Environment and Discipline

by Hazar

Back to Ideas.

Hazar2007-12-26 16:10:35
This is fairly simple and straightforward.

Environment and Discipline are both fairly sparse skillsets - not many skills inside. Yet both are important for fighting - one for trackers, and one for focus mind. It takes a highly disproportionate investment to get to skills like cling when there's not much useful to get on the way.

Combining Environment and Discipline into a single skillset - which, frankly, could still be called Discipline - would be easier both on high-investment players (for boredom) and low-investment players (for return). It would help involve more people in combat because of that lowered investment threshold and it would consolidate two fairly empty skills.

Go go action heroes!
Ashteru2007-12-26 16:14:10
I am against this.
Shiri2007-12-26 16:14:11
You forgot tumble.

But yeah, we've needed this for a while now.
Bael2007-12-26 16:57:38
Might create more people who could chop, which would make city/commune conflict actually feasible.
Also, envrionment is not sparse of skills, its just sparse of useful skills tongue.gif.

I would support this.
Unknown2007-12-26 17:05:11
This change will also increase the chances of new players sticking around, as they will only need to invest lessons in a single skillset (as opposed to two) to get into combat. Honestly, lessening the requirements for combat in Lusternia would really, really help in boosting the population.
Daganev2007-12-26 17:31:39
How about we find ways to boost both skillsets so they arn't as useless, and perhaps make some of the more necessary skills lower on the list?
Myndaen2007-12-26 17:46:24
I think we're infinitely more likely to buff the skillsets than to combine them. Unfortunately, I have no ideas on how. :/
Callia2007-12-26 17:58:33
You have gained the following abilities in Environment:
Swimming Swim in the beautiful waterways of Lusternia.
Glancing See summarized information about your surroundings.
Surveying Gain information on the characteristics of your location.
Snowballs What's more fun than a snowball fight!
Forecast Check the weather in your location accurately.
Squinting See extended distances in your line of sight.
Secrets Discover hidden exits.
Treading Swim in one place without drowning.
Perceive Perceive magics melded into the local environment.
Flyers Take notice of those in the skies.
Dousing Only you can stop forest fires!
Windtalk Don't let the wind blow your words away!
Observe Gain information about your extended surroundings.
Sewers Gaining entry to the dark underbelly of the cities.
Chop Chop down the sacred trees of the nature communes.
Fluidswim Swimming with not a care in the world.
Tumbling Tumble past obstructions.
TrueGround Uncover the true environment in unmelded areas.
Mountaineering Scale the sides of steep mountain slopes.
Crashing Crashing past obstructions that block your way.
Climbing Rise up into the trees.
Rooftops Scale up onto rooftops in urban environs.
Diving Dive deep below the waves.
Shaking Shaking a tree to see what falls out.
Clinging Clinging tightly onto a tree.
Weathersight Navigate through even the most horrid weather conditions.
AB ENVIRONMENT for more information on an ability.



FocusBody Regain your motor skills.
Clotting Reduce the level of your bleeding.
Insomnia Cause yourself to be unable to fall asleep.
FocusConstruct Manipulate the aether to assist a construct or colossus!
Satiation Enhance the value of what you eat.
Restoration Healing damaged limbs by force of will.
Metawake Cause yourself to quickly wake up automatically.
HeartStop Slay yourself by stopping your heart.
Breathing Controlling your breathing to avoid asphyxiation.
Selfishness Become too selfish to throw or give anything away.
FocusMind Curing mental afflictions by sheer will.
EnergyLink Drain your energy reserves to another.
FocusSpirit Focus your mind on cleansing your spirit.


Ok I posted the skill lists for ease and reference in this dicussion. I am in agreement that something needs to be done, however not sure if combining them would work because then I will have wasted credits, because I wont be able to spend those lessons refunded. I am not the only one who will face this issue, although it would be a very small population that would.

Discipline is very useful, I have used every skill there, and in some cases frequently. It is spare though, and I would not mind seeing things like improved meditate (just reduces down time when bashing, no one meditates during a fight...). Improved Meditate would help dreamweavers most, reducing their horrendous down time. I am sure there are many other ideas here, but that is all my brain can squeeze out right now.

Environment: I think environment gets overlooked as useful because a lot of it is passive, or has little use. Climbing mountains, great, but there is no real reason to... Sewers, ehh, Lusternia has the crappiest sewers in IRE, cling is to high, tumble is fine. The skills are fine, just nothing is in place to take advantage of these skills, so they seem useless.
Faymar2007-12-26 18:11:29
I need to pay 108 credits (with the lesson bonus) to get a skill (focus mind) that would give me at least a chance of winning when fighting combatants that know what they are doing. I don't like that at all.
Iola2007-12-26 18:18:02
I'm currently working on getting more Discipline and I would love this to go in. I bought credits a long time ago to tri-trans my guild skils, and then found I wasn't as combat viable as I would've liked because I didn't have Combat or Discipline to any reasonable level.
Fain2007-12-26 18:34:43
QUOTE(Hazar @ Dec 26 2007, 11:10 AM) 470287
Combining Environment and Discipline into a single skillset - which, frankly, could still be called Discipline.


Or:

Enviscipline
Discironplent
Encipliment
Disinpliment

The possibilities are endless.
Myndaen2007-12-26 18:42:39
QUOTE(Fain @ Dec 26 2007, 01:34 PM) 470311
Or:

Enviscipline
Discironplent
Encipliment
Disinpliment

The possibilities are endless.


Look! The administration laughs at your pitiable position! Ha! Ha ha!
Unknown2007-12-26 18:55:40
QUOTE(Myndaen @ Dec 26 2007, 12:46 PM) 470303
I think we're infinitely more likely to buff the skillsets than to combine them. Unfortunately, I have no ideas on how. :/


I think the exact opposite, actually. Buffing each skillset would require a lot of creativity and new coding. It would also introduce the chance that one of the skills could be overpowered in a way not expected by the admins designing it, and then you'd have to wait for -that- to get fixed. Expecting something like this to happen (buffing two skillsets) at the same time that the admin are working to get the last Monk guild out, AND work on the ones currently out, is unlikely.

Simply fusing the two skillsets (a very good idea that I think would help the game), would only require someone to think out what skill level each ability should be available at, and the coding shouldn't be that difficult, I would think.
Hazar2007-12-26 19:13:45
QUOTE(Fain @ Dec 26 2007, 12:34 PM) 470311
Or:

Enviscipline
Discironplent
Encipliment
Disinpliment

The possibilities are endless.


That you still have a sense of humor, sir, reassures me that you are still human.
Unknown2007-12-26 19:29:19
I find that motion unfounded.

Seriously, Discipline is just awesome. Even though it doesn't have many skills, each of them is very useful if not essential (well ok, except Satiation and maybe Breathing). And it shortens focus time, improves meditation etc.
So sure, getting more skills in there would be great, but Discipline skillset's value is high already.

Now Environment has many skills and agreed, some are quite crappy or don't seem worth the lessons, but then again, most are useful, just not necessarily for combat.
Ask for lowering some skills in the ladder, or for a skill that prevents sea currents or earthquakes moving you (oh how I'd love that).

So I'm rather against merging (even though of course I would happily welcome full lessons reimbursement).
Daganev2007-12-26 20:16:13
maybe we can add a skill to discipline which allows you to stay mounted when normally you would get dismounted.

Anda skill that increases willpower regen, endurance rengen, sleep /health regen, and meditate regen.

Lower focus mind, and that should round out the skillset nicely.
Unknown2007-12-26 20:21:41
I think Expert would be a much more acceptable place for Focus Mind, with how essential it is to combat. You get Head stance at expert in Combat, which means you can stance every body part and parry with either a shield or a weapon. After that, being able to stance multiple body parts is more helpful than essential, so that's in good shape.

This way you could get Combat to Expert and Discipline to Expert, and everything after be more for convenience.
Acrune2007-12-26 20:27:37
QUOTE(daganev @ Dec 26 2007, 03:16 PM) 470328
maybe we can add a skill to discipline which allows you to stay mounted when normally you would get dismounted.

Anda skill that increases willpower regen, endurance rengen, sleep /health regen, and meditate regen.

Lower focus mind, and that should round out the skillset nicely.


Learning discipline already increases willpower regen.
Daganev2007-12-26 20:56:37
a little bit of active willpower regen for some power can't hurt, specially for those dreamweavers and the like.

Unless you have other skills you think we can add
Iola2007-12-26 21:16:38
QUOTE(Deschain @ Dec 26 2007, 08:21 PM) 470330
I think Expert would be a much more acceptable place for Focus Mind, with how essential it is to combat. You get Head stance at expert in Combat, which means you can stance every body part and parry with either a shield or a weapon. After that, being able to stance multiple body parts is more helpful than essential, so that's in good shape.

This way you could get Combat to Expert and Discipline to Expert, and everything after be more for convenience.


I would be happy with that. I'm just not looking forward to spending so many credits on not dying really sad.gif