Doman2008-04-01 06:19:23
This idea just popped into my head, and it would only effect Plane related mobs.
Say someone gets enemied to the Tide Lords. You'd think an Aquamancer would have more sway over the process to get the person unenemied than say, a paladin.
The Same would go with the Celestines and Supernals, Nihilists and Demon lords, and so on.
I think it a medium % drop in gold cost for unenemying if the person representing the enemy is related to the mob would be fair.
What do you guys think.
Edit: Well, seeing as how it looks like I wasn't clear, i'll give an example.
Person A gets enemied to plane Q, the cost being 50000 normally to get unenemied.
Person A far later, atones for their action, and wants unenemied to plane Q
Person B is a guardian of plane Q, and infleunces with parley, or
amnesty, whichever is using gold. it only costs Person B 40000 because they
are related to plane Q
Say someone gets enemied to the Tide Lords. You'd think an Aquamancer would have more sway over the process to get the person unenemied than say, a paladin.
The Same would go with the Celestines and Supernals, Nihilists and Demon lords, and so on.
I think it a medium % drop in gold cost for unenemying if the person representing the enemy is related to the mob would be fair.
What do you guys think.
Edit: Well, seeing as how it looks like I wasn't clear, i'll give an example.
Person A gets enemied to plane Q, the cost being 50000 normally to get unenemied.
Person A far later, atones for their action, and wants unenemied to plane Q
Person B is a guardian of plane Q, and infleunces with parley, or
amnesty, whichever is using gold. it only costs Person B 40000 because they
are related to plane Q
Jigan2008-04-01 06:34:39
I always thought it did, but it would be really nice if this got added in. As well as a way for people to get their enemy status removed for free in the case of accidents.
Doman2008-04-01 20:25:02
Hmm, any other thoughts? It seems to make RP sense.
Noola2008-04-01 20:40:16
I think it makes sense for those who're 'related' to a Plane to have an easier time and lower cost for parleying (or whichever influence ability it is that gets someone unenemied).
I also think that the Ambassadors and Ambassador Aides should have an easier time and lower cost for parleying as well. They're Ambassadors for goodness sake. Wouldn't they know how to negotiate and be diplomatic and all better than regular folks?
I also think that the Ambassadors and Ambassador Aides should have an easier time and lower cost for parleying as well. They're Ambassadors for goodness sake. Wouldn't they know how to negotiate and be diplomatic and all better than regular folks?
Malarious2008-04-03 05:47:14
Easier influence over denizens on 'your' plane.
Celestines over angels + bonus to reprieve/amnesty with Supernals
Moondancers over Fae + bonus to reprieve/amnesty with Moon
Nihilists over demons + bonus to reprieve/amnesty with Demon Lords
Shadowdancers over Fae + bonus to reprieve/amnesty with Night
Geomancers bonus to Earth Lords..?
Aquamancers bonus to Tide Lords?
Ur'Guard to Shallach..?
I unno just some thoughts
Celestines over angels + bonus to reprieve/amnesty with Supernals
Moondancers over Fae + bonus to reprieve/amnesty with Moon
Nihilists over demons + bonus to reprieve/amnesty with Demon Lords
Shadowdancers over Fae + bonus to reprieve/amnesty with Night
Geomancers bonus to Earth Lords..?
Aquamancers bonus to Tide Lords?
Ur'Guard to Shallach..?
I unno just some thoughts
Doman2008-04-03 05:59:34
That's Exactly what I was saying, Malarious
You like the idea?
You like the idea?
Arvont2008-04-03 07:04:07
QUOTE(Malarious @ Apr 3 2008, 01:47 PM) 499001
Easier influence over denizens on 'your' plane.
Celestines over angels + bonus to reprieve/amnesty with Supernals
Moondancers over Fae + bonus to reprieve/amnesty with Moon
Nihilists over demons + bonus to reprieve/amnesty with Demon Lords
Shadowdancers over Fae + bonus to reprieve/amnesty with Night
Geomancers bonus to Earth Lords..?
Aquamancers bonus to Tide Lords?
Ur'Guard to Shallach..?
I unno just some thoughts
Celestines over angels + bonus to reprieve/amnesty with Supernals
Moondancers over Fae + bonus to reprieve/amnesty with Moon
Nihilists over demons + bonus to reprieve/amnesty with Demon Lords
Shadowdancers over Fae + bonus to reprieve/amnesty with Night
Geomancers bonus to Earth Lords..?
Aquamancers bonus to Tide Lords?
Ur'Guard to Shallach..?
I unno just some thoughts
Bards should have something, as I see them as the 'influence' class.
Anisu2008-04-03 07:05:29
QUOTE(Malarious @ Apr 3 2008, 07:47 AM) 499001
Ur'Guard to Shallach..?
I unno just some thoughts
I unno just some thoughts
erm, that would really make no sense since the ur'dead hate them
And let us first change influencing to be harder before we make things easier.
Rika2008-04-03 07:10:07
QUOTE(Anisu @ Apr 3 2008, 08:05 PM) 499017
And let us first change influencing to be harder before we make things easier.
Way to encourage a bigger move away from influencing.
Anisu2008-04-03 07:15:21
QUOTE(rika @ Apr 3 2008, 09:10 AM) 499020
Way to encourage a bigger move away from influencing.
When it is harder we have a chance of making it more viable to compete with hunting at higher levels by raising experience on the harder mobs.
Malarious2008-04-03 10:18:11
You would need some damn impressive mobs.. and theres a chance influencing is going to get faster and easier for those with trans... IF we do in fact change the trans skills effect (you will have to wait and see).
Malarious2008-04-03 10:19:04
QUOTE(Anisu @ Apr 3 2008, 03:05 AM) 499017
erm, that would really make no sense since the ur'dead hate them
And let us first change influencing to be harder before we make things easier.
And let us first change influencing to be harder before we make things easier.
Who says the Ur'Dead hate their 'protectors'? Since they are all guildies!
Anisu2008-04-03 13:08:50
QUOTE(Malarious @ Apr 3 2008, 12:19 PM) 499046
Who says the Ur'Dead hate their 'protectors'? Since they are all guildies!
they do
just like the merians have things to say about Celest
Xenthos2008-04-03 15:54:44
QUOTE(Malarious @ Apr 3 2008, 06:19 AM) 499046
Who says the Ur'Dead hate their 'protectors'? Since they are all guildies!
They're not guildies... there was a period of a few weeks after their introduction where they kept shouting at Magnagora to leave them alone, but Mag didn't listen.