Nezha2007-09-20 08:51:23
I am thinking of transing my guild skill telekinesis, but problem is i do not know if its worth it. Can anyone give me advice? (oh, and if there is another topic like this, please direct me to it caus i couldnt find it)
1. Heartburst
1.1
I wanted to use heartburst because it just sounds soo cool. problem is, trying to get 12 burst vessels, a body scan so you are sure they have it, and then heart burst seems so hard to pull off (I feel, harder than the toadcurse that killed me so many times in the past)
1.2.
The only time i had that many burst vessels was once in a spar and he died because he bled 2800 health. So whats the point if they are gonna die from bleeding that much anyway. Why should i even bother heartbursting when i could jsut staff them or something to supplement the bleed kill..
3. A general question about telekinesis
3.1.
I see all this skills like break-arms and break-legs but have anyone really used this? I even got sweat just so i could use them, but problem is as opposed to fighters than can do the slickness-asthma-slitthroat combo (plus damage from the swords) - the telkinetic throatlock-sweat-breakarm does not work as well.. throatlock can be cured by focus body.. and after that bye2x slickness and broken arms.. and if you do that you
a. Are not actually doing any direct damage
b. I cant do burst and that is about the only decent skill i found in telekinesis..
3.2. I could use dagger + shield, then just use the very fast sub channel for burst-busrt-burst.. but i think it is putting so much strain on the ego.. (so just dagger+burst i think.. seems to work decently..)
3.3 They tell me throatlock+burst+trip or some such combination is the key.. but after trying it i switched to daggers again. at least daggers work even if im prone or stupid or something.. with matnakaya, it gives me some time to heal at least.. whereas the lock-trip-combo requires im not hindered.
-- The general point is, telekinesis it is hard to work with, yeah!? the skills seems to lacks any synergy with each other. or am i missing something? what am i missing? or am I just too blind too see?
I am seriously contemplating on getting telepathy because of these issues.. I wont do it... yet - but but its getting harder everyday to tell myself all those lessons spent there was worth it..
and btw: I care not about the bashing utility of it.. i want something for duels and spars. Not something that will help me kill cows.. yuck.
1. Heartburst
1.1
I wanted to use heartburst because it just sounds soo cool. problem is, trying to get 12 burst vessels, a body scan so you are sure they have it, and then heart burst seems so hard to pull off (I feel, harder than the toadcurse that killed me so many times in the past)
1.2.
The only time i had that many burst vessels was once in a spar and he died because he bled 2800 health. So whats the point if they are gonna die from bleeding that much anyway. Why should i even bother heartbursting when i could jsut staff them or something to supplement the bleed kill..
3. A general question about telekinesis
3.1.
I see all this skills like break-arms and break-legs but have anyone really used this? I even got sweat just so i could use them, but problem is as opposed to fighters than can do the slickness-asthma-slitthroat combo (plus damage from the swords) - the telkinetic throatlock-sweat-breakarm does not work as well.. throatlock can be cured by focus body.. and after that bye2x slickness and broken arms.. and if you do that you
a. Are not actually doing any direct damage
b. I cant do burst and that is about the only decent skill i found in telekinesis..
3.2. I could use dagger + shield, then just use the very fast sub channel for burst-busrt-burst.. but i think it is putting so much strain on the ego.. (so just dagger+burst i think.. seems to work decently..)
3.3 They tell me throatlock+burst+trip or some such combination is the key.. but after trying it i switched to daggers again. at least daggers work even if im prone or stupid or something.. with matnakaya, it gives me some time to heal at least.. whereas the lock-trip-combo requires im not hindered.
-- The general point is, telekinesis it is hard to work with, yeah!? the skills seems to lacks any synergy with each other. or am i missing something? what am i missing? or am I just too blind too see?
I am seriously contemplating on getting telepathy because of these issues.. I wont do it... yet - but but its getting harder everyday to tell myself all those lessons spent there was worth it..
and btw: I care not about the bashing utility of it.. i want something for duels and spars. Not something that will help me kill cows.. yuck.
Malarious2007-09-20 10:42:09
No offense but I dont think you know much about Telekinesis.
1) For one most hinders dont effect psionics, you can be webbed and still using it and such
2) Burst is on super ONLY so its 6 seconds
3) The combo is probably choke throatlock burst, so you blackout with it
4) Better to bleed than try to burst, mages have alot of crap they can do passively to build with it
5) Use what shield? You cant use pentagram while a channel is in use
1) For one most hinders dont effect psionics, you can be webbed and still using it and such
2) Burst is on super ONLY so its 6 seconds
3) The combo is probably choke throatlock burst, so you blackout with it
4) Better to bleed than try to burst, mages have alot of crap they can do passively to build with it
5) Use what shield? You cant use pentagram while a channel is in use
Shamarah2007-09-20 10:44:55
Uh, burst is sub.
Nezha2007-09-20 11:50:16
> No offense but I dont think you know much about Telekinesis.
pfft.. that is why i am asking eh!? If i knew so much i wouldnt post these questions..
1) For one most hinders dont effect psionics, you can be webbed and still using it and such
>> well it is not only psionics i am using. i have phantoms and some such other spell. if i used only burst, i wouldnt win anything.. and also being able to deal passive affliction without worrying about it is nice too..
2) Burst is on super ONLY so its 6 seconds
already said but sub 4 sec..
3) The combo is probably choke throatlock burst, so you blackout with it
>> Lots of combos.. this is only one of them
4) Better to bleed than try to burst, mages have alot of crap they can do passively to build with it
>> so this answers my question. heartburst is useless? sinking more lessons into telekinesis is useless then
5) Use what shield? You cant use pentagram while a channel is in use
>> it is telekinetic forcefield i was talking about..
pfft.. that is why i am asking eh!? If i knew so much i wouldnt post these questions..
1) For one most hinders dont effect psionics, you can be webbed and still using it and such
>> well it is not only psionics i am using. i have phantoms and some such other spell. if i used only burst, i wouldnt win anything.. and also being able to deal passive affliction without worrying about it is nice too..
2) Burst is on super ONLY so its 6 seconds
already said but sub 4 sec..
3) The combo is probably choke throatlock burst, so you blackout with it
>> Lots of combos.. this is only one of them
4) Better to bleed than try to burst, mages have alot of crap they can do passively to build with it
>> so this answers my question. heartburst is useless? sinking more lessons into telekinesis is useless then
5) Use what shield? You cant use pentagram while a channel is in use
>> it is telekinetic forcefield i was talking about..
Krellan2007-09-20 16:39:17
when they fix illithoids I always though with their racial power you could do a nice rush on the id channel with burst. Not sure how much ego it drains, but you can go 5k over your max, and you'll generally have 1 second id balance recoveries for the most part of that.
Unknown2007-09-20 20:18:12
QUOTE(Malarious @ Sep 20 2007, 06:42 AM) 443138
No offense but I dont think you know much about Telekinesis.
1) For one most hinders dont effect psionics, you can be webbed and still using it and such
2) Burst is on super ONLY so its 6 seconds
3) The combo is probably choke throatlock burst, so you blackout with it
4) Better to bleed than try to burst, mages have alot of crap they can do passively to build with it
5) Use what shield? You cant use pentagram while a channel is in use
1) For one most hinders dont effect psionics, you can be webbed and still using it and such
2) Burst is on super ONLY so its 6 seconds
3) The combo is probably choke throatlock burst, so you blackout with it
4) Better to bleed than try to burst, mages have alot of crap they can do passively to build with it
5) Use what shield? You cant use pentagram while a channel is in use
People've mostly responded to this but,
1) They changed this a while back so that more things stop it. Prone does, and I think broken arms do too. Although I'll grant that one of the benefits of Psionics is that fewer things affect it (but it's not really "most" anymore).
2) Burst is sub only.
3) People almost always assume that Choke = burst and treat it as such. Your best bet for stacking burst is Trip+throatlock+burst.
4) This is true. Last time I was trying in the arena we always bled out before getting to the heartburst, but a kill is a kill so I'm okay with that.
5) Meh. And moo. I just wanted to finish out the list. The OP already addressed this.
At Nezha:
Unless they changed it recently, you can Burst+Clot and if you don't have enough vessels for a Clot then it won't consume balance. So you can do Burst+Clot+Trip+Throatlock which will clot every time you can. It saves the BodyScan balance. Alternatively, you can just do it every three bursts and skip the BodyScan entirely.
The only even semi-useful use I've found for breaking limbs goes something like this.
Choke+breakleg left+sweat. Choke+breakleg right+burst(or whatever). Trip+breakarm right+breakarm left. I'm pretty sure I had a way to get throatlock in there too, but I don't remember exactly how my aliases went and my system isn't on this side of the partition. You can get them prone, paraplegic, and slick. For decent people it'll stop them for almost 1.7 seconds. For the really good people, they'll diagnose after the blackout, stopping the entire 24 second combo.
Another thing worth noting. Burst+Phantasms Claws+Geomancy Fleshstone = uber-cheap but effective.
Nezha2007-09-21 03:20:44
3) Your best bet for stacking burst is Trip+throatlock+burst.
The i will try this again.. perhaps im giving up too early.. -- particularly this Burst+Clot+Trip+Throatlock. Sounds interesting.
4) This is true. Last time I was trying in the arena we always bled out before getting to the heartburst
then it is really true.. transing telekinesis does not significantly do anything nor add add value.
The i will try this again.. perhaps im giving up too early.. -- particularly this Burst+Clot+Trip+Throatlock. Sounds interesting.
4) This is true. Last time I was trying in the arena we always bled out before getting to the heartburst
then it is really true.. transing telekinesis does not significantly do anything nor add add value.
Unknown2007-09-21 03:40:07
QUOTE(requiem dot exe @ Sep 20 2007, 04:18 PM) 443183
Another thing worth noting. Burst+Phantasms Claws+Geomancy Fleshstone = uber-cheap but effective.
Yes.
Unknown2007-09-22 16:32:23
If you're feeling really into the cheap tactics, this one makes people mad, but it's hard enough to pull off that I don't feel particularly bad about doing it.
Envenom crotamine on a dagger. Trigger a dagger hit to cast fleshstone about 4.5 seconds afterwards (crotamine doesn't give a message originally, and each message is about 5 seconds apart.) Then after 5-10 seconds just spam trip/throatlock so that it hits as soon as the statue wears off.
Most people I've done this against (albeit, all 4 of them) survive until the end of the statue with about a second left. The trip stuns them, delaying the throatlock cure by about half a second, and the throatlock obviously stops them from curing just long enough that they die. You could probably throw in an amnesia for fun, but against almost anyone it doesn't do anything at all.
It's really hard to do because half the people will diagnose after the dagger hit (you could try throwing them off by using a dagger that doesn't have venoms at all, to desensitize them.) Then you have no way to check if they've shrugged it or not, so otherwise you're wasting the 8 power (Claws and a couple bursts before this help some.) And finally, no one should die this way more than once, because you can trigger the de-stoning message to cure crotamine. No one else gets a message except the victim, so most of the time you should be able to send the cure before you get stunned. You can also just spam SIP ANTIDOTE if your connection is too laggy to rely on that.
You can actually do about 1k damage against mugwumps (fire weakness) with Pyre+Psiblade, but that's 1) crappy damage for a 6 second combo, and 2) assuming you can stick ablaze, which is impossible. I tried to get Xanon to change it so that Pyre lights people on fire, but then he went inactive and we didn't have an envoy for a while. If the damage/residual affects of Pyre were increased and it lit people up (combine with Choke) it might provide a decent alternative to the Burst or just Barrier/Chasm combo. Or at least something to do when you're bored.
Um...you can forcefeed people herbs. I don't know why you'd want to exactly. It throws off their herb balance, which is all of a second or two, in exchange for six seconds of super balance. It doesn't really combine with anything I can think of, except maybe Sweat/Forcefeed merbloom. So it's worthless from what I can tell, but if you can think of anything, let me know.
Envenom crotamine on a dagger. Trigger a dagger hit to cast fleshstone about 4.5 seconds afterwards (crotamine doesn't give a message originally, and each message is about 5 seconds apart.) Then after 5-10 seconds just spam trip/throatlock so that it hits as soon as the statue wears off.
Most people I've done this against (albeit, all 4 of them) survive until the end of the statue with about a second left. The trip stuns them, delaying the throatlock cure by about half a second, and the throatlock obviously stops them from curing just long enough that they die. You could probably throw in an amnesia for fun, but against almost anyone it doesn't do anything at all.
It's really hard to do because half the people will diagnose after the dagger hit (you could try throwing them off by using a dagger that doesn't have venoms at all, to desensitize them.) Then you have no way to check if they've shrugged it or not, so otherwise you're wasting the 8 power (Claws and a couple bursts before this help some.) And finally, no one should die this way more than once, because you can trigger the de-stoning message to cure crotamine. No one else gets a message except the victim, so most of the time you should be able to send the cure before you get stunned. You can also just spam SIP ANTIDOTE if your connection is too laggy to rely on that.
You can actually do about 1k damage against mugwumps (fire weakness) with Pyre+Psiblade, but that's 1) crappy damage for a 6 second combo, and 2) assuming you can stick ablaze, which is impossible. I tried to get Xanon to change it so that Pyre lights people on fire, but then he went inactive and we didn't have an envoy for a while. If the damage/residual affects of Pyre were increased and it lit people up (combine with Choke) it might provide a decent alternative to the Burst or just Barrier/Chasm combo. Or at least something to do when you're bored.
Um...you can forcefeed people herbs. I don't know why you'd want to exactly. It throws off their herb balance, which is all of a second or two, in exchange for six seconds of super balance. It doesn't really combine with anything I can think of, except maybe Sweat/Forcefeed merbloom. So it's worthless from what I can tell, but if you can think of anything, let me know.
Krellan2007-09-22 19:13:14
hrm actually, Before DMP pyre was doing over 1400 to me as MD mugwump. So after DMP i haven't tried it, but it'll definately do more.
Unknown2007-09-22 20:28:43
I think I was just testing it on myself, and Roark said something recently about you not doing maximum damage against yourself. So against myself (as a mugwump) Psiblade and Pyre together did about 1.1k damage. I should probably try testing this on someone else.
Edit: C'mon people. I can't be the only Telekinetic that's even tried to kill people before...I remember Forren at least used to be TK. Of course that was before the Daggers nerf and the vessels buff.
And yes, Heartburst is largely worthless right now. Of course if anyone ever starts using Telekinesis except me (and I don't really have a system, so I drop like a fly trapped inside a large cinderblock. In the ocean.) people will get vessels nerfed again and then you'll want it.
Before the sparkle change you could heartburst someone on average of about a minute and a half. Someone correct me on the math if you care/remember. Then they changed it so it took a lot longer. And now it's back. You either sap all of their mana and then they bleed out, or they just plain bleed out. And it doesn't take very long either, but I don't have a formula for how long it'll take every 10 levels.
Edit: C'mon people. I can't be the only Telekinetic that's even tried to kill people before...I remember Forren at least used to be TK. Of course that was before the Daggers nerf and the vessels buff.
And yes, Heartburst is largely worthless right now. Of course if anyone ever starts using Telekinesis except me (and I don't really have a system, so I drop like a fly trapped inside a large cinderblock. In the ocean.) people will get vessels nerfed again and then you'll want it.
Before the sparkle change you could heartburst someone on average of about a minute and a half. Someone correct me on the math if you care/remember. Then they changed it so it took a lot longer. And now it's back. You either sap all of their mana and then they bleed out, or they just plain bleed out. And it doesn't take very long either, but I don't have a formula for how long it'll take every 10 levels.
Malarious2007-09-23 05:36:33
Oops, yep wrong skill Gasp people see I am human... NOOOOOO!!!!!!!!!
Anyway, Yeah heartburst is crap.
Bleeding is getting nerfed.
Crotamine might be based on resilience, takes 30 seconds for crota to kill me.. I therefore have to let it.
Fleshstone is nasty with claws, very, its not insane but if you can staff right as they come out it can be evil.
Anyway, Yeah heartburst is crap.
Bleeding is getting nerfed.
Crotamine might be based on resilience, takes 30 seconds for crota to kill me.. I therefore have to let it.
Fleshstone is nasty with claws, very, its not insane but if you can staff right as they come out it can be evil.
Unknown2007-09-23 07:14:29
Crotamine isn't based on resilience (I don't think, anyway) but Fleshstone is. If you don't do anything to hinder me I'll bet I can kill you with crotamine. That's a fairly large if, though.
And I knew the bleeding was too good to be true. It's actually kinda boring, as is, though.
Edit: Oh, and while I'm thinking about it, use Phantasms Wounds. It's not Telekinetic at all, but it's so incredibly useful. Essentially it drops your target's health by 33% Originally I thought that it was like an inverse recklessness, in that you were still at full health but it looked like you weren't, but it doesn't appear to be the case. You can't cure above 66% until you get rid of the wounds, and once your health hits 0 you still die. So for all intents and purposes this drops your max health. Which is incredibly useful.
And I knew the bleeding was too good to be true. It's actually kinda boring, as is, though.
Edit: Oh, and while I'm thinking about it, use Phantasms Wounds. It's not Telekinetic at all, but it's so incredibly useful. Essentially it drops your target's health by 33% Originally I thought that it was like an inverse recklessness, in that you were still at full health but it looked like you weren't, but it doesn't appear to be the case. You can't cure above 66% until you get rid of the wounds, and once your health hits 0 you still die. So for all intents and purposes this drops your max health. Which is incredibly useful.
Forren2007-09-23 08:35:30
How to kill as a Telekinetic:
For many a year (in game year) I killed as a Telekinetic. There are two ways you can go about it.
1. Damage kill! Merian with knowledge and war blessings can do near the damage I do currently as a Demigod. Combine with animated dagger with mantakaya or charybdon. Use free channels to put up a defense like psiarmour or biofeedback or forcefield, depending on opponent. Combine with phantoms, claws, and bubbles.
2. Heartburst kill! Stack up vessels using a combination throatlock-trip-burst or choke-throatlock-burst. Now with clots, you can also hide clotting inside choke blackout. New bleeding from burst will make your kills even easier. Make sure your demesne is well timed so as to hinder their curing further. Keep them without a protection scroll. Use illusions along with your psionic assaults.
For many a year (in game year) I killed as a Telekinetic. There are two ways you can go about it.
1. Damage kill! Merian with knowledge and war blessings can do near the damage I do currently as a Demigod. Combine with animated dagger with mantakaya or charybdon. Use free channels to put up a defense like psiarmour or biofeedback or forcefield, depending on opponent. Combine with phantoms, claws, and bubbles.
2. Heartburst kill! Stack up vessels using a combination throatlock-trip-burst or choke-throatlock-burst. Now with clots, you can also hide clotting inside choke blackout. New bleeding from burst will make your kills even easier. Make sure your demesne is well timed so as to hinder their curing further. Keep them without a protection scroll. Use illusions along with your psionic assaults.
Nezha2007-09-23 18:13:17
Supplemental
1. Thanks for the ideas here. Got me a few things.. telekinesis is much much better now for me.. The biggest difference is that i learned the novel idea that the three channels can be used *sperately*. i mean previously i would always try to use the three together. Things are much better now that i use a more *selective* attack..
2. Heartburst is not worth it..
I had like 600 lessons a few days ago. enough to trans to heartburst. but the arena testing always indicated that they die well before i reach the required vessels.. 9 vessels is the highest i got really.. and then they were bleeding thousands of health.. for that many lesson, i should think that gettting a trans skill that i may or may not get to use is pretty pathetic.. I have no alternatives to give but i should think that this should be fixed business-wise as otherwise there is no reason to buy the additonal lessons to get it.. good for me, bad for lusternia..
i just shifted the 600 lessons to combat and resilience. And let me just say that it was the best decision i made so far.. I'm starting to evade punches, shrug poisons, faster writhe, oh my.. if im gonna trans anything.. it will be that and not one of my guild skills..
3. but >> Bleeding is getting nerfed?
oh, "#$% i hope they dont or im gonna be tempted to take a looooonnnnggg vacation from the game. man, this is the only skill that i found useful and now its gonna get shrubbed.. pssshh..
but ..
actually i am ok if the bleeding got nerfed *if* it will be also be easier to get heartburst.. like bring it down to six vessels? hehe.. then getting heartburst will be worth it..
1. Thanks for the ideas here. Got me a few things.. telekinesis is much much better now for me.. The biggest difference is that i learned the novel idea that the three channels can be used *sperately*. i mean previously i would always try to use the three together. Things are much better now that i use a more *selective* attack..
2. Heartburst is not worth it..
I had like 600 lessons a few days ago. enough to trans to heartburst. but the arena testing always indicated that they die well before i reach the required vessels.. 9 vessels is the highest i got really.. and then they were bleeding thousands of health.. for that many lesson, i should think that gettting a trans skill that i may or may not get to use is pretty pathetic.. I have no alternatives to give but i should think that this should be fixed business-wise as otherwise there is no reason to buy the additonal lessons to get it.. good for me, bad for lusternia..
i just shifted the 600 lessons to combat and resilience. And let me just say that it was the best decision i made so far.. I'm starting to evade punches, shrug poisons, faster writhe, oh my.. if im gonna trans anything.. it will be that and not one of my guild skills..
3. but >> Bleeding is getting nerfed?
oh, "#$% i hope they dont or im gonna be tempted to take a looooonnnnggg vacation from the game. man, this is the only skill that i found useful and now its gonna get shrubbed.. pssshh..
but ..
actually i am ok if the bleeding got nerfed *if* it will be also be easier to get heartburst.. like bring it down to six vessels? hehe.. then getting heartburst will be worth it..