Malarious2008-03-06 10:42:30
Another, submit your requests topic.
As some of you are aware, I will submit things NOT from my guild if the idea warrants and especially if I dont have something to put up otherwise.
Give me-
Problem:
Solution:
I can fill in the skill and skillset.
Just try to keep to real problems. Problem is a loose term... for instance companioncloak was the solution to being able to hide them.
If you have a serious suggestion post it, either an envoy will pick it up, an admin will pick it up, or it will get relayed to another envoy (probably yours or whoever has the slot for it).
As some of you are aware, I will submit things NOT from my guild if the idea warrants and especially if I dont have something to put up otherwise.
Give me-
Problem:
Solution:
I can fill in the skill and skillset.
Just try to keep to real problems. Problem is a loose term... for instance companioncloak was the solution to being able to hide them.
If you have a serious suggestion post it, either an envoy will pick it up, an admin will pick it up, or it will get relayed to another envoy (probably yours or whoever has the slot for it).
Hyrtakos2008-03-06 12:14:15
The mote of undoing.
This mote wrecks havoc and destruction upon groups and I think it's due for a nerf along the lines of the memoryloss mote -when embedded-. Dreamweavers already get to be lame with sleep attrition and don't need to double it up.
While it would make perfect sense for it not to be embedded at all, since I don't see why the demesne should strip defences passively (it makes sense for the weaver to do it themselves when your aura is punctured and they can get in there and pick things apart), I think a change to make the first defence it always strips being alertness would be fine and ultimately reasonable.
This mote wrecks havoc and destruction upon groups and I think it's due for a nerf along the lines of the memoryloss mote -when embedded-. Dreamweavers already get to be lame with sleep attrition and don't need to double it up.
While it would make perfect sense for it not to be embedded at all, since I don't see why the demesne should strip defences passively (it makes sense for the weaver to do it themselves when your aura is punctured and they can get in there and pick things apart), I think a change to make the first defence it always strips being alertness would be fine and ultimately reasonable.
Unknown2008-03-06 13:05:48
Where'd you get an 'alertness' defense? Or, are you referring to insomnia/kafe?
Hyrtakos2008-03-06 13:33:45
QUOTE(Zarquan @ Mar 6 2008, 08:05 AM) 491628
Where'd you get an 'alertness' defense? Or, are you referring to insomnia/kafe?
Yes, stripping the defence given by kafe first was what I meant.
Tael2008-03-06 17:31:23
QUOTE(hyrtakos @ Mar 6 2008, 08:33 AM) 491630
Yes, stripping the defence given by kafe first was what I meant.
I disagree with your suggestion above. Simply on the fact that Druids don't have much going for them otherwise, so they don't need another nerf to one of the actually decent tertiary's that they have. Dreamweaving is actually useless when it comes to Dreamform, and it's only highlights are embedding motes (which, unlike Runes, cannot be timed with the demesne itself), deepsleep, and a few other things that I don't really want to go into.
Unknown2008-03-06 17:39:15
Here's my obligatory plug for masterwork leathers that should be completely competitive with greatrobes. You know, for variety's sake, instead of "the legion of bathrobes"... and then plate wearers.
Unknown2008-03-06 17:45:57
Does anyone know if leather needs to be repaired too, like plate and fullplate? That should probably be removed, otherwise everyone would just "LOL masterwork leather" anyways.
And what about Aqua demenses with needlerain? They'd still get the defense stripping ability?
And what about Aqua demenses with needlerain? They'd still get the defense stripping ability?
Xenthos2008-03-06 20:00:51
QUOTE(Tael Talnara @ Mar 6 2008, 12:31 PM) 491662
I disagree with your suggestion above. Simply on the fact that Druids don't have much going for them otherwise, so they don't need another nerf to one of the actually decent tertiary's that they have. Dreamweaving is actually useless when it comes to Dreamform, and it's only highlights are embedding motes (which, unlike Runes, cannot be timed with the demesne itself), deepsleep, and a few other things that I don't really want to go into.
Dreamweaving isn't completely useless when it comes to dreamform now. Parasite's pretty nasty, and it can be used as a decent support for a group offense. Group defense-stripping itself is fine to nerf.
Dysolis2008-03-06 20:09:13
exactly Dreamweaving doesn't need nerfs.
Xenthos2008-03-06 20:11:44
QUOTE(Dysolis @ Mar 6 2008, 03:09 PM) 491709
exactly Dreamweaving doesn't need nerfs.
What are you saying "Exactly" to, anyways? My post said "Go ahead and nerf group defense stripping."
Dysolis2008-03-06 20:34:03
I was indirectly standing up for those who haven't said anything yet about the skill set. It wasn't directed to your last post in anyway.
Unknown2008-03-06 20:54:51
QUOTE(Tael Talnara @ Mar 6 2008, 11:31 AM) 491662
I disagree with your suggestion above. Simply on the fact that Druids don't have much going for them otherwise, so they don't need another nerf to one of the actually decent tertiary's that they have. Dreamweaving is actually useless when it comes to Dreamform, and it's only highlights are embedding motes (which, unlike Runes, cannot be timed with the demesne itself), deepsleep, and a few other things that I don't really want to go into.
Uh no. I'm not sure what druids you have been playing, but embedding motes is far from the only thing going for them. They are absolutely terrors in the demesnes, and sleepmist during revolts and long raids is a killer. Now that dreamweavers have parasite of dreaming which is a huge HUGE help in group combat while the dreamweaver remains relatively safe. At least, safer than everyone else. Passive defense stripping is pretty awful when you are forced to fight in a druid demesne.
Hyrtakos2008-03-07 06:49:59
A few things.
Concerning leather. Your idea of "masterwork leather" was actually why the skill of batting was added into tailoring -- to bring leather closer to being on par with robes, but not quite. Why? Because when the skill was designed, acrobats were not supposed to be able to dodge when wearing robes and would need to wear leather.
As for Tael's suggestion of disagreement based solely on "that Druids don't have much going for them otherwise", I think it's safe to just laugh and disregard this argument. I know of quite a few druids who have done just fine fighting without being lame, and call me crazy, but I would still think it's possible. I even had a dreamweaving Aquamancer back in the day, and did just fine fighting without using this mote -at all-
If you think it is balanced to simply put up a demesne in a village and force everyone within it to leave five minutes or so after entering it to sleep and redef... I don't know what to tell you. Add in treelife and treebane to realistically keep anyone from killing a tanky druid like Krellan, and it presents serious problems. As I said, leaving it still moteable as is, is fine. There is no reason you should demolish groups like that. It's not like people can stop and check which defs they have. Do that, and the group leaves you. This is even without consideration that many won't have their defences scripted.
Concerning leather. Your idea of "masterwork leather" was actually why the skill of batting was added into tailoring -- to bring leather closer to being on par with robes, but not quite. Why? Because when the skill was designed, acrobats were not supposed to be able to dodge when wearing robes and would need to wear leather.
As for Tael's suggestion of disagreement based solely on "that Druids don't have much going for them otherwise", I think it's safe to just laugh and disregard this argument. I know of quite a few druids who have done just fine fighting without being lame, and call me crazy, but I would still think it's possible. I even had a dreamweaving Aquamancer back in the day, and did just fine fighting without using this mote -at all-
If you think it is balanced to simply put up a demesne in a village and force everyone within it to leave five minutes or so after entering it to sleep and redef... I don't know what to tell you. Add in treelife and treebane to realistically keep anyone from killing a tanky druid like Krellan, and it presents serious problems. As I said, leaving it still moteable as is, is fine. There is no reason you should demolish groups like that. It's not like people can stop and check which defs they have. Do that, and the group leaves you. This is even without consideration that many won't have their defences scripted.
Unknown2008-03-07 06:56:06
Problem: Following through Hermit off eq/balance. You shouldn't be able to follow through hermit, much less while you are off eq and balance. Conjuction/Hermit is unstoppable..literally.
Solution: Oh. Oops. Read above.
Problem: Phantomsphere. It sucks.
Solution: Just delete the skill entirely and give us something, ANYTHING, that we can use. Maybe keep the name, and make it so you summon a sphere, and it works as an Ent and follows you around. Maybe like chaos orb in Achaea where it shields a limb from wounds, or maybe make it just do passive damage or passive mental afflictions. Maybe a minor health drain that channels it to you. Something. ANYTHING.
Problem: Heartburst. It's not a viable killing strategy.
solution: Just delete it entirely. Up the bleeding from vessels and clots. Add a trans skill that for 10 power, doubles the bleeding of the victim. Or add something like "palpitations" that you can lock on super and passively burst vessels. 2-3 every 6 seconds? Maybe.
Solution: Oh. Oops. Read above.
Problem: Phantomsphere. It sucks.
Solution: Just delete the skill entirely and give us something, ANYTHING, that we can use. Maybe keep the name, and make it so you summon a sphere, and it works as an Ent and follows you around. Maybe like chaos orb in Achaea where it shields a limb from wounds, or maybe make it just do passive damage or passive mental afflictions. Maybe a minor health drain that channels it to you. Something. ANYTHING.
Problem: Heartburst. It's not a viable killing strategy.
solution: Just delete it entirely. Up the bleeding from vessels and clots. Add a trans skill that for 10 power, doubles the bleeding of the victim. Or add something like "palpitations" that you can lock on super and passively burst vessels. 2-3 every 6 seconds? Maybe.