Making Nature Nut Useful Again

by Anarias

Back to Ideas.

Anarias2006-12-01 22:46:56
In the past there's been talk about how useless Nature Nut is since all the totem trees have been planted in the forests and they never die. Since adding the Spiritsinger guildhall to the Serenwilde I had a chance to grow new totem trees and the process is too cool in my opinion for it to be so rare.

So my suggestion is:

Give the GM, GA and GC the ability to destroy Totem trees in their own commune and have it record to the guild logs when they do so.

What this does is allows more roleplay options for people to pursue. If this idea were implemented I would make growing an Elder Moonhart Tree a requirement for Hartstone druids as soon as possible. I think its a good way to let new people experience what its like to get a totem tree and it lets them feel like they're more involved in the commune and thus, the game too. People will be able to get a totem tree finished and point it out later to others and say they made that. It won't have much of an effect on the game outside of roleplay implications though I suppose if each guild were removing more than a few totems at a time the power input from the totem trees would be much lower.
Unknown2006-12-01 23:00:32
I think you'd need a mechanic reason for people to be removing the totems. It's sad to say, but not everyone would use RP as a justification for sacrificing a portion of their power growth.

That said, I like the idea, so what reasoning can we give to force people to create new totems? Perhaps totems have a % chance of starting to rot or getting infested by weevils? Something low, maybe just 2%-5% . That seems like a realistic suggestion to me.
Anarias2006-12-01 23:04:20
I think people would use it for rp reasons despite the lessened power input. The idea was specifically made to not force people to do it but to give the option. Random disappearances of totem trees would just be annoying, not fun. It reminds me of the monotony of forest fires in Achaea.