Rodngar2006-12-18 00:16:31
So, I've decided to start setting up an offensive system while I truck toward level 80. The question is, how do I start making this sucker? I'm a Blademaster and I use rapiers. I'm told the numpad is -the- best way to do the offense. My question is.. what's the best way to set it up?
Considering I only have enough spaces on my numpad for raze and maybe a few jabs if I put all the slashing stuff (swing, hack up/down, slash, swipe etc) on it.. well, I'm open to a multitude of suggestions. Fire away!
I'd also like a little bit of help concerning maneuvers - just the common ones, what people find useful, etc etc.
Considering I only have enough spaces on my numpad for raze and maybe a few jabs if I put all the slashing stuff (swing, hack up/down, slash, swipe etc) on it.. well, I'm open to a multitude of suggestions. Fire away!
I'd also like a little bit of help concerning maneuvers - just the common ones, what people find useful, etc etc.
Shorlen2006-12-18 00:23:35
QUOTE(Rodngar @ Dec 17 2006, 07:16 PM) 364016
So, I've decided to start setting up an offensive system while I truck toward level 80. The question is, how do I start making this sucker? I'm a Blademaster and I use rapiers. I'm told the numpad is -the- best way to do the offense. My question is.. what's the best way to set it up?
Considering I only have enough spaces on my numpad for raze and maybe a few jabs if I put all the slashing stuff (swing, hack up/down, slash, swipe etc) on it.. well, I'm open to a multitude of suggestions. Fire away!
I'd also like a little bit of help concerning maneuvers - just the common ones, what people find useful, etc etc.
Considering I only have enough spaces on my numpad for raze and maybe a few jabs if I put all the slashing stuff (swing, hack up/down, slash, swipe etc) on it.. well, I'm open to a multitude of suggestions. Fire away!
I'd also like a little bit of help concerning maneuvers - just the common ones, what people find useful, etc etc.
On my warrior alt, I had +, *, /, and . on the numpad toggle different modes. Dunno if this was the best way to do it, but it certainly worked. So, swing mode would be 8 = smite down, 2 = smite up, 7/9 = the arm swing thingie left/right, 4/6 = chest swing thingie left/right, 1/3 = leg swing thingie left/right (can never remember those names). Jab mode would be 8 = head, 2 = gut, 7/9 = left/right arms, 1/3 = left/right legs, 4/6 = chest. Then I had modes for different maneuver combos based on what I was trying to do, hinder, bashbrain, etc. And, of course, movement mode so I could keep my hand on the numpad, hit one button, and be moving again. Got a bit annoying for chasiing though, hrm...
Dunno if that's the *best* way or anything, but it worked for me.
Rodngar2006-12-18 00:25:23
That would be horrendous for chasing, and I'm told the problem for warriors is holding people down. Maybe I'll just stick to the 2 - 3 letter alias system I used in Imperian for most of my attacks. Hmm.
Shorlen2006-12-18 00:42:09
QUOTE(Rodngar @ Dec 17 2006, 07:25 PM) 364022
That would be horrendous for chasing, and I'm told the problem for warriors is holding people down. Maybe I'll just stick to the 2 - 3 letter alias system I used in Imperian for most of my attacks. Hmm.
Rather hard when you have 10-30 attack aliases
Rodngar2006-12-18 00:52:13
QUOTE(Shorlen @ Dec 17 2006, 07:42 PM) 364034
Rather hard when you have 10-30 attack aliases
Urgh, you should have seen the long scripts I had as an Idra. Printed out they might extend to a page long just for one combo . So glad I'm playing much less coding intensive classes there now. Anyways..
I'm sitll not sure how I'm going to do this. I have F5 through F12 free. I have them set for my slash commands, and my numpad set for strikes right now. I guess I can use that until I figure something else out.
Unknown2006-12-18 00:54:03
Here's how I did it:
2 modes, changed by placing the + key.
Mode one: keypad for jabs, keypad+CTRL for swings
Mode two: keypad for walking, keypad+CTRL for sprinting.
/ * - were for... damn, feebleminded. Blademaster Crush equivalent (costs 2 power, ignores most defenses, wounding bonus). Different ones for normal and +CTRL, but not mode-dependant.
And it worked just fine.
2 modes, changed by placing the + key.
Mode one: keypad for jabs, keypad+CTRL for swings
Mode two: keypad for walking, keypad+CTRL for sprinting.
/ * - were for... damn, feebleminded. Blademaster Crush equivalent (costs 2 power, ignores most defenses, wounding bonus). Different ones for normal and +CTRL, but not mode-dependant.
And it worked just fine.
Rodngar2006-12-18 00:55:34
That sounds a hell of a lot more clean, though still a bit of a hassle. Oh well, I promised myself i'd keep at this no matter the garble - if I can deal with Knifeplay and illusion arrays, I can do Blademaster here. Time to get to work with what everybody has given me so far.
Unknown2006-12-18 01:07:16
Right, I recall you asked for maneouvers too.
I almost left at the time they were introduced, so I didn't have a lot of experience with them. But they don't make combat extremely different. Well, to the core - if you want your hit to deal a specific affliction (behead and pinleg spring to mind), it's better to hit with a-only maneouver than with a normal strike. Of course, one maneouver can attack several bodyparts (because you can make one that covers both HACK UP and HACK DOWN for example), so it gets a bit complicated to explain without AB help files at hand... hrm, now I'm starting to gibber.
I'm sure that I misspelled maneouver though.
I almost left at the time they were introduced, so I didn't have a lot of experience with them. But they don't make combat extremely different. Well, to the core - if you want your hit to deal a specific affliction (behead and pinleg spring to mind), it's better to hit with a
I'm sure that I misspelled maneouver though.
Rodngar2006-12-18 01:08:01
I just got a stroke of genius -
What about zMUD buttons?
What about zMUD buttons?
Unknown2006-12-18 01:11:11
I do not use zMUD, but I generally prefer pushing buttons to waving a mouse around. Still, your preference.
And it's definately do-able.
And it's definately do-able.
Unknown2006-12-18 03:13:24
Two words for you rich bastards.
Optimus Keyboard
Optimus Keyboard
Unknown2006-12-18 05:43:15
I used the keypad for the jabs and keep the swings with the Fs.. it's easier to stack wounds with jabs and use the swings(that are not as reliable) for achieving your desired wound affliction
Two words for you rich bastards.
Optimus Keyboard
*drools*
QUOTE(Bromik @ Dec 17 2006, 09:13 PM) 364091
Two words for you rich bastards.
Optimus Keyboard
*drools*
Asarnil2006-12-18 06:50:41
Optimus Keyboard has turned into a steaming pile of :censor: - they have taken most of the cool stuff out and left the crap in.
And to be honest, I doubt Blademastery has changed that much since Thorgal and I were active fighters - back then we needed a whole six macros (I generally shoved them on the pgup/pgdn area and a couple of random ones for your other two guildskills. Neither of us had overly many problems killing many people.
And to be honest, I doubt Blademastery has changed that much since Thorgal and I were active fighters - back then we needed a whole six macros (I generally shoved them on the pgup/pgdn area and a couple of random ones for your other two guildskills. Neither of us had overly many problems killing many people.
Sintor2006-12-18 09:52:13
Trust me Rod, numpad is the only way to do it here. It's nothing like lowhook/tgp/ccuts.
Catarin2006-12-18 12:19:17
Numpad isn't the only way to do it. Apparently lots of people don't use it so that's evidence in itself To be honest it never occurred to me to use it. I base mine off of what body part I'm trying to hit and my system just determines which attack that requires.
So I have aliases for targetting the various body parts. Then I have two aliases for whether I want to swing or whether I want to jab. And a final for whether I want to lunge. So say I want to try to pin leg someone's left leg. I target the left leg than do the alias for jabbing or lunging. Haven't had any problems yet.
In the end it boils down to what you're more comfortable with. I hate macros so I never use them. I always feel like I'm playing WoW and mashing buttons. Don't set up a system that you're not comfortable with, regardless of what everyone else is doing. You'll just change it.
So I have aliases for targetting the various body parts. Then I have two aliases for whether I want to swing or whether I want to jab. And a final for whether I want to lunge. So say I want to try to pin leg someone's left leg. I target the left leg than do the alias for jabbing or lunging. Haven't had any problems yet.
In the end it boils down to what you're more comfortable with. I hate macros so I never use them. I always feel like I'm playing WoW and mashing buttons. Don't set up a system that you're not comfortable with, regardless of what everyone else is doing. You'll just change it.
Shorlen2006-12-18 12:35:18
QUOTE(Catarin @ Dec 18 2006, 07:19 AM) 364171
Numpad isn't the only way to do it. Apparently lots of people don't use it so that's evidence in itself To be honest it never occurred to me to use it. I base mine off of what body part I'm trying to hit and my system just determines which attack that requires.
So I have aliases for targetting the various body parts. Then I have two aliases for whether I want to swing or whether I want to jab. And a final for whether I want to lunge. So say I want to try to pin leg someone's left leg. I target the left leg than do the alias for jabbing or lunging. Haven't had any problems yet.
In the end it boils down to what you're more comfortable with. I hate macros so I never use them. I always feel like I'm playing WoW and mashing buttons. Don't set up a system that you're not comfortable with, regardless of what everyone else is doing. You'll just change it.
So I have aliases for targetting the various body parts. Then I have two aliases for whether I want to swing or whether I want to jab. And a final for whether I want to lunge. So say I want to try to pin leg someone's left leg. I target the left leg than do the alias for jabbing or lunging. Haven't had any problems yet.
In the end it boils down to what you're more comfortable with. I hate macros so I never use them. I always feel like I'm playing WoW and mashing buttons. Don't set up a system that you're not comfortable with, regardless of what everyone else is doing. You'll just change it.
That seems kind of odd to me - you always hit the same body part with both swords? I always tried to mix it up on my warrior. Not that I was experienced at all, but it seemed the best way to get around stance/parry, to hit two different locations with each combo. Do you guess which bodypart they are stance/parrying, and just combo at another location?
Catarin2006-12-18 13:21:10
I tried hitting different body parts with each sword for awhile but it was just too slow to get any sort of good wounding going. Yeah, they might not be parrying that part but they can cure up any wound you give with just one weapon pretty quickly.
You can usually use a good rule of thumb that after you hit any body part two times, someone is going to start parrying it. Though it really depends on your opponent as well. Some people never move a parry off of their head. Some never move their stance. Some move them both based on where they're hurt the most rather than where they're getting hit. I try to use the first few rounds to determine what kind of defense they're using and then go from there.
But that's besides the point really. When I was hitting different parts with each sword, I would just set up my targetting alias differently since the targetting alias sets up and drives the actual hitting one. So instead of just targetting left leg, target left leg and right leg or chest and gut or head and left arm. Whatever you feel like, the mechanics stay the same.
But you did give me a good idea! Thanks
You can usually use a good rule of thumb that after you hit any body part two times, someone is going to start parrying it. Though it really depends on your opponent as well. Some people never move a parry off of their head. Some never move their stance. Some move them both based on where they're hurt the most rather than where they're getting hit. I try to use the first few rounds to determine what kind of defense they're using and then go from there.
But that's besides the point really. When I was hitting different parts with each sword, I would just set up my targetting alias differently since the targetting alias sets up and drives the actual hitting one. So instead of just targetting left leg, target left leg and right leg or chest and gut or head and left arm. Whatever you feel like, the mechanics stay the same.
But you did give me a good idea! Thanks
Ekard2006-12-18 14:09:56
When i was Blademaster i was using ALT CTRL SHIFT and INSERT HOME PgUp PgDown DELETE and END.
It wasnt perfect, i would love to have few more keys to use.
I used my keypad for walking, sprinting, squinting, swimming, tumbling.
It wasnt perfect, i would love to have few more keys to use.
I used my keypad for walking, sprinting, squinting, swimming, tumbling.
ferlas2006-12-18 15:49:05
CODE
#alias doattack1 {#if (%ismember( aeon, @afflictions)=0 AND %ismember( sap, @afflictions)=0) {#if (@shielded=1 or @rebounded=1) {raze @target} {#exec @type @target @targetlimb %1 %2;doneaeon=0;donesap=0}}}
#alias doattack2 {#if (%ismember( aeon, @afflictions)=0 AND %ismember( sap, @afflictions)=0) {#if (@shielded=1) {raze @target} {#exec @type @target @targetlimb %1 %2;doneaeon=0;donesap=0}}}
#key CTRL-F1 {~stand;type=strike;@targetlimb = rarm;doattack;type=strike;@targetlimb = larm;doattack}
#key F1 {~stand;type=strike;@targetlimb = lleg;doattack1;type=strike;@targetlimb = lleg;doattack2}
#key F2 {~stand;type=strike;@targetlimb = larm;doattack1;type=strike;@targetlimb = larm;doattack2}
#key F3 {~stand;type=strike;@targetlimb = rarm;doattack1;type=strike;@targetlimb = rarm;doattack2}
#key F4 {~stand;type=strike;@targetlimb = rleg;doattack1;type=strike;@targetlimb = rleg;doattack2}
#key F5 {~stand;type=strike;@targetlimb = gut;doattack1;type=strike;@targetlimb = gut;doattack2}
#key CTRL-F5 {envenom scimitar5657 with botulinum;envenom scimitar9036 with botulinum;~stand;type=hack up;@targetlimb =;doattack1;type=hack up;@targetlimb =;doattack2}
#key F6 {~stand;type=strike;@targetlimb = chest;doattack1;type=strike;@targetlimb = chest;doattack2}
#key F7 {~stand;type=strike;@targetlimb = head;doattack1;type=strike;@targetlimb = head;doattack2}
#key F8 {~stand;type=hack down;@targetlimb =;doattack1;type=hack down;@targetlimb =;doattack2}
#key F9 {~stand;type=maneuver perform lpleg;@targetlimb = lleg;doattack1;type=maneuver perform lpleg;@targetlimb = lleg;doattack2}
#key F10 {~stand;type=maneuver perform lpleg;@targetlimb = rleg;doattack1;type=maneuver perform lpleg;@targetlimb = rleg;doattack2}
#key F11 {~stand;type=lunge;@targetlimb = chest;doattack1;type=lunge;@targetlimb = chest;doattack2}
#key F12 {~stand;type=lunge;@targetlimb = head;doattack1;type=lunge;@targetlimb = head;doattack2}
#alias doattack2 {#if (%ismember( aeon, @afflictions)=0 AND %ismember( sap, @afflictions)=0) {#if (@shielded=1) {raze @target} {#exec @type @target @targetlimb %1 %2;doneaeon=0;donesap=0}}}
#key CTRL-F1 {~stand;type=strike;@targetlimb = rarm;doattack;type=strike;@targetlimb = larm;doattack}
#key F1 {~stand;type=strike;@targetlimb = lleg;doattack1;type=strike;@targetlimb = lleg;doattack2}
#key F2 {~stand;type=strike;@targetlimb = larm;doattack1;type=strike;@targetlimb = larm;doattack2}
#key F3 {~stand;type=strike;@targetlimb = rarm;doattack1;type=strike;@targetlimb = rarm;doattack2}
#key F4 {~stand;type=strike;@targetlimb = rleg;doattack1;type=strike;@targetlimb = rleg;doattack2}
#key F5 {~stand;type=strike;@targetlimb = gut;doattack1;type=strike;@targetlimb = gut;doattack2}
#key CTRL-F5 {envenom scimitar5657 with botulinum;envenom scimitar9036 with botulinum;~stand;type=hack up;@targetlimb =;doattack1;type=hack up;@targetlimb =;doattack2}
#key F6 {~stand;type=strike;@targetlimb = chest;doattack1;type=strike;@targetlimb = chest;doattack2}
#key F7 {~stand;type=strike;@targetlimb = head;doattack1;type=strike;@targetlimb = head;doattack2}
#key F8 {~stand;type=hack down;@targetlimb =;doattack1;type=hack down;@targetlimb =;doattack2}
#key F9 {~stand;type=maneuver perform lpleg;@targetlimb = lleg;doattack1;type=maneuver perform lpleg;@targetlimb = lleg;doattack2}
#key F10 {~stand;type=maneuver perform lpleg;@targetlimb = rleg;doattack1;type=maneuver perform lpleg;@targetlimb = rleg;doattack2}
#key F11 {~stand;type=lunge;@targetlimb = chest;doattack1;type=lunge;@targetlimb = chest;doattack2}
#key F12 {~stand;type=lunge;@targetlimb = head;doattack1;type=lunge;@targetlimb = head;doattack2}
Thats what I use, got strikes to all parts of the body, double strike to the arms, lunges to head/chest/legs and swings up/down.
Rodngar2006-12-18 18:08:13
Thanks for the help so far guys. I've been plotting how to do this all day and I think I have some ideas.
I think for now I'll stick with numpad jabs + clickbuttons in zMUD for my swings. I'll find a better way to do swings later, when it's more of a concern.
I think for now I'll stick with numpad jabs + clickbuttons in zMUD for my swings. I'll find a better way to do swings later, when it's more of a concern.