Designs

by Terentia

Back to Chronicles of the Basin.

Terentia2007-03-05 00:41:43
# 1. Item must match noun in the appearance and dropped.
# 2. Appearance must start in lowercase, and NOT end in punctuation.
# 3. Dropped must start in Uppercase, and end in punctuation.
# 4. Org names can't be used in appearance, but can be talked about in examined. Likewise, it's permissible now to talk about significant historical figures (such as Vernal Gods, Supernals, Demon Lords, Moon/Night Avatars) in the examined.
# 5. Use of CHOCOLATE, VANILLA, OBSIDIAN is not possible at this time.
# 6. All spelling must be correct - using British English. Grammar must be at least passable, and punctuation must be present. Watch out for problems with its and it's.
# 7. There should NOT be an extra enter space between examined and comments. They should flow seamlessly.
# 8. Commodities MUST match the item description.
# 9. If bone or feathers or mentioned, a corpse will be required to make up those items.
# 10. Commodity amount must be fulfilled in terms of required cost.
# 11. Special notes must be taken into account - see the design system made for further details.
# 12. It's permissible to use cartel marks in the examined desc of a private design, but not in a public design.
# 13. It is not permissible to be snide or rude to the Design Team via the comment section of a design, when submitting your rejected item back again. We are volunteers. We can and will ignore your design on the sole principle that you're being exceptionally rude.
# 14. It is not permissible to blatantly ignore a rejection reason. If you feel the reason is invalid, make a comment in the re-submission and we may re-evaluate it. Failure to do this, causes your design to be re-rejected, and and also clogs up the design process. - Which means other designs will sit longer as we have to deal with the same problem repeatedly.
# 15. If you need the attention of the designers, message the Charities. Please be patient. Again, we are adults who do this in our spare time to try to help you enjoy your game and we may not have an immediate answer.
# 16. Re-check HELP 21. This helpfile lists the required commodities. It is quite often rejected because of a failure to abide by commodity requirements and thus promote fairness across the board. Please don't try to intentionally undercut the commodities, either.



--- This list may be expanded upon. Feel free to check here for reference.
Unknown2007-03-05 20:42:11
If cartel marks aren't allowed on public designs, are personal designer's marks permissible? Like if my character's personal emblem was a drop of blood held between claws, would I be allowed to put that on a piece of public jewellery I designed, if it fit in with the comms and things?
Richter2007-03-05 21:43:14
QUOTE(Ytraelux @ Mar 5 2007, 12:42 PM) 388334
If cartel marks aren't allowed on public designs, are personal designer's marks permissible? Like if my character's personal emblem was a drop of blood held between claws, would I be allowed to put that on a piece of public jewellery I designed, if it fit in with the comms and things?


My understanding of this is no. This is a design, not a completed work. You will not be making every single one of these, because other people have access to them, and there is no reason why someone else would put your mark on it.

However, a cartel marking for cartel designs is permissible, because you're having only cartel members make it, and they're marking it with their organization's mark (unless you're abusing the bug/oversight that shall not be named).

In fact, I don't think that it would be okay at any point (with the current system) to include your personal mark on a design, because that effectively limits who can create it; again, why would anyone else make something with your mark on it. I do feel, however, that blacksmiths should get a skill that allows them to mark their items. The entire marking system needs reworked, so that it bears no markings, and you have to add your own personal stamp, which is a once-configurable option (and perhaps you'd have to pay in credits to have it changed, if you ever needed that). I simply don't believe that every time I make a weapon, I'm just so by the book that I have to mark every weapon with my ambiguous Richter stamp.
Kharaen2007-03-05 22:10:34
QUOTE(Ytraelux @ Mar 5 2007, 03:42 PM) 388334
If cartel marks aren't allowed on public designs, are personal designer's marks permissible? Like if my character's personal emblem was a drop of blood held between claws, would I be allowed to put that on a piece of public jewellery I designed, if it fit in with the comms and things?


As long as it's in good taste, I can't really see the harm. While most of my public goods are designed normally, some will have some sort of insignia that demonstrates I designed it, even if it isn't obvious. Usually something wolf-like will be an added detail (paw print tags for tents, a black wolf hunting deer on a fighting ring, hidden wolf in a tapestry...and so on...) But it looks like it's a part of the design, and that it naturally fits in there. The tents, for example, all have paw print tags. But they are made of different materials based on the tent design.

The simpler the mark, and the more it fits into a design, the more natural it looks. Things that I don't like are obvious marks, like initials or wrong colours, or something that has nothing to do at all with the design.

EDIT: Meh, this is actual marking, not design marks...Ignore my rant.
Daganev2007-03-05 22:23:20
umm, every piece you make allreayd comes with your "personal" mark.
Jigan2007-03-05 22:33:59
Be much nicer as well as add a bit of flavor that it says "On the pommel there is a crude shape of a crown with a lrage crack seperating both halves" rather than made by Fred.
Unknown2007-03-05 22:46:39
QUOTE(daganev @ Mar 5 2007, 10:23 PM) 388364
umm, every piece you make allreayd comes with your "personal" mark.


I said design, not make. Different.

And does this rule about no cartel marks on public designs mean that all those clothes that have a little crow in there somewhere have to be changed? I'm assuming that's the Glom tailoring cartel's symbol, though I've never been sure.
Daganev2007-03-05 22:51:50
As far as I know, what "No cartel marks on public designs" means is that you can't have a description that says " This is a sword, its big, and red. It bears the mark of the Treeripper Forging cartel" But you Can have, "This is a sword, its big and red. On the pommel there is a crude shape of a crown with a lrage crack seperating both halves"
Morgfyre2007-03-07 20:20:43
The policy is essentially thus:

Okay marks:
QUOTE

A raven's claw is dyed into the cloth on the back.
Not okay:
QUOTE

It bears the mark of the Morgfyre Fan Club tailoring cartel.


Not okay:
QUOTE
It bears the flying tentacle, the mark of Morgfyre, Lord of the Dance.


Symbols are fine, because we aren't going to distinguish between a "cartel/design mark" and whatever might be part of the decoration or design. However, explicitly stating that a part of the design is a design mark, or cartel mark, is not permissible. This is because: 1. It looks tacky, and 2. Crafted items already bear a mark when they are probed.
Diamondais2007-03-07 22:17:27
That certainly clears things up.

Viravain2007-03-07 22:21:56
Of course we all know ravens don't exist and you will be using crow claws... giggle.gif
Unknown2007-07-29 23:59:08
Sorry to dig up the old dead horse, but after submitting a ring with an unobtrusive triquetra (Faethyr's personal symbol) mentioned in the examined description, it was rejected with this message:

QUOTE
"The design was rejected because The triquetra in the last sentence of the examined appears to be a logo. If it was intended to be a logo, such logos are not permitted in public designs, but rather only cartels."


The exact line in the design was "On the inner face of the ring a small triquetra is engraved into the steel." Now unless I have really misunderstood Morgfyre's post a little above mine, a logo is okay so long as I didn't put something like "On the inner face of the ring a small triquetra is engraved into the steel, marking the design as a creation of Faethyr"

I have asked the Trademaster the design was sent through to ask whether or not the rejection message assumed the logo was of the cartel, or of a person, as the policies listed in the first post do not mention personal marks. I posted the issue here as well in case it is an official change in policy (though it may just be a misunderstanding) and in case anyone else has a similar problem in the hopefully-distant future.
Morgfyre2007-07-30 17:22:55
QUOTE(Ytraelux @ Jul 29 2007, 04:59 PM) 429934
Sorry to dig up the old dead horse, but after submitting a ring with an unobtrusive triquetra (Faethyr's personal symbol) mentioned in the examined description, it was rejected with this message:
The exact line in the design was "On the inner face of the ring a small triquetra is engraved into the steel." Now unless I have really misunderstood Morgfyre's post a little above mine, a logo is okay so long as I didn't put something like "On the inner face of the ring a small triquetra is engraved into the steel, marking the design as a creation of Faethyr"

I have asked the Trademaster the design was sent through to ask whether or not the rejection message assumed the logo was of the cartel, or of a person, as the policies listed in the first post do not mention personal marks. I posted the issue here as well in case it is an official change in policy (though it may just be a misunderstanding) and in case anyone else has a similar problem in the hopefully-distant future.


As far as I'm aware the design policy hasn't changed. There's a team that handles designs though, so if there's been a case where there's an inconsistency you should contact the Charites about that individual design (who make any design-related decisions).
Arin2008-01-16 06:16:28
Do you mind me asking why chocolate is not allowed?

I understand there are not the cocoa, vanilla and obsidian commodities in Lusternia for RP's sake, but it doesn't mean that a chef may not have invented a chocolate-like substance using another herb or plant in the Basin? If ultimately we call it a completely different name.

The angst I have is that I wish to develop sweets e.g. lollies and chocolate in the game while we do not have the pattern or even the flexibility.
Xavius2008-01-16 09:14:47
The scripted answer is that there are no known jungles in the Basin, and thus no place to harvest chocolate or vanilla. The scripted answer would apparently go away if a major jungle was found.

That said, you can do a lot with sugar, spices, nuts, fruit, and herbs. It's generally assumed that kafe tastes like coffee, and sufficiently sweetened coffee has a taste that approximates chocolate. The real issue is the lack of candy base nouns.
Unknown2008-01-16 17:16:13
QUOTE(Arin @ Jan 16 2008, 06:16 AM) 477484
Do you mind me asking why chocolate is not allowed?

I understand there are not the cocoa, vanilla and obsidian commodities in Lusternia for RP's sake, but it doesn't mean that a chef may not have invented a chocolate-like substance using another herb or plant in the Basin? If ultimately we call it a completely different name.

The angst I have is that I wish to develop sweets e.g. lollies and chocolate in the game while we do not have the pattern or even the flexibility.


Actually, while the reason against Chocolate/Vanilla is the complete lack of jungles, I've never been sure why we don't have Obsidian. There have been rooms that mention obsidian since, well, forever, and several more were added with the release of the UV.
Unknown2010-11-25 12:57:41
Edit: nevermind, thread necro, sorry.