Conflict foci

by Unknown

Back to Common Grounds.

Unknown2007-03-08 10:45:31
I was thinking the other day, about the reasons lusternia has been moving away from more traditional conflict quests, and what might be lost in the process for newer members. I myself was never around for the crow/hart quest.

While some of you, I'm sure, will want to wax on about how repetitive some of the quests were in the past, this is not a plea to put then back in, but wondering if there is a different way to address them so that various interesting pieces of lusternia aren't lost.

Would it seem to contrived if the quests were cycled so that there were short spurts where they were possible followed be long periods where they were not. Keep in mind my interest is to allow members of the nations to explore their side of such quests, rather then to see the quests be reinstated as tools for conflict.

Do you think there is another way to achieve that end? Perhaps through some sort of historical records as part of an event? Do you think it's worth it at all? These are just random thoughts but I'd appreciate anyone’s comments on them.

Finally, please moderate yourselves accordingly while posting in this thread as to not provoke the typical nation vs. nation banter.
Korben2007-03-08 11:32:01
If the quests were possible only during small 'windows', wouldn't they be done always by the same people ? I know that in Achaea people were monopolizing quests and events for a while.

If the idea is to allow newer people to do the quests, some mechanic would have to be created to keep away those who've already completed them.

And I think some people have mentioned reinstating the quests but toning down their impact upon the other side. Although allowing them only every once in a while would have this effect too.
Unknown2007-03-08 12:06:00
WildNodes would be an example of 'short burts and long periods of rest'. I don't see this appealing to everyone because of it though.

During the Ascension event(s) however pretty much everyone participated at least -somehow-.

EDIT: I can't type...

EDIT2: And I'm still of the opinion that making astral death during wildnodes cost zero xp would make it a lot more fun for many people. It would also give new(ish) players the chance to dabble in combat without any big consequences. It would just be the 'game' that the name suggests. wink.gif
Unknown2007-03-08 14:19:24
The deaths aren't what I dislike about Wild Nodes, since the experience loss is negligible anyways. It's the insanity that really annoys me, since you're forced to sit on Astral for 90 minutes. Perhaps make AstroGlide return you to Prime during Wild Nodes? Commune people are forced to ask for a ride down, and during an event where your nation is fighting for more power...it just doesn't sound right.
Daganev2007-03-08 19:59:11
Things like the crow quest which were great, I do not think should come back. One of my favorite things about the crow quest, is that now that Crow is alive and active, the quests become useless, and it would be silly to keep trying to raise a crow that is allready alive.

Perhaps the best way is to have these quests, but to also have shields against the quests. So that when the quest is tried the final outcome is blocked by this other fact/shield. The way that shield would drop, would be when the nexus hits 0 power. So in essence it can never drop unless something stupid happens.