Malarious2007-04-12 10:48:55
I find it funny that I made an open topic asking what you would like to see and requesting ideas..
Wiccans I dont see any insta kill ideas. And surely someone has some ideas to kick around
Wiccans I dont see any insta kill ideas. And surely someone has some ideas to kick around
Unknown2007-04-13 14:20:29
QUOTE(Malarious @ Apr 12 2007, 05:48 AM) 397977
I find it funny that I made an open topic asking what you would like to see and requesting ideas..
Wiccans I dont see any insta kill ideas. And surely someone has some ideas to kick around
Wiccans I dont see any insta kill ideas. And surely someone has some ideas to kick around
And still you get no replies...
I guess, for all the complaints about toadcurse being an unreliable (though relatively easy) instakill, wiccans don't really want any adjustments...
Shamarah2007-04-13 14:35:55
Wiccans are fine. We really don't need an instakill.
Forren2007-04-13 14:46:45
QUOTE(Shamarah @ Apr 13 2007, 10:35 AM) 398371
Wiccans are fine. We really don't need an instakill.
/agree
Aiakon2007-04-13 15:15:12
QUOTE(Shamarah @ Apr 13 2007, 03:35 PM) 398371
Wiccans are fine. We really don't need an instakill.
QFT.
Unknown2007-04-13 15:15:34
I actually agree too.
I would like to see toadcurse made harder to get or a bit weaker, and some other things added in around it. I found wiccan combat to be pretty boring. I used three general sets of hexes (one specifically for dreamweavers, the others for sleep locks), whored waning, then went to lashing. I would like to see some other interesting combat utility for wiccans. For example, it would be nice to have an instakill on anyone who had afflictions A, B, and C (C requires B, B requires A). That's not very clear, but for those who have been around Achaea, I mean something like the Occultism afflictions. Then, of course, they should be based off of something that's easy to cure (fear?), and toadcurse would have to be downgraded.
Of course, I'm not a wiccan anymore, so I don't care that much, but I do think that would have made it more interesting for me when I was.
I would like to see toadcurse made harder to get or a bit weaker, and some other things added in around it. I found wiccan combat to be pretty boring. I used three general sets of hexes (one specifically for dreamweavers, the others for sleep locks), whored waning, then went to lashing. I would like to see some other interesting combat utility for wiccans. For example, it would be nice to have an instakill on anyone who had afflictions A, B, and C (C requires B, B requires A). That's not very clear, but for those who have been around Achaea, I mean something like the Occultism afflictions. Then, of course, they should be based off of something that's easy to cure (fear?), and toadcurse would have to be downgraded.
Of course, I'm not a wiccan anymore, so I don't care that much, but I do think that would have made it more interesting for me when I was.
Unknown2007-04-14 15:00:56
Fear is a nono, as more than half of Serenwilde is immune to it.
Diamondais2007-04-14 15:19:21
QUOTE(Caerulo @ Apr 14 2007, 11:00 AM) 398716
Fear is a nono, as more than half of Serenwilde is immune to it.
Glomdoring is too.
Ashteru2007-04-14 15:36:44
How long does toading actually last? I was a Toad for 15+ seconds and still didn't turn back.
Shamarah2007-04-14 15:41:20
A hell of a lot longer than 15 seconds. Generally several minutes, when I get toaded.
Your magic skill partially influences how long it lasts.
Your magic skill partially influences how long it lasts.
Ashteru2007-04-14 17:26:56
I am trans, so...and damn, several minutes? I thought it wasn't supposed to be an instakill...damn long leeway for it to go through.
Unknown2007-04-14 17:28:52
QUOTE(Shamarah @ Apr 13 2007, 04:35 PM) 398371
Wiccans are fine. We really don't need an instakill.
I'd like an alternative way to kill, kthx. If that's an insta or not.. *shrug*
EDIT: Oh and I'd love for Astrology to become a feasible choice for combat. Cause right now.. it's not really. If you don't take hexes you can forget to pk, at least as Moondancer. Don't know about Shadowdancers.
Unknown2007-04-14 17:50:11
QUOTE(shadow @ Apr 14 2007, 01:28 PM) 398747
I'd like an alternative way to kill, kthx. If that's an insta or not.. *shrug*
EDIT: Oh and I'd love for Astrology to become a feasible choice for combat. Cause right now.. it's not really. If you don't take hexes you can forget to pk, at least as Moondancer. Don't know about Shadowdancers.
EDIT: Oh and I'd love for Astrology to become a feasible choice for combat. Cause right now.. it's not really. If you don't take hexes you can forget to pk, at least as Moondancer. Don't know about Shadowdancers.
Agree on both accounts.
I get a few kills through astrology, mosly by spamming stupidity/anorexia, and Succumb. Succumb only needs to be stuck for a few seconds to get the kill on most people. The problem with upgrading astrology is that you still have very few useful afflictions AND they're still random. It needs to be upgraded so it can actually affect the persons healing, since, at the moment, Diagnose > Astrology.
Aiakon2007-04-14 18:11:08
QUOTE(Salvation @ Apr 14 2007, 06:50 PM) 398749
Agree on both accounts.
I get a few kills through astrology, mosly by spamming stupidity/anorexia, and Succumb. Succumb only needs to be stuck for a few seconds to get the kill on most people. The problem with upgrading astrology is that you still have very few useful afflictions AND they're still random. It needs to be upgraded so it can actually affect the persons healing, since, at the moment, Diagnose > Astrology.
I get a few kills through astrology, mosly by spamming stupidity/anorexia, and Succumb. Succumb only needs to be stuck for a few seconds to get the kill on most people. The problem with upgrading astrology is that you still have very few useful afflictions AND they're still random. It needs to be upgraded so it can actually affect the persons healing, since, at the moment, Diagnose > Astrology.
A few? You murdered me twice*. Fae + choke + succomb = AiakonToad. Shadowdancers shouldn't be allowed tertiary skillsets. They've got enough already.
*in the arena
Unknown2007-04-14 18:27:11
QUOTE(Aiakon @ Apr 14 2007, 08:11 PM) 398753
A few? You murdered me twice*. Fae + choke + succomb = AiakonToad. Shadowdancers shouldn't be allowed tertiary skillsets. They've got enough already.
*in the arena
*in the arena
Succumb in general is very powerful. With the delayed cure, it tends to drain your mana rapidly even outside of choke. And since it drains passivly until cured, it's a lot lot lot more powerful as the Shadowdancer can use hexes to back it up. You can't do the same with lash.
Ashteru2007-04-14 18:28:41
BUT! In groupcombat, several Moonies can lash, but you can only be affected by succumb once!
Unknown2007-04-14 18:34:00
QUOTE(Aiakon @ Apr 14 2007, 02:11 PM) 398753
A few? You murdered me twice*. Fae + choke + succomb = AiakonToad. Shadowdancers shouldn't be allowed tertiary skillsets. They've got enough already.
*in the arena
*in the arena
I was wondering why you didn't assault me in Choke. You had me at Legtendon both times, too. You just went for tumble, with me Toadcursing you before you escaped.
Unknown2007-04-14 19:16:41
QUOTE(Ashteru @ Apr 14 2007, 08:28 PM) 398757
BUT! In groupcombat, several Moonies can lash, but you can only be affected by succumb once!
... and how often have you seen that happen? I'd trade lash for succumb in a heartbeat.
Ashteru2007-04-14 19:18:22
Getting lashed by several moonies? ...A few times, actually.
Aiakon2007-04-14 22:23:41
QUOTE(Salvation @ Apr 14 2007, 07:34 PM) 398759
I was wondering why you didn't assault me in Choke. You had me at Legtendon both times, too. You just went for tumble, with me Toadcursing you before you escaped.
Basically, I couldn't.
Fae had hit me. I can't cure in choke - so I had to tumble out