Saran2008-02-24 02:47:02
Can we please have a ritualistic skillset for druids? (From just random memories of posts from before.)
The skillset would revolve around the summoning of a pure/wyrd elemental, players would receive a few skills that they can use depending on the status of the elemental. The status can either be manifested where by the elemental is a physical entity and capable of some limited offensive abilities or bonded where the druid and elemental have become one being giving the druid, strengthening their defenses and offering more abilities on top of the earlier ones.
The idea really is to give the druids some extra ability outside of their melds or at the least skills to keep people inside of them. The abilities here might have some demesne only stuff, but at the same time the majority should work anywhere, the elemental being their connection to the forest that their skills require.
One thing that would absolutely own if we had it would be discoverable skills(read: not learned through lessons... yes yes hematurgy)
A small selection of abilities that you learn through performing rituals, these would not be listed only learned by visiting denizens or through your guild. (hee maybe blacktalon and hartstone initially knowing a selection of personal and "common" rituals, hartstone technically could learn the blacktalon rituals but they would have to actually watch the ritual being performed to try and attempt it)
but even without it please bonding with a forest elemental would be cool.
erg, have to go back to work. Someone carry on?
The skillset would revolve around the summoning of a pure/wyrd elemental, players would receive a few skills that they can use depending on the status of the elemental. The status can either be manifested where by the elemental is a physical entity and capable of some limited offensive abilities or bonded where the druid and elemental have become one being giving the druid, strengthening their defenses and offering more abilities on top of the earlier ones.
The idea really is to give the druids some extra ability outside of their melds or at the least skills to keep people inside of them. The abilities here might have some demesne only stuff, but at the same time the majority should work anywhere, the elemental being their connection to the forest that their skills require.
One thing that would absolutely own if we had it would be discoverable skills(read: not learned through lessons... yes yes hematurgy)
A small selection of abilities that you learn through performing rituals, these would not be listed only learned by visiting denizens or through your guild. (hee maybe blacktalon and hartstone initially knowing a selection of personal and "common" rituals, hartstone technically could learn the blacktalon rituals but they would have to actually watch the ritual being performed to try and attempt it)
but even without it please bonding with a forest elemental would be cool.
erg, have to go back to work. Someone carry on?
Unknown2008-02-24 03:02:01
Hematurgy?
Forren2008-02-24 03:14:24
QUOTE(Greleag @ Feb 23 2008, 10:02 PM) 488933
Hematurgy?
Bloodborn rituals from Aetolia.
Unknown2008-02-24 04:59:43
Oh.
Penna2008-02-24 05:32:17
Hmm... What about non-forest folks? Would they have little water and earth elementalings? Idea is cool, but if you're going to have a forest lore, there'd need to be something similar for other demesne using people, too, right?
Saran2008-02-24 05:42:18
QUOTE(Greleag @ Feb 24 2008, 03:59 PM) 488952
Oh.
heh their skillset is like... discipline small in terms of visible skills at trans.
But what happens is that they have rituals they can perform. For most of them you need to experiment, work out the correct ingredients, what chant, which rune, burn this, bury that, etc.
It can be quite interesting, and more so if we did have the two(or more) factions each with their own _small_ collection of rituals.
Again, that was just an aside (cause it's cool)
Saran2008-02-24 05:52:47
QUOTE(Penna @ Feb 24 2008, 04:32 PM) 488954
Hmm... What about non-forest folks? Would they have little water and earth elementalings? Idea is cool, but if you're going to have a forest lore, there'd need to be something similar for other demesne using people, too, right?
If you'd like then help develop *shake fist*
I see it as working along the lines of
Learn to summon manifestation
Gain some basic abilities
Learn to bond with manifestation
Learn some better abilities.
UBERPWNZOR ABILITIES
Though in honesty there doesn't _need_ to be a similar skill for magi (for example it could be a lowmagic thing that magi couldn't do icly)
Unknown2008-02-24 06:57:12
QUOTE(Penna @ Feb 24 2008, 12:32 AM) 488954
Hmm... What about non-forest folks? Would they have little water and earth elementalings? Idea is cool, but if you're going to have a forest lore, there'd need to be something similar for other demesne using people, too, right?
Magelore?
Unknown2008-02-24 08:31:08
Along the lines of elementals and summoning...I have been drooling over this idea in my head. Mages/druids could have the choice between the Demesnes they have now, and another skillset...we'll call it magelore for farts and giggles...and instead of 25 rooms that hit all your enemies that doesn't move with you, you summon elementals(Sand elemental, Mud elemental, Stone elemental, etc) that act as demesne effects (or something new entirely) but it is portable. The effects stay with you at all time, but don't cover more than a single room and to balance it out it only attacks one enemy at a time. Kind of like fae, I suppose...only not killable and have a time limit before you have to re-summon them. I've also thought about each mage having to bond a certain room on their respective planes, like a geomancer draining all his blood into the earth and bonding with that particular room. Then the geomancer could only summon elementals from that room and should they die, they have to return to that room to re-summon them, and even get special boosts while in their bonded room that make them really tough. Could add an interesting aspect to defense.
I love demesnes, but at times...they are such a HASSLE, I think this would cause a big draw to the Mage/druid classes and give them more flexibility. Demesnes are nice, but there are so many instances when they aren't viable and really, for being so limited, they could stand to be a bit more powerful IMO...but that's beside the point. Magelore!
Could be totally OP or ridiculous, I don't know. I'm just rambling. Something to toss around.
I love demesnes, but at times...they are such a HASSLE, I think this would cause a big draw to the Mage/druid classes and give them more flexibility. Demesnes are nice, but there are so many instances when they aren't viable and really, for being so limited, they could stand to be a bit more powerful IMO...but that's beside the point. Magelore!
Could be totally OP or ridiculous, I don't know. I'm just rambling. Something to toss around.
Anisu2008-02-24 10:48:27
QUOTE(Bianca @ Feb 24 2008, 09:31 AM) 488968
Along the lines of elementals and summoning...I have been drooling over this idea in my head. Mages/druids could have the choice between the Demesnes they have now, and another skillset...we'll call it magelore for farts and giggles...and instead of 25 rooms that hit all your enemies that doesn't move with you, you summon elementals(Sand elemental, Mud elemental, Stone elemental, etc) that act as demesne effects (or something new entirely) but it is portable. The effects stay with you at all time, but don't cover more than a single room and to balance it out it only attacks one enemy at a time. Kind of like fae, I suppose...only not killable and have a time limit before you have to re-summon them. I've also thought about each mage having to bond a certain room on their respective planes, like a geomancer draining all his blood into the earth and bonding with that particular room. Then the geomancer could only summon elementals from that room and should they die, they have to return to that room to re-summon them, and even get special boosts while in their bonded room that make them really tough. Could add an interesting aspect to defense.
I love demesnes, but at times...they are such a HASSLE, I think this would cause a big draw to the Mage/druid classes and give them more flexibility. Demesnes are nice, but there are so many instances when they aren't viable and really, for being so limited, they could stand to be a bit more powerful IMO...but that's beside the point. Magelore!
Could be totally OP or ridiculous, I don't know. I'm just rambling. Something to toss around.
I love demesnes, but at times...they are such a HASSLE, I think this would cause a big draw to the Mage/druid classes and give them more flexibility. Demesnes are nice, but there are so many instances when they aren't viable and really, for being so limited, they could stand to be a bit more powerful IMO...but that's beside the point. Magelore!
Could be totally OP or ridiculous, I don't know. I'm just rambling. Something to toss around.
the correct term for this is called vibes, the skill from achaea.
http://forums.lusternia.com/index.php?show...933&hl=vibe
Saran2008-02-24 10:53:23
QUOTE(Bianca @ Feb 24 2008, 07:31 PM) 488968
Along the lines of elementals and summoning...I have been drooling over this idea in my head. Mages/druids could have the choice between the Demesnes they have now, and another skillset...we'll call it magelore for farts and giggles...and instead of 25 rooms that hit all your enemies that doesn't move with you, you summon elementals(Sand elemental, Mud elemental, Stone elemental, etc) that act as demesne effects (or something new entirely) but it is portable. The effects stay with you at all time, but don't cover more than a single room and to balance it out it only attacks one enemy at a time. Kind of like fae, I suppose...only not killable and have a time limit before you have to re-summon them. I've also thought about each mage having to bond a certain room on their respective planes, like a geomancer draining all his blood into the earth and bonding with that particular room. Then the geomancer could only summon elementals from that room and should they die, they have to return to that room to re-summon them, and even get special boosts while in their bonded room that make them really tough. Could add an interesting aspect to defense.
I love demesnes, but at times...they are such a HASSLE, I think this would cause a big draw to the Mage/druid classes and give them more flexibility. Demesnes are nice, but there are so many instances when they aren't viable and really, for being so limited, they could stand to be a bit more powerful IMO...but that's beside the point. Magelore!
Could be totally OP or ridiculous, I don't know. I'm just rambling. Something to toss around.
I love demesnes, but at times...they are such a HASSLE, I think this would cause a big draw to the Mage/druid classes and give them more flexibility. Demesnes are nice, but there are so many instances when they aren't viable and really, for being so limited, they could stand to be a bit more powerful IMO...but that's beside the point. Magelore!
Could be totally OP or ridiculous, I don't know. I'm just rambling. Something to toss around.
I don't particularly like the idea just because it changes the nature of their combat and druids actually require druidry for totems, we can not actually rune them if we don't have the skill which means that the nice new skillset that everyone will want just destroys out defenses. Also portable demesnes ontop of psionics just seems too unfair.
As such this makes sense for a tertiary skill. *shrug*
I believe that the some of the skills should have a hindering focus to help actually keep people inside the meld, because if they get outside and far enough away you generally have to slowly follow them melding as you go just to keep up your offense or find yourself far from your meld meaning you are vulnerable.
ooer an ability for the lorist to embrace their target taking back to their "heart"
Unknown2008-02-24 13:37:02
Why summon elementals when you can physically become an elemental? Entform/Tendrilform (tree/vine-elemental respectively). I suppose you could also have Stoneform/Iceform, but mages don't really need any boosts outside of demesnes.
Saran2008-02-24 21:02:45
QUOTE(Salvation @ Feb 25 2008, 12:37 AM) 488982
Why summon elementals when you can physically become an elemental? Entform/Tendrilform (tree/vine-elemental respectively). I suppose you could also have Stoneform/Iceform, but mages don't really need any boosts outside of demesnes.
Druids do, the separate form could have abilities such as the elemental going to the enemy to hinder them further.
Unknown2008-02-24 23:43:31
I realize druids need a boost outside the demesne (or even forest, for that matter). To me, however, it seems more logical (and interesting) for druids to physically become closer to Nature, rather than summon a nature elemental. Not to mention the whole copying-Guardians thing.
Saran2008-02-25 00:05:05
QUOTE(Salvation @ Feb 25 2008, 10:43 AM) 489059
I realize druids need a boost outside the demesne (or even forest, for that matter). To me, however, it seems more logical (and interesting) for druids to physically become closer to Nature, rather than summon a nature elemental. Not to mention the whole copying-Guardians thing.
Copying guardians til adept basically, then the entity can be sent away from the druid to do its skills at a range while returning to meld with the druids body. I just thought it would be interesting for it to start out as a separate being and then through skills (or ritual ) physically become one with the creature which I see as something you would train up to rather than something you would learn as a basic skill. Remember elementals are generally weak when not infused, I don't see why it would be any different here.
Saran2008-02-25 03:00:55
Skills would be a combination of entity and bonded. For example hrm...
chant entrapment - Your elemental travels to any one in your forest, binding them in place until they can... method of escape. (Could raise walls around the target perhaps preventing people from running, but moving the entity, bonding it or killing it would cause the walls to drop)
chant forestwalk - Your elemental allows you to use certain abilities that require the forest whilst it is bonded to you. (OMG I could spit sap ... no no not suggesting we keep ground sap...) For vines and the like. Maybe have a few lower skills for the forest that can work with this?
chant entrapment - Your elemental travels to any one in your forest, binding them in place until they can... method of escape. (Could raise walls around the target perhaps preventing people from running, but moving the entity, bonding it or killing it would cause the walls to drop)
chant forestwalk - Your elemental allows you to use certain abilities that require the forest whilst it is bonded to you. (OMG I could spit sap ... no no not suggesting we keep ground sap...) For vines and the like. Maybe have a few lower skills for the forest that can work with this?
Unknown2008-02-25 03:20:17
QUOTE(Anisu @ Feb 24 2008, 04:48 AM) 488978
the correct term for this is called vibes, the skill from achaea.
http://forums.lusternia.com/index.php?show...933&hl=vibe
http://forums.lusternia.com/index.php?show...933&hl=vibe
I played achaea for over 2 years. What I described isn't vibes. At all.
QUOTE(Salvation @ Feb 24 2008, 07:37 AM) 488982
Why summon elementals when you can physically become an elemental? Entform/Tendrilform (tree/vine-elemental respectively). I suppose you could also have Stoneform/Iceform, but mages don't really need any boosts outside of demesnes.
It could be argued Druids need a boost in demesne as much as mages need boosts out of demesnes. Though, I would disagree with you that mages couldn't use some boosting out of demesne.
Saran2008-02-25 06:13:42
QUOTE(Bianca @ Feb 25 2008, 02:20 PM) 489114
It could be argued Druids need a boost in demesne as much as mages need boosts out of demesnes. Though, I would disagree with you that mages couldn't use some boosting out of demesne.
are you on something? (no offense but it's the other way around normally)
Mages have a fair chance of survival outside of their meld from what I've seen, thanks to the psionics. Druids are fairly weak, if they aren't standing in a forest room they can't use quite a few druidry/nature skills.
Psionics is really nice from what I've heard and has no real ties to your meld, Ecology has afflicting power but from my impression the main use is really just transmigrate(it can be argued that they use other skills, but in counter "would they if transmigrate wasn't there?"
Xenthos2008-02-25 06:15:12
QUOTE(Saran @ Feb 25 2008, 01:13 AM) 489170
are you on something? (no offense but it's the other way around normally)
You... might want to read what you quoted again.
Keeping in mind what you have in parenthesis.
Saran2008-02-25 06:26:29
QUOTE(Xenthos @ Feb 25 2008, 05:15 PM) 489171
You... might want to read what you quoted again.
Keeping in mind what you have in parenthesis.
Keeping in mind what you have in parenthesis.
Druids need a boost in demesne
Perhaps true
Mages need boosts out of demesnes
Perhaps true (i don't believe so because they seem to do better than druids by this point)
If people wish to make druidry and elementalism equivalents then these points should be reversed.
If this is sarcasm about suggestions I've made with demesne related skills, these are there because they make sense. If there were druid/mage equivalents then their focus should be on the area the guild needs a boost in.
Either way, I'm worn out right now boo getting up at 5am and working til 7pm