Unknown2006-12-10 23:52:49
Ok, i'm ShadowLord Faeling mainly intrested in PVP and I was thinking about changing race. Input on the subject would be very helpful and appreciated.
Shadowlord Faeling:
Can FLY.
Regenerate health and mana while in forest environments, Level 2.
Recover balance more quickly, level 3.
Heal faster from elixirs, level 2.
Faster herb balance, level 1.
Strength and constitution sucks, the small size is a plus. Fly isn't needed at all, forest regeneration isn't needed. I only really like the fast herb, sip and balance.
Taurian
Nice strength and constitution, don't like the large size.
Enrage is nice, but how long does it last, i've heard the 'lashing out' is just negligible damage but how often does it happen? the cutting and electricity is a bonus, but the magic susceptibility cancels those out.
Krokani
Nice strength and consitution, no intelligence and too much size.
Magic and blunt resistence is really nice, everything else isn't to useful.
Tae'dae
With the insane strength and consitution along with all the resistence they look like walking tanks not to mention the sip bonus. But with level 3 slower balance, and equilibrium along with level 3 magic susceptibility it would seem that i'd be destroyed by mages and very very slow to attack.
Orclach
Nice strength and constituion, bad intelligence. All the advantages are nice but how much does the level 3 fire disadvantage hurt?
Loboshigaru
Good stats, good resistences, not sure how important the health regen is. Also how much would the level 2 magic susceptibility hurt?
Shadowlord Faeling:
CODE
Strength    : 10  Dexterity : 18  Constitution : 10
Intelligence : 12  Size      :  6  Charisma    : 13
Intelligence : 12  Size      :  6  Charisma    : 13
Can FLY.
Regenerate health and mana while in forest environments, Level 2.
Recover balance more quickly, level 3.
Heal faster from elixirs, level 2.
Faster herb balance, level 1.
Strength and constitution sucks, the small size is a plus. Fly isn't needed at all, forest regeneration isn't needed. I only really like the fast herb, sip and balance.
Taurian
CODE
Strength    : 15    Dexterity  : 12    Constitution: 16
Intelligence: 10    Charisma    : 10    Size        : 15
Intelligence: 10    Charisma    : 10    Size        : 15
Nice strength and constitution, don't like the large size.
Enrage is nice, but how long does it last, i've heard the 'lashing out' is just negligible damage but how often does it happen? the cutting and electricity is a bonus, but the magic susceptibility cancels those out.
Krokani
CODE
Strength    : 16    Dexterity  : 15    Constitution: 15
Intelligence:  8    Charisma    : 10    Size        : 16
Intelligence:  8    Charisma    : 10    Size        : 16
Nice strength and consitution, no intelligence and too much size.
Magic and blunt resistence is really nice, everything else isn't to useful.
Tae'dae
CODE
Strength    : 18    Dexterity  :  8    Constitution: 17
Intelligence:  9    Charisma    : 15    Size        : 15
Intelligence:  9    Charisma    : 15    Size        : 15
With the insane strength and consitution along with all the resistence they look like walking tanks not to mention the sip bonus. But with level 3 slower balance, and equilibrium along with level 3 magic susceptibility it would seem that i'd be destroyed by mages and very very slow to attack.
Orclach
CODE
Strength    : 15    Dexterity  : 11    Constitution: 15
Intelligence:  8    Charisma    :  8    Size        : 15
Intelligence:  8    Charisma    :  8    Size        : 15
Nice strength and constituion, bad intelligence. All the advantages are nice but how much does the level 3 fire disadvantage hurt?
Loboshigaru
CODE
Strength    : 14    Dexterity  : 15    Constitution: 16
Intelligence: 10    Charisma    : 11    Size        : 13
Intelligence: 10    Charisma    : 11    Size        : 13
Good stats, good resistences, not sure how important the health regen is. Also how much would the level 2 magic susceptibility hurt?
Unknown2006-12-10 23:56:23
The Taurian enrage seems to last longer as your level increases. At level 50 it's about 30 seconds, and about 60 seconds at 65-68 (don't really remember).
Ildaudid2006-12-11 00:06:26
Your speed atm is good, you could try out human, they are nice.... but you may not like the speed at which you hit as a PB.
I would stay spec race if you stay in Glom, or maybe go Human around circle 80.
I would stay spec race if you stay in Glom, or maybe go Human around circle 80.
Unknown2006-12-11 00:10:42
Taurian cutting resistance is really nice, it outweighs the magic weakness IMO.
Krokani are great, until you fight someone who can manakill. Which is a lot of people.
Tae'dae are just ungodly slow unless you have over 300 speed. The magic weakness is terrible, unless you have learned a bit in Magic...though the sip bonus might offset that, I'm not sure.
Orclach, I have no experience with them.
The Loboshigaru magic weakness really hurts, I get about 1000 (or more) damage from a guardian's symbol alone. Then again, one could just learn the Magic skillset. And their regen is farely nice, as well.
You forgot two candidates, though, human and Igasho. Humans are superb at high levels, and Igasho can be incredibly powerful with the right skills (I'll let you figure out which ones).
Krokani are great, until you fight someone who can manakill. Which is a lot of people.
Tae'dae are just ungodly slow unless you have over 300 speed. The magic weakness is terrible, unless you have learned a bit in Magic...though the sip bonus might offset that, I'm not sure.
Orclach, I have no experience with them.
The Loboshigaru magic weakness really hurts, I get about 1000 (or more) damage from a guardian's symbol alone. Then again, one could just learn the Magic skillset. And their regen is farely nice, as well.
You forgot two candidates, though, human and Igasho. Humans are superb at high levels, and Igasho can be incredibly powerful with the right skills (I'll let you figure out which ones).
Shorlen2006-12-11 00:41:00
For the love of whatever you consider holy, do not be a tae'dae warrior. I have one, I know how bad they are. And they really are that bad.
Magic suseptabilities aren't that big of a deal, since warriors get +15% magic resistance from the Resistance skill in Athletics (though they don't get the +10% proofing that non-warriors get from greatrobes). Magic damage is, in general, the easiest thing to resist.
Magic suseptabilities aren't that big of a deal, since warriors get +15% magic resistance from the Resistance skill in Athletics (though they don't get the +10% proofing that non-warriors get from greatrobes). Magic damage is, in general, the easiest thing to resist.
Shamarah2006-12-11 00:55:24
Shadowlord Faeling is amazing if used properly. They're generally better for one-handers though just because of the ridiculous number of afflictions you can get quickly.
Karnagan2006-12-11 01:19:14
Orclachs are amazing for resistance and con. Good STR too: but this comes at the cost of a hideous INT. Absolutely brutal. If you use surge, it's even worse. Even at level 80, your mana can be <2000. Bashing rocks, but getting involved in PVP can result in fairly instant death. Choose wisely.
Gandal2006-12-11 01:36:56
QUOTE(Shamarah @ Dec 10 2006, 07:55 PM) 361898
Shadowlord Faeling is amazing if used properly. They're generally better for one-handers though just because of the ridiculous number of afflictions you can get quickly.
Yeah, getting jumped by Daereth was terrifying
Anarias2006-12-11 02:09:53
Shadowlord faelings are super.