Sulaeri2007-12-25 20:37:20
Well, I'm trying to write my own system, but I'm lost when I get to the wounding part.
I have no problem when it comes to coding and such -- I just don't understand how wounding actually works in some ways. From what I've seen, several systems track hits to body parts and such. What's the purpose?
Thanks.
I have no problem when it comes to coding and such -- I just don't understand how wounding actually works in some ways. From what I've seen, several systems track hits to body parts and such. What's the purpose?
Thanks.
Gwylifar2007-12-25 21:15:39
To cure those wounds, of course. The more deep wounds you have, the more vulnerable you are to taking more serious afflictions and damage from subsequent attacks. Keeping ahead of deep wounds is a key part of dealing with warriors and some monks.
Unknown2007-12-25 21:19:01
Ok, so whenever you get hit on a body part by a knight or monk or such, you get more deepwounds on that body part. There is a number, but more important is the level: none, low, medium, something like that ( I'm making those up, you have to find them out yourself ). The relevance is, for knights, they do a random affliction based on your wound level. So, for example, when they hit your head, if you have heavy wounds on your head, they might get a behead, while if you have at least light wounds they can do sliced ear. So, if you get hit by sliced ear, you know your wounds are at least light, for your head. Monks... I think just do more damage to heavier damaged parts?
Regardless, thats the concept of it.
Regardless, thats the concept of it.
Faymar2007-12-25 22:27:48
The deepwound levels are trifling (I only saw it once, when I had 1 wounds), negligible, light, medium, heavy, critical. I track wounds by using the deepwounds number, because applying cures a random number of wounds on the bodypart it was applied (I have found 800 wounds to be a fair aproximation) and because knights inflict wounds even if they haven't inflicted a specific affliction, but hit you. Yes, you can be hit, get deepwounds, but not an affliction. If nobody beats me to it, I will post the deepwounds number for the wounding levels when I get to my home computer. As for behead, you need critical to the head, as well as for bashbrains.
Faymar2007-12-26 15:27:51
The wound levels based on the wounds number on a specific body part are roughly as follows: above 1, negligible, above 200 light, above 400 medium, above 1300 heavy, above 2600 critical. These numbers are not 100% accurate, as you cannot keep track of the exact number of wounds you get from a hit, or how much you heal by applying health, but are pretty close to the real numbers and they have served me well so far.
EDIT: the more wounds you have, the more chance a warrior has afflict you with a poison. From what I saw happening to myself, the wounds level also affects the effectiveness of your stances on the body part, but I am not entirely sure.
EDIT2: talked to a few people, and they've said that the level of wounds on a body part has no impact on the effectiveness of stancing.
EDIT: the more wounds you have, the more chance a warrior has afflict you with a poison. From what I saw happening to myself, the wounds level also affects the effectiveness of your stances on the body part, but I am not entirely sure.
EDIT2: talked to a few people, and they've said that the level of wounds on a body part has no impact on the effectiveness of stancing.
Sulaeri2007-12-26 20:30:25
Okay, I think I understand now.
Thanks everyone!
Thanks everyone!