magic:TG Paladin Deck

by Callia

Back to The Real World.

Callia2007-06-02 15:06:58
This deck was themed off of the Paladins guild from Lusternia, as much as I could, using only cards from Time Spiral Block. Not been tested yet, but... it is the single most creature heavy deck I have ever built, with more then half the deck being critters. Cards with a * then a number after have a foot note at the bottom. (TS=Time Spiral, PC=Planar Chaos, and FS=Future Sight)


20x Plains
Instants:
1 Scouts Warning (FS)
2 Divine Charm (CP)
1 Rebuff the Wicked (CP)
1 Mana Tithe (CP)
1 Angels Grace (TS)
1 Patrician's Scorn (FS)
Sorcery:
4 Divine Congregation (TS)
2 Marshaling Cry (FS)
2 Chronomantic Escape (FS)
Enchantments:
1 Imperial Mask (FS)
1 Serra's Boon (CP)
Artifacts:
1 Sword of the Meek (FS)
1 Veilstone Amulet (FS)
1 Akroma's Memorial (FS)
Creatures:
1 Malach of the Dawn (CP)
1 Oriss, Samite Guardian (FS)
2 Celestial Crusader (TS)
1 Crovax, Ascendant Hero (FS)
1 Pentarch Paladin (TS)
2 Ghostcloak Cavalier (TS)
3 Cavalry Master (TS)
2 Zhalfirin Commander (TS)
4 Knight of Sursi (FS)
4 Benalish Calavry (TS)
4 Knight of the Holy Nimbus (TS)

Veilstone Amulet, Imperial Mask, and Chromantic Escape are the central three none creature cards. Imperial Mask keeps you from being targeted, and Veilstone keeps your creatures targeted. To get the most out of Veilstorm, try and play a creature or spell every turn. If you miss that one turn, a good black or red deck will wipe out your army. Things like brushfire and such are still a threat. (This is where divine charm, rebuff the wicked and mana tithe come into play.) Once you get chromantic escape out, you are in a good way, as it will come and go every three turns. and if both are out, it will basically mean two turns with no attacking, and one vicious slaughter. Use divine congregation wisely during these 'downtimes' to repair and recoup from the battle, and then hit the other guy again with massive force.

Don't worry about being blocked, with three cavalry masters, you'll have unbeatable flanking with your knights, and will quickly be able to dispatch what ever pathetic attempts to stop you are made. If you have Akroma's Memorial out, all the better. Use Marshalling Cry when you attack if you can so that you are left with blockers. (This is of course rendered moot if Memorial is out.)

Be careful with Patricion's Scorn, if you have Imperial Mask out, only use it if you HAVE to remove an enchantment from the board. The other enchantments in this deck are nice, but not that critical.

Once you have 6-8 mana out, you'll be fine, but until then, avoid risking your cheaper knights, and try and keep them in the game for the entire army to get out there. This deck is designed to build up fast, but slow the game down so that you can overwhelm most other decks.

And thoughts on this deck?
Amarok2007-06-02 16:14:20
meh, the always bring out too many expansions too fast. This seems like it may works, I am not sure some of the powers of these units, but flanking is always strong in the right situation (against other monster heavyish decks), but seem it would still fall easily prey of a good Cats or Elf deck, not mentioning some of the others out there with Jitte and such.

But if only playing in the TS block, then may useful in that aspect.

Good luck with it
Yrael2007-06-02 16:16:03
I suggest going red/black and abusing Haakon. Because he's sexy. And a corpse.

Also, bug Shiri. Shiri loves constant, unending MTG questions. Clise too!
Callia2007-06-02 16:20:18
Well Jitte is out of cycle, so I don't worry about it to much, and Ravinca is going to start cycling out, and for every dissension and guildpact card I had, I found a Futuresighter or Planar Chaos that worked better... There were orginially some 9th edition in this deck as well, but those got filtered out.

I'd like to slip in a few Patrictian's Scorn, and a few others. Cat decks don't worry me to to much, because they are similar to knights in mana cost, and elf decks are not that common anymore. (Although Future Sight has a lot of elves in it, so we might see them again.)
Callia2007-06-02 17:12:57
And because I was board, here is a Serenwilde deck:

Land:
18 Forest
3 Llanowar Reborn (FS)
2 Dryad Arbor (FS)
Creature:
3 Llanowar Empath (FS)
3 Llanowar Augur (FS)
1 Quagnoth (FS)
3 Nessian Courser(FS)
2 Centaur Omenreader (FS)
4 Thornweald Archer (FS)
1 Scarwood Treefolk (TS)
1 Essence Warden (CP)
1 Greenseeker (TS)
Enchantments:
3 Petrified Plating (FS)
1 Utopia Vow (CP)
1 Rites of Flourishing (FS)
Sorcery:
2 Phosphorescent Feast (FS)
1 Cyclical Evolution (FS)
3 Edge of Autumn (FS)
Instants:
2 Healing Leaves (CP)
1 Evolution Charm (CP)
1 Molder (TS)
4 Wrap in Vigor (FS)
3 Strength in Numbers (TS)
1 Chameleon Blur (TS)


Fairly standard green deck, get the creatures out fast, break the offense of your target, and kill them with a swarm. It lacks the trample that would make its two larger creatures extra deadly, but instead focuses on keeping the attackers, mostly the Scarwood, Quagnoth, and Nessian Courser, strong. Use the augurs to buff them up for attack, and use the petrified armour on the Courser's. If you can't rack up damage fast enough, Chameleon Blur can save you, or save you against a craft 'Prevent all damage this turn, gain that much back in life.' Just respond with this, and no damage to prevent, thus no life gain, and you may keep them in killing range. You do get some trample through Strength in Numbers. Don't waste it in the early game. Be generous with your own life gain, you want to be as meaty as possible, that way you do not have to really concern yourself with blocking. Remember to graft off the Llanowar Reborn, and that your Arbors can attack and defend if need be.
Callia2007-06-03 01:37:49
Now a Mag Themed Deck... Glomdoring


20 Land
2 Swarmyard (TS)
Creature:
1 Mirri the Cursed (PC)
1 Fleshwrither (FS)
1 Korlash, Heir to the Blackblade (FS)
4 Cuthroat il-Dal (FS)
2 Big Game Hunger (PC)
1 Lim-Dul the Necromancer (TS)
1 Nihilith (FS)
Sorcery:
3 Festering March (FS)
3 Assassinate (TS)2
2 Call to the Netherworld (TS)
2 Demonic Collusion (TS)
1 Curse of the Cabal (TS)
Instant:
1 Kor Dirge (PC)
Enchantment
2 Pooling Venom (FS)
2 Witch's Mist (FS)
2 Snake Cult Initiation (FS)
4 Grave Peril (FS)
4 Oblivion Crown (FS)
1 Conspiracy (TS)



This deck will be much harder then the other two to manage. You lack the creatures of both the Paladin and Seren decks, coming closest to the Seren, but you will be lacking the support for those creatures. Your objective will be to get Lim-Dul and Conspiracy out as soon as possible. Put conspiracy out with 'Zombie Rat' (You can have up to three types on it, so if you are against a sliver deck, Zombie Rat Sliver can be fun.) Now Lim-Dul can regenerate himself, and all of your creatures PLUS if you don't have the mana, use Swarmyard to keep critical ones alive. Now, none of your creatures, outside of Game Hunter and you want to save him, are small. The early game will tear you apart if you are not careful. The Assisnations, Grave Peril, Witches Mist, and Curse of the Cabel (Use the suspend) Are there to keep you in the game. The Pooling Venon is to make them really think about using their land. Festering March will start a cycle if not counterspelled, and if you notice the other guy is using a lot of 1/1's, spread them out over three turns, that way you can kill one every turn. If not, put them all on the same cycle, so you can kill, or weaken something pretty bad every three turns. Don't forget to use Kor Dirge in the early game either, that can mess with peoples head pretty good. All of your creatures are designed for attacking, so do that with them. If luck was on your side, and you played well, most decks will have a hell of a time keeping blockers out, much less attackers out. Use Oblivion Crown and the Cutthroats in combination, use the crown to empty your hand, and let them slip behind unblocked if you couldn't keep up with blockers, and save everyone else for the attackers that will follow. Remember to Wtiches Mist anything that blocked and didn't die, or was blocked and didn't die.

Finally, the best way to make your own lines more solid is to make sure that everytime something dies from your opponents Army, you zombify it with Lim-Dul. Save Korlash until you have plenty of lands out as well. Have fun...
Yrael2007-06-03 04:12:44
Without an Izzetron, Lim-Dul is too expensive. He's a neat card, especially with plenty of removal, but too much mana. Also, Oblivion Crown isn't all that great unless you've got Madness tossed in. Witches Mist is good only if you have other methods aside from creatures to deal damage, otherwise it just serves as a deterrant. Kind of like a really expensive stinkweed imp. If reusable and not so hard on your library.
Callia2007-06-03 06:07:49
Lim-Dul is not actually that bad, yeah he is expensive, but is really worth it. I do wish he had suspend, and I was thinking about a blue-black deck that would allow me to suspend him instead of pay his cost, but I don't have the money to buy a Planar Chaos box just yet.

and the original deck called for madness, but now the crowns function is to keep your hand empty so you can keep the cutthroats shadow. Basically, don't use the crown until you are ready to go for the kill.
Shiri2007-06-03 06:29:46
If you want to suspend Lim-Dul you'd need Jhoira from FS anyway. I don't think anything in PC can do it.

Besides, does anyone buy boxes anymore except dealers? I always just get singles. (then again, I play tournament decks so hoping to open 4 tarmogoyfs by chance would cost me roughly $1000 instead of $20.)
Callia2007-06-03 06:51:13
I buy boxes, but I buy them wholesale through a friend who owns a store... and he buys back a lot of the cards I don't need. My last futuresight box cost me 78 dollars, and I got back 54 of it... so good deal...

And there is a sorcery in CP that allows you to drop a card in your graveyard out of play with suspend 3 or 4. Forget what it was.
Shiri2007-06-03 07:03:10
There is no card in time spiral block matching that description.

EDIT: Ohhh, Living End in TSP.
Callia2007-06-03 07:04:56
hmm, perhaps I am mistaken, I did see a card that worked like that at some point... it was before FS, oh well.
Sylphas2007-06-03 20:45:23
What's with all the one ofs? I mean, 1 Essence Warden, no tutoring? I'd ideally like to drop that turn one, not randomly draw it end-game.
Callia2007-06-03 22:54:15
In cases of 1 ofs, most often it is a 'Rare' and I only had one copy, or B it is filling space for a card that I looking to get. I hate proxys, and those above are real decks. I do agree, I'd rather have the tutors, but I only have four, and they are in my tourny deck... not about to kill that deck to buff up a rec deck.


That white deck is being adjusted to become a tourny deck, sword of the meek is gone, and another patricians scorn is in. Thinking of taking Sarra's Boon out, and putting another mask in as well. Mana Tithe has been replaced with a Rebuff the Wicked. Still tweeking though, any ideas?
Shiri2007-06-04 00:32:57
Most of that isn't anything close to a tournament deck. Block WW looks something like this:

4 Serra Avenger (yes, really)
4 Knight of the Holy Nimbus
4 Soltari Priest
4 Calciderm
4 Gryphon Guide
4 Shade of Trokair
4 Icatian Javelineers (don't like these but oh well)

And then a few meta slots for things like celestial crusader, aven mindcensor, mana tithe, rebuff the wicked etc. 22 plains and 1 flagstone. If you have to run enchantment removal and stuff, just use disenchant in the board, or cloudchaser kestrel. The problem is it tends to nail your own gryphon guides and opal guardians.

I haven't tested Knight of Sursi, and that might work out ok. Benalish cavalry is also a perfectly good budget card. Marshalling cry and scout's call might work out ok too. (I need to get some scout's warning, but I'm more into green in block, got some tarmogoyfs and may go for G/B with bridge from below if it turns out that's a good plan vs. the obnoxious teachings decks...extirpate will suck though.
Callia2007-06-04 01:36:09
well the white is me trying to play with mostly 'Knight-only' I agree it needs some pretty big changes before it wont get the crap beat out of it though. But until then, my blue-black and green decks will have to suffice.

Iwas thinking of converting it to blue-white though, slip in a few cancels and other counters and a couple of keys to make instants as close to free as possible, and cutting out benalish, and the calvary commanders, slipping in a couple of faerie nobles, a couple of gauntlets of power, and 2 stuffie dolls.
Shiri2007-06-04 02:01:55
I haven't tested it without 4 nimbus maze, but WW with 4 expanse and a couple islands splashing blue for psionic blast was pretty horrible pre-FS, it'll probably be worse post-FS. Cancel is a terrible aggro card - if you have to run blue in white aggro, use delay. Benalish cavalry is actually one of your better cards, so I don't know why you'd remove that. Gauntlet is terrible in aggro, try celestial crusader. Stuffy is just completely random. It also costs too much for aggro.

Sprite noble isn't terrible, but it's double blue. Time spiral block mana bases just can't support such heavy double-coloured requirements in aggro. Heck, people used to have trouble with teferi and damnation in control with 4 lenses, 4 dreadship reefs and 4 expanses before they figured out you just have to run like 28 land instead of 24.
Yrael2007-06-04 02:23:18
Stuffy Dolly and Fatal Attraction make great friends. Especially with more than one.