Races, Statpools, and Achievement Trees

by Daganev

Back to Ideas.

Daganev2007-12-20 18:48:27
Edited for consitancy and editor's bias:

QUOTE(Cuber @ Dec 19 2007, 09:22 PM) 468327
... First, diagnosis of the problem - make every race more-or-less viable in every archetype. Having races as they are with only adjustments for upbringing provides too small a difference to make the underdog choices viable. And picking your own stats Ethelon-style is too confusing for real newbies and offers too much area for powergaming.
....

I have recognised the goal and the key to reaching it. Now we have a problem - powergamers would use the new system to pick uber build/race combos, being even more powerful than before. My solution is simple - we have to first recognise what are the most powerful races for each guild with the current system (specced Faeling, Mugwump, Aslaran, Krokani and whatever else), then make sure the stats attainable under the new build/race system cannot exceed stats of these races pre-change. That way we won't improve the "best" races, only the bad ones:



QUOTE(Xavius @ Dec 19 2007, 03:52 PM) 468107
I think it would be cool if you could choose bonuses to gain at certain levels based on your race or guild, though. Maybe have something where you choose at 1/25/50/75 from a trait or two.

Say, for example, the Celestine track looked like:

CODE
1              25              50              75
_______________ _______________ _______________ _______________

PURITY          DEEP MEDITATION STARBOURNE      BLESSED
*Level 1        *Level 2 mana   *Improved       *+1 int
  poison resist   regeneration    illusion       +1 cha
                                  detection
                EMPATHIC                        TRANQUILITY
                 *Level 2 ego                    *+1 con
                  regeneration                    Level 1 psi
                                                  resistance


And the aslaran track looked like:

CODE
1              25              50              75
_______________ _______________ _______________ _______________

PRIDE           THICK COAT      JUNGLE LINEAGE  ALPHA
*Level 1 ego    *Level 1 cold   *Can CLIMB and  *Chance to resist
  regeneration    resistance      LEAP            forced action

                                PLAINS LINEAGE
                                 *+1 con
                                 *+1 dex


You would have two options at level 1, three at level 25, three at level 50, and three at level 75. Some would focus on their guild and gain powers based on their guild, some would focus on their natural abilities and gain powers based on their race, and you'd have a wider range of playstyle




Lets build forward from these ideas!
Daganev2007-12-20 19:14:01
Some things to keep in mind.

Even though all races should be equally viable for all classes, we still want faelings, elfen, merians, and viscanti to be "more attractive" in their particular places then any other race.


Tae'dae Track:
Argg... this isn't working...

Anyway:
Level 1: BEARHUG (gives bearhug ability and +1str)
level 25: DELUSIONAL (gives +2 cha, lvl2 blunt, lvl2 cutting)

level 50: MOUNTAIN LINEAGE: (gives +1 str, +1con, lvl2 frost, can SCALE mountains, new blue tongue emote)
OR
level 50: FOREST LINEAGE: (gives +1dex, +1int, lvl2 fire, can CLIMB trees)

level 75: STUBBORN: (gives chance to resist being moved, and small chance to block someone from leaving the room)

edit:@kromsh I'm having fun with the names, cause I have a warped sense of humour
Unknown2007-12-20 19:47:18
You, uh, forgot to finish editing the "tae'dae track". That, or you have a really warped sense of what tae'dae are, which I doubt.

EDIT: Nevermind...sort of.