Tavon2007-02-12 04:26:59
Alright, so I've got a hankering for MUDs again, and I'm considering coming back to Lusternia. Just a few questions...
NOTE: If this post is too long, just answer this question: Are Celestines or Geomancers better at fighting?
I have two semi-skilled characters, but want to concentrate on one if I come back. I'd like to get involved a bit in the raiding/pking this time, as I haven't been in the past. I'm going to buy a system most likely, as I don't have the time to to spend. I'd just like a few opinions on which character would be more fun to play.
First choice is a level 62 MASTER VISCANTI Geomancer. His skills are as follows
The other option would be a level 55 IMPERIAL MERIAN Celestine. His skills are as follows (I have no problem forgetting Astrology):
Basically, which would be easier (cheaper) to get up to fighting speed, and which would be more fun? Thanks for any input.
EDIT: Forgot races, although I don't believe either has reincarnated so it doesn't really matter.
NOTE: If this post is too long, just answer this question: Are Celestines or Geomancers better at fighting?
I have two semi-skilled characters, but want to concentrate on one if I come back. I'd like to get involved a bit in the raiding/pking this time, as I haven't been in the past. I'm going to buy a system most likely, as I don't have the time to to spend. I'd just like a few opinions on which character would be more fun to play.
First choice is a level 62 MASTER VISCANTI Geomancer. His skills are as follows
CODE
Common Skills        Rank          Pool
-------------Â Â Â Â Â Â Â Â ------------Â Â ------------
Combat                Capable        Melee
Resilience            Inept          Fitness
Discernment          Adept          Intellect
Magic                Inept          Arcana
Planar                Gifted        Mysticism
Discipline            Adept          Willpower
Environment          Novice        Communion
Influence            Novice        Magnetism
Arts                  Inept          Finearts
Riding                Inept          Magnetism
Highmagic            Master        Arcana
Guild Skills          Rank          Pool
-------------Â Â Â Â Â Â Â Â ------------Â Â ------------
Elementalism          Transcendent  Mysticism
  Geomancy
Illusions            Capable        Intellect
Psionics              Fabled        Intellect
  Telekinesis
-------------Â Â Â Â Â Â Â Â ------------Â Â ------------
Combat                Capable        Melee
Resilience            Inept          Fitness
Discernment          Adept          Intellect
Magic                Inept          Arcana
Planar                Gifted        Mysticism
Discipline            Adept          Willpower
Environment          Novice        Communion
Influence            Novice        Magnetism
Arts                  Inept          Finearts
Riding                Inept          Magnetism
Highmagic            Master        Arcana
Guild Skills          Rank          Pool
-------------Â Â Â Â Â Â Â Â ------------Â Â ------------
Elementalism          Transcendent  Mysticism
  Geomancy
Illusions            Capable        Intellect
Psionics              Fabled        Intellect
  Telekinesis
The other option would be a level 55 IMPERIAL MERIAN Celestine. His skills are as follows (I have no problem forgetting Astrology):
CODE
Common Skills        Rank          Pool
-------------Â Â Â Â Â Â Â Â ------------Â Â ------------
Combat                Inept          Melee
Resilience            Inept          Fitness
Discernment          Apprentice    Intellect
Magic                Inept          Arcana
Planar                Adept          Mysticism
Discipline            Apprentice    Willpower
Environment          Inept          Communion
Influence            Inept          Magnetism
Riding                Inept          Magnetism
Arts                  Inept          Finearts
Highmagic            Capable        Arcana
Guild Skills          Rank          Pool
-------------Â Â Â Â Â Â Â Â ------------Â Â ------------
Cosmic                Transcendent  Mysticism
  Celestialism
Rituals              Transcendent  Arcana
  Sacraments
Astrology            Virtuoso      Mysticism
-------------Â Â Â Â Â Â Â Â ------------Â Â ------------
Combat                Inept          Melee
Resilience            Inept          Fitness
Discernment          Apprentice    Intellect
Magic                Inept          Arcana
Planar                Adept          Mysticism
Discipline            Apprentice    Willpower
Environment          Inept          Communion
Influence            Inept          Magnetism
Riding                Inept          Magnetism
Arts                  Inept          Finearts
Highmagic            Capable        Arcana
Guild Skills          Rank          Pool
-------------Â Â Â Â Â Â Â Â ------------Â Â ------------
Cosmic                Transcendent  Mysticism
  Celestialism
Rituals              Transcendent  Arcana
  Sacraments
Astrology            Virtuoso      Mysticism
Basically, which would be easier (cheaper) to get up to fighting speed, and which would be more fun? Thanks for any input.
EDIT: Forgot races, although I don't believe either has reincarnated so it doesn't really matter.
Reiha2007-02-12 04:35:00
GEOMANCER
We need more teleks... and they're funner to play.
We need more teleks... and they're funner to play.
Athana2007-02-12 05:12:58
Geomancers! (completely unbiased point of view)
Gandal2007-02-12 05:21:29
Aquamancers!
Aison2007-02-12 06:00:24
From thinking it over, it looks like you'd have an easier time picking up your Celestine character.
My character is Celestine, blahblah, but I'm being completely unbiased.
The Celestine character has 2 trans guild skills and one more almost-trans guild skill, as compared to your Geomancer whose skills seem to be all over the place. It'd be cheaper to pick up the one with the more skill abilities, I think.
As far as fighting goes, being a tarot-using Celestine has been both fun and breezy for me, but I -really- don't know that much about combat, aside of the fact that to be any good at combat you need to be at least tri-trans, which doesn't seem would be much of an issue with picking up the Celestine.
Really, the question comes down to if you feel you could stand the city and the guild and if it's your kind of gaming atmosphere. If that's of no concern, you already have my answer.
Geomancers -probably- need more people, though.
I have had a lot of fun playing a Celestine. The people are nice, willing to RP, and even the combat-inept people try to pitch in for people just learning combat, giving them any advice they have and providing them with tips. There are a lot of people to look up to and I think they handle things well in the city, as compared to what I'm used to.
However, you'll probably need to have a race change if you stick with the Celestine. Merian celestians using tarot are squishy. Aslaran/Mugwump/Loboshigaru/Taurian are race choices for Tarot users (Aslaran if you can only go so far with skills). But if you plan on being a healer you could be pretty good, especially in group combat. But again, my knowledge is pretty limited there.
I think that's about all I have to say. You could most likely do a lot of combat with your Celestine as is (just level them up a little more), since they have Sacraments and Celestialism trans.
Some more advice is you could try playing each character and seeing which one just fits you better. Which character you feel has the better "home life".
Just my two cents!
My character is Celestine, blahblah, but I'm being completely unbiased.
The Celestine character has 2 trans guild skills and one more almost-trans guild skill, as compared to your Geomancer whose skills seem to be all over the place. It'd be cheaper to pick up the one with the more skill abilities, I think.
As far as fighting goes, being a tarot-using Celestine has been both fun and breezy for me, but I -really- don't know that much about combat, aside of the fact that to be any good at combat you need to be at least tri-trans, which doesn't seem would be much of an issue with picking up the Celestine.
Really, the question comes down to if you feel you could stand the city and the guild and if it's your kind of gaming atmosphere. If that's of no concern, you already have my answer.
Geomancers -probably- need more people, though.
I have had a lot of fun playing a Celestine. The people are nice, willing to RP, and even the combat-inept people try to pitch in for people just learning combat, giving them any advice they have and providing them with tips. There are a lot of people to look up to and I think they handle things well in the city, as compared to what I'm used to.
However, you'll probably need to have a race change if you stick with the Celestine. Merian celestians using tarot are squishy. Aslaran/Mugwump/Loboshigaru/Taurian are race choices for Tarot users (Aslaran if you can only go so far with skills). But if you plan on being a healer you could be pretty good, especially in group combat. But again, my knowledge is pretty limited there.
I think that's about all I have to say. You could most likely do a lot of combat with your Celestine as is (just level them up a little more), since they have Sacraments and Celestialism trans.
Some more advice is you could try playing each character and seeing which one just fits you better. Which character you feel has the better "home life".
Just my two cents!
Genevieve2007-02-12 06:14:38
Blah, no more Geomancers. Revan, Athana, and Xanon are enough.
Xavius2007-02-12 06:19:59
My character is neither a Celestine or a Geomancer.
Anyways, it looks like you have enough invested into both of those to be able to pick up and fight. If you have talent, the Celestine will be easier because there're two trans skills (and a generically more responsive combat style) there. If you don't, the Geomancer has a pretty good fire-and-forget mode that is going to be more tolerant of mistakes on your part. I'd let the difference in the combat style determine which one comes back. That'd have more impact on the amount of fun you have with them.
Anyways, it looks like you have enough invested into both of those to be able to pick up and fight. If you have talent, the Celestine will be easier because there're two trans skills (and a generically more responsive combat style) there. If you don't, the Geomancer has a pretty good fire-and-forget mode that is going to be more tolerant of mistakes on your part. I'd let the difference in the combat style determine which one comes back. That'd have more impact on the amount of fun you have with them.
Razenth2007-02-12 18:09:48
Ooo, you're an astrologer. Be a Celestine!
We also could use a few more fighters. We have like, Talkan, Genevieve, and Neraka. And maybe Acrune. And sometimes Clise and Alodia. But we need more!
We also could use a few more fighters. We have like, Talkan, Genevieve, and Neraka. And maybe Acrune. And sometimes Clise and Alodia. But we need more!
Acrune2007-02-12 18:25:57
Psh, maybe Acrune? I must be slipping.
If you go with Celestine, I'm an astrologer too if you need help understanding the skillset. Also, merians are terrible Celestines, I used to be a merian Celestine, but went human.
If you go with Celestine, I'm an astrologer too if you need help understanding the skillset. Also, merians are terrible Celestines, I used to be a merian Celestine, but went human.
Shamarah2007-02-12 20:09:47
Celestine, definitely. Mages are BORING. Powerful, sure, but after the novelty of demesnes wears off (which will only take a few days) it becomes tedious and linear. Just play the Celestine, drop astrology for tarot, and reincarnate into something decent.
Shorlen2007-02-12 20:10:44
If you want to be good at fighting, your Celestine would kinda have to switch to tarot, since astrology is so... meh most of the time. You'd have to ask an astrologer about that though. Your celestine would need fabled 0% discernment for contemplate to absolve, which would cost you like, 900 lessons (100cr). Your geo would need illusions to terrain, which is about 60cr. Dunno about TK or Tarot, but you'd likely want to trans both. In either case, you'd need to get your combat up. Geomancer might require some environment for chop too.
All in all, I think they're about equal in number of credits needed, really.... hrm.
All in all, I think they're about equal in number of credits needed, really.... hrm.
Aiakon2007-02-12 22:46:00
Geo.
Tavon2007-02-12 23:39:59
I think I'm going to try the Celestine. For now, at least. Thanks for all your input everyone.
Razenth2007-02-13 00:24:10
Yes!
Gandal2007-02-13 02:16:07
QUOTE(Shamarah @ Feb 12 2007, 03:09 PM) 382685
Celestine, definitely. Mages are BORING. Powerful, sure, but after the novelty of demesnes wears off (which will only take a few days) it becomes tedious and linear. Just play the Celestine, drop astrology for tarot, and reincarnate into something decent.
The Aquamancers are rather boring nowadays, to say the least. It's basically either LOLZ I HAZ DEMESNE or OMG IM GETTING GANKED.
Diamondais2007-02-13 02:19:12
QUOTE(Gandal @ Feb 12 2007, 09:16 PM) 382768
The Aquamancers are rather boring nowadays, to say the least. It's basically either LOLZ I HAZ DEMESNE or OMG IM GETTING GANKED.
Same for the Geo's, HS's and BT's.
Gandal2007-02-13 02:21:56
I guess they're all boring, then
Diamondais2007-02-13 02:23:32
QUOTE(Gandal @ Feb 12 2007, 09:21 PM) 382771
I guess they're all boring, then
Very much so.
Xavius2007-02-13 02:30:21
QUOTE(diamondais @ Feb 12 2007, 08:19 PM) 382769
Same for the Geo's, HS's and BT's.
Fixed.
Diamondais2007-02-13 02:31:43
QUOTE(Xavius @ Feb 12 2007, 09:30 PM) 382774
Fixed.
No. It really isn't 'fixed'. We really are either getting ganked or semi-doing well.