Malarious2006-12-15 21:26:51
Ok Magnagora being a city of necromancers.. cant bring back any of their kin at the moment. So I came upw ith an idea that fits the theme. Unlike Celest Magnagora shouldnt be considered self sacrifice... so they wouldnt die with it.. but it balances.. since 10 power to sac and 10 to vitae.. 10 to ress and 10 for the other person to ress.
AB NECROMANCY
Animateundead Your knowledge in necromancy allows you to create a crude form for wandering souls.
AB NECROMANCY ANIMATEUNDEAD
Syntax: DARKCHANT ANIMATE
DARKCHANT REANIMATE
Power: 10 (Megalith of Doom)
Your knowledge of undead is so great that you may create a crude form for a soul to inhabit or even return a soul to its original body. If you possess the persons original body you may return them to it far easier than making a new corpse as well as bypassing their unstable nature. By using corpses who have twice the health of the person you wish to animate you can place their soul into an unstable form. Be warned however that this form is not suitable to maintain life for long. While in this form the person will be generally weaker and will slowly decay, losing health periodically, additionally if they do not gain a stable form soon their soul will be released once more with an agonizing purge.
Basically if you have the corpse you can ressurect them as if it were an immolation. If you dont then you will need corpses whose max health is twice that of the person you are bringing back (or maybe the same or greater?) and you form a zombie or something similar that suffers health loss (could be % max health like putrefaction or a set amount) every so often. The zombie takes -1 to all stats while a zombie as well since its not stable. If the zombie is not reslain, does not vitae again, or (if able) try to relich after a certain amoutn of time (5, 10, or 20 mins maybe?) then it dies and takes an experience loss additional to the praying, and may not be raised again perhaps. This would make it a bit more equal for its use.
Magnagora uses necromancy yet cant manipulate the undead other than.. raisedead? and perhaps you can include Lichdom in that. This however would be a very unique way to add a new element to necromancy and seems to have necro flavour to it. While it does allow for ressing soul and non soul it has its backlashes and will always cost 10 power. Its use is likely prime since you wouldnt want a -1 fighter with decay on celestia or something nor would you want to wait and hope you dont get purged from the soul.
Sorry if grammar was bad correct it if you want, also could be made at like 0% myth or something and bump the other skills up a little (think that would make sacrifice 75% to trans kinda thing) and could allow for a neat RP event to spice things up. I have ideas for the event but I wont state them here since if thy were used wouldnt want everyone to know all about it...
Welcoming comments.. and dont mean the.. that is too powerful, unless of course you also speak how to then balance it.. no speaking against unless you can say how to improve it.
Thanks to Loyen and Felandi for the help on all of it!
AB NECROMANCY
Animateundead Your knowledge in necromancy allows you to create a crude form for wandering souls.
AB NECROMANCY ANIMATEUNDEAD
Syntax: DARKCHANT ANIMATE
DARKCHANT REANIMATE
Power: 10 (Megalith of Doom)
Your knowledge of undead is so great that you may create a crude form for a soul to inhabit or even return a soul to its original body. If you possess the persons original body you may return them to it far easier than making a new corpse as well as bypassing their unstable nature. By using corpses who have twice the health of the person you wish to animate you can place their soul into an unstable form. Be warned however that this form is not suitable to maintain life for long. While in this form the person will be generally weaker and will slowly decay, losing health periodically, additionally if they do not gain a stable form soon their soul will be released once more with an agonizing purge.
Basically if you have the corpse you can ressurect them as if it were an immolation. If you dont then you will need corpses whose max health is twice that of the person you are bringing back (or maybe the same or greater?) and you form a zombie or something similar that suffers health loss (could be % max health like putrefaction or a set amount) every so often. The zombie takes -1 to all stats while a zombie as well since its not stable. If the zombie is not reslain, does not vitae again, or (if able) try to relich after a certain amoutn of time (5, 10, or 20 mins maybe?) then it dies and takes an experience loss additional to the praying, and may not be raised again perhaps. This would make it a bit more equal for its use.
Magnagora uses necromancy yet cant manipulate the undead other than.. raisedead? and perhaps you can include Lichdom in that. This however would be a very unique way to add a new element to necromancy and seems to have necro flavour to it. While it does allow for ressing soul and non soul it has its backlashes and will always cost 10 power. Its use is likely prime since you wouldnt want a -1 fighter with decay on celestia or something nor would you want to wait and hope you dont get purged from the soul.
Sorry if grammar was bad correct it if you want, also could be made at like 0% myth or something and bump the other skills up a little (think that would make sacrifice 75% to trans kinda thing) and could allow for a neat RP event to spice things up. I have ideas for the event but I wont state them here since if thy were used wouldnt want everyone to know all about it...
Welcoming comments.. and dont mean the.. that is too powerful, unless of course you also speak how to then balance it.. no speaking against unless you can say how to improve it.
Thanks to Loyen and Felandi for the help on all of it!
Shayle2006-12-15 21:43:18
Don't you already have Lich?
Sheesh. Greedy buggers.
Sheesh. Greedy buggers.
Malarious2006-12-15 21:46:36
Lich is only possible to some people and yes I feel your pain.. Glomdoring cant resurgem but two of your guilds can come back.. however if you lich then you wouldnt need to be ressed with this skill would you now? Its most likely for geos or double jumpings on prime.
Ashteru2006-12-15 21:52:16
Generally speaking...I think every guild should at least have access to one rezzskill.
Diamondais2006-12-15 21:53:00
Three technically. Though, not every Ebonguard will go Crow and not every Harbinger will choose Hunting/Ecology.
Malarious2006-12-15 21:55:06
Oh yeah forgot Cacophony who also cant ress...
Any -Admin or divine- who want to hear the ideas can private message me or message me in game so it wont spoil it for everyone else.
Any -Admin or divine- who want to hear the ideas can private message me or message me in game so it wont spoil it for everyone else.
Unknown2006-12-15 22:02:11
QUOTE(Ashteru @ Dec 15 2006, 03:52 PM) 363415
Generally speaking...I think every guild should at least have access to one rezzskill.
Well let's just remove praying from the game then. (sarcasm alert)
Also, Malarious's original idea allows for corpse and no corpse situations, while it takes two skills to accomplish that in Sacraments. Have you thought of what you would drop or pull down in Necro by gaining this ability, or conversely what Sacraments should be pulled up?
Ashteru2006-12-15 22:11:27
QUOTE(Neraka @ Dec 15 2006, 11:02 PM) 363420
Well let's just remove praying from the game then. (sarcasm alert)
What, you mean like how it was removed from Celest? (Sarcasm alert)
Unknown2006-12-15 22:14:37
You can post your event idea in events news section in game. I think there even might be a chance that administration will read it.
Raisedead concept just calls out to be like Resurrect, just creating undead form.
Raisedead concept just calls out to be like Resurrect, just creating undead form.
Unknown2006-12-15 22:17:09
QUOTE(Ashteru @ Dec 15 2006, 04:11 PM) 363421
What, you mean like it was removed from Celest? (Sarcasm alert)
Well let's just give each other our best and most useful skills and all be boringly the same!
There's little people who die who have to pray, heck if we can find their bodies. And only so many of us have the skill. I'd say it comes into play when we're off prime and someone without conglut dies. I'd be down for a skill that costs 10p that you could use on some dead person (corpse or no corpse) to make them conglut or is a friendlier version of praying. But how many fights are on prime? Doesn't come up all that often. And vitae is your friend
Unknown2006-12-15 22:26:15
Such a skill was proposed. More than once. It wasn't implemented yet, I guess that's the way admins say "no".
EDIT: I saw Celestians pray. Yes, Celestians. Eye sigils are such a lovely little item. So useful but used so rarely...
EDIT: I saw Celestians pray. Yes, Celestians. Eye sigils are such a lovely little item. So useful but used so rarely...
Ashteru2006-12-15 22:29:22
QUOTE(Neraka @ Dec 15 2006, 11:17 PM) 363424
Well let's just give each other our best and most useful skills and all be boringly the same!
There's little people who die who have to pray, heck if we can find their bodies. And only so many of us have the skill. I'd say it comes into play when we're off prime and someone without conglut dies. I'd be down for a skill that costs 10p that you could use on some dead person (corpse or no corpse) to make them conglut or is a friendlier version of praying. But how many fights are on prime? Doesn't come up all that often. And vitae is your friend
Easy there, boy. I didn't say all should be the same, nor that all of them should be hard to bypass. I just think it would add flavour and increase the number of fights. I know that now that I rarely (if ever) lose exp, I am heck of a lot less passive than what I used to be.
Unknown2006-12-15 22:33:27
Or maybe...
Remove xp costs for death altogether. And to remove the "everyone will become a demigod" problem, let's nerf demigods.
Remove xp costs for death altogether. And to remove the "everyone will become a demigod" problem, let's nerf demigods.
Malarious2006-12-15 22:33:33
Yes it is worth two skills in sacraments yet still lacks the same luster.. if you ressurect its 10 power and you ressurect.. same for this one.. but the sacrifice isnt as nice. Also it adds flavour.. and why does it not remove a skill? Because it bumps everything after it higher. Recall that upgrading a skill does not downgrade another.. making the skill would in no way make Celests any less used or useful. But honestly the city of necromancers cant raise the dead fora good purpose?
Also believe raisedead wont be very useful unless some good changes are made..
Unlike sacrifice the person brought back woudl die again to get normal form because the zombie one would suck and if left unchecked would make them lose mass exp.
Also believe raisedead wont be very useful unless some good changes are made..
Unlike sacrifice the person brought back woudl die again to get normal form because the zombie one would suck and if left unchecked would make them lose mass exp.
Ashteru2006-12-15 22:35:11
QUOTE(Cuber @ Dec 15 2006, 11:33 PM) 363429
Or maybe...
Remove xp costs for death altogether. And to remove the "everyone will become a demigod" problem, let's nerf demigods.
Or maybe...
I take the nerfstick out of your signature, bash your head a few times with it and then see if you have anything useful to contribute!
Shamarah2006-12-15 22:38:28
Replace lichdom with this, and sure.
But not while you have lichdom available to you.
But not while you have lichdom available to you.
Malarious2006-12-15 22:44:52
You have trueheal, sacrifice, and ressurect. Lichdom is only for self, this would let us help others (in the event someone died on prime most likely or off prime without conglute) but you would never see this in a fight.. while you could see sacrifice.
Again if you have soemthing bad about it suggest a way to make it more balanced, but still necromancers cant do anythign useful with corpses?
Again if you have soemthing bad about it suggest a way to make it more balanced, but still necromancers cant do anythign useful with corpses?
Unknown2006-12-15 22:57:34
QUOTE(Malarious @ Dec 15 2006, 04:44 PM) 363434
You have trueheal, sacrifice, and ressurect. Lichdom is only for self, this would let us help others (in the event someone died on prime most likely or off prime without conglute) but you would never see this in a fight.. while you could see sacrifice.
Again if you have soemthing bad about it suggest a way to make it more balanced, but still necromancers cant do anythign useful with corpses?
Again if you have soemthing bad about it suggest a way to make it more balanced, but still necromancers cant do anythign useful with corpses?
Ugh this debate again. Trueheal, sacrifice, res do not equal lichdom. But as ze Cuber pointed out, it's been suggested and shot down. I say just close this thread now, because we'll just argue about this being better than that ad nauseum.
Malarious2006-12-15 23:04:14
Meh idea pointed out would be a fun one and another flavour skill but that has some use to it, still only on prime would it be used and the ressed would likely die off anyway.
Tzekelkan2006-12-15 23:17:40
You want flavour? Give the Cacophony a resurrection ability.
AB NECROSCREAM RAISETHEROOF
Use your psychedelic tunes to not only raise the roof, but the dead as well.
AB NECROSCREAM RAISETHEROOF
Use your psychedelic tunes to not only raise the roof, but the dead as well.