Callia2008-01-20 16:18:39
Between acrobatics and psymet, psymet is the more fun and interesting skill. However, as it stands now it is almost completely useless because it does not allow monks any real way to slow wounds. If psymets don't get the first hit in on a Knight, and second, third, fourth, fifth, the psymet is wounded beyond belief, and is wiped out in mere moments.
I like psymet though, it is a lot of fun, and I think there are a few changes that can be made to make psymet a viable choice. This is meant for the envoys, as I do not know the Serenwilde monk envoy, and Celest's is not active, and Mag's is incompetent (Sorry, but ninshi needs to be changed dude.) So blanket ideas to envoys.
Biocurrents always fires, not randomly. If it is still going to be random, it should fire at least 50% of the time, or keep it the same, but do not require it to lock a channel.
Lifedrain: Lifedrain is great, but add a small amount of wound curing to it... this should alleviate the lack of ways to slow wounds dealt to the monk without giving psymet dodge.
Bonedensity: Instead of lifedrains wound curing, perhaps have bonedensity make the psymet a little more resistant to wounds.
I think these small changes will go a long way to making psymet a more viable choice.
I like psymet though, it is a lot of fun, and I think there are a few changes that can be made to make psymet a viable choice. This is meant for the envoys, as I do not know the Serenwilde monk envoy, and Celest's is not active, and Mag's is incompetent (Sorry, but ninshi needs to be changed dude.) So blanket ideas to envoys.
Biocurrents always fires, not randomly. If it is still going to be random, it should fire at least 50% of the time, or keep it the same, but do not require it to lock a channel.
Lifedrain: Lifedrain is great, but add a small amount of wound curing to it... this should alleviate the lack of ways to slow wounds dealt to the monk without giving psymet dodge.
Bonedensity: Instead of lifedrains wound curing, perhaps have bonedensity make the psymet a little more resistant to wounds.
I think these small changes will go a long way to making psymet a more viable choice.
Unknown2008-01-20 16:24:38
I may be missing something huge, but why do monks need to be made more wound-resistant than other classes?
Biocurrents should fire all the time, yes. Perhaps have it convert a small portion of the unarmed damage (punches/kicks) to electric.
Biocurrents should fire all the time, yes. Perhaps have it convert a small portion of the unarmed damage (punches/kicks) to electric.
Shamarah2008-01-20 16:35:35
There's no particular need for monks to have resistance to deepwounds. I agree that psymet could use some boosting though.
Callia2008-01-20 16:41:56
The problem is that an Acrobat monk does not need the resistances because of dodge.
A psymet aint dodging.
Warriors steamroll psymets. My solution may not be the best, but it is the only one I can think of.
A psymet aint dodging.
Warriors steamroll psymets. My solution may not be the best, but it is the only one I can think of.
Unknown2008-01-20 21:38:48
Warriors do the same wounding to psymets as they do to any other cloth wearers (minus acrobats). So no.
Ildaudid2008-01-20 21:42:30
QUOTE(Bianca @ Jan 20 2008, 04:38 PM) 478830
Warriors do the same wounding to psymets as they do to any other cloth wearers (minus acrobats). So no.
Which means they do not do the same to an acrobatic monk vs a psymet monk. I think is what they were trying to say. Since psymet is the only other option from acrobatics for monks, then they may need some work to put them on par with a such a superior skillset as acrobatics.
I was going to go psymet at first, but acrobatics for monks is just way way better. Having to wear robes and being hit all the time with no resistances like any other robe wearer, makes psymet monks too inferior.
I am sure some work would need to be done on psymet to make it worth having.
Callia2008-01-20 21:57:51
QUOTE(Bianca @ Jan 20 2008, 01:38 PM) 478830
Warriors do the same wounding to psymets as they do to any other cloth wearers (minus acrobats). So no.
As a Wiccan Moondancer, wounding was managable because I had so many ways of stopping from being hit. As an aquamancer, I had the demesne to stop to many wounds.
As a Psymet monk, I have NOTHING to mitigate wounding except parry and stance. This makes me very vulnerable to anyone who can prone, and since alls they need to do is hit me a couple of times in the right place and I have little ability to respond, because forms don't work prone. (Note I lack springup to get up, meaning they only need to break one leg.)
Psymet is on the cusp of being a decent skill, probably never as awesome as acrobatics, but at least useful.
Biocurrents needs to fire more, or have another effect like a stun or something. Hell if it gets stun, firing 1 in 10 would be great.
(This stun would be overpowered if the cost of the Stun modifier is moved into sane grounds, so that is not the best fix... just the damage firing more often would make this crap mythical skill worth something in some cases.)
And then they need do something to mitigate wounding some how, however that may be.
Best options I saw, are above:
Bonedensity gives some wound resistance, or lifedrain heals a little bit of wounds per hit.
Unknown2008-01-20 22:02:28
No need for either, really. Why not just use grapples and arm-afflicts to slow knights down to manageable levels?
And the logic of "Well, Acrobatics is really good, so Psymet needs levels of equal power." doesn't really work - if it did, Crowform/Stagform would give 25 DMP.
And the logic of "Well, Acrobatics is really good, so Psymet needs levels of equal power." doesn't really work - if it did, Crowform/Stagform would give 25 DMP.
Unknown2008-01-20 22:10:21
Ah good point. Grapples and your stupid fast affliction rate is more than enough to tone down wounds. You also have crazy regen options giving you more time to apply instead of sip. Monks don't need any kind of boost right now. I get psymet might suck compared to acrobatics, but it has skills that you can actually use and be an effective combatant with. It's just not as easy as acrobatics. At least you don't have the choice between tarot and glamours.
Unknown2008-01-20 22:12:46
Grapples don't hinder attacks, I don't think.
Xavius2008-01-20 22:14:50
I believe ninshi doesn't hinder attacks, but the Shofangi and Tahtetso armlocks do. I'm sure the forum collective will quickly flock and tell me if I'm wrong, though!
Ildaudid2008-01-20 22:20:35
Yeah ninshi doesnt stop attacks. I think it only stops healing the area ninshi'd until writhed or the chain is yanked.
As for Bianca and her choices of Glamours and Tarot... well jeeez both are great skill sets. Glamours does more damage while a good tarot user can pull off other skills and comes with an insta.
So try not to compare a choice of acro or psymet to glamours and tarot, since you know that acro is not comparable to either glamors or tarot, and psymet is far from comparing as well.
As for Bianca and her choices of Glamours and Tarot... well jeeez both are great skill sets. Glamours does more damage while a good tarot user can pull off other skills and comes with an insta.
So try not to compare a choice of acro or psymet to glamours and tarot, since you know that acro is not comparable to either glamors or tarot, and psymet is far from comparing as well.
Unknown2008-01-20 22:32:19
You blatantly refuse to see the point.
Callia2008-01-20 22:54:52
Its ok, points are like reason, frequently ignored.
Anyways, the problem with 'well just hinder him' is that monk vs warrior combat becomes who hits first, but that is not the case. Without hyperactive, a monk has no hope of wounding someone enough that the afflictions actually stop them until they have had three or four full combos, a bonecrusher can stop a kata in form one, and pretty much everyone else on form two.
This is because a psymet has absolutely no means of stopping wounds outside of getting lucky with parry.
Of course, what I am discussing here is not to make psymet as good as acrobatics, nay I am talking about making a mythical skill useless (biocurrents) and some way of at least slowing wounding so that someone with decent splendor robes, and against mediocre knights, is not brainbashed in three hits. I am a good fighter, so it is not my curing failing me, because as a Moondancer, Aquamancer, and Paladin, I have not had this problem.
Of course, Bianca, it is becoming obvious that unless your current class gets buffed beyond belief, you wont want anyone else getting fixed in a way that they should be.
(Note: I think Ninshi needs a serious fix, and in fact the way I would like to see it fixed is: It is now a one hand attack, only causes one rupture and only on the yank, it only slows healing on that limb, instead of completely stopping it, as well as being parryable. But that is another topic for another time.)
Anyways, the problem with 'well just hinder him' is that monk vs warrior combat becomes who hits first, but that is not the case. Without hyperactive, a monk has no hope of wounding someone enough that the afflictions actually stop them until they have had three or four full combos, a bonecrusher can stop a kata in form one, and pretty much everyone else on form two.
This is because a psymet has absolutely no means of stopping wounds outside of getting lucky with parry.
Of course, what I am discussing here is not to make psymet as good as acrobatics, nay I am talking about making a mythical skill useless (biocurrents) and some way of at least slowing wounding so that someone with decent splendor robes, and against mediocre knights, is not brainbashed in three hits. I am a good fighter, so it is not my curing failing me, because as a Moondancer, Aquamancer, and Paladin, I have not had this problem.
Of course, Bianca, it is becoming obvious that unless your current class gets buffed beyond belief, you wont want anyone else getting fixed in a way that they should be.
(Note: I think Ninshi needs a serious fix, and in fact the way I would like to see it fixed is: It is now a one hand attack, only causes one rupture and only on the yank, it only slows healing on that limb, instead of completely stopping it, as well as being parryable. But that is another topic for another time.)
Unknown2008-01-20 23:02:15
Why does a Wiccan have a better chance resisting wounds than a Psymet Monk? What are the exact skills that allow a Moondancer to do better against wounds than a Psymet Monk?
Callia2008-01-20 23:10:18
A moondancer has an entourage which is taking balance, sleeping, and bunches of other stuff. Hexes can spam stupidity, etc..., and then moon has things like aeon and such which slow a warriors offense to reduce the speed of wounds given.
Monks can slow a warrior, but without anyway of avoiding those initial wounds the monk can't wound the warrior to a point where his hindering and disabling abilities come into play.
If the monk has the job, and does everything just right and the warrior is unprepared, the warrior is screwed, but that is true for any chance given the chance to prepare while the other doesn't. On even grounds, it is not so simple, and the warrior only needs to stop the monk long enough to prone the psymet monk, and it is pretty much over.
Monks can slow a warrior, but without anyway of avoiding those initial wounds the monk can't wound the warrior to a point where his hindering and disabling abilities come into play.
If the monk has the job, and does everything just right and the warrior is unprepared, the warrior is screwed, but that is true for any chance given the chance to prepare while the other doesn't. On even grounds, it is not so simple, and the warrior only needs to stop the monk long enough to prone the psymet monk, and it is pretty much over.
Xavius2008-01-20 23:14:57
I wish proning a monk was enough to completely shut down their offense, or that simple recurring short balance loss things actually substantially changed the course of a fight all by itself.
I am, however, glad that pixie all by itself doesn't actually hinder anything.
I am, however, glad that pixie all by itself doesn't actually hinder anything.
Callia2008-01-20 23:21:12
Proning a psymet is a LOT easier then an acrobatic monk. The biggest problem I am seeing people complain about here as a reason to not fix psymet are because of what acrobats gives. Monks can't have acrobats and psymet.
The examples given here are mostly from acrobatics, and if those applied to Psymet I wouldn't have a problem, but the fact is everything in acrobatics makes monks deadly, those things do not exist for Psymet.
No springup, no contort, no hyperactive, so on and so forth.
The examples given here are mostly from acrobatics, and if those applied to Psymet I wouldn't have a problem, but the fact is everything in acrobatics makes monks deadly, those things do not exist for Psymet.
No springup, no contort, no hyperactive, so on and so forth.
Xavius2008-01-20 23:57:52
Ok. So they fall prone. You don't have that initial four second form anymore.
Callia2008-01-21 00:07:56
Once you are prone, it is easier to keep you prone, especially if your leg gets cut off, broken, etc...
Psymets can do nothing to prevent the wounds from making all of the above easy, and they can't hinder effectively from the get go to prevent the wounds.
The problem is, in order to allow a monk to hinder out of the gates, it makes the later forms unstoppable. (Remember the stun, which was a low hindering skill, now even transcendent people don't use it because it was nerfed so hard.) So t he answer then is slow wounding through another means.
With acrobats, it is dodging, spring up, etc...
With Psymets... there is nothing.
See the problem yet?
Psymets can do nothing to prevent the wounds from making all of the above easy, and they can't hinder effectively from the get go to prevent the wounds.
The problem is, in order to allow a monk to hinder out of the gates, it makes the later forms unstoppable. (Remember the stun, which was a low hindering skill, now even transcendent people don't use it because it was nerfed so hard.) So t he answer then is slow wounding through another means.
With acrobats, it is dodging, spring up, etc...
With Psymets... there is nothing.
See the problem yet?