Nihilists Fixer Uppers

by Malarious

Back to Ideas.

Malarious2007-12-29 19:48:18
This thread is in response to the discussion on envoys, these ideas were not discussed there but have been brought to the forums that people might tweak and ponder themselves as well.

Post your two cents that are constructive, aka I dont like X say why, I like this because Y.

If you have an idea go head and post, I prefer minor changes so they cant make the scales collapse. Uping stupidity tick would prolly fall under more major since it affects alot of classes.

NOTE: Some skills would affect other guilds, Cosmic and all tertiary are shared

-=-=-=-=-Cosmic-=-=-=-=-
* New skill: Name Undecided
Effect: 1-2p. Granting a mana draining aura on a person (they can only have 1)

This is meant to address the fact that while afflicting we cant drain (no banshee) yet while draining you will generally cure out of everything.

-=-=-=-=-Nihilism-=-=-=-=-
* Spawn
Effect: Change to be 2p, it can still track, still can only have 1.. but remove the damage! It was intended to bleed people for health and mana drain and work well with hexes. It currently wakes because of damage, and does like 70 bleeding.

*New skill: Name Undecided or replace current harrow
Effect: Currently harrow is 3p and the next demon hit is 2 powers at once. Changing harrow or another skill to instead have demon attack right now. (the questionableness is that you could harrow right as demon would hit normally thereby giving 4 hits all at once (not entirely bad as it takes eq.. but still a concern)) anyways to address this? maybe if you harrow the demons timer resets?

-=-=-=-=-Necromancy-=-=-=-=-
*Carrion
Effect: In addition to it's current function, allows you to eat ears, scalps, legs, arms, eyes, etc for a small amount of nourishment.

-=-=-=-=-Astrology-=-=-=-=-
These are generally ideas to help the skillset and their guilds in general, not specifically Nihilists.

*Bumblebee and Spider
Effect: Currently bumblebee affects focus body speed while spider affects writhe speed. Their effect is rather negligible positive or negative. Simply up their effect such that the pure max (+/- 30%) would be .6 seconds. So every 5% would be .1 seconds.

This would help astrology to get wracks and torture by giving a slight boost to lenght.

*New Skill: Birth Rite (yay for rite over right)
Effect: 3-4p?, Give the gift the stars gave them on their birth! Using this powerful skill will use their nativity in one fell swoop.

The problem is some people like geb and narsrim.. who would get aeon, with a reduction, stupidity or asthma, reckless or confusion etc. The potential to instantl aeon with stupidity or asthma maks it a fairly nasty combo in the hands of a class with anorexia on a timer. On other people it would just be a way to stack some afflictions up and doa bit of damage (mine would give me scabies, dizzy, confusion, freeze, and some other minor things). So it could be horrible or laughable. Perhaps a cost that varied based on the afflictions?

*New skill: Burning Sun/ Solar Wind/ Or Seering Heat.. whichever
Effect: power cost variable. The ultimate power of the sun, by calling upon the suns deadly rays of heat you can burn the body to a pile of ash.

Power cost is related to time:
3p for 12 seconds
5p for 10 seconds
7p for 8 seconds

Stopped by entangles, peace, and moving

*Mastery
Effect: Your skill of tapping the powers of the stats is great, sphere you cast upon yourself will always be at +5%.

Meant to give a bonus to astrologers since spheres tend to be low and DMP doesnt stack well with normal defs sad.gif



As for tarot and hexes, tarot could use some more afflicting potential but because its tarot no one wants it touched. And hexes is one of the best afflicters so no one wants to touch it.

Post concerns, ideas, changes, and such!
Ashteru2007-12-29 19:52:17
QUOTE(Malarious @ Dec 29 2007, 08:48 PM) 471059
-=-=-=-=-Cosmic-=-=-=-=-
* New skill: Name Undecided
Effect: 1-2p. Granting a mana draining aura on a person (they can only have 1)

This is meant to address the fact that while afflicting we cant drain (no banshee) yet while draining you will generally cure out of everything.

WtF? wtf.gif

Edit: Okay, Mal. I really like that you are trying to improve your class, give it new abilities etc. But...it's getting boring. If you can't use the skills or if you don't like a few of the negative sides of Nihilist, change classes. For 4 years now, Nihilists were fine and able to kill people with only their active manadrain. Why do you need a passive one? Spawn, I can see why you are trying to get it upgraded. Harrow is good as is, you can put it up after that 5-hit thing runs out and still have enough power to wrack. Why do you want to give Astrologers chasm?
Unknown2007-12-29 19:55:59
Regarding the instakill: When we originally designed it, the idea was that cheapest-power-cost would mean longest-timer. So if it cost 7 power, the timer would be 8 seconds.
Malarious2007-12-29 20:11:06
QUOTE(Salvation @ Dec 29 2007, 02:55 PM) 471066
Regarding the instakill: When we originally designed it, the idea was that cheapest-power-cost would mean longest-timer. So if it cost 7 power, the timer would be 8 seconds.


That would be fine, changed.

As for Ashteru: The problem will be more obvious later, its crappy curing that makes aeon reliant classes still work (or sleep locking then aeon in MD's case for how well they work). But when Ideally I am relying on stupidity to tick when you try to cure out so I can attack before you cure out thats bad... hence why I look astrology. I Dont get aeon as much but it all comes down to quickening at the times needed to get anything done generally.

Remember kiddies, anorexia stupidity and aeon are a common bunch. But aslaran fling every 3.2 seconds or so.. 1 second to smoke, 1 second to sip.. you still can get out if stupidity tics only once. This is because of curing.. if you screw up curing trying to run then it will work better.. or id tail screwed you over or we stacked more. But Affliction classes are some of the easiest to stop and predict.

Also Ashteru I am all for a suggetion instead of it happy.gif Like I said I prefer a minor idea. That is even larger than I prefer. This topic may just get necroed since some envoys prefer all classes be nerfed down so that curing will always outpace them except the ones who dont need aeon. Any guild not reliant on aeon works, its when people can cure out of aeon easily enough that you cant hold it long enough to kill (its 4 amissio to kill someone plus entangling thats 2.8 * 12 as a mugwump if they were entangled before starting). Tell me in that time you couldnt cure out? tongue.gif

There is mathmetical issues in this if you plot it out, and it tends to comedown to stupidity hitting for you.

And I despise bringing up the comparison but a passive mana drain would be like a wiccan.. except they can passive health AND mana while afflicting... they can actually kill you without ever using lash just be keeping you down for banshee.

EDIT: And thanks for making more than just 'wtf' as your post!

Nother Edit: I will sit about for a bit just to check replies for the first volley of em.
Ceren2007-12-29 20:38:09
-=-=-=-=-Necromancy-=-=-=-=-
*Carrion
Effect: In addition to it's current function, allows you to eat ears, scalps, legs, arms, eyes, etc for a small amount of nourishment. content.gif
Malarious2007-12-29 20:42:59
Sure! Added!

Good way to make use of those useless things
Unknown2007-12-29 21:00:56
Cosmic certainly does not need upgrades, it's a sweet skillset already.
Shamarah2007-12-29 21:07:41
I really don't see how any of this is necessary.
Unknown2007-12-29 21:40:27
I'll just throw in my two cents.

A great system will beat a Nihilist any day, no matter how good they are.

Yes, Thoros did great things...but you shouldn't design a class around the one person that excelled with it. He didn't have forren's system to compete with. Lyco has mentioned how impossible Geb's system is to aeon lock. Nihilists can still be successful because most systems being used don't handle nihilists correctly. That is changing and Nihilist really do need some help.

my ideas. (yes, some are probably ridiculous)

Change spawn. It's awful. Make it do strictly bleeding. Something like claws or redcap, and instead of tracking make it follow the summoner.

Increase sting by a second or 2, or keep it the same speed but make it not shrug-able.

A nihilist specific ability that you can carry around contagion. It dies way too quickly. Maybe cost double power to "breathe contagion me" and and it sticks to you for twice as long.

Remove the prone thing from the Nihilist insta (i feel dumb cause I forgot the name) and make it like absolve. Same power cost too. (also, i wouldn't change this -and- the spawn...for obvious reasons)
Unknown2007-12-29 21:45:39
my biggest problem with tarot getting any buff is that on my list of things Tarot has the best attack in the game Double Aeon.
Unknown2007-12-29 21:50:00
Double Aeon? I assume you mean enigma tarot for 3 power for double flings for the next three attacks. Even if you throw aeon three times in a row, your chances of double aeon are pretty slim.
Unknown2007-12-29 21:52:05
Talkan does it to me all the time. i've never been a nihilist but i know tarot is really good because of that aeon skill.
Acrune2007-12-29 21:57:14
There really isn't any reason that Nihilists/Guardians would need a bunch of upgrades, there's certainly nothing wrong with them. But:

QUOTE(Malarious @ Dec 29 2007, 02:48 PM) 471059
-=-=-=-=-Cosmic-=-=-=-=-
* New skill: Name Undecided
Effect: 1-2p. Granting a mana draining aura on a person (they can only have 1)

This is meant to address the fact that while afflicting we cant drain (no banshee) yet while draining you will generally cure out of everything.


Definite no to that idea, most of my kills as a Celestine were absolves. Guardian mana kills don't need to be made easier.
Acrune2007-12-29 21:59:20
QUOTE(krin1 @ Dec 29 2007, 04:52 PM) 471124
Talkan does it to me all the time. i've never been a nihilist but i know tarot is really good because of that aeon skill.


If you fling an aeon with enigma, you have something like a 20% chance of another aeon coming up, possibly less, I forget how many cards enigma can bring up.
Unknown2007-12-29 21:59:27
I think its a great idea to add that seeing as the passive attacks of a nihilist arn't as good as a celestines.
Acrune2007-12-29 22:06:42
QUOTE(krin1 @ Dec 29 2007, 04:59 PM) 471128
I think its a great idea to add that seeing as the passive attacks of a nihilist arn't as good as a celestines.


You've got one of the worst cases of "The grass is always greener" that I've seen in my entire life.
Unknown2007-12-29 22:10:52
Well Acrune in my Entire ooc life i've never once died to a Nihisit in game
Acrune2007-12-29 22:41:33
And I've never died 1v1 to a monk. So buff monks?
Unknown2007-12-29 22:49:57
well if in 5 rl years, you still havent died from a monk yea that might be a good argument.
Unknown2007-12-29 22:55:47
QUOTE(krin1 @ Dec 29 2007, 10:49 PM) 471139
well if in 5 rl years, you still havent died from a monk yea that might be a good argument.


Well, given that Lusternia hasn't been playable for five years, or even your "entire OOC life", I'm not sure how your statement constitutes a good argument either.