Ship Talk

by Diamondais

Back to Mechanic's Corner.

Diamondais2006-12-04 03:37:36
I spend a lot of time in Aetherspace lately, and Im curious to know if theres a way to grab says, city/guild/ship talk and tells.

If its possible, how? unsure.gif
Kharaen2006-12-04 05:30:42
QUOTE(diamondais @ Dec 3 2006, 10:37 PM) 359663

I spend a lot of time in Aetherspace lately, and Im curious to know if theres a way to grab says, city/guild/ship talk and tells.

If its possible, how? unsure.gif


I got mine from this thread on the Zuggasoft forums.
Aiakon2006-12-04 13:14:38
Oooh. This would be really useful. Now I just need someone to post a Lusternian version here, so I can copy and paste it in with a minimum of effort. Any volunteers? *flutter*
Diamondais2006-12-04 14:44:15
QUOTE(Kharaen d'Attai @ Dec 4 2006, 12:30 AM) 359682

Would that work with Mush? Remember I know very very very little about coding... unsure.gif
Kharaen2006-12-04 16:11:23
Meh, this is for ZMUD, sorry Dy. I don't know anything about MUSH.

CODE

#CLASS {Communication}
#TRIGGER {^~(*~):*} {#var cap "%1";#class cap 1}
#TRIGGER {^(%w) tells you,} {#T+ cap}
#TRIGGER {^You tell} {#T+ cap}
#TRIGGER {^(%d)h, (%d)m, (%d)e, (%d)p, (%d)en, (%d)w (*)~-$} {#T- cap}
#CLASS 0

#CLASS {Communication|Cap} {disable}
#TRIGGER {*} {#CAPTURE Channels;#GAG}
#CLASS 0

Hiriako2006-12-04 16:14:06
That is zMud only though. I'm not sure of a way to capture like that on Mush.
Unknown2006-12-04 19:12:43
They should just code it standard like in Aetolia. ninja.gif

I think I'll give it a try though.
Diamondais2006-12-04 19:30:27
QUOTE(KidHendrix @ Dec 4 2006, 02:12 PM) 359807

They should just code it standard like in Aetolia. ninja.gif

I think I'll give it a try though.

Well, thatd be nice tooo....but. Wont help in Aetherspace.