Aetherships in newton

by Unknown

Back to Ideas.

Unknown2007-07-17 02:58:46
I noticed that there is a dwarf in newton that teaches newbies about influencing. That's a good thing, so I thought there should be something like that for aetherships.

Both the gnomes and the finks manage to build atherships. They will let people use them on the condition that they bring some gnomes or finks onto the ship with them and take them up to Smoke Mountain. There would be an small (and consequently difficult to get lost in) area of aetherspace with exits in Newton, Lolliprin, and Smoke Mountain containing a vortex, some schools of aetherfish to shoot at and a ship with merchants.

The aetherships should have a turrent, a empath grid, a collecter, a command chair, and a aetherhold. As stated above, they couldn't be taken out of the Newton atherspace. The aetherships would reset back to the proper aetherplex every once in a while and get refueled when it gets back to stop them from being lost or drained all the time.

Comments or critisisms?
Lysandus2007-07-17 03:20:08
We could do that, or have an Aethership simulator in the arena.
Forren2007-07-17 03:20:24
Uh.....

Unknown2007-07-17 04:27:43
QUOTE(Forren @ Jul 16 2007, 10:20 PM) 426417
Uh.....

Uh?
Gwylifar2007-07-17 17:10:28
Do newbies really need to worry about aetherships? That's a bit advanced for them. Well, actually, very very very advanced for them.
Unknown2007-07-17 22:29:43
QUOTE(Gwylifar @ Jul 17 2007, 12:10 PM) 426540
Do newbies really need to worry about aetherships? That's a bit advanced for them. Well, actually, very very very advanced for them.


Aethercraft is not that much more advanced than influencing. The only problem is finding a aethership. It's 15 lessons to be able to use a turrent, grid and chair.
Xavius2007-07-18 07:23:52
Aethercraft is not at all too advanced for little people. The BT use their ship to level up novices in bulk to great success.

Not entirely sure about the idea, though. Most orgs have ships now, don't they? Just use those.
Gwylifar2007-07-18 14:29:46
QUOTE(Greleag @ Jul 17 2007, 06:29 PM) 426596
Aethercraft is not that much more advanced than influencing.

I'm going to have to agree with Forren here.
Theomar2007-07-18 17:38:03
I vote no, because it is wildly more complicated.

You're pretty much asking newbies to put lessons into it, when they have more important things to put their lessons in.
Unknown2007-07-18 21:34:28
QUOTE(Theomar @ Jul 18 2007, 12:38 PM) 426763
You're pretty much asking newbies to put lessons into it, when they have more important things to put their lessons in.


Learning a little arthercraft to get battle is on par with learning a little discipline to get insomnia.
Acrune2007-07-18 22:08:28
Aethercrafting is too advanced for me huh.gif

Dont think the noobs need more to confuse them.
Xavius2007-07-18 23:30:33
A ship can be run efficiently with either an experienced pilot or an experienced empath plus one experienced gunner. That means that you can field a ship with three throw-away positions. I've never met a newbie who needed more than one trip into aetherspace to become efficient. The whole system is so ridiculously self-perpetuating that I still don't understand why more guilds don't make 15 lessons in aetherspace part of basic learning. It's better than teleport, insomnia, or diagnose.
Lysandus2007-07-19 02:45:22
Hence why an aethership simulator will work, not only for novices but also for us, for practices during weakenings...

...right???
Xavius2007-07-19 02:59:08
QUOTE(Lysandus @ Jul 18 2007, 09:45 PM) 426862
Hence why an aethership simulator will work, not only for novices but also for us, for practices during weakenings...

...right???

I think that idea has already been floated and rejected. I liked it too, but hey.