Tajalli2007-09-27 04:48:28
Yes, this is vague and rather general for me to bring up. Regardless:
So far, Ambassador work is just welcoming those who want to join the commune/city, and checking in on the novices as they go about their work. With Collegiums, which spans the whole city/commune, could Ambassador take on more of a role, especially with the collegium? Like...some form of a communal/city-wide GA, as they tend to all the novices, not just the guild, and aren't focused on just the guild things?
GA's aside, the Ambassador is supposed to tend to the novices in the commune/city - HELP AMBASSADOR states such...but, they're left out of the loop with the collegium, which, covers all of the novices in the commune/city. Seems rather silly.
So, I'd personally like to see the Ambassadors have more of a role with the collegiums. Similar to same syntax/abilities as GAs/teachers, able to work with the CGT scrolls, something.
Anyone else have input? Ideas? Flames/disapproval, within reason?
/end poorly constructed mini-rant and desire for ideas/
So far, Ambassador work is just welcoming those who want to join the commune/city, and checking in on the novices as they go about their work. With Collegiums, which spans the whole city/commune, could Ambassador take on more of a role, especially with the collegium? Like...some form of a communal/city-wide GA, as they tend to all the novices, not just the guild, and aren't focused on just the guild things?
GA's aside, the Ambassador is supposed to tend to the novices in the commune/city - HELP AMBASSADOR states such...but, they're left out of the loop with the collegium, which, covers all of the novices in the commune/city. Seems rather silly.
So, I'd personally like to see the Ambassadors have more of a role with the collegiums. Similar to same syntax/abilities as GAs/teachers, able to work with the CGT scrolls, something.
Anyone else have input? Ideas? Flames/disapproval, within reason?
/end poorly constructed mini-rant and desire for ideas/
Acrune2007-09-27 05:14:22
The help file says Chancellors can do collegium stuff.
Myndaen2007-09-27 05:15:53
QUOTE(Acrune @ Sep 27 2007, 12:14 AM) 444536
The help file says Chancellors can do collegium stuff.
A different chancellor, a chancellor of the Collegium
Acrune2007-09-27 05:23:28
orly? Well, shows what I know.
Tajalli2007-09-27 05:33:20
The GA's act as chancellors for the collegium - that's what the scroll says.
Acrune2007-09-27 05:40:17
Shh, its after 1 am, I can't be responsible for anything I say or do.
Tajalli2007-09-27 05:46:43
It happens.
But, the Ambassador role is rather meaningless as I see it right now. The only thing they can do, and high-ranking city/commune members can't, is manage that particular bank account. High ranking members can welcome/citizen.
Ambassador should have something else, and the collegium makes sense for them to be more involved with. They are supposed to help the novices of the community, and the collegium is built for just that - the novices in the community. The GA's shouldn't be the only chancellor type roles there.
Please, input? I don't care that it's after 1 am.
But, the Ambassador role is rather meaningless as I see it right now. The only thing they can do, and high-ranking city/commune members can't, is manage that particular bank account. High ranking members can welcome/citizen.
Ambassador should have something else, and the collegium makes sense for them to be more involved with. They are supposed to help the novices of the community, and the collegium is built for just that - the novices in the community. The GA's shouldn't be the only chancellor type roles there.
Please, input? I don't care that it's after 1 am.
Saran2007-09-27 06:16:51
Perhaps the ambassador could be an overseer(functioning similarly to the city/commune leader with the councils), maybe having some function in regard to the collegium as a location like the cultural minister does with the arena.
It could be nice if additions could be bought for the collegiums or powers, maybe small constructs that work for newbies only that the ambassador and chancellors can construct?
It could be nice if additions could be bought for the collegiums or powers, maybe small constructs that work for newbies only that the ambassador and chancellors can construct?
Alodia2007-09-27 07:39:11
Yes please
Eldanien2007-09-27 09:19:34
Yes and no?
I do think the Ambassadors need more to do, and preferably build upon their existing duty set.
On the other hand, the Collegiums (at least the one in Celest) feels like a 'too many cooks' thing. Which is neither here nor there, but adding yet another person (and their aides?) to the mix would seem to make governing the Collegium even more complex than needful.
It seems to me that this should be an either/or situation of either Guild Admin control or Ambassador control, and it's pretty hard for me to decide who has precedence.
I do think the Ambassadors need more to do, and preferably build upon their existing duty set.
On the other hand, the Collegiums (at least the one in Celest) feels like a 'too many cooks' thing. Which is neither here nor there, but adding yet another person (and their aides?) to the mix would seem to make governing the Collegium even more complex than needful.
It seems to me that this should be an either/or situation of either Guild Admin control or Ambassador control, and it's pretty hard for me to decide who has precedence.
Saran2007-09-27 10:26:35
QUOTE(Eldanien @ Sep 27 2007, 07:19 PM) 444561
Yes and no?
I do think the Ambassadors need more to do, and preferably build upon their existing duty set.
I do think the Ambassadors need more to do, and preferably build upon their existing duty set.
The problem is that their duties are to welcome people and take care of newbies, which is effectively what the collegiums are for
QUOTE
On the other hand, the Collegiums (at least the one in Celest) feels like a 'too many cooks' thing. Which is neither here nor there, but adding yet another person (and their aides?) to the mix would seem to make governing the Collegium even more complex than needful.
It seems to me that this should be an either/or situation of either Guild Admin control or Ambassador control, and it's pretty hard for me to decide who has precedence.
It seems to me that this should be an either/or situation of either Guild Admin control or Ambassador control, and it's pretty hard for me to decide who has precedence.
You don't neccessarily need to add the aides to the collegium, however right now you have five people as equals and another person whose position is a tad meaningless.
As has been mentioned the ambassador only gains access to a bank account but what else does the position have to it?
On the other side the Guild Admins are responsible for their novices.
By putting admins and Ambassador in charge it's guild and nation representation within the collegium, with one central voice.
Hyrtakos2007-09-27 10:37:55
@Tajalli You could always try to make an easy to adapt to environment for people to grow accustomed to (not just novices either). I think that's in the job title somewhere, and with the recent complaints about Glomdoring it might not be a bad aim to take even if not. Of course, you could always make a stink with Veyda about welcoming new people again (I think Elryn recently complained about this process) to... "make his ambassador feel more important."
Aison2007-09-27 10:45:30
QUOTE(Eldanien @ Sep 27 2007, 02:19 AM) 444561
Yes and no?
I do think the Ambassadors need more to do, and preferably build upon their existing duty set.
On the other hand, the Collegiums (at least the one in Celest) feels like a 'too many cooks' thing. Which is neither here nor there, but adding yet another person (and their aides?) to the mix would seem to make governing the Collegium even more complex than needful.
It seems to me that this should be an either/or situation of either Guild Admin control or Ambassador control, and it's pretty hard for me to decide who has precedence.
I do think the Ambassadors need more to do, and preferably build upon their existing duty set.
On the other hand, the Collegiums (at least the one in Celest) feels like a 'too many cooks' thing. Which is neither here nor there, but adding yet another person (and their aides?) to the mix would seem to make governing the Collegium even more complex than needful.
It seems to me that this should be an either/or situation of either Guild Admin control or Ambassador control, and it's pretty hard for me to decide who has precedence.
Personally, I'm getting kinda peeved on an OOC level that so many professors have been appointed. I mean, it's good, but at the same time it's like, "Don't ask me to be a teacher in the collegium when you couldn't care less about newbies and just want the title." That's what it feels like when someone is like, "MAKE ME A PROFESSOR. MAKE ME A PROFESSOR. I WANNA BE A PROFESSOR. OMG YOU KNOW I'D BE A GOOD PROFESSOR."
Some people will and would and work hard, so kudos to them, but I don't want to get overloaded. Professors are to be held to a higher standard than undersecretaries, and if you can't do the undersec job, you need not apply.
Otherwise, I think Celest's collegium is coming about nicely. And no matter what you say, CGWHO PROFESSORS doesn't clutter and it's nice to have! Better than packing it all into several different help files, says I...
But now, on to the topic, regarding Ambassadors, they do a bit more work in Celest than just overlook novices.
But as the Ambassador, there is a lot you can do. For example, you can hold some contests for novices. Talk to the Minister of Culture about setting up events. Or get novices together for a history lesson. Now that you have those neat GM artifacts, you can get together with the different GMs about giving history lessons to novices of the guild at prime times and giving them those gifts. Invite older members too!
In the collegium, you can always do some good old fashion roleplay. Design a quest of your own and have real adventurers get involved. Or a scavenger hunt around the collegium.
For example, set a letter at one of the professors (denizen ones) giving a riddle/hint/whatever to another professor (denizen ones) or a specific room in the collegium. After they finish the little side quest, you can have the last letter saying to either tell the city you did the quest (not recommended) or message you that they completed it and you can send them a prize (recommended).
The possibilities of working outside the collegium with novices is a bit endless if you're willing to sit down and think about stuff you can do. A lot of people let the hard coded stuff get in their way, but try to extend from those 'bonds'.
You can also talk to fellow Chancellors about events for novices. But just because you aren't officially appointed as a Chancellor to the city doesn't mean you're any less worthless or that you don't have a say in what goes on. Ask your guild administrator to be a teacher and go from there!
I hope that helps.
Tajalli2007-09-27 13:44:34
QUOTE(hyrtakos @ Sep 27 2007, 06:37 AM) 444569
@Tajalli You could always try to make an easy to adapt to environment for people to grow accustomed to (not just novices either). I think that's in the job title somewhere, and with the recent complaints about Glomdoring it might not be a bad aim to take even if not. Of course, you could always make a stink with Veyda about welcoming new people again (I think Elryn recently complained about this process) to... "make his ambassador feel more important."
I am working on that. We've had one successful trial run of a newer welcoming procedure, along with a few in the works for unenemying. Right now though, it is just that, trial runs.
This isn't so much a rant about Ambassador not being important - it's the point of that, their initial role is to help and watch over the community's novices, along with welcoming others. Welcoming others aside, it's the novices - and when a collegium comes to town, and they've no role in it, it makes what could be done by others, all the more "meaningless," for a very poorly chosen, but lack of better words.
QUOTE(Aison @ Sep 27 2007, 06:45 AM) 444570
But as the Ambassador, there is a lot you can do. For example, you can hold some contests for novices. Talk to the Minister of Culture about setting up events. Or get novices together for a history lesson. Now that you have those neat GM artifacts, you can get together with the different GMs about giving history lessons to novices of the guild at prime times and giving them those gifts. Invite older members too!
On personal terms, those things are underway. They're requiring some preparation, as I'm not of the other guilds, and need to learn of them to cater to newbies who aren't BT.
As an aside; has Glom recieved the GM and GA arti's yet?
-snippet removed-
The possibilities of working outside the collegium with novices is a bit endless if you're willing to sit down and think about stuff you can do. A lot of people let the hard coded stuff get in their way, but try to extend from those 'bonds'.
The hard coding isn't getting in the way, it is just a bit vexing. Novice-catering role which covers the whole community, collegium = a new thing for novices in the whole community, can't even read the log of the collegium. While the other investments and RP stuff are nice, the coding concern isn't any less valid.
You can also talk to fellow Chancellors about events for novices. But just because you aren't officially appointed as a Chancellor to the city doesn't mean you're any less worthless or that you don't have a say in what goes on. Ask your guild administrator to be a teacher and go from there!
Have already asked, and am awaiting the response. As for not officially being appointed, mayhaps, it doesn't make it any less frustrating.
On personal terms, those things are underway. They're requiring some preparation, as I'm not of the other guilds, and need to learn of them to cater to newbies who aren't BT.
As an aside; has Glom recieved the GM and GA arti's yet?
-snippet removed-
The possibilities of working outside the collegium with novices is a bit endless if you're willing to sit down and think about stuff you can do. A lot of people let the hard coded stuff get in their way, but try to extend from those 'bonds'.
The hard coding isn't getting in the way, it is just a bit vexing. Novice-catering role which covers the whole community, collegium = a new thing for novices in the whole community, can't even read the log of the collegium. While the other investments and RP stuff are nice, the coding concern isn't any less valid.
You can also talk to fellow Chancellors about events for novices. But just because you aren't officially appointed as a Chancellor to the city doesn't mean you're any less worthless or that you don't have a say in what goes on. Ask your guild administrator to be a teacher and go from there!
Have already asked, and am awaiting the response. As for not officially being appointed, mayhaps, it doesn't make it any less frustrating.
So, overall; the RP investments aren't being skidded away from. I don't rush into things and throw it all together just to get a ball rolling sooner, I want to do it well. So, it takes some tugging on resources. All of that aside; again...Ambassador=novice helper for the community. Collegium=Novice teaching and things for the community. GA's=novice helpers for the guild. Yes, they've their roles with the collegium, but Ambassador should as well. Ambassador's role, aside from the pure RP aspect, has become rather minute.
Gabranth2007-09-27 14:16:14
I think the Ambassador role has been diminished, as has novicehood itself by collegiums (10hours is way to short and nothing can be tested anyway since they automatically graduate), but it is up to your commune.
In Magnagora Bhairan has a rather limited role, but is the sole party for unenemying most of the time, which preserves the role somewhat. It might be worth changing the definition of ambassador to being a more literal meaning rather than city novice helper. Although I do agree an overriding authority on cghelps would be useful, Nariah (Mag's librarian) ended up taking formal role in absense of a designated leader which could be changed. Also a structure and planning to the cghelps rather then a semi haphazard implementation would serve the city/commune overall.
Rp is a great idea too, although requires a reasonable number of professors to truly work, which will be interestiong for new mag monk guild.
In Magnagora Bhairan has a rather limited role, but is the sole party for unenemying most of the time, which preserves the role somewhat. It might be worth changing the definition of ambassador to being a more literal meaning rather than city novice helper. Although I do agree an overriding authority on cghelps would be useful, Nariah (Mag's librarian) ended up taking formal role in absense of a designated leader which could be changed. Also a structure and planning to the cghelps rather then a semi haphazard implementation would serve the city/commune overall.
Rp is a great idea too, although requires a reasonable number of professors to truly work, which will be interestiong for new mag monk guild.
Unknown2007-09-27 14:33:43
I've often been intrigued by the idea of a role of an ambassador in relationship to other orgs. They are the ones that go to meetings with other orgs, negotiate treaties, plan cross-org activities. So, the ambassador becomes the representative of their org not just to newbies, but to the world in general.
I don't think it would be very helpful to have a Lusternia U.N., but I think there's room for this sort of thing to be done at some level.
I don't think it would be very helpful to have a Lusternia U.N., but I think there's room for this sort of thing to be done at some level.
Shiri2007-09-27 14:38:05
I wouldn't mind that, but it seems like something orgs could set up themselves.
Unknown2007-09-27 14:39:07
QUOTE(Shiri @ Sep 27 2007, 09:38 AM) 444592
I wouldn't mind that, but it seems like something orgs could set up themselves.
Right.
Gabranth2007-09-27 14:45:22
QUOTE(Shiri @ Sep 28 2007, 12:38 AM) 444592
I wouldn't mind that, but it seems like something orgs could set up themselves.
Although it isn't too likely given how rp sets city against city and commune against commune, moderates seem to have a very small place in rp, but it would be fun.
Shiri2007-09-27 14:52:06
I don't think anyone said anything about moderates.