Tzu2007-11-05 19:02:17
realy simple ideas, i dont know why, but i read the thread about 'conflicts dying' and these are the ideas i wanted to bring forward, without it getting lost in that long thread.
(To make it more PK intresting, "Killers" get 2000 gold for each other killers head they bring) in below events:
LANDMARKS:
I remember when i played achaea long ago, i had a blast on landmarks and was wondering why something similar havn't been implanted. (I loved filling those buckets with blood... Hehe...) You can give the furfilling accomplishment feeling with diffrent reward like giving your city +1 regen or something like that as reward. (maybe some reward for influencers, bashers too)
TEAM DEATH MATCH:
scenario example: RAWRS viciously and thirsts for blood and needs more sacrafices, those who dares and are willing will be richly rewarded
City vs Communes
FFA (City vs City vs Commune vs Commune )
Open ( City and allies (if any) vs enemies)
KING OF THE HILL:
scenario example: An huge source of new power can be linked from astral and requires X number of people near the new untapped source to channel its power. (reward NOT POWER!!!!... something functional like uh, 1+ faster balance or regen or something like that)
ASSAULT:
Primary Objective: Destroy POOL/Megalith (hehe, just kidding, but you get the idea, something importent.
Secondary Objective: Capture the gates, Poison the guards food supply, blow up the wall(etc..)
(must first be accomplished, or is optional to make it easier to storm)
DOMINATION:
(maybe this is the wildnodes things?)
CAPTURE THE FLAG:
scenario example: Go in and steal the unholy/holy weapon of doom/life from Magnagorian/Celest and return it to Celestia/Nil. (requires both the weapons to be succesful and anyone found camping in a manse with the objective gets ZAPPED!, kidding...)
and btw, tell the novices to hide in newtorn caverns... hehe.. kidding (maybe get them a mini game or a small part they can play if they want too.. and anyone is free to not participate if they want, but its wise to stay away from the 'warzone')
another point of all this is to get that feeling of: " ct Yeah! ct Everyone, get ready! those of you who participate gets richly rewarded!!, remember even novices can!)
hope someone doesn't castrate me for lack of scenarios, but i'm sure someone is a good writer!
(To make it more PK intresting, "Killers" get 2000 gold for each other killers head they bring) in below events:
LANDMARKS:
I remember when i played achaea long ago, i had a blast on landmarks and was wondering why something similar havn't been implanted. (I loved filling those buckets with blood... Hehe...) You can give the furfilling accomplishment feeling with diffrent reward like giving your city +1 regen or something like that as reward. (maybe some reward for influencers, bashers too)
TEAM DEATH MATCH:
scenario example:
City vs Communes
FFA (City vs City vs Commune vs Commune )
Open ( City and allies (if any) vs enemies)
KING OF THE HILL:
scenario example: An huge source of new power can be linked from astral and requires X number of people near the new untapped source to channel its power. (reward NOT POWER!!!!... something functional like uh, 1+ faster balance or regen or something like that)
ASSAULT:
Primary Objective: Destroy POOL/Megalith (hehe, just kidding, but you get the idea, something importent.
Secondary Objective: Capture the gates, Poison the guards food supply, blow up the wall(etc..)
(must first be accomplished, or is optional to make it easier to storm)
DOMINATION:
(maybe this is the wildnodes things?)
CAPTURE THE FLAG:
scenario example: Go in and steal the unholy/holy weapon of doom/life from Magnagorian/Celest and return it to Celestia/Nil. (requires both the weapons to be succesful and anyone found camping in a manse with the objective gets ZAPPED!, kidding...)
and btw, tell the novices to hide in newtorn caverns... hehe.. kidding (maybe get them a mini game or a small part they can play if they want too.. and anyone is free to not participate if they want, but its wise to stay away from the 'warzone')
another point of all this is to get that feeling of: "
hope someone doesn't castrate me for lack of scenarios, but i'm sure someone is a good writer!
Daganev2007-11-05 19:24:35
Welcome to the forums Sun Tzu!
Unknown2007-11-05 21:48:26
I thought to myself "hell, don't post - others will point out what is wrong with these ideas in a more coherent manner than you soon enough", but then I mentally smacked myself for not leading the cavalry charge.
Before I start the main part of the post, let's say that the statement of "PK DYING!!!1!" comes only from some people who really, really, REALLY miss the "good old days" when they could stomp New Celest to the ground and destroy everything that was there, including the novices, for next to no repercussions. As I said before and probably will have to in the future, 5% of people here whine "not enough pee-kay!", 5% whine "too much pee-kay, waah!" while 90% are silent and content. So no need to fix what is not broken.
Anyway, here is what I see wrong here. Expect a post full of criticism.
For every 1 person who liked landmarks, you'll find 10-20 who hated it. It wasn't implemented here because Estarra knows better not to RUIN Lusternia.
It's being implemented, in a way. Read the topic about Ascendant Gods.
As a side note, +1 balance/eq bonus would be incredibly overpowered. Passive regeneration is okay though.
Okay, do I misread this or do you expect people to go raiding New Celest/Magnagora/Nil/Celestia, not only with all the guards and statues (f***ing the potential attackers, except for a handful who are tough or skillful enough to survive that), but also meaning that all the people from the "other side" who are present automatically count as defenders?
WORST. IDEA. EVER.
Okay, I actually saw worser ideas, but this one counts in the top ten.
Do you realise what would it mean? Even without that 2000 payment/head (or corpse, so as not to give Blademasters an unnecessary priviledge), it would mean that Avechna would not give status for these deaths, which would mean a HUGE gank-fest zone. The argument "if people don't want to come, they can hide somewhere" is laughable, especially if losing the event would mean some kind of a disadvantage - which is implied when the objective is to steal a powerful weapon or poison guards.
There are things like that already - village revolts, wildnodes, upcoming Ascendant God stuff (not implemented yet), Nexus World battles, and if you're feeling especially griefer-like, killing Demon Lords or Supernals.
I suggest that, instead of posting inane ideas to fill some perceived vacuum, you play the game instead and see that the vacuum is in fact full already.
EDIT: Yes, this post is written in a very jerkish fashion. Do not take it personally, if it helps. The ideas you posted are just either that bad, or already implemented.
Before I start the main part of the post, let's say that the statement of "PK DYING!!!1!" comes only from some people who really, really, REALLY miss the "good old days" when they could stomp New Celest to the ground and destroy everything that was there, including the novices, for next to no repercussions. As I said before and probably will have to in the future, 5% of people here whine "not enough pee-kay!", 5% whine "too much pee-kay, waah!" while 90% are silent and content. So no need to fix what is not broken.
Anyway, here is what I see wrong here. Expect a post full of criticism.
QUOTE
(To make it more PK intresting, "Killers" get 2000 gold for each other killers head they bring) in below events:
Bad idea. That makes it so people won't try to finish an objective but rather will grind kills for gold, including lowbies foolish/unlucky enough to try to participate. That's of course if you make participation non-mandatory - if everyone is considered playing while an event is on (which you seemed to imply when you said to hide novices in Newton), then it's an even crappier idea.QUOTE
LANDMARKS:
I remember when i played achaea long ago, i had a blast on landmarks and was wondering why something similar havn't been implanted.
I remember when i played achaea long ago, i had a blast on landmarks and was wondering why something similar havn't been implanted.
For every 1 person who liked landmarks, you'll find 10-20 who hated it. It wasn't implemented here because Estarra knows better not to RUIN Lusternia.
QUOTE
TEAM DEATH MATCH:
scenario example: RAWRS viciously and thirsts for blood and needs more sacrafices, those who dares and are willing will be richly rewarded
I don't see anyone but Magnagora trying to help Fain. And we already have team deathmatches here, it's called Wargames. The only difference is that it's in the arena, because having one outside of the arena would be a huge gank-fest where the biggest team steamrolls over others. scenario example:
QUOTE
KING OF THE HILL:
It's being implemented, in a way. Read the topic about Ascendant Gods.
As a side note, +1 balance/eq bonus would be incredibly overpowered. Passive regeneration is okay though.
QUOTE
DOMINATION:
(maybe this is the wildnodes things?)
Yes, it is. I appreciate the initiative but no need to reinvent the wheel.(maybe this is the wildnodes things?)
QUOTE
ASSAULT:
CAPTURE THE FLAG:
CAPTURE THE FLAG:
Okay, do I misread this or do you expect people to go raiding New Celest/Magnagora/Nil/Celestia, not only with all the guards and statues (f***ing the potential attackers, except for a handful who are tough or skillful enough to survive that), but also meaning that all the people from the "other side" who are present automatically count as defenders?
WORST. IDEA. EVER.
Okay, I actually saw worser ideas, but this one counts in the top ten.
Do you realise what would it mean? Even without that 2000 payment/head (or corpse, so as not to give Blademasters an unnecessary priviledge), it would mean that Avechna would not give status for these deaths, which would mean a HUGE gank-fest zone. The argument "if people don't want to come, they can hide somewhere" is laughable, especially if losing the event would mean some kind of a disadvantage - which is implied when the objective is to steal a powerful weapon or poison guards.
QUOTE
another point of all this is to get that feeling of: " ct Yeah! ct Everyone, get ready! those of you who participate gets richly rewarded!!, remember even novices can!)
There are things like that already - village revolts, wildnodes, upcoming Ascendant God stuff (not implemented yet), Nexus World battles, and if you're feeling especially griefer-like, killing Demon Lords or Supernals.
I suggest that, instead of posting inane ideas to fill some perceived vacuum, you play the game instead and see that the vacuum is in fact full already.
EDIT: Yes, this post is written in a very jerkish fashion. Do not take it personally, if it helps. The ideas you posted are just either that bad, or already implemented.
Acrune2007-11-05 21:52:11
Harsh.
Though I can't say I disagree...
Though I can't say I disagree...
Unknown2007-11-05 22:22:57
Cuber is scary!
Regarding the OP though, people don't seem to need any incentive to beat up people weaker than they are.
Also, it always seems to me that the more open conflict is, and the more personal benefit is involved in said combat, the less IC the game stays. There's lots and lots of games out there where people beat eachother up all day, freely talk OOC, and generally suck RP atmosphere out of a game like... something... that sucks up other things really really effectively.
Lusternia has a pretty good balance for that most of the time. I really like it here, but I couldn't stand Aechea.
Regarding the OP though, people don't seem to need any incentive to beat up people weaker than they are.
Also, it always seems to me that the more open conflict is, and the more personal benefit is involved in said combat, the less IC the game stays. There's lots and lots of games out there where people beat eachother up all day, freely talk OOC, and generally suck RP atmosphere out of a game like... something... that sucks up other things really really effectively.
Lusternia has a pretty good balance for that most of the time. I really like it here, but I couldn't stand Aechea.
Unknown2007-11-05 22:29:49
I'm not scary, I'm in-tone with the subforum I post on. Expect trolling on Idiots, crushing criticism on Ideas, but also help and good advice on Combat and Survival and constructive commentary on General.
And anime discussion on Real Life. If there were more people than me and Shiri to discuss that is.
And anime discussion on Real Life. If there were more people than me and Shiri to discuss that is.
Tzu2007-11-06 07:39:06
QUOTE(Cuber @ Nov 5 2007, 10:48 PM) 456218
I thought to myself "hell, don't post - others will point out what is wrong with these ideas in a more coherent manner than you soon enough", but then I mentally smacked myself for not leading the cavalry charge.
Before I start the main part of the post, let's say that the statement of "PK DYING!!!1!" comes only from some people who really, really, REALLY miss the "good old days" when they could stomp New Celest to the ground and destroy everything that was there, including the novices, for next to no repercussions. As I said before and probably will have to in the future, 5% of people here whine "not enough pee-kay!", 5% whine "too much pee-kay, waah!" while 90% are silent and content. So no need to fix what is not broken.
Before I start the main part of the post, let's say that the statement of "PK DYING!!!1!" comes only from some people who really, really, REALLY miss the "good old days" when they could stomp New Celest to the ground and destroy everything that was there, including the novices, for next to no repercussions. As I said before and probably will have to in the future, 5% of people here whine "not enough pee-kay!", 5% whine "too much pee-kay, waah!" while 90% are silent and content. So no need to fix what is not broken.
I dont see your point. There's no reason there could be any whining, everyone can still go about their business. Except maybe ratting in the city, but that's just a waste of time and even if they are gona rat, find some quiet place to be at, I'm sure they can find one.
And you just have to find another place to socialize if the pool have become the warzone, remember this is a rough draft and ideas for improvement, even if 90% of them are silent doesn't mean they are content, and i think you could get something to backup other then then fake percentages.
You sign up if your gona participate in the event with a command then maybe get colour coded or something to see who participates, kind of like wargames, those kind of colours.
QUOTE(Cuber @ Nov 5 2007, 10:48 PM) 456218
Anyway, here is what I see wrong here. Expect a post full of criticism.
Bad idea. That makes it so people won't try to finish an objective but rather will grind kills for gold, including lowbies foolish/unlucky enough to try to participate. That's of course if you make participation non-mandatory - if everyone is considered playing while an event is on (which you seemed to imply when you said to hide novices in Newton), then it's an even crappier idea.
For every 1 person who liked landmarks, you'll find 10-20 who hated it. It wasn't implemented here because Estarra knows better not to RUIN Lusternia.
Bad idea. That makes it so people won't try to finish an objective but rather will grind kills for gold, including lowbies foolish/unlucky enough to try to participate. That's of course if you make participation non-mandatory - if everyone is considered playing while an event is on (which you seemed to imply when you said to hide novices in Newton), then it's an even crappier idea.
For every 1 person who liked landmarks, you'll find 10-20 who hated it. It wasn't implemented here because Estarra knows better not to RUIN Lusternia.
I knew someone would come and pick on the rewards, seriously wtf?
Find some better points to make other then values that can be changed easily. The numbers can be tweaked if hunting low levels is an issue you can make it scale by levels.
Again get some substance what is wrong with landmarks? Again you come off with some fictious arguments without substance saying 10-20 people would hate it.
And saying something would ruin Lusternia just screams ignorance.
And you come and bring my joke up.. great.. do i need to comment? I already said, they can participate in it if they want too, with some special thing for them. (AND if your gona come up and argue how they can be apart of it, thats another QUESTION of DESIGN, which can CHANGE)
QUOTE(Cuber @ Nov 5 2007, 10:48 PM) 456218
I don't see anyone but Magnagora trying to help Fain. And we already have team deathmatches here, it's called Wargames. The only difference is that it's in the arena, because having one outside of the arena would be a huge gank-fest where the biggest team steamrolls over others.
It's being implemented, in a way. Read the topic about Ascendant Gods.
As a side note, +1 balance/eq bonus would be incredibly overpowered. Passive regeneration is okay though.
It's being implemented, in a way. Read the topic about Ascendant Gods.
As a side note, +1 balance/eq bonus would be incredibly overpowered. Passive regeneration is okay though.
I'm not a good writer, I write the whole as a concept of an idea a rough draft and you go and complain of the scenario example. Get some substance to backup and wargames are in the arena. I'm well aware of some kind of Domination thing is coming up but its for 5% of the playerbase this is ment to be for everyone. No comment on the wildnodes, havn't had chance to participated in it yet.
QUOTE(Cuber @ Nov 5 2007, 10:48 PM) 456218
Yes, it is. I appreciate the initiative but no need to reinvent the wheel.
Okay, do I misread this or do you expect people to go raiding New Celest/Magnagora/Nil/Celestia, not only with all the guards and statues (f***ing the potential attackers, except for a handful who are tough or skillful enough to survive that), but also meaning that all the people from the "other side" who are present automatically count as defenders?
WORST. IDEA. EVER.
Okay, I actually saw worser ideas, but this one counts in the top ten.
Okay, do I misread this or do you expect people to go raiding New Celest/Magnagora/Nil/Celestia, not only with all the guards and statues (f***ing the potential attackers, except for a handful who are tough or skillful enough to survive that), but also meaning that all the people from the "other side" who are present automatically count as defenders?
WORST. IDEA. EVER.
Okay, I actually saw worser ideas, but this one counts in the top ten.
I did not say that all people on the other side would count as defenders, these are considered 'mini games' you get to choose if you wish to participate, you can colourcode those who does like in wargames, so you see properly. And again, get some substance man, go bashing on the example scenario is pretty weak. If guards & statues is a problem you can always implant the idea you get 'blessing from the supernaturals' to be immune to those effects during the event.
QUOTE(Cuber @ Nov 5 2007, 10:48 PM) 456218
Do you realise what would it mean? Even without that 2000 payment/head (or corpse, so as not to give Blademasters an unnecessary priviledge), it would mean that Avechna would not give status for these deaths, which would mean a HUGE gank-fest zone. The argument "if people don't want to come, they can hide somewhere" is laughable, especially if losing the event would mean some kind of a disadvantage - which is implied when the objective is to steal a powerful weapon or poison guards.
There are things like that already - village revolts, wildnodes, upcoming Ascendant God stuff (not implemented yet), Nexus World battles, and if you're feeling especially griefer-like, killing Demon Lords or Supernals.
There are things like that already - village revolts, wildnodes, upcoming Ascendant God stuff (not implemented yet), Nexus World battles, and if you're feeling especially griefer-like, killing Demon Lords or Supernals.
Again, do you realise those number can be scaled by difficulty so there's no reward of bashing the novices. And like i said before, it could not be about loosing, but more about rewarding. Even if you loose you get rewarded, but not as much.
And ffs, noone is gona run around with a powerful weapon that's the objective of the capture the flag example.
QUOTE
There are things like that already - village revolts, wildnodes, upcoming Ascendant God stuff (not implemented yet), Nexus World battles, and if you're feeling especially griefer-like, killing Demon Lords or Supernals.
You said it yourself, since its not particularly fun behing in events with no reward.What do you get from defending the Nexus World battle? Last time i was there, magnargoria lost 100k or something cause we destroyed two constructs, and they must now raise it again, by grinding gold or whatever. Then when Celest Weakening arrived, no attacking force was seen, while alot of celest made preperations.
Killing demon lords & supernals, who does that for what purpose? Griefing more? Yeah.. i think you hit the nail on the head yourself, but instead of actully posting something of purpose you just bash.
QUOTE
EDIT: Yes, this post is written in a very jerkish fashion. Do not take it personally, if it helps. The ideas you posted are just either that bad, or already implemented.
Yeah it does make you seem like a jerk. Cause you just bash the minor things of the point, that can be changed easily or the scenario examples. Bring some substance some better attitude. Like you could have pointed out if these ideas was implanted, how would it effect you? whats good, whats bad.. How can it be improved? without going bashing on some silly numbers bringing fictious arguments about other people would think that would be bad.
Cuber your a troll, you are 100% whine 0% constructive.
Ah one major note i forgot to mention:
The idea that during these events there could be no xp loss could be present for dying. (so you dont get some whiny titans/demigods that are afraid of dying, that they will lose their form and have to spend 100 hours of bashing to make up for it)
Just cause people are silent, doesn't mean they are content, even so these are ideas of improvement.
Instead of this if you dont defend you lose something. It could be If you dont defend, you dont gain as much.
Ymbryne2007-11-06 15:59:42
QUOTE
There are things like that already - village revolts, wildnodes, upcoming Ascendant God stuff (not implemented yet), Nexus World battles, and if you're feeling especially griefer-like, killing Demon Lords or Supernals.
1. Village revolts can be fun, when not in peaced villages. Then they're just snorefests of who can stack debate afflictions in a 5 vs. 1 quickest / sit around and wait for villagers to come up.
2. I've only ever experienced one wildnode event, and thought it was pretty fun. But they don't happen often.
3. The upcoming Ascendant God stuff really cannot even be placed in this catagory, since 2% of the population (and that's being generous... very generous) will ever, ever see it.
4. Nexus World battles I guess have gotten to be more fun, but it's not everyone's bag.
5. Killing Demon Lords/Supernals just, like you said, riles the whaaaaambulance committee.
I don't really see how you're shooting this guy's ideas down left and right, when this is the ammo you're loading.
Noola2007-11-06 16:05:26
QUOTE(Ymbryne @ Nov 6 2007, 09:59 AM) 456424
1. Village revolts can be fun, when not in peaced villages. Then they're just snorefests of who can stack debate afflictions in a 5 vs. 1 quickest / sit around and wait for villagers to come up.
The peaced ones are the only ones I've ever been useful in, and that made them fun for me. The non-peaced ones, I'd always die before I even found a mob to see if it could be influenced.
Arak2007-11-06 21:04:03
Doot do doo...
Okay, so here's the thing, Mr. Tzu. This game is based -strongly- around loyalty to your community. Those people who help the community more are better liked, they advance within the community, while those that don't participate are ignored, scorned, and get very little from the game.
If there is a 'game' that, if you win, gives benefits to your community, then EVERYONE will be expected to participate. It's not a matter of whether you feel like it. It's a matter of roleplay, in that any situation in which rewards are available implies that anyone of standing would necessarily have to participate. That's one major flaw with your reasoning.
Also, most of Cuber's statistics are pretty accurate, you can look at Achaea's forums for the landmarking complaints (they're pretty old, but consistent), and you can read threads on this forum to confirm the other ones.
Now, to those who keep saying 'Ascendents will only affect 2% of the population', you are wrong. Perhaps if you read the thread on it, instead of the first post, you'd see that the whole purpose of that thread is brainstorming ways to make the whole thing usable by the entire population.
Let's see, what else...
If there was a mechanic that made you immune to guards and city/commune defenses, nobody would use it for the game in question, they would use it to raid villages or, even better, cosmic/elemental/ethereal planes, because it would be just silly to grant immunity to guards and effects -if you happen to be in a certain area but not in any other area-. Really, where's the reasoning behind that?
Oh, and also, when in any conflict has the result been a benefit to all sides? I mean, ever? The basic idea behind org conflict is: Celest wants to DESTROY Magnagora, Serenwilde wants to DESTROY Glomdoring, Magnagora and Glomdoring want to OVERRUN the Basin with their respective ideologies/terrains. The world is not 'happy-go-lucky, we can fight but in the end we'll all be better off from the KILLING and DESTRUCTION'. You see my point? Creating random incentives so that 'oh, we went in, stole a sacred artifact, poisoned their wells, murdered their women and children, but it's okay because overall they benefitted too' is just ludicrous.
Anyway, that's what I think about those arguments.
PS. Why the Nil are you getting so worked up over some silly ideas that you haven't even worked out in any detail? Is it because you just can't accept that maybe you -don't- instantly understand the needs of our realm after being here for, what, a few days? Because that would piss me off too, I can tell you.
Okay, so here's the thing, Mr. Tzu. This game is based -strongly- around loyalty to your community. Those people who help the community more are better liked, they advance within the community, while those that don't participate are ignored, scorned, and get very little from the game.
If there is a 'game' that, if you win, gives benefits to your community, then EVERYONE will be expected to participate. It's not a matter of whether you feel like it. It's a matter of roleplay, in that any situation in which rewards are available implies that anyone of standing would necessarily have to participate. That's one major flaw with your reasoning.
Also, most of Cuber's statistics are pretty accurate, you can look at Achaea's forums for the landmarking complaints (they're pretty old, but consistent), and you can read threads on this forum to confirm the other ones.
Now, to those who keep saying 'Ascendents will only affect 2% of the population', you are wrong. Perhaps if you read the thread on it, instead of the first post, you'd see that the whole purpose of that thread is brainstorming ways to make the whole thing usable by the entire population.
Let's see, what else...
If there was a mechanic that made you immune to guards and city/commune defenses, nobody would use it for the game in question, they would use it to raid villages or, even better, cosmic/elemental/ethereal planes, because it would be just silly to grant immunity to guards and effects -if you happen to be in a certain area but not in any other area-. Really, where's the reasoning behind that?
Oh, and also, when in any conflict has the result been a benefit to all sides? I mean, ever? The basic idea behind org conflict is: Celest wants to DESTROY Magnagora, Serenwilde wants to DESTROY Glomdoring, Magnagora and Glomdoring want to OVERRUN the Basin with their respective ideologies/terrains. The world is not 'happy-go-lucky, we can fight but in the end we'll all be better off from the KILLING and DESTRUCTION'. You see my point? Creating random incentives so that 'oh, we went in, stole a sacred artifact, poisoned their wells, murdered their women and children, but it's okay because overall they benefitted too' is just ludicrous.
Anyway, that's what I think about those arguments.
PS. Why the Nil are you getting so worked up over some silly ideas that you haven't even worked out in any detail? Is it because you just can't accept that maybe you -don't- instantly understand the needs of our realm after being here for, what, a few days? Because that would piss me off too, I can tell you.
Tzu2007-11-07 06:27:17
QUOTE(Arak @ Nov 6 2007, 10:04 PM) 456520
Doot do doo...
Okay, so here's the thing, Mr. Tzu. This game is based -strongly- around loyalty to your community. Those people who help the community more are better liked, they advance within the community, while those that don't participate are ignored, scorned, and get very little from the game.
Okay, so here's the thing, Mr. Tzu. This game is based -strongly- around loyalty to your community. Those people who help the community more are better liked, they advance within the community, while those that don't participate are ignored, scorned, and get very little from the game.
That's up for the ruling council I think to decide how citizens advance. and if they decide only commitment to the city/commune through major events, then that's their fault. Not the idea in itself. I would never ignore someone who isn't in the event, thats just wrong to presume so too.
QUOTE(Arak @ Nov 6 2007, 10:04 PM) 456520
If there is a 'game' that, if you win, gives benefits to your community, then EVERYONE will be expected to participate. It's not a matter of whether you feel like it. It's a matter of roleplay, in that any situation in which rewards are available implies that anyone of standing would necessarily have to participate. That's one major flaw with your reasoning.
What's the diffrence from this and today? If you loose something you must participate and thats demoralizing, winning brings morale. It's a matter of gameplay not realistic logic that expecting the other organization to loose something cause the other won.
And that's untrue that's in the decicions of the players, if they want to participate they can, if they not, they can avoid it. Nothing could enforce them to participate. (If there's a greedy leader trying to enforce such action, he could step down or ask if anyone is willing to compete.)
QUOTE(Arak @ Nov 6 2007, 10:04 PM) 456520
Also, most of Cuber's statistics are pretty accurate, you can look at Achaea's forums for the landmarking complaints (they're pretty old, but consistent), and you can read threads on this forum to confirm the other ones.
Percentages is not substance. Especielly if they are made up by someone who just things the majority does not want it, bring arguments why its bad, not saying others would think its bad.
And even if Achaea did have some problems in their landmarks that made people unhappy, from what i saw on the forums the only reason was that it brought conflict after the events or possible they just keept hogging the same landmark. (which is also solvable by design, can have it scale in difficulty and make the theme more appropiate for all to justify their claim of the landmark.)
QUOTE(Arak @ Nov 6 2007, 10:04 PM) 456520
Now, to those who keep saying 'Ascendents will only affect 2% of the population', you are wrong. Perhaps if you read the thread on it, instead of the first post, you'd see that the whole purpose of that thread is brainstorming ways to make the whole thing usable by the entire population.
no comment, its up to show
QUOTE(Arak @ Nov 6 2007, 10:04 PM) 456520
Let's see, what else...
If there was a mechanic that made you immune to guards and city/commune defenses, nobody would use it for the game in question, they would use it to raid villages or, even better, cosmic/elemental/ethereal planes, because it would be just silly to grant immunity to guards and effects -if you happen to be in a certain area but not in any other area-. Really, where's the reasoning behind that?
If there was a mechanic that made you immune to guards and city/commune defenses, nobody would use it for the game in question, they would use it to raid villages or, even better, cosmic/elemental/ethereal planes, because it would be just silly to grant immunity to guards and effects -if you happen to be in a certain area but not in any other area-. Really, where's the reasoning behind that?
And here you make assumptions on something that can change easily, with easy justifications that it can only effect one area. If say example the event of a 'capture the flag game' where the objective is in Nil/Celestia, your flags is for this example
There is no reason what so ever that taking out something else with the blessing could be possible. The Reasoning is _Gameplay_ if you need some RP reasoning its easy to make up.
QUOTE(Arak @ Nov 6 2007, 10:04 PM) 456520
Oh, and also, when in any conflict has the result been a benefit to all sides? I mean, ever? The basic idea behind org conflict is: Celest wants to DESTROY Magnagora, Serenwilde wants to DESTROY Glomdoring, Magnagora and Glomdoring want to OVERRUN the Basin with their respective ideologies/terrains. The world is not 'happy-go-lucky, we can fight but in the end we'll all be better off from the KILLING and DESTRUCTION'. You see my point? Creating random incentives so that 'oh, we went in, stole a sacred artifact, poisoned their wells, murdered their women and children, but it's okay because overall they benefitted too' is just ludicrous.
Anyway, that's what I think about those arguments.
Anyway, that's what I think about those arguments.
It's a question of gameplay, not about realistic logic where one side have to loose something. Cause _IF_ an organization just loose something and they have to pay to make up for it. Noone wants to participate. It becomes enforced and demoralizing.
If you have a reward, you find people willing to participate.
QUOTE(Arak @ Nov 6 2007, 10:04 PM) 456520
PS. Why the Nil are you getting so worked up over some silly ideas that you haven't even worked out in any detail? Is it because you just can't accept that maybe you -don't- instantly understand the needs of our realm after being here for, what, a few days? Because that would piss me off too, I can tell you.
Becouse some people are ass with nothing good/constructive to say? And bringing up the I am older I know better argument isn't good either.
Tzu2007-11-07 06:41:01
anyway, not gona continue argue on how it could be, maybe i'll write up a more mature one day, where all the cynicals can rejoice in digging through. I made my point.
Arak2007-11-07 23:00:37
No, you didn't. You notice how all your arguments are either 'the way the realm works should be different' or 'the idea could be changed into something completely different'. Thus none of your ideas in their current forms would apply effectively to the realm as it is now.
Also, of course 'i'm older' is a valid argument, since you seem to have very little experience this realm, thus no grounds on which to argue about it. Ta!
Also, of course 'i'm older' is a valid argument, since you seem to have very little experience this realm, thus no grounds on which to argue about it. Ta!
Unknown2007-11-09 22:33:04
Wait a minute!
Death Match?
Domination?
King of the Hill?
Capture the flag?
Assault?
That sounds an awful lot like... Unreal Tournament.
Play Lusternia a bit more before trying to come up with sweeping changes to improve it. Yes, there is one wya the game should, theoretically play. There is another when you take in existing politics, that have been around for the last 3 years.
Death Match?
Domination?
King of the Hill?
Capture the flag?
Assault?
That sounds an awful lot like... Unreal Tournament.
Play Lusternia a bit more before trying to come up with sweeping changes to improve it. Yes, there is one wya the game should, theoretically play. There is another when you take in existing politics, that have been around for the last 3 years.