Read this is you've a fighter archetype!

by Rask

Back to Ideas.

Rask2007-07-03 23:49:34
Okay, tell me right off if you think i'm crazy.

When you swing a sword at someone the first time, it does something like...

You swing your sword at Krellan. You cut him with a light wound.

NO MATTER how hard you hit, or how much the hit hurts the player comparative to their maximum health. The "you cut him with a light wound" is a rough show of the foe's health BEFORE you hit them.

I don't get that... why doesn't it show their health AFTER you them?

I mean, if I go and SWING RAT, and he gets cut right in half... how is that a "light wound."?

So, brainstorm a rough scale for injuries, and agree or disagree that you think it should reflect how much life they have left, and not how much they had when you swung.
Unknown2007-07-04 00:49:15
"Light wound" and other such injury scales refer to how powerful the attack was and are helpful for determining wounding levels. Depending on the weapon, a light wound could easily cut a low-level creature in half.
Acrune2007-07-04 01:28:15
QUOTE(blastron @ Jul 3 2007, 08:49 PM) 422611
"Light wound" and other such injury scales refer to how powerful the attack was and are helpful for determining wounding levels. Depending on the weapon, a light wound could easily cut a low-level creature in half.


No it doesn't. The lower the health of the mob, the more powerful the attack looks. Not sure how it works on players, but I'm pretty sure its either the worse the wounds are, or the lower the player's health is, the worse the wound looks. As far as I know, the actual power of the attack has nothing to do with what it looks like
Daganev2007-07-04 01:59:11
QUOTE(Rask @ Jul 3 2007, 04:49 PM) 422597
Okay, tell me right off if you think i'm crazy.

When you swing a sword at someone the first time, it does something like...

You swing your sword at Krellan. You cut him with a light wound.

NO MATTER how hard you hit, or how much the hit hurts the player comparative to their maximum health. The "you cut him with a light wound" is a rough show of the foe's health BEFORE you hit them.

I don't get that... why doesn't it show their health AFTER you them?

I mean, if I go and SWING RAT, and he gets cut right in half... how is that a "light wound."?

So, brainstorm a rough scale for injuries, and agree or disagree that you think it should reflect how much life they have left, and not how much they had when you swung.


I think it would be too laggy if you did that.
Unknown2007-07-04 02:06:25
QUOTE(Acrune @ Jul 3 2007, 03:28 PM) 422626
No it doesn't. The lower the health of the mob, the more powerful the attack looks. Not sure how it works on players, but I'm pretty sure its either the worse the wounds are, or the lower the player's health is, the worse the wound looks. As far as I know, the actual power of the attack has nothing to do with what it looks like


Hmm, is that how it works? I really wasn't paying attention when I had that warrior alt a while ago, and am probably mixing it up with some other game. Sorry for the confusion!
Unknown2007-07-04 03:02:05
meh fast reply buttons not fast enough
1. mob is how much health they have before you hit,
2. palyer is wound level for health same as mob i believe. want to find out call me and ill practice... i mean study how it works?
Rask2007-07-04 05:56:20
I don't think it'd be too laggy, it would be like killing a mob.

you hit them, and if they have no hp left, then the big bad "you just cut him in half" jazz comes up. Only, instead of you getting that for killing a mob, you cut the "you swing a longsword at a baby rat" off of "you cut him with a light wound." and then make the second part more realistic.

If I pvp another player, and my first hit causes 100 in bleeding and brings him down to 10hp, I don't think that's a light wound, I think that's a pretty hefty hit and should be described as such. By leaving it the way it is, the attack is describing the denizen/foe's life BEFORE the cut as a description OF THE CUT, and that's unrealistic, I think.
Unknown2007-07-04 10:48:29
Anyone who has posted so far here has NO clue what the OP was writing about.

First of all - warrior attacks have different messages for NPCs and PCs.

NPC: the attack's message - light wound, deep lacerations, or whatever, is dependant on the mob's health BEFORE the attack. Changing it to be dependant on its health AFTER the attack is not a big change, and I think that's what the OP wants. Also the message is slightly different if you jab or swing, but it doesn't make a difference.

PC: the attack's message is dependant on the body part you hit, and that body part's wounds. Also, it will be entirely different if it will cause a warrior-based affliction, like Severed Tendon. I am not sure if the "generic" (non affliction) attack messages are dependant on the wound level BEFORE or AFTER the hit, but because afflictions are dependant on the wounds after the hit, I think it's safe to assume it's the same for non-affliction hits.
Acrune2007-07-04 12:25:53
QUOTE(Cuber @ Jul 4 2007, 06:48 AM) 422740
Anyone who has posted so far here has NO clue what the OP was writing about.


Pah, sure I do, it just doesn't bother me enough to care tongue.gif
Xenthos2007-07-04 14:27:07
QUOTE(Cuber @ Jul 4 2007, 06:48 AM) 422740
PC: the attack's message is dependant on the body part you hit, and that body part's wounds. Also, it will be entirely different if it will cause a warrior-based affliction, like Severed Tendon. I am not sure if the "generic" (non affliction) attack messages are dependant on the wound level BEFORE or AFTER the hit, but because afflictions are dependant on the wounds after the hit, I think it's safe to assume it's the same for non-affliction hits.

Uh... from a "casual observer" standpoint, the message's got nothing to do with wounds and a lot to do with their health at the time when you're attacking them. I use them to determine how close to death someone is (on the rare occasions I see one).

Afflictions, of course, are based on wounding-- but the non-affliction messages aren't AFAIK.
Unknown2007-07-04 15:24:27
Call the Mythbusters!
Rask2007-07-04 17:03:59
You swing a steel claymore at a finkette. You cut her with a LIGHT WOUND.
The BLADE SHEARS THROUGH A FINKETTE'S BODY, coming clean through the other side
with a strangely quiet swish. She appears momentarily surprised, before her eyes
glaze over in death and she collapses to the ground.
You have slain a finkette.

^--- this is my issue... that's contradictory, I think... don't you?

You wildly jab a steel claymore at a finkette. You stab her with a LIGHT PUNCTURE.
The point of the blade THRUSTS THROUGH A FINKETTE'S BODY and emerges from her
back, jolting her upright as an expression of horror crosses her face. She
finally slides off the blade, dropping to the ground with a thud.
You have slain a finkette.

^ also this.
Unknown2007-07-04 17:05:57
I believe Xenthos is correct. If you hit someone and don't do a wound affliction, you'll see messages based on the person's health level, independent of the wound level.
Rask2007-07-04 17:19:25
I made this topic with the intent of discussing the validity of the attack message though, y'know?
Unknown2007-07-04 17:28:29
QUOTE(Rask @ Jul 4 2007, 07:19 PM) 422800
I made this topic with the intent of discussing the validity of the attack message though, y'know?


I do realise it, hence this:

QUOTE
NPC: the attack's message - light wound, deep lacerations, or whatever, is dependant on the mob's health BEFORE the attack. Changing it to be dependant on its health AFTER the attack is not a big change, and I think that's what the OP wants. Also the message is slightly different if you jab or swing, but it doesn't make a difference.


Not my fault that other posters on this thread don't have a clue.
Rask2007-07-04 19:21:08
QUOTE(Cuber @ Jul 4 2007, 05:28 PM) 422801
I do realise it, hence this:
Not my fault that other posters on this thread don't have a clue.


then have an opinion tongue.gif and discuss the validity!