Nerra2007-11-22 18:32:44
For obvious reasons, cross plane messaging should be possible. (IE I msg you while you logged out in aetherspace/plane I can't tell to) However, I find that people always use messages to get around the inability to send TELLS. This inability exists for a reason! RP! Anyways, I think a short delay- even 1 to 5 minutes would be a plenty good dampener on cross plane messages that would make earning more planar/needing to land our ship a bit more worthwhile. It irritates me when someone wants to RP through messaging and I really don't think the system was set up with that in mind!
The delay won't hurt "real" messages either, since if the person is logged out it will get to them before they log back in.
The delay won't hurt "real" messages either, since if the person is logged out it will get to them before they log back in.
Xenthos2007-11-23 00:56:55
Bad idea, imo-- there are a LOT of times when I send a message, and then want to send a correction/addition/another question that I think of. Waiting around for each one would be far more frustrating than the current setup, and I don't think "taking away options to make the system more frustrating for its intended use" is a useful change.
Verithrax2007-11-23 01:39:32
There's also the fact that the "sanctioned" means of in-game OOC conversation, even at real time, is through messages.
Veonira2007-11-23 15:28:53
Yeah this would be awful. There are plenty of times I send messages to multiple people (often the same one), and this would just be a major pain.
Unknown2007-11-23 16:47:57
I got the impression that the idea was that you could send as many messages as you want, whenever you want just like now, but that the recipient wouldn't get those messages until the delay had elapsed. So I could message someone, and then 10 seconds message a correction and both would go through. Person B would get the message, and then 10 seconds after that get the next message (the same as the current system, but delayed by 1-5 minutes).
The only thing it would hinder is real time communication, which is exactly what it was designed to dampen.
The only thing it would hinder is real time communication, which is exactly what it was designed to dampen.
Ilyarin2007-11-23 17:19:22
I quite like this idea, to be honest. I think messages are used far too much to avoid the communication barrier and having them arrive 2 minutes after sent would help put a stop to this. I think they should be instanteous if the recipient is on the same plane as the sender, since this would allow the 'standard' method of OOC communication to continue during the majority of situations.
Acrune2007-11-23 18:38:12
QUOTE(requiem dot exe @ Nov 23 2007, 11:47 AM) 459920
I got the impression that the idea was that you could send as many messages as you want, whenever you want just like now, but that the recipient wouldn't get those messages until the delay had elapsed. So I could message someone, and then 10 seconds message a correction and both would go through. Person B would get the message, and then 10 seconds after that get the next message (the same as the current system, but delayed by 1-5 minutes).
The only thing it would hinder is real time communication, which is exactly what it was designed to dampen.
The only thing it would hinder is real time communication, which is exactly what it was designed to dampen.
Yeah, thats how I interpreted it. Not crazy about the idea myself, but it makes sense.
Malarious2007-11-24 23:38:17
Its easier to miss a message than a tell because of the notice for it.
Really dont like this idea.
Really dont like this idea.