Athana2007-02-06 05:20:57
I don't really know anything about Ethereal and what Serens and Gloms do, I believe you can't change terrain in their areas like on Elemental planes? Someone deny/confirm?
However, with Nil and Celestia it is possible to come with a huge group, quietly meld the entire plane, and then just kill people constantly because there's not really a lot you can do to get rid of the meld with that large of a group. Since I'm assuming demesnes aren't going anywhere for the time being, I'd like to suggest a fun little mechanic similar to astral insanity for the cosmic planes. It seems odd to me that Celestians can just romp onto Nil for days and days at a time and not feel the effects of the Plane they are on which is so contradictory to their beliefs without feeling any harm whatsoever (and same goes for magnagorans on celestia). I mean it's supposed to be the Land of the Demon Lords and Supernals for goodness sake shouldn't that kind of holy place have -any- kind of influence on you at all? Anyway it's just a random thought that popped into my head as a result of boredom and not wanting to start my schoolwork. But on a serious note, I think this could be a really neat RP mechanic as well as one that would deter long, drawn out raids that can really drain people out. Discuss!
However, with Nil and Celestia it is possible to come with a huge group, quietly meld the entire plane, and then just kill people constantly because there's not really a lot you can do to get rid of the meld with that large of a group. Since I'm assuming demesnes aren't going anywhere for the time being, I'd like to suggest a fun little mechanic similar to astral insanity for the cosmic planes. It seems odd to me that Celestians can just romp onto Nil for days and days at a time and not feel the effects of the Plane they are on which is so contradictory to their beliefs without feeling any harm whatsoever (and same goes for magnagorans on celestia). I mean it's supposed to be the Land of the Demon Lords and Supernals for goodness sake shouldn't that kind of holy place have -any- kind of influence on you at all? Anyway it's just a random thought that popped into my head as a result of boredom and not wanting to start my schoolwork. But on a serious note, I think this could be a really neat RP mechanic as well as one that would deter long, drawn out raids that can really drain people out. Discuss!
Daganev2007-02-06 05:28:12
QUOTE(Athana @ Feb 5 2007, 09:20 PM) 380907
Okay well I don't really know anything about Ethereal and what Serens and Gloms do. But with Nil and Celestia it is possible to come with a huge group, quietly meld the entire plane, and then just kill people constantly because there's not really a lot you can do to get rid of the meld with that large of group. Since demesnes aren't going anywhere, I'd like to suggest a fun little mechanic similar to astral insanity for the cosmic planes. It seems odd to me that Celestians can just romp onto Nil for days and days at a time and not feel the effects of the Plane they are on which is so contradictory to their beliefs without feeling any harm at all (and same goes for magnagorans on celestia). I mean it's supposed to be the Land of the Demon Lords and Supernals for goodness sake shouldn't that kind of holy place have -any- kind of influence on you at all? Anyway it's just a random thought that popped into my head as a result of boredom and not wanting to start my schoolwork. But on a serious note I think this could be a really neat RP mechanic as well as one that will deter long, drawn out raids that can really drain people out. Discuss!
I like the concept a lot. Not sure how the mechanics would work exactly though.
Acrune2007-02-06 05:45:15
I'm torn between that being a good idea, and that being another step towards a Lusternia where there's nothing to do.
Forren2007-02-06 05:51:21
There are enough ways already in existence to deter a large raid. Here are several things you could have done in the raid that probably prompted you to write this.
Ripple - For all the deaths, it would have been well worth it.
Wrath - Mmm damage.
Distortion - No teleport for you.
Invasion - Creatures to attack the raiders.
This is assuming a war shrine, though.
EDIT: I forgot gravity. It's extremely nice.
Ripple - For all the deaths, it would have been well worth it.
Wrath - Mmm damage.
Distortion - No teleport for you.
Invasion - Creatures to attack the raiders.
This is assuming a war shrine, though.
EDIT: I forgot gravity. It's extremely nice.
Verithrax2007-02-06 06:26:51
QUOTE(Forren @ Feb 6 2007, 03:51 AM) 380917
There are enough ways already in existence to deter a large raid. Here are several things you could have done in the raid that probably prompted you to write this.
Ripple - For all the deaths, it would have been well worth it.
Wrath - Mmm damage.
Distortion - No teleport for you.
Invasion - Creatures to attack the raiders.
This is assuming a war shrine, though.
EDIT: I forgot gravity. It's extremely nice.
Ripple - For all the deaths, it would have been well worth it.
Wrath - Mmm damage.
Distortion - No teleport for you.
Invasion - Creatures to attack the raiders.
This is assuming a war shrine, though.
EDIT: I forgot gravity. It's extremely nice.
Because there is ALWAYS an order member standing by, 24 hours a day! And of course, shrines are indestructible.
Athana2007-02-06 06:27:52
I'm not just looking at that raid in particular. What happens when there is no around in said god's order who can use any of those powers?
Darn, Ninja'd by Verithrax
Darn, Ninja'd by Verithrax
Unknown2007-02-06 06:30:29
QUOTE(Athana @ Feb 6 2007, 12:20 AM) 380907
I think this could be a really neat RP mechanic as well as one that would deter long, drawn out raids that can really drain people out. Discuss!
You mean like: "Daevos has died from to much happy-go-luckie celestian fun!" or
"Shayle has died from to much moonlight exposure" or
"Laysus has died from to many icky shadows" or
"Forren has died from walking in to much icky green slime" or something?
Those deathsights would be priceless Though seriously even if I would burst my sides at those deathsights, I need to agree with Forren. People should use the tools they have to squish raiders. I remember a thread narsrim started about how OP he thought wrath was, because he thought it's length deters long camping raids to much.
Athana2007-02-06 06:33:11
Not everyone has a huge zombie population on 24 hours a day and not everyone in an org is in the same order. Also high city rank has nothing to do with order privs. I'm still in the outer circle for a god who doesn't even have his shrine on Nil :/
Unknown2007-02-06 06:35:27
QUOTE(Verithrax @ Feb 6 2007, 01:26 AM) 380931
Because there is ALWAYS an order member standing by, 24 hours a day! And of course, shrines are indestructible.
Defense of the outer planes have always been balanced in part by the assumption that defenders are around to do something. If the other side has X number of people, and you have no one, you will lose your overlords, simple as that. :\\ or Y number of people, you'll lose your angels/imps/champions/fae/whatever.Actually, here's a thought what if the nexi rejected each others touch? to a point where being on Nil/earth/mag prime to long inhibited (in some way) the useage of those skills that require Pool-only power to use? It would make some sense to me if the closeness of one Nexi would interfere with the usage of power from another one.
Forren2007-02-06 06:35:29
QUOTE(Verithrax @ Feb 6 2007, 01:26 AM) 380931
Because there is ALWAYS an order member standing by, 24 hours a day! And of course, shrines are indestructible.
The raids aren't going to be huge unless they are sort of near prime hours. I don't know of a time when there has been a huge raid on Celestia and a Terentian wasn't around to activate the shrine. I know of at least one prominent Fainite who could have used the shrine in the most recent raid on Nil.
Athana2007-02-06 06:38:04
QUOTE(Forren @ Feb 5 2007, 10:35 PM) 380938
The raids aren't going to be huge unless they are sort of near prime hours. I don't know of a time when there has been a huge raid on Celestia and a Terentian wasn't around to activate the shrine. I know of at least one prominent Fainite who could have used the shrine in the most recent raid on Nil.
1. Not true
2. Maybe that's true for Celest but keep in mind Magnagora has a much smaller population
3. Again, I'm not speaking of any particular instance
Unknown2007-02-06 07:04:04
"You struggle to maintain your connection to the Pool of Stars, while remaining so close to the Megalith of Doom."
It could be a balance/eq loss incease while using pool-only power skills after you'd been there for so long, eventually moving into a double draw on reserves 1p skills cost 1p on hand +.5% reserves, 10p skills cost 10p+5% reserves. Good/bad, thoughts? comments? snide insults about my ancestors for spawning me?
Edit:I think the problem lies in determining how long is to long, at what point are people sitting around mowing down defenders, instead of just consolidating their position to attack the plane/organization behind it. No matter how good a system in in place it can't read minds and determain the thoughts behind actions.
It could be a balance/eq loss incease while using pool-only power skills after you'd been there for so long, eventually moving into a double draw on reserves 1p skills cost 1p on hand +.5% reserves, 10p skills cost 10p+5% reserves. Good/bad, thoughts? comments? snide insults about my ancestors for spawning me?
Edit:I think the problem lies in determining how long is to long, at what point are people sitting around mowing down defenders, instead of just consolidating their position to attack the plane/organization behind it. No matter how good a system in in place it can't read minds and determain the thoughts behind actions.
Catarin2007-02-06 12:31:53
I agree that long drawn out raids can get to be a pain but I also agree that the tools available at hand to deter should be used rather than requesting a new way. Passive solutions are easier but make the game more boring.
Ripple, for example, is a very powerful deterrant. If there is never a member of Guardian security around then that is something that should probably be worked out as part of general city defense.
In terms of shrines, it makes sense for a shrine that is actually useful in some way to the defense of an organization to be giving the prime positions of defense for the organization. A shield shrine is not going to drive invaders off or really even slow them down remotely. If a god does not have the numbers to actually use a shrine most of the time or does not allow it to be used, that seems something that should be worked out.
Assuming there's not enough defenders, I've found most raiding forces don't stick around with all a war shrines effects up and ripple. Actually ripple alone is enough to drive most off.
So I suppose my rambling point is that if you're having a problem with this sort of thing, maybe you should try using the tools already at hand. They do exist.
Ripple, for example, is a very powerful deterrant. If there is never a member of Guardian security around then that is something that should probably be worked out as part of general city defense.
In terms of shrines, it makes sense for a shrine that is actually useful in some way to the defense of an organization to be giving the prime positions of defense for the organization. A shield shrine is not going to drive invaders off or really even slow them down remotely. If a god does not have the numbers to actually use a shrine most of the time or does not allow it to be used, that seems something that should be worked out.
Assuming there's not enough defenders, I've found most raiding forces don't stick around with all a war shrines effects up and ripple. Actually ripple alone is enough to drive most off.
So I suppose my rambling point is that if you're having a problem with this sort of thing, maybe you should try using the tools already at hand. They do exist.
Aiakon2007-02-06 13:16:27
QUOTE(Forren @ Feb 6 2007, 05:51 AM) 380917
There are enough ways already in existence to deter a large raid. Here are several things you could have done in the raid that probably prompted you to write this.
Ripple - For all the deaths, it would have been well worth it.
Wrath - Mmm damage.
Distortion - No teleport for you.
Invasion - Creatures to attack the raiders.
This is assuming a war shrine, though.
EDIT: I forgot gravity. It's extremely nice.
Ripple - For all the deaths, it would have been well worth it.
Wrath - Mmm damage.
Distortion - No teleport for you.
Invasion - Creatures to attack the raiders.
This is assuming a war shrine, though.
EDIT: I forgot gravity. It's extremely nice.
Ripple is never worth it unless the Demon Lords are threatened. The cost to power from losing all the Demons on Nil minus Lords is negligible, the cost for Ripple is (normally) 400 power. Sod the deaths. You dying or not isn't terribly important. A conglut is hardly painful.
Wrath: has it been upgraded? Or does it still do bugger all damage for enormous essence cost.
Distortion: not helpful enough for the cost in that situation. You can still cubix.
Invasion: I haven't tried it yet.. perhaps it's worth a go.
Aiakon2007-02-06 13:18:30
QUOTE(Catarin @ Feb 6 2007, 12:31 PM) 381001
Assuming there's not enough defenders, I've found most raiding forces don't stick around with all a war shrines effects up and ripple. Actually ripple alone is enough to drive most off.
Great. At a cost of what.. 400 power and 500/600k essence? Raiders cubix off, go hit the earth lords.. wait an hour and come back when ripple and the shrine effects have worn off. Weeee. As I said - the only use for those powers is when the Demon Lords/Supernals are directly threatened. Otherwise it's just wasteful.
When we raid Celestia and you put up shrine effects or a ripple, the raid is considered a success. We've done far more damage to you than we would with just killing a few angels and slaughtering one or two defenders.
Catarin2007-02-06 13:20:41
That's the thing, if you're not willing to spend the amount to use what is currently there to defend the place...?
Yeah, it does cost a lot to use ripple though what is worth more to your organization? Getting the raiders to go away and saving yourselves several hours of frustration or dealing with a situation that is apparently intolerable as the opening post suggested. And not all defenders conglut. In fact, a good portion don't.
I can understand not being willing to pay the costs to use what has already been given but it doesn't make much sense to say "I'm not willing to pay the cost but I still want something to make the raiders go away so could I get something for free?" I know you didn't say that but that seems what the thread itself is indicating.
Yeah, it does cost a lot to use ripple though what is worth more to your organization? Getting the raiders to go away and saving yourselves several hours of frustration or dealing with a situation that is apparently intolerable as the opening post suggested. And not all defenders conglut. In fact, a good portion don't.
I can understand not being willing to pay the costs to use what has already been given but it doesn't make much sense to say "I'm not willing to pay the cost but I still want something to make the raiders go away so could I get something for free?" I know you didn't say that but that seems what the thread itself is indicating.
Unknown2007-02-06 13:23:22
QUOTE(Catarin @ Feb 6 2007, 11:31 PM) 381001
I agree that long drawn out raids can get to be a pain but I also agree that the tools available at hand to deter should be used rather than requesting a new way. Passive solutions are easier but make the game more boring.
Sums up how I feel about this.
Aiakon2007-02-06 13:25:36
QUOTE(Catarin @ Feb 6 2007, 01:20 PM) 381012
Yeah, it does cost a lot to use ripple though what is worth more to your organization? Getting the raiders to go away and saving yourselves several hours of frustration or dealing with a situation that is apparently intolerable as the opening post suggested. And not all defenders conglut. In fact, a good portion don't.
As far as I/Aiakon am/is concerned, in the event of a long raid by a force of superior size you simply sit with your force at the Megalith on Nil and wait. If they go for the Demon Lords, you act appropriately, but really your function is just to defend the guards. The enemy can run about Nil for as long as they want picking off imps - it doesn't really hurt us.
I will conceed that some people find that frustrating. It annoys me only in so far as I'd prefer to be doing something more productive with my time than guard duty.
Aiakon2007-02-06 13:26:48
QUOTE(Quidgyboo @ Feb 6 2007, 01:23 PM) 381014
Sums up how I feel about this.
I agree. I don't really want to see anything changed, actually. The current Mag situation isn't as bad as in Narsrim's glory days, and we all knew that it would happen as soon as Forren got demigod.. so we don't really have any cause to be surprised.
Catarin2007-02-06 13:46:55
Well the raid that prompted this was specifically going after one person which is why it lasted so long.
I'm the opposite, I'd rather burn the power and essence and then spend my time doing something more enjoyable to get it back. I have better things to do then play stare at the raider. It really annoys me when there's not a security person around to ripple heh. Call me lazy but...okay just call me lazy.
I'm the opposite, I'd rather burn the power and essence and then spend my time doing something more enjoyable to get it back. I have better things to do then play stare at the raider. It really annoys me when there's not a security person around to ripple heh. Call me lazy but...okay just call me lazy.