Warrior specializations

by Unknown

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Unknown2006-12-11 17:08:52
Greetings again. I'll continue asking simple questions about warriors and would appreciate the answers.

1. Hunting.
Hunting as a warrior was discussed many times, and a general conclusion was that BM/BC hunt faster than PB/AL due to critical hits from two weapons. Do I get that right: hunting with two weapons is faster in terms of overdamage only? For example, if a creature has 1hp remaining, BM/BC finish it with a single strike and use their second weapon to attack another target, when PB/AL have to waste all the damage. But time required to kill a single creature is equal for all the specializations. Correct? The point: is there any real difference between BM/BC and PB/AL hunting speed granted max speed weapons for both?

2. PB/AL.
We had some changes recently, I believe some of you have done the extensive testing already, so is the situation fixed at last? Are BM/BC/PB/AL more or less equal at the moment?

3. Damage warriors.
Technically, all the specs do the same damage (considering equal setup, of course). But as the afflictions differ, so differs the fighting style. What specialization would serve the best for a high-level human damage warrior?
Shorlen2006-12-11 19:18:18
QUOTE(Stan @ Dec 11 2006, 12:08 PM) 362190
Greetings again. I'll continue asking simple questions about warriors and would appreciate the answers.

1. Hunting.
Hunting as a warrior was discussed many times, and a general conclusion was that BM/BC hunt faster than PB/AL due to critical hits from two weapons. Do I get that right: hunting with two weapons is faster in terms of overdamage only? For example, if a creature has 1hp remaining, BM/BC finish it with a single strike and use their second weapon to attack another target, when PB/AL have to waste all the damage. But time required to kill a single creature is equal for all the specializations. Correct? The point: is there any real difference between BM/BC and PB/AL hunting speed granted max speed weapons for both?

Theoretically, this is an important difference. However, I don't know how big of a difference it is in practice, and I'm 99% sure the difference is only apparent after level 80 when you start crificaling a lot more. I'll also point out though that when a PB/AL misses, they miss with their entire combo. BC/BMs keep attacking. Of course, this goes the other way too, as BC/BMs have twice the chance to miss.

QUOTE
2. PB/AL.
We had some changes recently, I believe some of you have done the extensive testing already, so is the situation fixed at last? Are BM/BC/PB/AL more or less equal at the moment?

I highly, highly doubt that. Major changes were made - it's going to be unbalanced somewhere. It'd be wonderful though if people could talk to their envoys about where the imbalances are so we can look into fixing them more dry.gif

QUOTE
3. Damage warriors.
Technically, all the specs do the same damage (considering equal setup, of course). But as the afflictions differ, so differs the fighting style. What specialization would serve the best for a high-level human damage warrior?

If you're going for damage, you'll want to focus on the afflicts that prevent running and curing over ones that let you get in your instakill. I'd think BM would be best, for pinleg, severtendon, and bleeding damage to combo with your damage damage. PB are good for this too with severtendon, though you'll never pull of amputate if you're going for damage over wounding. BCs, though, do have stun moves, which you can whore to delay someone's curing. If you time them well, you can ensure they're stunned when they regain potion balance, though that's nearly impossible.

Of course, I'm not a warrior, so this is all idle theory by someone who cares more about math than sports tongue.gif
Unknown2006-12-11 20:32:12
No idea about 2, as I did not play Lusternia for quite a while.

1. Two one-handed weapons have a significant advantage due to criticals. Without criticals, fighting would be even. Crits change everything, as some of them are powerful enough that they can one-shot an enemy or cause similiar, destructive damage. And with 1-handed weapons, you have double the chance for such a killer crit.

This difference is however so small, that if all you want to do with weapons is fighting PvE, go for flavour.

3. Surprisingly, damage warriors DO kill with wound afflictions, and not with pure damage. Their tactic is one of giving the enemy two choices, each of them bad:
I. To heal deepwound damage with healing potions, leaving HP for sparkleberries and healing scrolls. That way they won't get wounded, but their HP level will drop very quickly (healing and sparks just don't make it).
II. To heal HP with everything. That way the enemy's HP level is fine, but they get more and more deepwounds = better afflictions.

That is assuming the damage warrrior has good enough gear (which probably includes artifacts). Otherwise wounds given (second example) or HP damage dealt - healing (first example) would be too negligible.

Short version: which spec to choose for damage knights? The one you would choose for deepwound knights.