Saran2007-05-04 16:43:04
So I was at work and got bored.
I was wondering about the thought of adding skills to dreamweaving, runes, and ecology that deal with cudgels (staves for magi if it would work)
I'm not sure how good these may be, however they hopefully change the damage types a bit, offer a little added bonus and with the dreamweaving one I would call it larry.
Target: Saran brandishes his cudgel in your direction, The hazy image of a nightmarish creature lashes out at you, curling around your body as it opens deep gashes in your skin with its claws.
Target(Mote hits): Saran brandishes his cudgel in your direction, The hazy image of a nightmarish creature lashes out at you, its eyes glowing as it opens deep gashes in your skin with its claws.
Third-person: Saran brandishes his cudgel at Saaga, delicate crimson lines trace over her skin.
(shamelessly stolen from achaea... kinda)
Couldn't think of damage types for the later two, runes might work with psychic though.
The chance for an affliction would be fairly slim. Ecology would be applications of poison that also have the chance to slide(?) off with attacks. Dreamweaving would be motes that the nightmare could fumble, runes would be similar and would fade with use or failure.
Go ahead rend, crucify have your fun
EDIT: Oh and don't ask me why I put ecology as physical it just seemed to work... that or I couldn't get my mind onto a new idea
I was wondering about the thought of adding skills to dreamweaving, runes, and ecology that deal with cudgels (staves for magi if it would work)
I'm not sure how good these may be, however they hopefully change the damage types a bit, offer a little added bonus and with the dreamweaving one I would call it larry.
QUOTE
AB DREAMWEAVING CUDGEL
Syntax: DREAMWEAVE CUDGEL
Power: 10? (Commune Nexus)
Uses: BRANDISH CUDGEL
INFUSE CUDGEL
Damage Type: 50% Psychic, 50% Cutting (brandish cudgel)
Damage Source: Magical
While in the dream scape you may seek out a creature of nightmares and bind it within your cudgel. While the creature rests within your cudgel you may brandish it at your enemies to harm them. If a mote has been infused within the cudgel there is a small chance the creature will afflict the target with it.
First-person: You brandish your cudgel before Saaga calling forth the nightmare within, it curls around her tracing crimson lines in her flesh with its wicked claws.Syntax: DREAMWEAVE CUDGEL
Power: 10? (Commune Nexus)
Uses: BRANDISH CUDGEL
INFUSE CUDGEL
Damage Type: 50% Psychic, 50% Cutting (brandish cudgel)
Damage Source: Magical
While in the dream scape you may seek out a creature of nightmares and bind it within your cudgel. While the creature rests within your cudgel you may brandish it at your enemies to harm them. If a mote has been infused within the cudgel there is a small chance the creature will afflict the target with it.
Target: Saran brandishes his cudgel in your direction, The hazy image of a nightmarish creature lashes out at you, curling around your body as it opens deep gashes in your skin with its claws.
Target(Mote hits): Saran brandishes his cudgel in your direction, The hazy image of a nightmarish creature lashes out at you, its eyes glowing as it opens deep gashes in your skin with its claws.
Third-person: Saran brandishes his cudgel at Saaga, delicate crimson lines trace over her skin.
QUOTE
AB RUNES CUDGEL
Syntax: INSCRIBE CUDGEL
Power: 10 (Inscribe)
Uses: BRANDISH CUDGEL
INSCRIBE CUDGEL
ATTACH CUDGEL
Damage Type: 25% Cutting, 25% Blut , 50% (See Below) (brandish cudgel)
Damage Source: Magical
By brandishing your cudgel, you may cause your victim to feel future pain.
You may attach one of the following runes to your cudgel to determine the future you wish your victims to experience
daeg - electricity
rad - magic
ur - poison
eh - fire
wynn - cold
lagu - psychic
isa - asphyxiation
Syntax: INSCRIBE CUDGEL
Power: 10 (Inscribe)
Uses: BRANDISH CUDGEL
INSCRIBE CUDGEL
ATTACH
Damage Type: 25% Cutting, 25% Blut , 50% (See Below) (brandish cudgel)
Damage Source: Magical
By brandishing your cudgel, you may cause your victim to feel future pain.
You may attach one of the following runes to your cudgel to determine the future you wish your victims to experience
daeg - electricity
rad - magic
ur - poison
eh - fire
wynn - cold
lagu - psychic
isa - asphyxiation
(shamelessly stolen from achaea... kinda)
QUOTE
AB ECOLOGY CUDGEL
Syntax: SHARPEN CUDGEL
Power: ?
Uses: IMPALE CUDGEL
WITHDRAW CUDGEL
Damage Type: 50% (hum), 50% Cutting (impale cudgel)
Damage Source: Brute Physical
You may sharpen the base of your cudgel to a point, allowing you to impale those who cross you. WITHDRAWing your cudgel will cause heavy bleeding damage. Poisons applied to the cudgel have a slight chance to afflict.
Syntax: SHARPEN CUDGEL
Power: ?
Uses: IMPALE CUDGEL
WITHDRAW CUDGEL
Damage Type: 50% (hum), 50% Cutting (impale cudgel)
Damage Source: Brute Physical
You may sharpen the base of your cudgel to a point, allowing you to impale those who cross you. WITHDRAWing your cudgel will cause heavy bleeding damage. Poisons applied to the cudgel have a slight chance to afflict.
Couldn't think of damage types for the later two, runes might work with psychic though.
The chance for an affliction would be fairly slim. Ecology would be applications of poison that also have the chance to slide(?) off with attacks. Dreamweaving would be motes that the nightmare could fumble, runes would be similar and would fade with use or failure.
Go ahead rend, crucify have your fun
EDIT: Oh and don't ask me why I put ecology as physical it just seemed to work... that or I couldn't get my mind onto a new idea
Unknown2007-05-04 17:18:40
I want to be able to AnimateStaff, so I can have a staff blast every 4 seconds by locking a channel...
Flippantness aside, I actually kinda like the concept of adding another STAFF/CUDGEL command within secondary skillsets (WAVE STAFF to get powerless \\\\nl usage in exchange for longer equilibrium cost?). However, although I've never heard any of the administration say this, most people argue that staves can achieve such high damage without missing because they don't afflict like warrior attacks do. I think that's probably a good precedent to follow. Add new commands to your stick, sure, but probably not in the form of Attack+Affliction chance.
The ecology suggestion seems reasonable prima facie--making no assumptions about its strength with the rest of Druidry--assuming its aim is to actually impale the target, rather than just another attack+affliction variant.
Flippantness aside, I actually kinda like the concept of adding another STAFF/CUDGEL command within secondary skillsets (WAVE STAFF
The ecology suggestion seems reasonable prima facie--making no assumptions about its strength with the rest of Druidry--assuming its aim is to actually impale the target, rather than just another attack+affliction variant.
Anarias2007-05-04 17:25:02
Are you meaning that by doing these things to the cudgel it would just change the damage types or would it boost the damage the cudgel does already?
Saran2007-05-04 17:31:44
QUOTE(requiem dot exe @ May 5 2007, 03:18 AM) 404359
I want to be able to AnimateStaff, so I can have a staff blast every 4 seconds by locking a channel...
Flippantness aside, I actually kinda like the concept of adding another STAFF/CUDGEL command within secondary skillsets (WAVE STAFF to get powerless \\\\nl usage in exchange for longer equilibrium cost?). However, although I've never heard any of the administration say this, most people argue that staves can achieve such high damage without missing because they don't afflict like warrior attacks do. I think that's probably a good precedent to follow. Add new commands to your stick, sure, but probably not in the form of Attack+Affliction chance.
The ecology suggestion seems reasonable prima facie--making no assumptions about its strength with the rest of Druidry--assuming its aim is to actually impale the target, rather than just another attack+affliction variant.
Flippantness aside, I actually kinda like the concept of adding another STAFF/CUDGEL command within secondary skillsets (WAVE STAFF
The ecology suggestion seems reasonable prima facie--making no assumptions about its strength with the rest of Druidry--assuming its aim is to actually impale the target, rather than just another attack+affliction variant.
This is primarily a druid cudgel suggestion and right now they seem to be a joke to most people especially with their damage types. The attack+affliction variant was more born from me vaguely remember the mention that druids have a bigger focus on afflicting people where mages have more damage.
Undeffed with 61/52 magic-proofed robes, I took around 600 damage from my cudgel. no splendor robes, none of the magic defenses, and this is the more powerful version of a cudgel. The ecology one would be great with impale, but it is a physical attack so poison would come into it anyway(I have afflicted someone by swinging my cudgel).
@Anarias: I'm not sure if it should boost the damage or just change the damage types, however if one of the problems with cudgels is the ease of defending allowing themed changes so the damage types are less easily defended might help. Of course I would be really happy with a boost but not sure if that would. have been asking too much.
EDIT: By small chance to afflict I meant like minute, something unreliable but randomly being afflicted with a memory loss mote mid battle would seem quite annoying.
EDIT(The Sequal): I've also really wanted to see skills like this in secondary sets that tie in with primary ones, a benefit for learning up to the required ranks in two skillsets just the cudgel suggestions came to mind first.
Now to sleep
Diamondais2007-05-05 04:37:13
Fairly certain that attaching these types of Runes to Cudgels/Staves/Staffs/whatever was rejected, Shorlen can answer to that better (or I can search through my PM's, either way!). So runes and mote attachments probably wont go far.
I'll comment more tomorrow.
I'll comment more tomorrow.
Saran2007-05-05 04:41:11
QUOTE(diamondais @ May 5 2007, 02:37 PM) 404498
Fairly certain that attaching these types of Runes to Cudgels/Staves/Staffs/whatever was rejected, Shorlen can answer to that better (or I can search through my PM's, either way!). So runes and mote attachments probably wont go far.
I'll comment more tomorrow.
I'll comment more tomorrow.
Then perhaps a damage bonus and change to damage types. The inscribed runes on the cudgel could then empower it giving it the power to perform the feat?
Pentu2007-05-05 10:01:15
Maybe attaching a rune to the cudgel would change the damage type to 25% cutting/blunt, 50% something else, like...
electricity - daeg
magic - rad
poison - ur
fire - eh
cold - wynn
psychic - lagu
asphyxiation - isa
electricity - daeg
magic - rad
poison - ur
fire - eh
cold - wynn
psychic - lagu
asphyxiation - isa
Saran2007-05-05 10:33:49
QUOTE(Pentu @ May 5 2007, 08:01 PM) 404517
Maybe attaching a rune to the cudgel would change the damage type to 25% cutting/blunt, 50% something else, like...
electricity - daeg
magic - rad
poison - ur
fire - eh
cold - wynn
psychic - lagu
asphyxiation - isa
electricity - daeg
magic - rad
poison - ur
fire - eh
cold - wynn
psychic - lagu
asphyxiation - isa
I like that, one idea I did have for the dreamweaving one was that the dreamweaver could travel deep within the dreamscape to actually find the nightmare they bound and the damage was modified based off what they found there. (A small zone that you could reach via a dreambody skill, with mobs wandering around to interact with but you can't coalesce so your only method for leaving is to body snap or via a randomly chosen exit point to prime)
Oh one note, even if you got someone to say sharpen your cudgel or inscribe it, you should require the actual skill in the secondary skill to use it.
Saran2007-05-13 09:25:33
*bump*
Changed a bit, I'm wondering if Dreamweavers should have something similar to the runist one where they have a way to determine the damage or a dream form ability channeled through the nightmare (eternal sleep *Cackle*... actually that would be awesome)
Changed a bit, I'm wondering if Dreamweavers should have something similar to the runist one where they have a way to determine the damage or a dream form ability channeled through the nightmare (eternal sleep *Cackle*... actually that would be awesome)