Diamondais2006-12-13 20:56:24
Im thinking about switching to Dreamweaving, but Im wondering if its really viable for a Druid to use and what sorts of drawbacks I can expect. Such as, how high should I look into going since I have limited credits and lessons left to me. (i.e: Im only get the 5 shots now, no more bound credits so I have Guild and Commune sales to look for.)
Also to learn how to make Dreamcatchers, since the skill came. I still have no clue except for the vague 'an enchanter'.
Just list what you know if you can, and thanks to those who do reply.
Also to learn how to make Dreamcatchers, since the skill came. I still have no clue except for the vague 'an enchanter'.
Just list what you know if you can, and thanks to those who do reply.
Anarias2006-12-13 21:08:35
Dreamcatchers come from Avaerin's shop. That is all I know about that and for me, its enough
Ok, as far as everything else goes...
You need up to Embed which is at Expert skillrank or roughly 423 lessons. If you don't have this, Dreamweaving is mostly just a novelty. An awesome novelty but still.
Dreamweave Control is one of the sexiest abilities in the skill.
Haunting people is mildly entertaining.
You will have many disappointments with the skill but you will also have many things to be satisfied with. I think it was worth the switch for me personally.
Oh yeah, Shamarah mentioned the Memoryloss mote. I forgot about that since I only just recently got the ability. It gives blackout which provides a lot of opportunities strategy-wise. Its at 50% Virtuoso by the way.
Ok, as far as everything else goes...
You need up to Embed which is at Expert skillrank or roughly 423 lessons. If you don't have this, Dreamweaving is mostly just a novelty. An awesome novelty but still.
Dreamweave Control is one of the sexiest abilities in the skill.
Haunting people is mildly entertaining.
You will have many disappointments with the skill but you will also have many things to be satisfied with. I think it was worth the switch for me personally.
Oh yeah, Shamarah mentioned the Memoryloss mote. I forgot about that since I only just recently got the ability. It gives blackout which provides a lot of opportunities strategy-wise. Its at 50% Virtuoso by the way.
Shamarah2006-12-13 21:13:16
Dreamweaving is a fantastic skill - great in combat and useful infiltration for raiding and spying. You really have to be at least around fabled for it to work, though (for deepsleep, memoryloss, and embed). It's great for a druid with sap (because they'll have to wake up through the sap, and the sleeping will knock prone to stop cleanse).
Dreamweaving is a fantastic skill - great in combat and useful infiltration for raiding and spying. You really have to be at least around fabled for it to work, though (for deepsleep, memoryloss, and embed). It's great for a druid with sap (because they'll have to wake up through the sap, and the sleeping will knock prone to stop cleanse).
Dreamweaving is a fantastic skill - great in combat and useful infiltration for raiding and spying. You really have to be at least around fabled for it to work, though (for deepsleep, memoryloss, and embed). It's great for a druid with sap (because they'll have to wake up through the sap, and the sleeping will knock prone to stop cleanse).
Shorlen2006-12-13 22:11:19
Enchanters make dreamcatchers out of comms and power.
Dreamweaving is kinda meh unless you put a ton into it. The only useful skill you get early is Control (sleep/exhaustion immunity) for quite a while. You don't get anything else really shiny until Embed. I guess Illusion can be fun at times, but it's irritating since you can only use it in dreamform, and it's horribly expensive willpower-wise. Slumber isn't bad, but it's just the same as a sleep enchantment.
Dreamweaving is only good for 1v1 spars, and somewhat okay for group fights, though less good than runes for group fights.
Advantages to Dreamweaving:
- Dreamweavers are 100% immune to sleep, exhaustion effects, and getting more tired over time. (Not to forced sleep though, or sleep via stupidity)
- Blackout on demand is amazing.
- Deepsleep, though expensive, is amazing. Use it up to five times and your foe is falling asleep every few seconds - great for sap, if you're lucky.
- Scouting in dreamform is fun, but remember that it is blanketly worse than scouting with Ecology. I actually recommend we do all our scouting with ecologists (even ones who are deepbonded), as it's both less likely to be fatal, and you can communicate what you learn immediately without having to return to your body every time. Estarra has said that Dreamweavers will never be useful as scouts, so that's something we'll just have to live with. Ecologists are just historically far too paranoid, even though their pets are effected by far fewer fatal situations as dreamweavers
- Dreamweaving is great for getting into places to raid them, because coalesce is awesome. It's also great for getting OUT of such places *coughEtherglomcough* even while being chased. More than a little dangerous, but darn good fun.
Drawbacks to Dreamweaving:
- Dreamweaving is 100% support. This is alright for druids since your offense from druidry is enough to balance this.
- Dreamweaving is all about timing. Well timed Memoryloss motes are the most effective thing I can use in combat. Getting lukcy with Narcolepsy's periodic sleep component is necessary in many fights. Though, really, Druidry is also all about timing - specifically, knowing when to sap. This is especially so for dreamweavers, who have to also guess what your foe missed from blackout, and if your illusions from Hallucination motes hindered them at all.
- You can't kill any non-novice in dreamform without a group of dreamweavers. Most people think you can - you can't.
- Willpower drain is a pain in the butt. Every skill dreamweavers have costs about 100-400 willpower.
Dunno, all in all, I find it fun. In combat, the only skills I actually use are puncture, control, memoryloss (cast), narcolepsy (embed), embed, deepsleep, hallucinations (embed), epilepsy (embed), all learned at expert and above (except control).
Dreamweaving is kinda meh unless you put a ton into it. The only useful skill you get early is Control (sleep/exhaustion immunity) for quite a while. You don't get anything else really shiny until Embed. I guess Illusion can be fun at times, but it's irritating since you can only use it in dreamform, and it's horribly expensive willpower-wise. Slumber isn't bad, but it's just the same as a sleep enchantment.
Dreamweaving is only good for 1v1 spars, and somewhat okay for group fights, though less good than runes for group fights.
Advantages to Dreamweaving:
- Dreamweavers are 100% immune to sleep, exhaustion effects, and getting more tired over time. (Not to forced sleep though, or sleep via stupidity)
- Blackout on demand is amazing.
- Deepsleep, though expensive, is amazing. Use it up to five times and your foe is falling asleep every few seconds - great for sap, if you're lucky.
- Scouting in dreamform is fun, but remember that it is blanketly worse than scouting with Ecology. I actually recommend we do all our scouting with ecologists (even ones who are deepbonded), as it's both less likely to be fatal, and you can communicate what you learn immediately without having to return to your body every time. Estarra has said that Dreamweavers will never be useful as scouts, so that's something we'll just have to live with. Ecologists are just historically far too paranoid, even though their pets are effected by far fewer fatal situations as dreamweavers
- Dreamweaving is great for getting into places to raid them, because coalesce is awesome. It's also great for getting OUT of such places *coughEtherglomcough* even while being chased. More than a little dangerous, but darn good fun.
Drawbacks to Dreamweaving:
- Dreamweaving is 100% support. This is alright for druids since your offense from druidry is enough to balance this.
- Dreamweaving is all about timing. Well timed Memoryloss motes are the most effective thing I can use in combat. Getting lukcy with Narcolepsy's periodic sleep component is necessary in many fights. Though, really, Druidry is also all about timing - specifically, knowing when to sap. This is especially so for dreamweavers, who have to also guess what your foe missed from blackout, and if your illusions from Hallucination motes hindered them at all.
- You can't kill any non-novice in dreamform without a group of dreamweavers. Most people think you can - you can't.
- Willpower drain is a pain in the butt. Every skill dreamweavers have costs about 100-400 willpower.
Dunno, all in all, I find it fun. In combat, the only skills I actually use are puncture, control, memoryloss (cast), narcolepsy (embed), embed, deepsleep, hallucinations (embed), epilepsy (embed), all learned at expert and above (except control).
Diamondais2006-12-13 22:18:59
Just thought of a question; How exactly does Absinthe effect Dreamweaving? And is it worth going for, since the whole, Celestian ban thing on Serens?
Shorlen2006-12-13 22:26:55
QUOTE(diamondais @ Dec 13 2006, 05:18 PM) 362853
Just thought of a question; How exactly does Absinthe effect Dreamweaving?
Drinking absinthe just before going to sleep gives dreamweavers a surge to their maximum health and mana based on their max ego. One drink of Absinthe doesn't make you drunk. However, two in one day will. So, if you bodysnap to report from a spying expedition, you can't put absinthe back up if you want to go back out there. Yet another reason why I strongly recommend using ecologists to spy instead of dreamweavers.
QUOTE
And is it worth going for, since the whole, Celestian ban thing on Serens?
Huh? How would this effect anything? All my enchanters are Magnagoran, and dreamcatchers aren't necessary for dreamweavers like runebags and tarot decks are for runists and tarot users.
Diamondais2006-12-13 22:28:08
You're on a whole different page Shorlen. Absinthe, has leeches in the mix.
Shorlen2006-12-13 22:32:02
QUOTE(diamondais @ Dec 13 2006, 05:28 PM) 362859
You're on a whole different page Shorlen. Absinthe, has leeches in the mix.
Oh, pssh, like that's an issue. "Krellan, get me some leeches and I'll link you some power." "Okay."
I go through a vial of absinthe about once every two OOC months, if that. Some people have vials of it from their fountains anyway.
EDIT: Or, the vastly more fun way - dreamweave link onto someone who has a cubix. Have them cubix. Walk in dreamform onto the Water plane. Link to someone who is bashing there without acquisitio. Dreamweave envelop a leech or three. Bodysnap.
Anarias2006-12-13 23:37:58
Or simply refill from a keg.
As far as drunkenness goes get another druid to sacrifice for you to relieve you of your inebriation.
As far as drunkenness goes get another druid to sacrifice for you to relieve you of your inebriation.
Shorlen2006-12-13 23:43:31
QUOTE(Anarias @ Dec 13 2006, 06:37 PM) 362892
Or simply refill from a keg.
Can you actually make an absinthe keg? Don't you need 100 dreamleeches all at once for that?
QUOTE
As far as drunkenness goes get another druid to sacrifice for you to relieve you of your inebriation.
Last I checked, StagSac "cures" the absinthe defence, so you have to get sacced for while awake.
Diamondais2006-12-13 23:58:31
QUOTE(Shorlen @ Dec 13 2006, 06:43 PM) 362894
Can you actually make an absinthe keg? Don't you need 100 dreamleeches all at once for that?
Yes, you would need 100 leeches for it (if that is the correct commodity number!). But remember, you can only make 10 fills at once in an alembic so you could do it in progression. Get a few one time.. get a few the next time.
Shorlen2006-12-14 00:04:02
QUOTE(diamondais @ Dec 13 2006, 06:58 PM) 362906
Yes, you would need 100 leeches for it (if that is the correct commodity number!). But remember, you can only make 10 fills at once in an alembic so you could do it in progression. Get a few one time.. get a few the next time.
Oooh, you don't have to have all 100 on you at once to fill the keg? You can partially fill kegs? Sorry, I've never been an alchemist, so I've never really known how they work
Diamondais2006-12-14 00:05:11
QUOTE(Shorlen @ Dec 13 2006, 07:04 PM) 362910
Oooh, you don't have to have all 100 on you at once to fill the keg? You can partially fill kegs? Sorry, I've never been an alchemist, so I've never really known how they work
Yeah. It takes awhile. I fill sometimes for the Guild. Poor Nessa gets spammed by me adding herbs and amalgamating. Also lists it in HELP ALCHEMY.
Elysiana2006-12-14 00:22:21
QUOTE(Shorlen @ Dec 13 2006, 08:04 PM) 362910
Oooh, you don't have to have all 100 on you at once to fill the keg? You can partially fill kegs? Sorry, I've never been an alchemist, so I've never really known how they work
Yes, you can partially fill kegs. It's never been a requirement to completely fill them - you can only put at most 10 fills into a keg at a time anyway, since that's the most the alembic will make at once. The idea of having to do all 100 fills at a time makes me cringe, and I do kegs regularly enough that I could probably handle the occasional keg sugaring. It'd raise the herbs needed to really get started as an alchemist now that kegs are around from difficult to nearly impossible for any sane human to earn on their own!
ferlas2006-12-14 19:29:16
QUOTE(Shorlen @ Dec 14 2006, 12:04 AM) 362910
Oooh, you don't have to have all 100 on you at once to fill the keg? You can partially fill kegs? Sorry, I've never been an alchemist, so I've never really known how they work
Just when you fill up, instead of fill vial, which is technically better than refilling from a keg, you fill keg and one vials worth goes into the keg, so you spam it 10 times then rebrew more elixir.
Daganev2006-12-14 21:32:51
QUOTE(ferlas @ Dec 14 2006, 11:29 AM) 363193
which is technically better than refilling from a keg,
it is?
Unknown2006-12-14 21:34:43
QUOTE(daganev @ Dec 14 2006, 01:32 PM) 363214
it is?
Kegs will always given 50 sip refills, even if the alchemist who filled them was Trans.
Diamondais2006-12-14 21:36:28
Actually, since this was made to talk on skills.. where is the scabbards and such in Forging?
Elysiana2006-12-15 01:17:12
QUOTE(ferlas @ Dec 14 2006, 03:29 PM) 363193
Just when you fill up, instead of fill vial, which is technically better than refilling from a keg, you fill keg and one vials worth goes into the keg, so you spam it 10 times then rebrew more elixir.
Just a quick correction - when you "fill keg", all fills in the alembic go into the keg. So (Thank the Gods!) I only have to "fill keg" once per amalgamation.