Unknown2007-03-21 14:12:49
1. When you influence a mob, if it is already influenced, is it possible to either remove or shorten the equilibrium loss? Somewhat like what happens when a warrior misses.
Reason for this is because when trying to figure out if there is a monk uninfluenced in a room of 7+ monks can be very time consuming, considering that analysing takes equi, and influencing them to figure out if they are laid back also takes equi.
2. Another idea is that there can be an ability in Dramatics or Influence, that does this:
Whenever you successfully influence a mob, the mob description in IH changes.
So for example, before influenced, a monk description looks like this: 'a monk disciple in grey robes', but after begging from him, you get 'a bankrupt monk disciple in grey robes'.
It could be a passive effect, a defence, a mana draining defence, a 1p defence, or all of the above.
The reason for this is so that we can see at a glance if the mobs can be influenced, because analysing/influencing to check them one at a time is really time consuming.
3. Third idea, there could be a Dramatics or Influence ability called, I dunno, 'Sociable?', that names the mobs randomly after you finish influencing them. So they'll look like 'monk 43562 Darisha Twiddlethumb'.
The idea is that you get to know the mob more personally, to the point of knowing his/her/it's name when you've finished talking to them.
The OOC reasoning is the same as for the second idea,
I'm really just throwing ideas, as I'm not exactly sure if they're feasible, and if they would really warrant any need to fiddle with the code to achieve this.
Any thoughts if the ideas:
-are (not) worth it
-are (not) feasible
-can be improved
-any other thoughts
-should be flamed.
Reason for this is because when trying to figure out if there is a monk uninfluenced in a room of 7+ monks can be very time consuming, considering that analysing takes equi, and influencing them to figure out if they are laid back also takes equi.
2. Another idea is that there can be an ability in Dramatics or Influence, that does this:
Whenever you successfully influence a mob, the mob description in IH changes.
So for example, before influenced, a monk description looks like this: 'a monk disciple in grey robes', but after begging from him, you get 'a bankrupt monk disciple in grey robes'.
It could be a passive effect, a defence, a mana draining defence, a 1p defence, or all of the above.
The reason for this is so that we can see at a glance if the mobs can be influenced, because analysing/influencing to check them one at a time is really time consuming.
3. Third idea, there could be a Dramatics or Influence ability called, I dunno, 'Sociable?', that names the mobs randomly after you finish influencing them. So they'll look like 'monk 43562 Darisha Twiddlethumb'.
The idea is that you get to know the mob more personally, to the point of knowing his/her/it's name when you've finished talking to them.
The OOC reasoning is the same as for the second idea,
I'm really just throwing ideas, as I'm not exactly sure if they're feasible, and if they would really warrant any need to fiddle with the code to achieve this.
Any thoughts if the ideas:
-are (not) worth it
-are (not) feasible
-can be improved
-any other thoughts
-should be flamed.
Daganev2007-03-21 15:28:22
Those are some need ideas.
I once tried suggesting to my envoy that when a mob is influenced, they no longer get automatically targeted, or they get moved to the bottom of the room.
It would be nice if something along these lines where changed.
I once tried suggesting to my envoy that when a mob is influenced, they no longer get automatically targeted, or they get moved to the bottom of the room.
It would be nice if something along these lines where changed.
Unknown2007-03-21 15:47:58
Yes, please give influencing some love. Bashing doesn't auto-target dead mobs, so why should influencing auto-target live mobs?
Unknown2007-03-21 15:57:54
QUOTE(blastron @ Mar 21 2007, 04:47 PM) 392170
Yes, please give influencing some love. Bashing doesn't auto-target dead mobs, so why should influencing auto-target live mobs?
Actually.. it does. During the ascention event you -had- to pick up the corpses of tentacles and eyeballs or it wouldn't let you hit the ones still alive and instead claimed there weren't any.
Unknown2007-03-21 16:30:11
Ah, I thought they had fixed that a while ago. Used to be for everything, I guess they have to code it specially.
Unknown2007-03-22 09:19:05
QUOTE(blastron @ Mar 21 2007, 11:47 PM) 392170
Yes, please give influencing some love. Bashing doesn't auto-target dead mobs, so why should influencing auto-target live mobs?
I'm not sure if this is possible, but perhaps to improve on my second idea, treat influenced mobs as 'corpses', that is, give them a similar tag like (dead) for corpses? I wasn't sure how my ideas can be implemented code-wise, but maybe this would help?
And auto-targetting would be very, very nice.
Arkzrael2007-03-22 17:43:29
Oh...shorten the equilibrium loss from attempting to influence a mob that is not influencable at all? I don't know about anyone else...but I'm guilty of mixing up the numbers or doing something silly that always results in me accidentally influencing my own fae entourage...
Neerth2007-03-22 18:45:24
And I know I'm not the first one to suggest this, but please please please make mobs stop wandering around once you start influencing them, just like when you attack them (assuming they're not cowardly). That to me is the most annoying part of influencing, even more than having to target by number: running after them to keep influencing them.
Vix2007-03-22 20:17:10
Not to mention they get harder to influence when they move (since it counts as you having missed a "round" or something).
Arkzrael2007-03-22 21:38:36
Has anyone encountered this? About halfway through influencing a mob (and this is when you're using ID numbers), it disappears. Not walks into the next room, not dies, not anything, it's just like...one moment it's there, and the next, you can search the entire area, but that specific mob does not exist. That's happened three times in the last couple of days...
Diamondais2007-03-22 21:41:25
QUOTE(arkzrael @ Mar 22 2007, 04:38 PM) 392560
Has anyone encountered this? About halfway through influencing a mob (and this is when you're using ID numbers), it disappears. Not walks into the next room, not dies, not anything, it's just like...one moment it's there, and the next, you can search the entire area, but that specific mob does not exist. That's happened three times in the last couple of days...
Yeah, I used to get it with the Ladies all the time. They did move, they're usually in a room nearby but it's so annoying.
Vix2007-03-22 23:01:22
That'd be them "resetting" I think. At least, that's my theory. Their influence status doesn't reset because they'll still attack you (verbally) if you run across them again though.
Okin2007-03-23 00:52:20
QUOTE(arkzrael @ Mar 23 2007, 08:08 AM) 392560
Has anyone encountered this? About halfway through influencing a mob (and this is when you're using ID numbers), it disappears. Not walks into the next room, not dies, not anything, it's just like...one moment it's there, and the next, you can search the entire area, but that specific mob does not exist. That's happened three times in the last couple of days...
Yes, I've had this exact thing happen to me. It's happened in Faethorn and Tosha, but not to guards. Once I was so frustrated that I ended up searching all of Tosha, twice. No good.
...I just got over it at the time, but now that you'ver brought it up I really want to know why this happens.
Shiri2007-03-23 02:11:19
Yeah, Vix has it. They tend to go back to Luna/Selene/Albion, and then migrate from there.
Unknown2007-03-23 07:20:41
Once, I had to chase a monk all over the monastry because it moved the moment I influenced it.
And yea, the mobs resetting on you is really annoying, especially if you've almost done the last hit on them. And mobs don't reset in the middle of being bashed, do they?
Ergh, and they tend to reset, and then walk on me while I'm influencing something else.
And yea, the mobs resetting on you is really annoying, especially if you've almost done the last hit on them. And mobs don't reset in the middle of being bashed, do they?
Ergh, and they tend to reset, and then walk on me while I'm influencing something else.
Saran2007-03-23 15:16:12
I'd hazard a guess and say having the influenced mobs drop to the bottom of the ih list would probably not work easily perhaps in situations where the mobs never move maybe, but when they move around they would be entering the room at the default position in ih then checking if they were influenced and sorting themselves appropriately, the code would have to run every time any influenceable mob entered a room.
*shrug* Though I don't know rapture so it might work that's just what I think the answer could be.
I use a few triggers, variables and aliases. Target something by it's reference when it's influenced triggers add it to a list and when I use ih it subs out the "cookie7473" and replaces it with "complete" doesn't work too well when running around with multiple influencers though I can tweak it if I really wanted to and add a few lines to deal with analyze.
I'd take 2 over 3 and either over 1 though. 3 would probably mean more work for the admin because it would likely be odd to have monk28423 with a different name every other ic day.
(Yeah I read through the entire thread and realised after starting the post my first paragraph isn't actually answering the original post)
*shrug* Though I don't know rapture so it might work that's just what I think the answer could be.
I use a few triggers, variables and aliases. Target something by it's reference when it's influenced triggers add it to a list and when I use ih it subs out the "cookie7473" and replaces it with "complete" doesn't work too well when running around with multiple influencers though I can tweak it if I really wanted to and add a few lines to deal with analyze.
I'd take 2 over 3 and either over 1 though. 3 would probably mean more work for the admin because it would likely be odd to have monk28423 with a different name every other ic day.
(Yeah I read through the entire thread and realised after starting the post my first paragraph isn't actually answering the original post)
Unknown2007-03-23 15:28:27
It'll help a lot once I learn how to use the Array function in Mushclient, but why so much work is needed to influence, while bashing only requires basic triggers like affliction triggers?
Saran2007-03-23 15:30:16
QUOTE(Caerulo @ Mar 24 2007, 02:28 AM) 392761
It'll help a lot once I learn how to use the Array function in Mushclient, but why so much work is needed to influence, while bashing only requires basic triggers like affliction triggers?
Cause this is like the hardest part of influencing?
You all know it's true... well this and getting to Candyland