Ildaudid2007-03-24 05:44:44
Ok this is a log of me testing a spike pit with a trans acrobatics bard. Now I also tested a snake pit with him and have the time results from it, both of these times are really a bit too much. Climbing is low in the acrobatics skill and and spike pit is way up there, and snake pit is the trans skill in tracking.
Ok, now 2.11 seconds for a spike pit, that put them to sleep, and 2.32 seconds on a snake pit with 5 snakes, and they didn't shield while in the pit? That is a bit far for bards to be able to pull off IMO. I think climbing is fine for regular pits, and could possibly deal with it slightly lengthened for spike pits since they are landing on spikes, but for a trans skill to be so overwhelmingly nerfed by a low level acrobatics skill is just a bit too much.
I am going to test it with non bards so you get a comparison, and I will log that too. But if anyone else would like, please conduct these tests too, you will see that most people avg 5 seconds easy on a regular pit and can spend far more time in a spike pit, and possibly indefinate time in a snake pit.
Do any of you also see this as a problem? I am not saying climb shouldn't work on pits in general, it should, but the trouble it takes to set up spike, and especially snake pits, that should be taken into account. Yes I have spoken with some envoys about it, one was told by a bard envoy that the snakes bite them, that is all fine and dandy snakes that cause knockdown, and shriveled limbs bit them, this just proves my point even further, when you are knocked down, or arms are useless, you cannot climb from a pit, causing you to spend more time in a pit, but for bards, it totally doesn't matter and they are still out overly fast. And other envoys do see this as a problem, so hopefully people will address this soon enough. The bard envoys may or may not like it, but I know some bards agree with me too, that it is a bit fast for the trans and high end pits.
Comments? Questions? Disagree? Please post your results, and definately reasons why you agree or disagree.
QUOTE
The ground suddenly falls away from beneath Estwald and he goes tumbling into a pit. You watch as he is skewered upon some spikes.
Estwald HIT-THE-PIT-DECAP-OR-CHEST-THEM
ESTWALD-HAS-HIT-YOUR-PIT-ENGAGE-THEM-AND-DECAP-THE-BASTARD
Estwald's eyes close suddenly as he falls asleep.
***GOOD-NIGHT-IRENE***
Estwald wakes up with a gasp of pain.
You say, "Ok now ya definately are."
You hear through a bloodhound's ears: Ildaudid says, "Ok now ya definately are."
Estwald takes a drink from a bloodstone vial.
Estwald takes a drink from a bloodstone vial.
Estwald empties out a bloodstone vial into his mouth.
In a swift, fluid motion, Estwald springs up from his hands to land crouched on his feet.
You hear through a bloodhound's ears: Estwald says, "Wow."
You say, "Liked the sleepy?"
You hear through a bloodhound's ears: Ildaudid says, "Liked the sleepy?"
Estwald says, "34.671 - 36.781."
You hear through a bloodhound's ears: Estwald says, "34.671 - 36.781." <---------- 2.11 seconds
You say, "Hehe."
You hear through a bloodhound's ears: Ildaudid says, "Hehe."
You carefully dismantle the trap.
You have recovered balance on all limbs.
Estwald says, "Oh one sec."
You hear through a bloodhound's ears: Estwald says, "Oh one sec."
Estwald says, "Let me get you the snake pit time, I figured it out."
You hear through a bloodhound's ears: Estwald says, "Let me get you the snake pit time, I figured it out."
(The Kalas Legacy): You say, "Ok jot this down, with a morphite morphite mactan mactan mactan spike pit 34.671 - 36.781 and they went to sleep, was 2 seconds."
You say, "Ok."
You hear through a bloodhound's ears: Ildaudid says, "Ok."
(The Kalas Legacy): Malarious (from the Astral Plane) says, "For bard?"
(The Kalas Legacy): You say, "Yes."
(The Kalas Legacy): You say, "Need to test on a non bard in a min."
(The Kalas Legacy): You say, "Most likely you."
(The Kalas Legacy): You say, "Do not have metawake on though when we do it."
Estwald says, "38.359 - 40.671." <----------------- 2.32 seconds
You hear through a bloodhound's ears: Estwald says, "38.359 - 40.671."
Estwald nods his head emphatically.
You say, "Ok."
You hear through a bloodhound's ears: Ildaudid says, "Ok."
Estwald says, "Alright."
You hear through a bloodhound's ears: Estwald says, "Alright."
Estwald waves goodbye.
6071h, 2412m, 3869e, 10p, 21980en, 16409w elrxk<>-say see ya
You say, "See ya."
Estwald HIT-THE-PIT-DECAP-OR-CHEST-THEM
ESTWALD-HAS-HIT-YOUR-PIT-ENGAGE-THEM-AND-DECAP-THE-BASTARD
Estwald's eyes close suddenly as he falls asleep.
***GOOD-NIGHT-IRENE***
Estwald wakes up with a gasp of pain.
You say, "Ok now ya definately are."
You hear through a bloodhound's ears: Ildaudid says, "Ok now ya definately are."
Estwald takes a drink from a bloodstone vial.
Estwald takes a drink from a bloodstone vial.
Estwald empties out a bloodstone vial into his mouth.
In a swift, fluid motion, Estwald springs up from his hands to land crouched on his feet.
You hear through a bloodhound's ears: Estwald says, "Wow."
You say, "Liked the sleepy?"
You hear through a bloodhound's ears: Ildaudid says, "Liked the sleepy?"
Estwald says, "34.671 - 36.781."
You hear through a bloodhound's ears: Estwald says, "34.671 - 36.781." <---------- 2.11 seconds
You say, "Hehe."
You hear through a bloodhound's ears: Ildaudid says, "Hehe."
You carefully dismantle the trap.
You have recovered balance on all limbs.
Estwald says, "Oh one sec."
You hear through a bloodhound's ears: Estwald says, "Oh one sec."
Estwald says, "Let me get you the snake pit time, I figured it out."
You hear through a bloodhound's ears: Estwald says, "Let me get you the snake pit time, I figured it out."
(The Kalas Legacy): You say, "Ok jot this down, with a morphite morphite mactan mactan mactan spike pit 34.671 - 36.781 and they went to sleep, was 2 seconds."
You say, "Ok."
You hear through a bloodhound's ears: Ildaudid says, "Ok."
(The Kalas Legacy): Malarious (from the Astral Plane) says, "For bard?"
(The Kalas Legacy): You say, "Yes."
(The Kalas Legacy): You say, "Need to test on a non bard in a min."
(The Kalas Legacy): You say, "Most likely you."
(The Kalas Legacy): You say, "Do not have metawake on though when we do it."
Estwald says, "38.359 - 40.671." <----------------- 2.32 seconds
You hear through a bloodhound's ears: Estwald says, "38.359 - 40.671."
Estwald nods his head emphatically.
You say, "Ok."
You hear through a bloodhound's ears: Ildaudid says, "Ok."
Estwald says, "Alright."
You hear through a bloodhound's ears: Estwald says, "Alright."
Estwald waves goodbye.
6071h, 2412m, 3869e, 10p, 21980en, 16409w elrxk<>-say see ya
You say, "See ya."
Ok, now 2.11 seconds for a spike pit, that put them to sleep, and 2.32 seconds on a snake pit with 5 snakes, and they didn't shield while in the pit? That is a bit far for bards to be able to pull off IMO. I think climbing is fine for regular pits, and could possibly deal with it slightly lengthened for spike pits since they are landing on spikes, but for a trans skill to be so overwhelmingly nerfed by a low level acrobatics skill is just a bit too much.
I am going to test it with non bards so you get a comparison, and I will log that too. But if anyone else would like, please conduct these tests too, you will see that most people avg 5 seconds easy on a regular pit and can spend far more time in a spike pit, and possibly indefinate time in a snake pit.
Do any of you also see this as a problem? I am not saying climb shouldn't work on pits in general, it should, but the trouble it takes to set up spike, and especially snake pits, that should be taken into account. Yes I have spoken with some envoys about it, one was told by a bard envoy that the snakes bite them, that is all fine and dandy snakes that cause knockdown, and shriveled limbs bit them, this just proves my point even further, when you are knocked down, or arms are useless, you cannot climb from a pit, causing you to spend more time in a pit, but for bards, it totally doesn't matter and they are still out overly fast. And other envoys do see this as a problem, so hopefully people will address this soon enough. The bard envoys may or may not like it, but I know some bards agree with me too, that it is a bit fast for the trans and high end pits.
Comments? Questions? Disagree? Please post your results, and definately reasons why you agree or disagree.
Gwylifar2007-03-24 15:28:49
This is by design. Bards have the worst armor, almost no self-curing abilities, and no resistance defenses. They also have very little offense. In exchange, they are remarkably slippery, which allows them to avoid a handful of key attacks almost entirely, including pits, most forms of webbing (including a very high druidry attack), a certain amount of deep wounds, etc. The only way you can justify removing that slipperiness is by giving them the other defensive things they're lacking, and thus making them too much like the other classes.
The whole point of bards is that they can accompany allies into danger while providing those allies with buffs, so their abilities to elude some of that danger are key, and balanced by their own general lack of offensive abilities. (Bards can do some good offense in a team sometimes, but usually their offense serves best to aid allies, meaning they are unlikely to ever get the kill.)
It's all very well designed and would be nicely balanced, if only those buffs were useful enough to be worth the trouble (not to mention the deafness and captive audience overhead). Plus there's one other flaw: the time it takes to get a song ready makes bards far more useful in offense (raiding) than defense, since you can take the time to ready the song and captivate the audience before starting a raid, but no one ever has time to wait for that when defending against a raid.
The whole point of bards is that they can accompany allies into danger while providing those allies with buffs, so their abilities to elude some of that danger are key, and balanced by their own general lack of offensive abilities. (Bards can do some good offense in a team sometimes, but usually their offense serves best to aid allies, meaning they are unlikely to ever get the kill.)
It's all very well designed and would be nicely balanced, if only those buffs were useful enough to be worth the trouble (not to mention the deafness and captive audience overhead). Plus there's one other flaw: the time it takes to get a song ready makes bards far more useful in offense (raiding) than defense, since you can take the time to ready the song and captivate the audience before starting a raid, but no one ever has time to wait for that when defending against a raid.
Ildaudid2007-03-24 17:50:20
QUOTE(Gwylifar @ Mar 24 2007, 11:28 AM) 393017
This is by design. Bards have the worst armor, almost no self-curing abilities, and no resistance defenses. They also have very little offense. In exchange, they are remarkably slippery, which allows them to avoid a handful of key attacks almost entirely, including pits, most forms of webbing (including a very high druidry attack), a certain amount of deep wounds, etc. The only way you can justify removing that slipperiness is by giving them the other defensive things they're lacking, and thus making them too much like the other classes.
The whole point of bards is that they can accompany allies into danger while providing those allies with buffs, so their abilities to elude some of that danger are key, and balanced by their own general lack of offensive abilities. (Bards can do some good offense in a team sometimes, but usually their offense serves best to aid allies, meaning they are unlikely to ever get the kill.)
It's all very well designed and would be nicely balanced, if only those buffs were useful enough to be worth the trouble (not to mention the deafness and captive audience overhead). Plus there's one other flaw: the time it takes to get a song ready makes bards far more useful in offense (raiding) than defense, since you can take the time to ready the song and captivate the audience before starting a raid, but no one ever has time to wait for that when defending against a raid.
The whole point of bards is that they can accompany allies into danger while providing those allies with buffs, so their abilities to elude some of that danger are key, and balanced by their own general lack of offensive abilities. (Bards can do some good offense in a team sometimes, but usually their offense serves best to aid allies, meaning they are unlikely to ever get the kill.)
It's all very well designed and would be nicely balanced, if only those buffs were useful enough to be worth the trouble (not to mention the deafness and captive audience overhead). Plus there's one other flaw: the time it takes to get a song ready makes bards far more useful in offense (raiding) than defense, since you can take the time to ready the song and captivate the audience before starting a raid, but no one ever has time to wait for that when defending against a raid.
Umm trackers get no resistance defences and no self curing abilities either. But I am not saying take away climb on regular pits. I'm saying make the length of it a bit longer on spike and longer still on snake pits. Basically you have to look at it this way, tracking in general relies mostly on people preparing and setting traps, also in tracking not only do you have to trans hunting/tracking to be a good tracker you MUST trans environment to be able to even see people's traps. So basically you need 2 trans skills. Not including Athletics and Knighthood, so I guess 4 trans skills, all other warriors need 3, hell all other races would need 3 (just their guild skills).
Now when you take such a low level skill such as climbing, and make it totally pwn the trans skill of tracking (snake pits) it isn't right. Also bards can dodge very well, and unlike most IRE games, their dodging skills do not take a mana drain (which I actually think it should, since they can dodge 7/10 warrior attacks easily), so Bards have it really good, well at least city bards do. Tarot is amazing, combine with rarely if ever being hit, and even the best planned traps, easily avoided, well that makes them a bit over the top.
I asked Geb to test the times too, so that we could get another neutral opinion, and I know he will do just that. If he thinks it is fine he will say so. He already brought up the fact that shadow flight and some cudgel? will work the same way, also starleaper. Now like I agree in regular pits it is fine, but I am pretty sure that the wiccan/druid will be pretty hard pressed to get out. I do not agree with starleaper working in snake pits, but that is neither here nor there and can be discussed later.
Aiakon2007-03-24 18:01:30
QUOTE(Ildaudid @ Mar 24 2007, 05:50 PM) 393056
Umm trackers get no resistance defences and no self curing abilities either.
Trackers remain significantly tankier than bards, so I think Gwylifar's point stands. After all, athletics has vitality, weathering, surge, numbness, resistance, and regeneration...
Geb2007-03-24 18:28:31
Ildaudid, it does not take that long to climb out of a pit for any class. If a person is on the ball, he/she can climb out of a pit before I can get a second attack in using a katana. Therefore I use certain afflictions that can stop a person from climbing out, like webs, paralysis, limbs broken, severed nerve, stunned, etc.
Anyhow, as long as they are not able to climb out while those afflictions are in effect, then I am fine with their speed.
Anyhow, as long as they are not able to climb out while those afflictions are in effect, then I am fine with their speed.
Ildaudid2007-03-24 18:56:05
QUOTE(geb @ Mar 24 2007, 02:28 PM) 393065
Ildaudid, it does not take that long to climb out of a pit for any class. If a person is on the ball, he/she can climb out of a pit before I can get a second attack in using a katana. Therefore I use certain afflictions that can stop a person from climbing out, like webs, paralysis, limbs broken, severed nerve, stunned, etc.
Anyhow, as long as they are not able to climb out while those afflictions are in effect, then I am fine with their speed.
Anyhow, as long as they are not able to climb out while those afflictions are in effect, then I am fine with their speed.
That is what I am saying, not regular pits, regular pits are fine, but spike pits, 2 morphite 3 mactans, still out in 2 seconds and they even were asleep. I have hit others with 2 dendroxin 2 calcise and mantakaya, even dulak, mantakaya, calcise, mantakaya, dulak. They are still out.
Now with snake pits, cobras, eyelash vipers they can still be out, even though they are getting bit and knocked down, withered arms?
Who cares about a regular pit, climb is fine with regular pits. Even when they fall and break both legs and pop right back out, (which they should always have levitate up, but still, even when they don't) that is fine. My problem is snake pits our TRANS skill is voided, even our afflicting spikes are just as easily bypassed, and that is the problem.
Bards whip on out, don't have to shield to snakes and seem to be able to climb when they have no legs or arms to climb with, even when stupidity is afflicting them, and paralysis. That is what is too much, NOT the basic pit every one uses on raids but the pits, we actually take time setting up.
Geb2007-03-24 19:05:33
QUOTE(Ildaudid @ Mar 24 2007, 07:56 PM) 393067
That is what I am saying, not regular pits, regular pits are fine, but spike pits, 2 morphite 3 mactans, still out in 2 seconds and they even were asleep. I have hit others with 2 dendroxin 2 calcise and mantakaya, even dulak, mantakaya, calcise, mantakaya, dulak. They are still out.
Now with snake pits, cobras, eyelash vipers they can still be out, even though they are getting bit and knocked down, withered arms?
Who cares about a regular pit, climb is fine with regular pits. Even when they fall and break both legs and pop right back out, (which they should always have levitate up, but still, even when they don't) that is fine. My problem is snake pits our TRANS skill is voided, even our afflicting spikes are just as easily bypassed, and that is the problem.
Bards whip on out, don't have to shield to snakes and seem to be able to climb when they have no legs or arms to climb with, even when stupidity is afflicting them, and paralysis. That is what is too much, NOT the basic pit every one uses on raids but the pits, we actually take time setting up.
Now with snake pits, cobras, eyelash vipers they can still be out, even though they are getting bit and knocked down, withered arms?
Who cares about a regular pit, climb is fine with regular pits. Even when they fall and break both legs and pop right back out, (which they should always have levitate up, but still, even when they don't) that is fine. My problem is snake pits our TRANS skill is voided, even our afflicting spikes are just as easily bypassed, and that is the problem.
Bards whip on out, don't have to shield to snakes and seem to be able to climb when they have no legs or arms to climb with, even when stupidity is afflicting them, and paralysis. That is what is too much, NOT the basic pit every one uses on raids but the pits, we actually take time setting up.
Remember, I also said to you that if they are able to start climb while off-balance, then it is probably a bug. Well, I extend that statement to them being able to do it will afflictions. They should not be able to start the climb with their limbs broken, or paralyzed.
Ildaudid2007-03-24 19:54:16
QUOTE(geb @ Mar 24 2007, 03:05 PM) 393070
Remember, I also said to you that if they are able to start climb while off-balance, then it is probably a bug. Well, I extend that statement to them being able to do it will afflictions. They should not be able to start the climb with their limbs broken, or paralyzed.
I agree, it could be a bug, and it needs to be researched and looked into, I think we got were told by a reputable Bard, that they have to be on balance, but not sure about the afflictions.
Now I know paralyse, prone and broken legs will stop a climb. Now what about withered arms, withered legs? I think if I remember right, I couldn't climb out of a pit once, when my nerve was severed, but not sure about if I could with a dendroxin venom. I also don't see how, unless you shield, 5 cobras, who blind and sprawl can not stop a bard from climbing. In mid climb they hit me, why not bards? Bizarre but if it is a bug and is being exploited by certain bards, it needs to be fixed. I know that when pits were bugged for bards I did not use pits on them, but to ask the same of them not to use climb, hah, doubt they have that much honor.
Ceren2007-03-24 22:51:29
Just wondering: what's the point of using morphite in a spike pit? They take damage when they hit the bottom, even without levitation I think.
Catarin2007-03-24 23:14:10
QUOTE(Ildaudid @ Mar 24 2007, 12:54 PM) 393075
I know that when pits were bugged for bards I did not use pits on them, but to ask the same of them not to use climb, hah, doubt they have that much honor.
Heh, I'm not sure what this has to do with honor really. How they would not use it? Just sit peacefully in the pit if they fall in never climbing out? That seems a bit much to ask really, even if it is bugged.
Ildaudid2007-03-24 23:59:37
QUOTE(ceren @ Mar 24 2007, 06:51 PM) 393112
Just wondering: what's the point of using morphite in a spike pit? They take damage when they hit the bottom, even without levitation I think.
You use morphite in combination with lets say a Nihilist, when Thoros and I would fight together, my pits were set up with morphite, this would allow him to keep the person asleep and on the cross within an instant after the prey hit the pit. When on the cross, he would keep them asleep and sacrifice them. It is a very vicious combination. It would be like if Vesar or Geb set up spike pits of mactans then let a Aqua demesne the area, the ability to preserve almost immediately would much faster than a morphite/nihilist combo, and probably deadlier. Except to... say a Bard right now
QUOTE(Catarin @ Mar 24 2007, 07:14 PM) 393123
Heh, I'm not sure what this has to do with honor really. How they would not use it? Just sit peacefully in the pit if they fall in never climbing out? That seems a bit much to ask really, even if it is bugged.
If I remember right, climb has a syntax or is turned on/off. If you use climb up, not the climbing syntax, then I guess it would work that way, if not then they cannot help but abuse a bug, which would mean that it should be made a priority and looked into quicker than the bugs that are found usually are.
Rakor2007-03-25 06:09:21
With songs up, Bards can be fairly tanky, especially with trans Acrobatics. I think the main thing is what Geb mentioned - if bards can climb out of the pits while afflicted with things that restrict others, that should be changed. But if the difference in speed is as little as it seems to be, I don't see that as a problem. Did you ever test with Malarious or a non-Bard, Ildaudid? One or two seconds doesn't really make that much of a difference, I was thinking it was more.
Snake and spike pits especially, since climb is a relatively low skill in Acrobatics and those pits are an essential part of a Tracker's offense.
Let me know if you want to do more testing to see about afflictions.
Snake and spike pits especially, since climb is a relatively low skill in Acrobatics and those pits are an essential part of a Tracker's offense.
Let me know if you want to do more testing to see about afflictions.
Lysandus2007-03-25 07:08:00
ANNOUNCE NEWS #729
Date: 2/7/2007 at 4:16
From: Sior the Anomaly
To : Everyone
Subj: Envoy Updates
Acrobatics:
- Bards should be able to climb out of pits properly now.
- Climbing in Acrobatics will forgoe the need to have balance when
climbing out of a pit.
- Highjump will knock the target off balance
- Forwardflip now has a chance of breaking a random limb on the target
Tracking:
- Willpower cost for "return" has been reduced
- Willpower cost for "seek" has been reduced
- Power cost for unite removed
- The skill of Planar will now compliment the tracking skill in that you
can now do various skills on planes you can survive on
- Hound/Mutt health has been increased
- Dart, snare, and stink traps are now able to be used underwater
provided you have the proper tracking skills
- One can no longer simply FLY out of a pit to escape it
- Added the bloodthirst skill to increase damage done from hounds/mutts
Hunting/Ecology:
- Snakes caught in a net will take longer to reset
- Snakenet capacity doubled
- AnimalGrowth in ecology can now be properly used on animal companions
Penned by My hand on the 24th of Klangiary, in the year 168 CE.
As for being afflicted, I set a shield up to prevent or cure afflictions dealt by snakes.
EDIT:
Forgot to add this:
ab acrobatics climb
Syntax: CLIMB UP (to climb trees)
You can climb faster than most, including out of pits.
Date: 2/7/2007 at 4:16
From: Sior the Anomaly
To : Everyone
Subj: Envoy Updates
Acrobatics:
- Bards should be able to climb out of pits properly now.
- Climbing in Acrobatics will forgoe the need to have balance when
climbing out of a pit.
- Highjump will knock the target off balance
- Forwardflip now has a chance of breaking a random limb on the target
Tracking:
- Willpower cost for "return" has been reduced
- Willpower cost for "seek" has been reduced
- Power cost for unite removed
- The skill of Planar will now compliment the tracking skill in that you
can now do various skills on planes you can survive on
- Hound/Mutt health has been increased
- Dart, snare, and stink traps are now able to be used underwater
provided you have the proper tracking skills
- One can no longer simply FLY out of a pit to escape it
- Added the bloodthirst skill to increase damage done from hounds/mutts
Hunting/Ecology:
- Snakes caught in a net will take longer to reset
- Snakenet capacity doubled
- AnimalGrowth in ecology can now be properly used on animal companions
Penned by My hand on the 24th of Klangiary, in the year 168 CE.
As for being afflicted, I set a shield up to prevent or cure afflictions dealt by snakes.
EDIT:
Forgot to add this:
ab acrobatics climb
Syntax: CLIMB UP (to climb trees)
You can climb faster than most, including out of pits.
Ildaudid2007-03-25 07:20:46
QUOTE(Lysandus @ Mar 25 2007, 03:08 AM) 393386
ANNOUNCE NEWS #729
Date: 2/7/2007 at 4:16
From: Sior the Anomaly
To : Everyone
Subj: Envoy Updates
Acrobatics:
- Bards should be able to climb out of pits properly now.
- Climbing in Acrobatics will forgoe the need to have balance when
climbing out of a pit.
EDIT:
Forgot to add this:
ab acrobatics climb
Syntax: CLIMB UP (to climb trees)
You can climb faster than most, including out of pits.
Date: 2/7/2007 at 4:16
From: Sior the Anomaly
To : Everyone
Subj: Envoy Updates
Acrobatics:
- Bards should be able to climb out of pits properly now.
- Climbing in Acrobatics will forgoe the need to have balance when
climbing out of a pit.
EDIT:
Forgot to add this:
ab acrobatics climb
Syntax: CLIMB UP (to climb trees)
You can climb faster than most, including out of pits.
Which basically means, that it needs to be fixed to work only on regular pits, not snake pits, the trans skill and would be nice if spike pits meant something too.
Thank you for posting, the announce, I knew I saw the no bal somewhere
Lysandus2007-03-25 07:23:20
I'd post a log next time if I fell one into your pits. Too bad no time stamp.
Ildaudid2007-03-25 07:26:10
tell ethelon to put it in, I am sure he actually has it in there, just need to know the alias to turn it on and off