Unknown2007-09-18 21:15:12
Vadimuses has discontinued development of his Lusternian version of the Vadi System for Nexus. He's buried underneath all his other projects. However, he's doing a damn good job with the ones he's managing. Check out the wesbite.
He's made an autosipper for Nexus on Lusternia he's willing to share, though.
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#if $priority {
#set priority 0
#echo : Swapped to mana priority.
} else {
#set priority 1
#echo : Swapped to health priority.}
#if $paused {
#set paused 0
#echo : Unpaused.
} else {
#set paused 1
#echo : Paused.}
#set healbalance 1
#set priority 1
#set tracking 0
#set mossbalance 1
score
#echo Improved sipper installed, enjoy.
#if $tracking {
#set tracking 0
#echo : Tracking disabled.
} else {
#set tracking 1
#echo : Tracking health and mana changes.}
#set maxhealth $2
#set siphealth = $maxhealth-100
#set mosshealth = $maxhealth-800
#set maxmana $2
#set sipmana = $maxmana-300
#set mossmana = $maxmana-800
#set healbalance 0
#highlight green
#set mossbalance 0
#highlight green
#set healbalance 1
#highlight green
#set mossbalance 1
#highlight green
#set healbalance 0
#highlight green
#if $tracking {
#set healthdifference = $1 - $currenthealth
#set manadifference = $2 - $currentmana
#if $healthdifference<0 and $manadifference<0{
#echo ($healthdifference Health, $manadifference Mana)
} elsif $healthdifference>0 and $manadifference<0 {
#echo (+$healthdifference Health, $manadifference Mana)
} elsif $healthdifference<0 and $manadifference>0 {
#echo ($healthdifference Health, +$manadifference Mana)
} elsif $healthdifference>0 and $manadifference>0 {
#echo (+$healthdifference Health, +$manadifference Mana)
} elsif $healthdifference>0 {
#echo (+$healthdifference Health)
} elsif $manadifference>0 {
#echo (+$manadifference Mana)
} elsif $healthdifference<0 {
#echo ($healthdifference Health)
} elsif $manadifference<0 {
#echo ($manadifference Mana)}
}
#set currenthealth $1
#set currentmana $2
#if !$paused {
#if $healbalance=1 and $priority {
#if $currenthealth<$siphealth {
sip health
#set healbalance 0.5
} elsif $currentmana<$sipmana {
sip mana
#set healbalance 0.5
}
} elsif $healbalance=1 {
#if $currentmana<$sipmana {
sip mana
#set healbalance 0.5
} elsif $currenthealth<$siphealth {
sip health
#set healbalance 0.5
}
}
#if $mossbalance=1 and ($currenthealth<$mosshealth or $currentmana<$mossmana) {
outr moss
eat moss
#set mossbalance 0.5}
}
The instructions for using it the same as for the Achaean one, which can be found here.
He's made an autosipper for Nexus on Lusternia he's willing to share, though.
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#set priority 0
#echo : Swapped to mana priority.
} else {
#set priority 1
#echo : Swapped to health priority.}
#set paused 0
#echo : Unpaused.
} else {
#set paused 1
#echo : Paused.}
#set priority 1
#set tracking 0
#set mossbalance 1
score
#echo Improved sipper installed, enjoy.
#set tracking 0
#echo : Tracking disabled.
} else {
#set tracking 1
#echo : Tracking health and mana changes.}
#set siphealth = $maxhealth-100
#set mosshealth = $maxhealth-800
#set sipmana = $maxmana-300
#set mossmana = $maxmana-800
#highlight green
#highlight green
#highlight green
#highlight green
#highlight green
#set healthdifference = $1 - $currenthealth
#set manadifference = $2 - $currentmana
#if $healthdifference<0 and $manadifference<0{
#echo ($healthdifference Health, $manadifference Mana)
} elsif $healthdifference>0 and $manadifference<0 {
#echo (+$healthdifference Health, $manadifference Mana)
} elsif $healthdifference<0 and $manadifference>0 {
#echo ($healthdifference Health, +$manadifference Mana)
} elsif $healthdifference>0 and $manadifference>0 {
#echo (+$healthdifference Health, +$manadifference Mana)
} elsif $healthdifference>0 {
#echo (+$healthdifference Health)
} elsif $manadifference>0 {
#echo (+$manadifference Mana)
} elsif $healthdifference<0 {
#echo ($healthdifference Health)
} elsif $manadifference<0 {
#echo ($manadifference Mana)}
}
#set currenthealth $1
#set currentmana $2
#if !$paused {
#if $healbalance=1 and $priority {
#if $currenthealth<$siphealth {
sip health
#set healbalance 0.5
} elsif $currentmana<$sipmana {
sip mana
#set healbalance 0.5
}
} elsif $healbalance=1 {
#if $currentmana<$sipmana {
sip mana
#set healbalance 0.5
} elsif $currenthealth<$siphealth {
sip health
#set healbalance 0.5
}
}
#if $mossbalance=1 and ($currenthealth<$mosshealth or $currentmana<$mossmana) {
outr moss
eat moss
#set mossbalance 0.5}
}
The instructions for using it the same as for the Achaean one, which can be found here.
Tael2007-09-19 00:09:09
That would be a solid script.. if we ate irid moss in Lusternia to recover our health/mana/ego. We use Sparkleberry for that instead. Vadimuses's work has impressed me in Achaea immensely, but unless the player actively plays and fights in Lusternia and knows what they're coding.. I wouldn't purchase their system.
Gwylifar2007-09-19 02:33:04
Not to mention bromides, deepwounds, medicine bags, healing scrolls, and burst blood vessels.
Incidentally, one of the triggers has a misspelling and thus will never fire.
Incidentally, one of the triggers has a misspelling and thus will never fire.
Numidian2007-09-19 02:35:38
Has anybody used it at all to test it out? Just to see because I mainly use Nexus myself.
Unknown2007-09-19 13:07:35
QUOTE(Tael Talnara @ Sep 19 2007, 12:09 AM) 442839
That would be a solid script.. if we ate irid moss in Lusternia to recover our health/mana/ego. We use Sparkleberry for that instead. Vadimuses's work has impressed me in Achaea immensely, but unless the player actively plays and fights in Lusternia and knows what they're coding.. I wouldn't purchase their system.
I'm pretty sure he's played Lusternia.
He knows about the different healing capabilities. He's changed all the triggers just not the variable names. It should still work.
What's the spelling error Gwylifar?
Unknown2007-09-19 14:30:25
The script still has "outr moss" and "eat moss" in it, though.
The typo is in "You feel you health, mana and ego replenished."
The typo is in "You feel you health, mana and ego replenished."
Murphy2007-09-19 15:59:10
yeah, i can say for anyone who has played lusti and achaea, that the combat requirement for systems are totally different. Either make your own from scratch, or buy one of the premades and edit it to your requrements
Tael2007-09-21 00:11:24
Also want to note that it has been proven by other Nexus coders before Vadimuses, you can't code wound curing with Nexus. It just doesn't work, and if it does manage to work.. it becames horribly, -horribly- laggy.
Sorry, but Nexus here is just isn't as viable as it is for Achaea, Imperian, or even Aetolia. Lusty's combat system is more complex than theirs. Which is something we love as players, but hate as coders I suppose.
Sorry, but Nexus here is just isn't as viable as it is for Achaea, Imperian, or even Aetolia. Lusty's combat system is more complex than theirs. Which is something we love as players, but hate as coders I suppose.
Unknown2007-09-21 01:12:19
QUOTE(Tael Talnara @ Sep 20 2007, 08:11 PM) 443226
Which is something we love as players, but hate as coders I suppose.
It definitely keeps people like myself in business.
Murphy2007-09-21 02:16:16
seconded