraged from influencing. If tihs is too much, maybe each enemy has a certain percentage chance of being granted a pardon (or a chance for all enemies to be pardoned or none?) The biggest problem with raiding now isn't just the distortion (though it is a pain), it's earning enemy status and gaining nothing in the process.
Unknown2006-11-27 23:24:29
QUOTE(mitbulls @ Nov 27 2006, 03:45 PM) 357497
I'd like to see villages periodically forgive their enemies. It makes sense, given that the villages essentially go through a major political upheaval every revolt. It might be interested if villages forgave their enemies just AFTER a revolt was finished.
*flashback to 300 years ago*
Surtami's ancestor is playing in the moors with a red leather ball, bouncing it around, Kar'chen's ancestor walks into the view, and asks to play. Surtami's ancestor says no...
dun dun duuuun!
And thus a rivalry was born.