Unknown2007-03-31 21:01:45
One of the things that both pleased and dissapointed me about Lusternia was how power games worked on the individual level, and how they were tracked. After I learned the game I made it a point never to draw power from the Megalith as a Magnagoran, and got all of my juice from astral and by using necromancy drain on Narsrim. After I went to Glomdoring shortly after it opened as a crow ebonguard, I never took power from the ravenwood but got all my power from astral and deathmask. I wasn't a 10 out of 10 fighter, probably an 8 at my best, but I always felt like I was contributing more to my side than a lot of the stronger people who constantly guzzled power into their egos, yet there was no chance for appreciation or reward for the kind of play style I was doing, because it was not likely to even be perceived by players at large, even though I think it would be the kind Lusternia should value.
So, based in part off of something Imperian did, which was making not only rankings for exp but for questing, bashing, and pk, I think Lusternia should have one or two rankings power. The first "rankings power" command would show how much power people have donated to their nexus, which has how much power they have taken from their nexus subtracted from it, and your score can go into the negatives. In this way people who donate more than they take can be recognized, lauded, and that part of the game could come into its own more clearly, where as egotistical power hogs who drain their nexus to serve their ego might be able to kill people well, but could be mocked by the other style of player as well. It would open up the game more to people who are competative in a different way. You could also do "rankings power celest" to see it only for Celest citizens as well. It would have to start everyone at 0 after going in I assume, but it would be a very cool addition that would in my mind make the game much more playable in lots of ways.
A system of PvP rankings that take into account a system of power use would also be interesting, probably more so than a straight ranking of who has a better death to kill ratio on people of likewise high ratio (which is how Imperian's pk rankings work). I'm not sure how such a thing would be balanced, but if I kill someone who uses lich twice or trueheal twice after spending 30% of their reserves on me, it is more of a victory than if I gank someone in a group and they don't spend any power before dying. Various ways to drain power or stop power gained from an org could also factor into said rankings in an interesting way even if it would be really difficult to organize and balance such a pvp rankings system.
So, based in part off of something Imperian did, which was making not only rankings for exp but for questing, bashing, and pk, I think Lusternia should have one or two rankings power. The first "rankings power" command would show how much power people have donated to their nexus, which has how much power they have taken from their nexus subtracted from it, and your score can go into the negatives. In this way people who donate more than they take can be recognized, lauded, and that part of the game could come into its own more clearly, where as egotistical power hogs who drain their nexus to serve their ego might be able to kill people well, but could be mocked by the other style of player as well. It would open up the game more to people who are competative in a different way. You could also do "rankings power celest" to see it only for Celest citizens as well. It would have to start everyone at 0 after going in I assume, but it would be a very cool addition that would in my mind make the game much more playable in lots of ways.
A system of PvP rankings that take into account a system of power use would also be interesting, probably more so than a straight ranking of who has a better death to kill ratio on people of likewise high ratio (which is how Imperian's pk rankings work). I'm not sure how such a thing would be balanced, but if I kill someone who uses lich twice or trueheal twice after spending 30% of their reserves on me, it is more of a victory than if I gank someone in a group and they don't spend any power before dying. Various ways to drain power or stop power gained from an org could also factor into said rankings in an interesting way even if it would be really difficult to organize and balance such a pvp rankings system.
Unknown2007-04-03 06:16:46
Been a couple days... no one has a comment on this?
Vaerhon2007-04-03 06:59:52
No idea how to track it, really. How do you decide who 'forced' someone to use their power?
Otherwise, different people play different ways. Some people (e.g. Nico, Visaeris) go through more power in one fight than I do in weeks. But they're both Champions, I believe, and the cities subsidize their expenditure for a reason. Non-Champions who use power on that scale have to spend a lot of time contributing power - at least, they do if the power minister is on the ball - so it doesn't really seem any more unfair or inelegant than having a lot of herbs, say.
As it is now, power conservation is a viable tactic in an extended fight, and that's a fair sized reward to being conservative in one's power spending.
Otherwise, different people play different ways. Some people (e.g. Nico, Visaeris) go through more power in one fight than I do in weeks. But they're both Champions, I believe, and the cities subsidize their expenditure for a reason. Non-Champions who use power on that scale have to spend a lot of time contributing power - at least, they do if the power minister is on the ball - so it doesn't really seem any more unfair or inelegant than having a lot of herbs, say.
As it is now, power conservation is a viable tactic in an extended fight, and that's a fair sized reward to being conservative in one's power spending.