Shamarah2006-12-26 15:14:11
So Risk is an awesome game.
I was thinking, we should play a game of it on the Lusternian forums.
So, if anyone's interested in playing, I think it'd be cool to try. We'll use the classic Risk board with all the normal rules for everything. I'll act as a moderator (not actually playing the game) and handle the dice rolls for attacks just so cheating is impossible.
If you're interested in joining, put your name down below! We can have 6 people.
1. Aiakon
2. Lysandus
3. Mire
4. Daganev
5. Jack
6.
I was thinking, we should play a game of it on the Lusternian forums.
So, if anyone's interested in playing, I think it'd be cool to try. We'll use the classic Risk board with all the normal rules for everything. I'll act as a moderator (not actually playing the game) and handle the dice rolls for attacks just so cheating is impossible.
If you're interested in joining, put your name down below! We can have 6 people.
1. Aiakon
2. Lysandus
3. Mire
4. Daganev
5. Jack
6.
Shiri2006-12-26 15:24:23
Isn't that game incredibly slow even when played IRL?
Shamarah2006-12-26 15:26:36
QUOTE(Shiri @ Dec 26 2006, 10:24 AM) 366529
Isn't that game incredibly slow even when played IRL?
Yes.
If you join, definitely do expect it to take a while.
I don't know whether it'll actually work on a forum, but it's got to be worth a try.
Aiakon2006-12-26 15:50:34
I'm in.
Lysandus2006-12-26 15:59:01
I'm in as well.
Shorlen2006-12-26 16:16:44
A friend of mine came up with a Risk varient he called Nuclear Risk (yes, I know there are a ton of varients named that ) It was AWESOME, and made the game take about 20-30 minutes RL instead of hours and hours.
The varient is this: You know those cards you get that have a picture of each country on them? No, those aren't things you trade for extra armies. Those are nuclear launch codes. You can play them at ANY time to nuke the pictured country into oblivian. Oh, and everyone starts with one. And you get one for conquering just one country. Starting placement is 100% random (you deal out the cards, place one army on each territory you have a card for, then shuffle the deck and deal out the starting launch code). When a country is nuked, it is removed from the game completely. If there are two or more seperate disconnected groups of countries, all such groups except the largest sink into the ocean and are removed from the game. Rules for army gain per turn is as normal. Remember, asia is easy to hold if there's only one asian country The Australian Bottleneck? Nuke it and all of Australia sinks! Simple as that. It's incredibly fun, incredibly random, and incredibly violent.
But real risk? That takes far too long for me to keep interest
The varient is this: You know those cards you get that have a picture of each country on them? No, those aren't things you trade for extra armies. Those are nuclear launch codes. You can play them at ANY time to nuke the pictured country into oblivian. Oh, and everyone starts with one. And you get one for conquering just one country. Starting placement is 100% random (you deal out the cards, place one army on each territory you have a card for, then shuffle the deck and deal out the starting launch code). When a country is nuked, it is removed from the game completely. If there are two or more seperate disconnected groups of countries, all such groups except the largest sink into the ocean and are removed from the game. Rules for army gain per turn is as normal. Remember, asia is easy to hold if there's only one asian country The Australian Bottleneck? Nuke it and all of Australia sinks! Simple as that. It's incredibly fun, incredibly random, and incredibly violent.
But real risk? That takes far too long for me to keep interest
Shamarah2006-12-26 16:30:11
QUOTE(Shorlen @ Dec 26 2006, 11:16 AM) 366541
A friend of mine came up with a Risk varient he called Nuclear Risk (yes, I know there are a ton of varients named that ) It was AWESOME, and made the game take about 20-30 minutes RL instead of hours and hours.
The varient is this: You know those cards you get that have a picture of each country on them? No, those aren't things you trade for extra armies. Those are nuclear launch codes. You can play them at ANY time to nuke the pictured country into oblivian. Oh, and everyone starts with one. And you get one for conquering just one country. Starting placement is 100% random (you deal out the cards, place one army on each territory you have a card for, then shuffle the deck and deal out the starting launch code). When a country is nuked, it is removed from the game completely. If there are two or more seperate disconnected groups of countries, all such groups except the largest sink into the ocean and are removed from the game. Rules for army gain per turn is as normal. Remember, asia is easy to hold if there's only one asian country The Australian Bottleneck? Nuke it and all of Australia sinks! Simple as that. It's incredibly fun, incredibly random, and incredibly violent.
But real risk? That takes far too long for me to keep interest
Hahah, that sounds like fun (although the randomness of the card drawing seems like it'd make the outcome of the game largely random). I'll have to try it sometime.
But no, this game is classic Risk.
Daganev2006-12-26 16:37:03
forum games are always fun.
But it would be nice to play with the risk 2 rules of simutaneous conflict so it doesn't take forever forever.
But it would be nice to play with the risk 2 rules of simutaneous conflict so it doesn't take forever forever.
Shamarah2006-12-26 16:49:29
QUOTE(daganev @ Dec 26 2006, 11:37 AM) 366548
forum games are always fun.
But it would be nice to play with the risk 2 rules of simutaneous conflict so it doesn't take forever forever.
I don't know what that is, do you have a link to the rules?
Daganev2006-12-26 17:40:43
QUOTE(Shamarah @ Dec 26 2006, 08:49 AM) 366557
I don't know what that is, do you have a link to the rules?
Its a computer game. Came with Monopoly and Scrabble on my Fiance's mac
http://www.download-free-games.com/risk_ga...nload/risk2.htm
http://en.wikipedia.org/wiki/Risk_II
Mire2006-12-26 21:21:59
Oh man..I've only played this once in my life, and I keep trying to get people to play with me but nobody has the patience. Count me in.
Shorlen2006-12-26 21:26:37
QUOTE(Shamarah @ Dec 26 2006, 11:30 AM) 366547
Hahah, that sounds like fun (although the randomness of the card drawing seems like it'd make the outcome of the game largely random). I'll have to try it sometime.
But no, this game is classic Risk.
But no, this game is classic Risk.
Yeah, it's more of a, "You are trying to invade Alaska? Well, fine, I nuke it! America sinks into the sea!" "Doesn't that eliminate you from the game?" "..... oops?"
Shamarah2006-12-26 22:38:10
That's three so far. Daganev, are you playing?
Daganev2006-12-26 23:06:29
sure
Shamarah2006-12-28 04:05:19
Bump. If no one else joins, we'll start it soon.
Jack2006-12-28 04:08:46
Me me me me me!