Stealth and Harmony

by Nydekion

Back to Common Grounds.

Nydekion2008-01-28 07:52:20
While this is not entirely my suggestion, I would like to present it on the general forum for consideration. I feel that the stealth and harmony skillsets should be available for all organizations to use. This has several advantages. First of all, it would allow for a wider variety of roleplay for organizations. One would be able to play a sneaky monk for New Celest or a monk in Magnagora who is only interested in the the improvement of their own power and ability to find harmony in themselves. In addition, this would allow for abilities in both skillsets to be more easily balanced as all players would be able to fight against and fight with monks who have those abilities. I think everyone would be able to benefit from this. Post what you think!
Rika2008-01-28 07:54:13
Yes please.

Though I see this as being highly unlikely.
Shiri2008-01-28 07:59:12
Absolutely not going to happen. Don't think it's a great idea either. Firstly, theme is right out. Harmony is a kephera-developed science and attunement with the elements is not really a soulless trait. Stealth is similarly not really fitting for the no-nonsense kephera.

Secondly, it would make the monk guilds way too similar.

I'd rather just maybe give stealth a couple of defensive utility skills, and then give harmony "something to do" that makes it useful for people to have a harmony monk around.
Ryleth2008-01-28 18:44:29
There's also the point of individuality for the guilds - actually one of my few gripes with Lusternia. All the guilds are the same with a slightly different wrapper - 4 bard guilds/3 (4 soon) monk guilds just with half a full skill set difference.

Allowing monks to choose between steath and harmony would just dilute the differences even more
Unknown2008-01-28 18:52:07
I certainly agree with Shiri. There's a clear difference in backround between the two skillsets, for one. They're both pretty available to, two orgs having access to each one. So I would have to say no.
Ildaudid2008-01-28 19:23:23
Just give stealth to warriors smile.gif and I will be happy with PB/stealth and no athletics smile.gif
Dysolis2008-01-29 01:21:16
how about give stealth to ninjas? oh wait. we don't have those. That would make more -sense-
Verithrax2008-01-29 01:28:22
No.
Unknown2008-01-29 01:30:40
QUOTE
how about give stealth to ninjas? oh wait. we don't have those. That would make more -sense-


We do have ninjas... They're called Ninjakari in this game.
Ildaudid2008-01-29 01:35:36
QUOTE(Dysolis @ Jan 28 2008, 08:21 PM) 481590
how about give stealth to ninjas? oh wait. we don't have those. That would make more -sense-

nm rian answered that.
Malarious2008-01-29 02:01:18
This topic should probably have been put under 'Ideas'.

As for giving harmony and stealth to everyone.. ha, thats entirely against the RP for them as was noted. And really I dont know why people complain about stealth.. harmony is TO DIE FOR.
Shiri2008-01-29 02:05:49
QUOTE(Malarious @ Jan 29 2008, 02:01 AM) 481609
harmony is TO DIE FOR.

...do you even know what it does, besides chuuti and regeneration?
Good portions of it are horrible, or horrible given the 3-mantra limitation but would be good otherwise. It's not like it's worthless in a fight, but it also desn't have any utility or anything to recommend it to a side unlike stealth.
Unknown2008-01-29 02:08:30
wait.. yessssss *excellent*

and then, we can give necromancy to the paladins, and geomancy to the aquamancers.. just incase they wish to choose




erm.. no, sorry. though i can see your reasoning.
Xavius2008-01-29 02:44:56
QUOTE(Shiri @ Jan 28 2008, 08:05 PM) 481613
...do you even know what it does, besides chuuti and regeneration?
Good portions of it are horrible, or horrible given the 3-mantra limitation but would be good otherwise. It's not like it's worthless in a fight, but it also desn't have any utility or anything to recommend it to a side unlike stealth.

Does it need more than chuuti and regeneration? (I can name plenty more, but that's not the point). How many good TK skills can you name? How about Crow? Necromancy?
Shiri2008-01-29 02:51:00
Yes, it needs more than chuuti and regeneration. Those skills are good, but they don't prop up an entire skillset on their own, especially when that skillset is supposed to be defensive/utility. By name you would probably have to name decently good stuff like angphet, rather than awful awful stuff like krakmun/krakuti/ooshuti or stuff that would ordinarily be a standard buff like ooshphet (although angphet fits in here too...)
Xavius2008-01-29 03:03:49
Lumphet/angphet/chuuti--yay PvP tankiness?
Akhang/angphet/angmun--yay drawdown/nightkiss?
Lumphet/angphet/pickyourphet--yay stupidly easy bashing? (I'm assuming krakphet doesn't work on mobs)

1p prismatic barrier? Stupidity resistance? Halved focus body? You are not lacking in defenses!

Now compare the other three skillsets. tongue.gif
Shiri2008-01-29 03:12:33
QUOTE(Xavius @ Jan 29 2008, 03:03 AM) 481658
Lumphet/angphet/chuuti--yay PvP tankiness?
Akhang/angphet/angmun--yay drawdown/nightkiss?
Lumphet/angphet/pickyourphet--yay stupidly easy bashing? (I'm assuming krakphet doesn't work on mobs)

1p prismatic barrier? Stupidity resistance? Halved focus body? You are not lacking in defenses!

Now compare the other three skillsets. tongue.gif


Lumphet doesn't add significantly to PvP tankiness at all.
Akhang doesn't work how you think it does, but that's irrelevant since the only other thing you get is a +influence mantra. And I bet you'd hear tonnes of bitching if drawdown and nightkiss just added +10/+10/+10 instead of all their other stuff, especially if +10/+10/+10 were as weak for warriors as it has been in testing for monks.

Krakphet doesn't seem to work at all, don't know whether it works on mobs or not even if that's been fixed though.
Level 3 regen is not stupidly easy bashing. It's a nice aide but we already covered regen and chuuti as good skills.

1p prismatic barrier is only marginally useful. It's not like you can do anything behind it, so the only real use is if you think an opposing team is going to gank you first in team combat, to throw them off for a bit. (plus hitting into prismatic doesn't even seem to throw off-eq.)

Stupidity resistance and halfed focus body are nice, and usable, but again, I wouldn't be surprised to see a class with that as a straight up def. You can only have 3 things up at once, remember.

And what does "compare the other three skillsets" mean in this context?
Eldanien2008-01-29 03:44:53
Angphet < Bracing
Ooshphet < Agility

You can use Bracing and Agility without being locked out of your other Stealth abilities. Angphet and Ooshphet have to be given up in most mantra sets.

Chuuti? It means two-weapon warriors will sometimes flub their second hit. It means monks will sometimes miss out on the rest of one form.

But the most important thing here is... what does Harmony give Harmony monks akin to how Stealth gives Stealth monks an entire subterfuge mode of play?

The pick-and-choose aspect would seem to give versatility - at a cost of eq time. That versatility gets curtailed when only a certain few options are worth picking, and none of those sets of options is equal to the advantages of the Stealth skillset. I don't know how many times I've been jumped while in bashing mantras, unable to change to combat mantras. That versatility at a cost of eq is double-edged.

That said, I don't see a problem giving stealthy attributes to Harmony (making sure not to encroach on Stealth's level of versatility in that department), or something else more unique to itself, but I wouldn't want to see the two skillsets made available to all sides. Not that Harmony has much to offer other sides...