Jasato2008-01-20 04:36:04
Hello everyone. Most of you know that I've been running Jasato as a healer for an ungodly amount of time. I've Transcended Healing (which, I must say is good, but miss the old Bedevil) and I'm at a slump. Where as I don't like the fact that healers don't have too much of an active roll (who ever heard of a 'combat healer'?), I don't like having to switch off the skills. Jasato's worked hard as a healer over the time, and I'd like to keep him that way.
So here's what I'm wondering. How many other healers are out there? What ways have they pulled to be effective not only via combat, but as support as well during defenses? I'd like to be useful, both as support and in combat, without having to drop my healing skillset that I've put so much time and effort into. Plus, it defines Jasato on who he is. Any thoughts?
P.S. I was tryin to decide to put it here or the other one, under Combat...but wasn't positive. Please, let me know if I might have placed this in the wrong place. Thanks.
So here's what I'm wondering. How many other healers are out there? What ways have they pulled to be effective not only via combat, but as support as well during defenses? I'd like to be useful, both as support and in combat, without having to drop my healing skillset that I've put so much time and effort into. Plus, it defines Jasato on who he is. Any thoughts?
P.S. I was tryin to decide to put it here or the other one, under Combat...but wasn't positive. Please, let me know if I might have placed this in the wrong place. Thanks.
Unknown2008-01-20 04:39:56
Auras help if you're being attacked by someone whose offensive abilities outrank your curing. The problem is that healing has no offense. It has only two tricks up its sleeve:
1. Bedevil - if you can't pull it off (and it's easy to stop), you're screwed
2. Aura to remove insomnia - Shadowdancers only and got hit with the nerf club
It's good for assisting people if you want to give them auras before they fight, but it isn't any good in fighting face-to-face. At least for Celestines - you're one, right? Wiccans aren't as bad here, but they're still better with Hexes. Maybe except Shadowdancers.
1. Bedevil - if you can't pull it off (and it's easy to stop), you're screwed
2. Aura to remove insomnia - Shadowdancers only and got hit with the nerf club
It's good for assisting people if you want to give them auras before they fight, but it isn't any good in fighting face-to-face. At least for Celestines - you're one, right? Wiccans aren't as bad here, but they're still better with Hexes. Maybe except Shadowdancers.
Shamarah2008-01-20 04:47:34
Honestly?
Celestine healers are worthless in combat, and that's really all there is to it. Sorry. If you want to fight as a healer, switch to Shadowdancer.
Celestine healers are worthless in combat, and that's really all there is to it. Sorry. If you want to fight as a healer, switch to Shadowdancer.
Alodia2008-01-20 04:51:48
Or simply talk to me in game... you shouldve known better dear...
Jasato2008-01-20 05:00:46
QUOTE(Alodia @ Jan 20 2008, 04:51 AM) 478673
Or simply talk to me in game... you shouldve known better dear...
It's still a work in progress. I'm trying to gather opinions overall, as well as your own
Ashai2008-01-20 05:01:28
Hrm... yeah, sorry. Healing only works well in conjunction with other passives, the only worthwhile skills in combat are neurosis aura and aurawarp. Neurosis aura is only useful when trying to do a sleep lock, and aurawarp is useful to slow curing down.
Health auras are nice for bashing, and other than that, auras are more often than not, not worth the ego drain, especially when fighting ego kill classes.
Moral of the story: Join the shadowdancers.
Health auras are nice for bashing, and other than that, auras are more often than not, not worth the ego drain, especially when fighting ego kill classes.
Moral of the story: Join the shadowdancers.
Jasato2008-01-20 05:06:58
QUOTE(Shamarah @ Jan 20 2008, 04:47 AM) 478667
Honestly?
Celestine healers are worthless in combat, and that's really all there is to it. Sorry. If you want to fight as a healer, switch to Shadowdancer.
Celestine healers are worthless in combat, and that's really all there is to it. Sorry. If you want to fight as a healer, switch to Shadowdancer.
Honestly, I don't believe it. I believe every archetype, skillsets, and so on, could be utilized to be combat efficient. Sad part is, someone with poor coding skills (namely to come up with anything efficient for combat), but would have the time to break down what could be used, is about as effective as I can get.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
Jasato2008-01-20 05:09:46
QUOTE(Ashai @ Jan 20 2008, 05:01 AM) 478678
Hrm... yeah, sorry. Healing only works well in conjunction with other passives, the only worthwhile skills in combat are neurosis aura and aurawarp. Neurosis aura is only useful when trying to do a sleep lock, and aurawarp is useful to slow curing down.
Health auras are nice for bashing, and other than that, auras are more often than not, not worth the ego drain, especially when fighting ego kill classes.
Moral of the story: Join the shadowdancers.
Health auras are nice for bashing, and other than that, auras are more often than not, not worth the ego drain, especially when fighting ego kill classes.
Moral of the story: Join the shadowdancers.
One effective way I've seen to combat the ego drain. Performance/Stigmata combination. Performance helps with the upkeep of keeping an effective flow of ego, while Stigmata helps keep the mana for performance going. The only drawback, Health, which is combated with Mercy enchantment and health vials. Beauty and Perfection also complement the Performance/Stigmata combination, thus able to keep up with 5 auras, but of course, if you have an attack to hit ego it's very detrimental to such a thing. This is why you only try to keep a maximum of 3 auras, instead of the full 5.
Unknown2008-01-20 06:08:59
QUOTE(Ashai @ Jan 20 2008, 12:01 AM) 478678
Hrm... yeah, sorry. Healing only works well in conjunction with other passives, the only worthwhile skills in combat are neurosis aura and aurawarp. Neurosis aura is only useful when trying to do a sleep lock, and aurawarp is useful to slow curing down.
Health auras are nice for bashing, and other than that, auras are more often than not, not worth the ego drain, especially when fighting ego kill classes.
Moral of the story: Join the shadowdancers.
Health auras are nice for bashing, and other than that, auras are more often than not, not worth the ego drain, especially when fighting ego kill classes.
Moral of the story: Join the shadowdancers.
That's not true...
... it's VERY good at pissing off people who have insomnia with triggers. It makes them waste their mana. Quite amusing.
Ashai2008-01-20 06:41:33
QUOTE(Myrkr @ Jan 19 2008, 11:08 PM) 478717
That's not true...
... it's VERY good at pissing off people who have insomnia with triggers. It makes them waste their mana. Quite amusing.
... it's VERY good at pissing off people who have insomnia with triggers. It makes them waste their mana. Quite amusing.
The sarcasm is seemingly palpable. Seemingly.
Unknown2008-01-20 07:22:14
QUOTE(jasato @ Jan 19 2008, 11:06 PM) 478682
Honestly, I don't believe it. I believe every archetype, skillsets, and so on, could be utilized to be combat efficient. Sad part is, someone with poor coding skills (namely to come up with anything efficient for combat), but would have the time to break down what could be used, is about as effective as I can get.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
OR, you can listen to the former healers (Shamarah) who have a bit of knowledge as healer combatants.
Shiri2008-01-20 07:52:45
QUOTE(jasato @ Jan 20 2008, 05:06 AM) 478682
Honestly, I don't believe it. I believe every archetype, skillsets, and so on, could be utilized to be combat efficient. Sad part is, someone with poor coding skills (namely to come up with anything efficient for combat), but would have the time to break down what could be used, is about as effective as I can get.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
You overestimate how much grasp the people responsible for combat have on it. There are plenty of useless skills in Lusternia, and saying there aren't out of misplaced faith and trying to build a combat system out of them is a waste of your time.
That said, there are some borderline areas that people just aren't using effectively enough, but don't just go denying bad skills exist, that isn't going to help anyone.
Unknown2008-01-20 15:35:13
QUOTE(jasato @ Jan 20 2008, 06:06 AM) 478682
Honestly, I don't believe it. I believe every archetype, skillsets, and so on, could be utilized to be combat efficient.
Not really. Even in World of Warcraft, not every talent specialisation is viable for PvP - there are PvE builds, raiding and solo. And WoW, even during its most imba days, was more balanced than Lusternia ever was and (I do not want to sound pessimistic) ever will be.
Shamarah2008-01-20 16:39:50
QUOTE(jasato @ Jan 20 2008, 12:06 AM) 478682
Honestly, I don't believe it. I believe every archetype, skillsets, and so on, could be utilized to be combat efficient. Sad part is, someone with poor coding skills (namely to come up with anything efficient for combat), but would have the time to break down what could be used, is about as effective as I can get.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
Sorry, but no. It just doesn't work. You might manage to kill people if you can, say, inquisition and then damage to death, but actually using healing is utterly useless for a Celestine. Some combinations don't work - healer celestine/moondancer, runic magi, tarot bard - and that's all there is to it.
Jasato2008-01-21 04:49:19
Hrm, I greatly appreciate the opinions, but it still won't stop me from trying. I was kinda hoping for abit of advice to 'tweak' something that could be effective, but apparently I'm not getting much of that, except one or two responses of abit more positive input (in essence).
As for changing to a Shadowdancer, not possible. That would severely destroy the character set up that is Jasato, plus, put the marriage that he's quite into, on the rocks to the point of ending badly. This, will not happen.
Again, thanks for the input though.
As for changing to a Shadowdancer, not possible. That would severely destroy the character set up that is Jasato, plus, put the marriage that he's quite into, on the rocks to the point of ending badly. This, will not happen.
Again, thanks for the input though.
Unknown2008-01-21 08:06:23
QUOTE(jasato @ Jan 20 2008, 11:49 PM) 479011
Hrm, I greatly appreciate the opinions, but it still won't stop me from trying. I was kinda hoping for abit of advice to 'tweak' something that could be effective, but apparently I'm not getting much of that, except one or two responses of abit more positive input (in essence).
As for changing to a Shadowdancer, not possible. That would severely destroy the character set up that is Jasato, plus, put the marriage that he's quite into, on the rocks to the point of ending badly. This, will not happen.
Again, thanks for the input though.
As for changing to a Shadowdancer, not possible. That would severely destroy the character set up that is Jasato, plus, put the marriage that he's quite into, on the rocks to the point of ending badly. This, will not happen.
Again, thanks for the input though.
Yes, Jas.
Myrkr would write a public news post for your head on a pike, and for one of your arms, ears, and for your torso.
Good thing you value your body-- I mean, marriage, so much.
Eldanien2008-01-21 08:44:46
And now we know why Jasato felt that learning Healing was vital.
Kiradawea2008-01-21 14:40:52
Considering that (ideally/from what I understand) Healing just helps you do what everyone should be able to do with herbs and elixiers (maybe including some minor other abilities), it is rather redundant. The use it has seems to be best applied to aiding others. Healing is about self-sacrifice for the benefit of others, so if you want a use of it, use it to aid others. Yes, you will not be killing others, you won't be getting honour and glory as a mighty opponent. That is the spirit of healing, and that is how it is best applied.
Ashai2008-01-21 15:44:05
Actually, being able to instantly cure paralysis without eq use or anything is pretty nice, since curing oneself doesn't take any balances. It can be nice if you're overwhelmed with afflictions and your herb balance isn't fast enough or something. But... as far as support, you're probably just better off going in and fighting alongside the person you would be healing, since farheal rate will probably just kill you, and the eq is ridiculous.
And, of course, ninja health spying area wide.
And, of course, ninja health spying area wide.
Malarious2008-01-21 20:04:59
QUOTE(jasato @ Jan 20 2008, 12:06 AM) 478682
Honestly, I don't believe it. I believe every archetype, skillsets, and so on, could be utilized to be combat efficient. Sad part is, someone with poor coding skills (namely to come up with anything efficient for combat), but would have the time to break down what could be used, is about as effective as I can get.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
If someone actually took the time to work with me and pool ideas, it'd probably be pretty efficient. Mostly of what's been going on is taking on what's "effective now", and not what could be effective. I don't forsee why skillsets and combinations would be placed if the potential is wasted, don't you? More over, I don't believe those that took the time to not only come up with the ideas, as well as code them, would leave them there to proverbially "rot" as "useless skills".
Then again, that's the two cents.
Simple answer is wrong...
Look at ohhh...
Mage runes, Moony astrologers who cant sleeplock, astology SD for that matter (though more viable imho), nihilist hexists, etc. Alot of things just dont work. Healing is not usable for offense for much anyone :/ the bedevil aura is weaker than old bedevil and having a power cost on a curable aura is kind of useless as well. You might be able to make them spam focus mind to cure with neurosis and bedevil aura up, but if they move they can just cure it.
I would love to be able to have a spar with admin, to show them what the changes actually do. Some things are far too powerful, others are far too weak, and even others are entirely reliant (shameless anti aeon plug) on something.
I still believe we should stop making monks till we balance out its current flaws.. you dont put new broken gears in a clock or you just get a more broken clock (and yes monks are broken as they are actually worse than they used to be).