Clise2007-03-04 03:16:10
I noticed that innocent manse owners and users suffer when various orgs uses neutral manses that are linked to the opposing org to raid. The kneejerk reaction by the raided org is always to unlink all manses that does not belong to their members and it costs a hefty fee to reconnect those unlink manses which the innocent manse owners have to foot out again. My propose solution is this.
MANSE SET EXIT PERMS/PERMISSIONS
MANSE LIST EXIT PERMS/PERMISSIONS
MANSE REMOVE EXIT PERMS/PERMISSIONS
It will look like this when viewed.
People who meet the following conditions may exit to Magnagora:
is not a member of the Righteous Kingdom of New Celest
People who meet the following conditions may exit to Celest:
is not a member of the Mighty Dominion of Magnagora
By setting various exit rules, one can allow access to all players yet prevent them from abusing this connectivity to raid the opposing orgs. Of course exceptions must be made like,
1) Exit to the Aetherplex Chamber CANNOT be blocked at all
2) Exit to the org for their members CANNOT be blocked. Eg. Celestians cannot be barred from exiting to Celest if the manse is linked to Celest. etc etc
The only problem that this doesn't resolve is if you are shopping in the manse, and an enemy pops in to attack you in the manse itself. But I suppose this is a matter of the manse owner's policy to bar such acts and ban all those who perform it from the manse. Anyhow, ideas? thoughts?
MANSE SET EXIT PERMS/PERMISSIONS
MANSE LIST EXIT PERMS/PERMISSIONS
MANSE REMOVE EXIT PERMS/PERMISSIONS
It will look like this when viewed.
People who meet the following conditions may exit to Magnagora:
is not a member of the Righteous Kingdom of New Celest
People who meet the following conditions may exit to Celest:
is not a member of the Mighty Dominion of Magnagora
By setting various exit rules, one can allow access to all players yet prevent them from abusing this connectivity to raid the opposing orgs. Of course exceptions must be made like,
1) Exit to the Aetherplex Chamber CANNOT be blocked at all
2) Exit to the org for their members CANNOT be blocked. Eg. Celestians cannot be barred from exiting to Celest if the manse is linked to Celest. etc etc
The only problem that this doesn't resolve is if you are shopping in the manse, and an enemy pops in to attack you in the manse itself. But I suppose this is a matter of the manse owner's policy to bar such acts and ban all those who perform it from the manse. Anyhow, ideas? thoughts?
Unknown2007-03-04 03:24:47
That would really be a great idea. My only question on this would be the fact that followers are never checked by perms...so even if they're blocked, all they have to do is follow someone in that ISN"T blocked...is there a way to fix that as well? It would solve alot of headaches that go on for so many people on all sides.
Daganev2007-03-04 06:53:54
I like this idea a lot.
Shorlen2007-03-04 07:13:07
The big problem with this is that it's manse-side, isn't it? So, how do the orgs in question know that the manse has that setup?
Clise2007-03-04 07:57:47
Power ministers and their aides should get a new ability to view a manse permission in detail. Also once linked, change in permissions will send off a message to the power minister as to what has been changed/added/removed. So if a manse owner decides to let raiders through, the power minister will know who is responsible.
Unknown2007-03-04 08:06:05
I'm not quite sure about that, not that I'm saying this isn't a nifty idea, because it is, but a lot of people like their privacy. Even if they are connected, they don't want their manse advertised, or power aides snooping to see what their privs are.
Clise2007-03-04 08:10:37
When you request your manse to be linked to another org, they have all rights to ensure that their security is not compromised. Perhaps they can view only the exit perms for their org and nothing else at least?
Daganev2007-03-04 08:56:52
STill, it will allow people to have shops connected to every city, without being a portal for enemies and the like.
You can let the players worry about the politics of the mechancs once the mechanics are in.
You can let the players worry about the politics of the mechancs once the mechanics are in.
Arix2007-03-04 09:04:27
Daganev is right, let the players figure it out once it's implemented
Saran2007-03-04 10:05:54
if the exit priv was set to prevent enemies and the commune/city really wanted to check if it was set that way they could without coding the extra check
Anisu2007-03-04 10:16:02
QUOTE(Clise @ Mar 4 2007, 04:16 AM) 387946
I noticed that innocent manse owners and users suffer when various orgs uses neutral manses that are linked to the opposing org to raid. The kneejerk reaction by the raided org is always to unlink all manses that does not belong to their members and it costs a hefty fee to reconnect those unlink manses which the innocent manse owners have to foot out again. My propose solution is this.
MANSE SET EXIT PERMS/PERMISSIONS
MANSE LIST EXIT PERMS/PERMISSIONS
MANSE REMOVE EXIT PERMS/PERMISSIONS
It will look like this when viewed.
People who meet the following conditions may exit to Magnagora:
is not a member of the Righteous Kingdom of New Celest
People who meet the following conditions may exit to Celest:
is not a member of the Mighty Dominion of Magnagora
By setting various exit rules, one can allow access to all players yet prevent them from abusing this connectivity to raid the opposing orgs. Of course exceptions must be made like,
1) Exit to the Aetherplex Chamber CANNOT be blocked at all
2) Exit to the org for their members CANNOT be blocked. Eg. Celestians cannot be barred from exiting to Celest if the manse is linked to Celest. etc etc
The only problem that this doesn't resolve is if you are shopping in the manse, and an enemy pops in to attack you in the manse itself. But I suppose this is a matter of the manse owner's policy to bar such acts and ban all those who perform it from the manse. Anyhow, ideas? thoughts?
MANSE SET EXIT PERMS/PERMISSIONS
MANSE LIST EXIT PERMS/PERMISSIONS
MANSE REMOVE EXIT PERMS/PERMISSIONS
It will look like this when viewed.
People who meet the following conditions may exit to Magnagora:
is not a member of the Righteous Kingdom of New Celest
People who meet the following conditions may exit to Celest:
is not a member of the Mighty Dominion of Magnagora
By setting various exit rules, one can allow access to all players yet prevent them from abusing this connectivity to raid the opposing orgs. Of course exceptions must be made like,
1) Exit to the Aetherplex Chamber CANNOT be blocked at all
2) Exit to the org for their members CANNOT be blocked. Eg. Celestians cannot be barred from exiting to Celest if the manse is linked to Celest. etc etc
The only problem that this doesn't resolve is if you are shopping in the manse, and an enemy pops in to attack you in the manse itself. But I suppose this is a matter of the manse owner's policy to bar such acts and ban all those who perform it from the manse. Anyhow, ideas? thoughts?
Or the organisations can stop doing this knee jerk reaction and just place guards at their portal. If they are really concerned about the upkeep of the guards they could even ask a yearly 'docking fee'
QUOTE(Clise @ Mar 4 2007, 08:57 AM) 387982
Power ministers and their aides should get a new ability to view a manse permission in detail. Also once linked, change in permissions will send off a message to the power minister as to what has been changed/added/removed. So if a manse owner decides to let raiders through, the power minister will know who is responsible.
While the first idea I am neutral towards, this I am against. a Power minister has no business knowing my permissions to detail, why because my permissions may reveal my other allegiances like an order, secret clans etc.. .
Shayle2007-03-04 15:16:03
QUOTE(Arix @ Mar 4 2007, 04:04 AM) 387992
Daganev is right, let the players figure it out once it's implemented
I predict seeing this quote in Daganev's signature by the end of the day.
Richter2007-03-04 16:25:03
I like this idea.
Daganev2007-03-04 19:14:46
QUOTE(Shayle @ Mar 4 2007, 07:16 AM) 388011
I predict seeing this quote in Daganev's signature by the end of the day.
Your prediction powers fail, I'm doing it tomorrow.
Sylphas2007-03-04 19:45:21
If you can't guard your portal, too damn bad for you. We don't need more hand holding; if your city wants to be paranoid, they can do it on their own. Perms don't check the people that follow. Either unlink all the manses, or suck it up and take the security risk. Even being connected only to the city and the aetherplex is a risk.
Daganev2007-03-04 19:47:43
QUOTE(Sylphas @ Mar 4 2007, 11:45 AM) 388072
If you can't guard your portal, too damn bad for you. We don't need more hand holding; if your city wants to be paranoid, they can do it on their own. Perms don't check the people that follow. Either unlink all the manses, or suck it up and take the security risk. Even being connected only to the city and the aetherplex is a risk.
This isn't hand holding. Its a means for manse and shop owners to have more customers without having thier customers fighting eachother.
Ista2007-03-08 09:22:57
QUOTE(daganev @ Mar 4 2007, 12:47 PM) 388076
This isn't hand holding. Its a means for manse and shop owners to have more customers without having thier customers fighting eachother.
They could easily have fights in the manse.
Clise2007-03-08 10:09:28
That is an issue for the manse owner himself, he can choose to barred the fighters who broke the peace of his abode.
Korben2007-03-08 11:38:15
How about an option for the manse owner where people can only exit the same way they came in (checked for followers as well) ?
Verithrax2007-03-08 20:15:07
QUOTE(Korben @ Mar 8 2007, 08:38 AM) 389176
How about an option for the manse owner where people can only exit the same way they came in (checked for followers as well) ?
That would render manses largely useless.
What about people just put guards in their aetherplex chambers and harden up?