Pwned

by Nerra

Back to Combat Logs.

Nerra2007-01-12 23:31:57
Hammers got Senso Dulak (I'm poor and only afford two poisons dry.gif )
Armand arrives from the ether.
2873h, 3206m, 3181e, 10p elrx-

A slaugh strokes a cold, beautiful finger across your cheek, and a cold sweat
breaks out upon your brow.
2873h, 3206m, 3181e, 10p elrx-

Armand grabs some glowing glyphs and throws them at you.
-
You remove 1 kombu, bringing the total in the Rift to 98.
-
You shake your head and clear it of vapors.
-
You are paralysed and unable to do that.
-
-
The allheale burns your throat and makes your eyes water.
Your muscles unlock; you are no longer paralysed.
-
You must first raise yourself from the floor and stand up.
-
You focus your mind on your motor skills but find you are already mobile.
-
-
-
-
-
Your left arm is off balance.
-

A brownie bound in shadows runs up and tickles your sides.
-

Your senses return to you as the blackout ends.
2486h, 2561m, 3181e, 8p e-

You may eat or smoke another herb.
2486h, 2561m, 3181e, 8p e-

Armand eats a calamus root.
2486h, 2561m, 3181e, 8p e-

Armand takes some salve from a vial and rubs it on his head.
2486h, 2561m, 3181e, 8p e-

Armand grabs some glowing glyphs and throws them at you.
2486h, 2561m, 3181e, 8p ep-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 2561m, 3181e, 8p ep-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 2561m, 3181e, 8p ep-
You begin your struggle to escape from the dreamworld.
2486h, 2561m, 3181e, 8p ep-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 2561m, 3181e, 8p ep-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 2561m, 3181e, 8p ep-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 2561m, 3181e, 8p ep-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 2561m, 3181e, 8p ep-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 2561m, 3181e, 8p ep-

A barghest lifts his massive head and lets forth a blood curdling howl that
pierces through the air.
2486h, 2561m, 3181e, 8p ep-

Armand takes some salve from a vial and rubs it on his head.
2486h, 2561m, 3181e, 8p ep-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 2561m, 3181e, 8p ep-

You have recovered balance on your legs.
2486h, 2561m, 3181e, 8p exp-

You continue your struggle to escape from the dreamworld.
2486h, 2561m, 3181e, 8p exp-

2486h, 2561m, 3181e, 8p erxp-

Chanting dark words Armand points towards you, sending a shiver up your spine.
2486h, 1623m, 3181e, 8p erxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 1623m, 3181e, 8p erxp-

The shadows weigh on your thoughts, draining your mental energies.
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 685m, 3181e, 8p erxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 685m, 3181e, 8p erxp-

2486h, 685m, 3181e, 8p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 685m, 3181e, 8p elrxp-

You continue your struggle to escape from the dreamworld.
2486h, 685m, 3181e, 8p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 685m, 3181e, 8p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 685m, 3181e, 8p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
2486h, 685m, 3181e, 8p elrxp-

You open your eyes and yawn mightily.
2545h, 685m, 3181e, 8p elrxp-
You are paralysed and cannot do that.
2545h, 685m, 3181e, 8p elrxp-
You clench your fists, grit your teeth, and banish all possibility of sleep.
2545h, 585m, 3181e, 8p elrxp-
You begin focusing your mind on your motor skills.
2545h, 335m, 3181e, 8p elrxp-

Drawing back on his tiny bow, a pixie bound in shadows shoots an arrow straight
at you.
Your insomnia has cleared up.
2545h, 335m, 3181e, 8p elrxp-
You clench your fists, grit your teeth, and banish all possibility of sleep.
2545h, 235m, 3181e, 8p elrxp-
You already are awake.
2545h, 235m, 3181e, 8p elrxp-

A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
2545h, 235m, 3181e, 8p elrxp-
A redcap will not follow your orders.
2545h, 235m, 3181e, 8p elrxp-
You are paralysed and cannot do that.
2545h, 235m, 3181e, 8p elrxp-
You take a drink from a pearl vial.
Your mind feels stronger and more alert.
2545h, 808m, 3181e, 8p elrxp-

The shadows weigh on your thoughts, draining your mental energies.
2545h, 0m, 3181e, 8p elrxp-
You are paralysed and cannot do that.
2545h, 0m, 3181e, 8p elrxp-

Your muscles unlock; you are no longer paralysed.
You must first raise yourself from the floor and stand up.
2545h, 0m, 3181e, 8p elrxp-
You stand up and stretch your arms out wide.
2545h, 0m, 3181e, 8p elrx-
2545h, 0m, 3181e, 8p elrx-
The Algontherine Hatchery.
This location is flooded with shallow, crystal clear water. The bright sun
shines down, blanketing you with its life-giving warmth. You see a sign here
instructing you that WARES is the command to see what is for sale.
You see exits leading north and south.
2545h, 0m, 3181e, 8p elrx-

You bleed 269 health.
2276h, 0m, 3181e, 8p elrx-
The Warehouse of Aetheric Marvels.
This location is flooded with shallow, crystal clear water. The bright sun
shines down, blanketing you with its life-giving warmth. You see a sign here
instructing you that WARES is the command to see what is for sale.
You see a single exit leading north.
2276h, 0m, 3181e, 8p elrx-
Alas, you do not possess the mental reserves to clot your wounds.
2276h, 0m, 3181e, 8p elrx-
Alas, you do not possess the mental reserves to clot your wounds.
2276h, 0m, 3181e, 8p elrx-
Alas, you do not possess the mental reserves to clot your wounds.
2276h, 0m, 3181e, 8p elrx-
Alas, you do not possess the mental reserves to clot your wounds.
2276h, 0m, 3181e, 8p elrx-
Alas, you do not possess the mental reserves to clot your wounds.
2276h, 0m, 3181e, 8p elrx-

Melisande arrives following Penumbra Armand, Servant of Wisdom.
Armand arrives from the north.
2276h, 0m, 3181e, 8p elrx-

Armand grabs some glowing glyphs and throws them at you.
-
You remove 1 kombu, bringing the total in the Rift to 97.
-

You may drink another health, mana, or bromide potion.
-

(Market): Tekora says, "Seeking a tailor. Send tells."
-
The idea of putting something in your stomach sickens you.
-
-
-
The idea of putting something in your stomach sickens you.
-
The idea of putting something in your stomach sickens you.
-

The shadows weigh on your thoughts, draining your mental energies.
-
The Algontherine Hatchery.
This location is flooded with shallow, crystal clear water. The bright sun
shines down, blanketing you with its life-giving warmth. You see a sign here
instructing you that WARES is the command to see what is for sale.
You see exits leading north and south.
-
The Aetherplex Chamber.
Ryukama is here. Page Torran, of the Armies of Light is here. Seeker of the
Moon, Ahnn Dekoven is here. She wields a nature talisman in her left hand and an
ornately etched dagger in her right. You see a sign here instructing you to use
the PORTAL command to enter the aetherplex system. There is an aetherways portal
here.
You see exits leading north (open door), south, and out.
You feel your allergy to the sun going into temporary remission.
-
No longer will the sunlight harm you.
-

Your senses return to you as the blackout ends.
2276h, 0m, 3181e, 9p elrx-

Your bowels turn to water and are voided as you double over from a sharp pain in
your stomach.
2276h, 0m, 3181e, 9p lrx-
You must possess equilibrium in order to do that.
2276h, 0m, 3181e, 9p lrx-
That pipe isn't lit.
2276h, 0m, 3181e, 9p lrx-
The salve dissolves and quickly disappears after you apply it.
2276h, 0m, 3181e, 9p lrx-
The idea of putting something in your stomach sickens you.
2276h, 0m, 3181e, 9p lrx-
2276h, 0m, 3181e, 9p lrx-
You must regain equilibrium first.
2276h, 0m, 3181e, 9p lrx-
You must regain equilibrium first.
2276h, 0m, 3181e, 9p lrx-
You must regain equilibrium first.
2276h, 0m, 3181e, 9p lrx-

Melisande arrives following Penumbra Armand, Servant of Wisdom.
Armand arrives from the south.
2276h, 0m, 3181e, 9p lrx-
2276h, 0m, 3181e, 9p lrx-
2276h, 0m, 3181e, 9p lrx-
2276h, 0m, 3181e, 9p lrx-

You may apply another salve to yourself.
2276h, 0m, 3181e, 9p lrx-

A barghest lifts his massive head and lets forth a blood curdling howl that
pierces through the air.
2276h, 0m, 3181e, 9p lrxp-

You bleed 155 health.
2121h, 0m, 3181e, 9p lrxp-
You take out some salve and quickly rub it on your head.
You shake your head and clear it of vapors.
2121h, 0m, 3181e, 9p lrxp-

Your right leg suddenly stiffens and loses all feeling sensation, rendering it
useless.
2121h, 0m, 3181e, 9p lrxp-
You must regain equilibrium first.
2121h, 0m, 3181e, 9p lrxp-
You must regain equilibrium first.
2121h, 0m, 3181e, 9p lrxp-
You must regain equilibrium first.
2121h, 0m, 3181e, 9p lrxp-
That pipe isn't lit.
2121h, 0m, 3181e, 9p lrxp-
Alas, you do not possess the mental reserves to clot your wounds.
2121h, 0m, 3181e, 9p lrxp-
Alas, you do not possess the mental reserves to clot your wounds.
2121h, 0m, 3181e, 9p lrxp-
Alas, you do not possess the mental reserves to clot your wounds.
2121h, 0m, 3181e, 9p lrxp-
2121h, 0m, 3181e, 9p lrxp-
2121h, 0m, 3181e, 9p lrxp-
2121h, 0m, 3181e, 9p lrxp-
You must regain equilibrium first.
2121h, 0m, 3181e, 9p lrxp-
You must regain equilibrium first.
2121h, 0m, 3181e, 9p lrxp-
You must regain equilibrium first.
2121h, 0m, 3181e, 9p lrxp-

Chanting dark words Armand points towards you, sending a shiver up your spine.
2121h, 0m, 3181e, 9p lrxp-
2121h, 0m, 3181e, 9p lrxp-

2121h, 0m, 3181e, 9p elrxp-
2121h, 0m, 3181e, 9p elrxp-
2121h, 0m, 3181e, 9p elrxp-

The shadows weigh on your thoughts, draining your mental energies.
You must have two legs to do that.
2121h, 0m, 3181e, 9p elrxp-

Armand takes a drink from a beryl vial.
2121h, 0m, 3181e, 9p elrxp-

You may apply another salve to yourself.
2121h, 0m, 3181e, 9p elrxp-
You slowly hobble south.
2121h, 0m, 3181e, 9p elrxp-
You take out some salve and quickly rub it on your legs.
The bones in your right leg mend.
2121h, 0m, 3181e, 9p elrxp-
You are paralysed and unable to do that.
2121h, 0m, 3181e, 9p elrxp-
You do not have enough mana for that.
2121h, 0m, 3181e, 9p elrxp-
You are paralysed and cannot do that.
2121h, 0m, 3181e, 9p elrxp-
You do not have enough mana for that.
2121h, 0m, 3181e, 9p elrxp-

You may apply another salve to yourself.
2121h, 0m, 3181e, 9p elrxp-
You are paralysed and cannot do that.
2121h, 0m, 3181e, 9p elrxp-

Drawing back on his tiny bow, a pixie bound in shadows shoots an arrow straight
at you.
Your insomnia has cleared up.
2121h, 0m, 3181e, 9p elrxp-

Your left leg suddenly stiffens and loses all feeling sensation, rendering it
useless.
2121h, 0m, 3181e, 9p elrxp-
Alas, your mana reserves are too low for that.
2121h, 0m, 3181e, 9p elrxp-
You don't have enough mana to do that.
2121h, 0m, 3181e, 9p elrxp-
You take out some salve and quickly rub it on your legs.
The bones in your left leg mend.
2121h, 0m, 3181e, 9p elrxp-
You are paralysed and cannot do that.
2121h, 0m, 3181e, 9p elrxp-

A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
2121h, 0m, 3181e, 9p elrxp-
You are paralysed and unable to do that.
2121h, 0m, 3181e, 9p elrxp-
You are paralysed and cannot do that.
2121h, 0m, 3181e, 9p elrxp-
You are lacking the mana to do that.
2121h, 0m, 3181e, 9p elrxp-
A redcap will not follow your orders.
2121h, 0m, 3181e, 9p elrxp-
Alas, your mana reserves are too low for that.
2121h, 0m, 3181e, 9p elrxp-
You do not have enough mana for that.
2121h, 0m, 3181e, 9p elrxp-

You may apply another salve to yourself.
2121h, 0m, 3181e, 9p elrxp-
You are paralysed and cannot do that.
2121h, 0m, 3181e, 9p elrxp-
Alas, your mana reserves are too low for that.
2121h, 0m, 3181e, 9p elrxp-

The shadows weigh on your thoughts, draining your mental energies.
2121h, 0m, 3181e, 9p elrxp-
The idea of putting something in your stomach sickens you.
2121h, 0m, 3181e, 9p elrxp-

You may take another dose of allheale.
2121h, 0m, 3181e, 9p elrxp-

You bleed 457 health.
1664h, 0m, 3181e, 9p elrxp-
That pipe isn't lit.
1664h, 0m, 3181e, 9p elrxp-

Armand traces glyphs in the air, and they begin to glow ominously.
1664h, 0m, 3181e, 9p elrxp-
Alas, you do not possess the mental reserves to clot your wounds.
1664h, 0m, 3181e, 9p elrxp-
Alas, you do not possess the mental reserves to clot your wounds.
1664h, 0m, 3181e, 9p elrxp-
Alas, you do not possess the mental reserves to clot your wounds.
1664h, 0m, 3181e, 9p elrxp-
Alas, you do not possess the mental reserves to clot your wounds.
1664h, 0m, 3181e, 9p elrxp-
Alas, you do not possess the mental reserves to clot your wounds.
1664h, 0m, 3181e, 9p elrxp-
Alas, you do not possess the mental reserves to clot your wounds.
1664h, 0m, 3181e, 9p elrxp-
Alas, you do not possess the mental reserves to clot your wounds.
1664h, 0m, 3181e, 9p elrxp-
1664h, 0m, 3181e, 9p elrxp-
There is nothing in the pipe to light.
1664h, 0m, 3181e, 9p elrxp-
1664h, 0m, 3181e, 9p elrxp-

Your left arm suddenly stiffens and loses all feeling sensation, rendering it
useless.
1664h, 0m, 3181e, 9p elrxp-
1664h, 0m, 3181e, 9p elrxp-
You take out some salve and quickly rub it on your arms.
The bones in your left arm mend.
1664h, 0m, 3181e, 9p elrxp-
You remove 1 coltsfoot, bringing the total in the Rift to 238.
1664h, 0m, 3181e, 9p elrxp-

Armand grabs some glowing glyphs and throws them at you.
1664h, 0m, 3181e, 9p elrxp-

"Ummmm," Ahnn says uncertainly.
1664h, 0m, 3181e, 9p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1813h, 0m, 3181e, 9p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1813h, 0m, 3181e, 9p elrxp-
You begin your struggle to escape from the dreamworld.
1813h, 0m, 3181e, 9p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1813h, 0m, 3181e, 9p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1813h, 0m, 3181e, 9p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1813h, 0m, 3181e, 9p elrxp-

You may apply another salve to yourself.
1813h, 0m, 3181e, 9p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1813h, 0m, 3181e, 9p elrxp-

You continue your struggle to escape from the dreamworld.
1813h, 0m, 3181e, 9p elrxp-

Armand traces glyphs in the air, and they begin to glow ominously.
1813h, 0m, 3181e, 9p elrxp-
You begin your struggle to escape from the dreamworld.
1813h, 0m, 3181e, 9p elrxp-

A slaugh strokes a cold, beautiful finger across your cheek, and a cold sweat
breaks out upon your brow.
1813h, 0m, 3181e, 9p elrxp-

Your right arm suddenly stiffens and loses all feeling sensation, rendering it
useless.
1813h, 0m, 3181e, 9p elrxp-

The shadows weigh on your thoughts, draining your mental energies.
1813h, 0m, 3181e, 9p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1813h, 0m, 3181e, 9p elrxp-

You open your eyes and yawn mightily.
1813h, 0m, 3181e, 9p elrxp-
You are paralysed and cannot do that.
1813h, 0m, 3181e, 9p elrxp-
You don't have enough mana to do that.
1813h, 0m, 3181e, 9p elrxp-
Alas, your mana reserves are too low for that.
1813h, 0m, 3181e, 9p elrxp-

Armand grabs some glowing glyphs and throws them at you.
-
You are paralysed and unable to do that.
-
-
The idea of putting something in your stomach sickens you.
-
Alas, your mana reserves are too low for that.
-
You are paralysed and unable to do that.
-

You bleed 398 health.
-

A brownie bound in shadows runs up and tickles your sides.
-
You are lacking the mana to do that.
-
Alas, you do not possess the mental reserves to clot your wounds.
-
Alas, you do not possess the mental reserves to clot your wounds.
-
Alas, you do not possess the mental reserves to clot your wounds.
-
Alas, you do not possess the mental reserves to clot your wounds.
-
Alas, you do not possess the mental reserves to clot your wounds.
-
Alas, you do not possess the mental reserves to clot your wounds.
-
You are too unbalanced to do that.
-

-

Your left leg suddenly stiffens and loses all feeling sensation, rendering it
useless.
-
You must have two legs to do that.
-

Your senses return to you as the blackout ends.
1174h, 0m, 3181e, 10p elrxp-
You must have two legs to do that.
1174h, 0m, 3181e, 10p elrxp-

Chanting dark words Armand points towards you, sending a shiver up your spine.
1174h, 0m, 3181e, 10p elrxp-

Ugly sores break open up on your skin, seeping with a bloody yellow mucous.
You must have two legs to do that.
1124h, 1m, 3181e, 10p elrxp-
That pipe isn't lit.
1124h, 1m, 3181e, 10p elrxp-
You take out some salve and quickly rub it on your legs.
The bones in your left leg mend.
1124h, 1m, 3181e, 10p elrxp-
The idea of putting something in your stomach sickens you.
1124h, 1m, 3181e, 10p elrxp-
1124h, 1m, 3181e, 10p elrxp-
There is nothing in the pipe to light.
1124h, 1m, 3181e, 10p elrxp-
1124h, 1m, 3181e, 10p elrxp-
You are paralysed and unable to do that.
1124h, 1m, 3181e, 10p elrxp-
You are paralysed and unable to do that.
1124h, 1m, 3181e, 10p elrxp-
1124h, 1m, 3181e, 10p elrxp-

You gag a bit as you inhale your own stink.
1124h, 1m, 3181e, 10p elrxp-
Alas, your mana reserves are too low for that.
1124h, 1m, 3181e, 10p elrxp-
You are lacking the mana to do that.
1124h, 1m, 3181e, 10p elrxp-
You remove 1 coltsfoot, bringing the total in the Rift to 237.
1124h, 1m, 3181e, 10p elrxp-
You are paralysed and are unable to drop anything.
1124h, 1m, 3181e, 10p elrxp-
You are paralysed and unable to do that.
1124h, 1m, 3181e, 10p elrxp-
You do not have enough mana for that.
1124h, 1m, 3181e, 10p elrxp-
Alas, your mana reserves are too low for that.
1124h, 1m, 3181e, 10p elrxp-

You may apply another salve to yourself.
1124h, 1m, 3181e, 10p elrxp-

The shadows weigh on your thoughts, draining your mental energies.
1124h, 0m, 3181e, 10p elrxp-
You take out some salve and quickly rub it on your skin.
The sores on your skin dry up and disappear.
1124h, 0m, 3181e, 10p elrxp-
You are paralysed and unable to do that.
1124h, 0m, 3181e, 10p elrxp-
You are lacking the mana to do that.
1124h, 0m, 3181e, 10p elrxp-

Drawing back on his tiny bow, a pixie bound in shadows shoots an arrow straight
at you.
You feel incredibly tired, and fall asleep immediately.
1124h, 0m, 3181e, 10p elrxp-

Your left arm suddenly stiffens and loses all feeling sensation, rendering it
useless.
1124h, 0m, 3181e, 10p elrxp-

Your bowels turn to water and are voided as you double over from a sharp pain in
your stomach.
1124h, 0m, 3181e, 10p lrxp-
You begin your struggle to escape from the dreamworld.
1124h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1124h, 0m, 3181e, 10p lrxp-

You may apply another salve to yourself.
1124h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
1124h, 0m, 3181e, 10p lrxp-

A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
1124h, 0m, 3181e, 10p lrxp-

You continue your struggle to escape from the dreamworld.
1183h, 0m, 3181e, 10p lrxp-

You bleed 691 health.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p lrxp-

492h, 0m, 3181e, 10p elrxp-

You continue your struggle to escape from the dreamworld.
492h, 0m, 3181e, 10p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p elrxp-
You are asleep and can do nothing. WAKE will attempt to wake you.
492h, 0m, 3181e, 10p elrxp-

Armand grabs you by the back of the neck and pulls you forward into an embrace.
His cold lips press against the neck, and you are momentarily frozen in pain as
your lifeforce is sucked from you.
As the last dregs of your lifeforce are sucked out of you, darkness comes and
folds around you, taking you into the cold hands of death.
You have been slain by Armand.
Kombu seaweed falls out of your inventory.
A plug of coltsfoot falls out of your inventory.
A plug of coltsfoot falls out of your inventory.
0h, 0m, 3181e, 10p elrx-
Unknown2007-01-13 00:11:24
Kafe?
Daganev2007-01-13 00:15:48
Focusing mind, after sipping allheale seems like a bad idea smile.gif


Also you didn't heal the thing that sapped all your mana.
Narsrim2007-01-13 00:22:12
Cure succumb with reishi...
Shamarah2007-01-13 00:35:27
Yeah, um, try curing succumb?
Hazar2007-01-13 15:40:00
Curing succumb + Kafe will help with a lot of that.
Unknown2007-01-13 17:08:32
What they said. Also, make sure you'll deaf (I'm not sure if sixth sense works as well), so the barghest won't paralyse you.
Shishi2007-01-13 17:17:19
looks like you had a lot of trouble curing anorexia? or whatever it is that wasn't letting you put things in your stomach because you didn't have coltsfoot in your pipe, you didn't fix that so you couldn't eat kafe or cure succumb. So keep your pipes full?
Unknown2007-01-13 17:32:12
QUOTE(shishi @ Jan 13 2007, 06:17 PM) 372904

looks like you had a lot of trouble curing anorexia? or whatever it is that wasn't letting you put things in your stomach because you didn't have coltsfoot in your pipe, you didn't fix that so you couldn't eat kafe or cure succumb. So keep your pipes full?


Huhu. Not quite. If you take a closer look, you'll see that she couldn't smoke coltsfoot NOT because the pipes were empty (they weren't), but because the pipes were not LIT.

So, make sure your pipes are lit before the fight, and make triggers to re-light them when possible. Or just invest in artie ones...
Shishi2007-01-13 17:39:02
QUOTE(Cuber @ Jan 13 2007, 09:32 AM) 372910

Huhu. Not quite. If you take a closer look, you'll see that she couldn't smoke coltsfoot NOT because the pipes were empty (they weren't), but because the pipes were not LIT.

So, make sure your pipes are lit before the fight, and make triggers to re-light them when possible. Or just invest in artie ones...

saw "There is nothing in the pipe to light." and just thought, guess I'll have to look harder next time
Narsrim2007-01-13 21:41:15
QUOTE(Cuber @ Jan 13 2007, 12:08 PM) 372901

What they said. Also, make sure you'll deaf (I'm not sure if sixth sense works as well), so the barghest won't paralyse you.


Sixthsense does work, but it is a bad idea. If I were a SD, I'd hit with sensitivity hex right before my entourage hit thus stripping deafness (and in turn blinding the target) and paralysing them.
Narsrim2007-01-13 23:40:29
QUOTE(Nerra @ Jan 12 2007, 06:31 PM) 372658

A redcap slashes you with a thin razor, causing blood to spurt from the wound,
which he soaks up with his little cap.
2545h, 235m, 3181e, 8p elrxp-
A redcap will not follow your orders.
2545h, 235m, 3181e, 8p elrxp-


?
Hazar2007-01-14 03:42:58
Yes, that looked odd to me as well.
Unknown2007-01-14 04:00:13
QUOTE(Narsrim @ Jan 13 2007, 06:40 PM) 373039

?


Looks like a bought system with a trigger to order the redcap to feed the barghest when it slashes.
Gandal2007-01-14 04:30:00
Just wondering, what was the context for this fight?
Unknown2007-01-14 13:48:25
It looks like she was in the Aetherplex and got jumped.