Forging Woes

by Desitrus

Back to Mythbusters.

Desitrus2008-04-09 17:00:25
So I'm runing up. I'm changing spec, too. This is going to be my mythbuster for:

How long does it take a CHANGELING forger (Faeling hi) with a SMITHING HAMMER (superduper forging balance) to create:

CODE
Speed/wounding Rune Klangaxe (x/415+/240+ combistat<463):

4/9/2008, 11:50am CST: Started

4/9/2008 12:50pm CST: First update, not going to do these every hour, but just checking in on the first hour. During the weekdays while I do this I will probably be far more wordy because I am bored out of my mind staring at this virtual dicerolling program. My thoughts would be something about how I'm about to dump 1500 cr into these weapons, and I still have to sit here and do nothing for days on end just to make sure I'm not wasting my investment. Anyway, so far I've had 87 combines show up in my Stringlist for damage/precision/speed/stattotal. Klangaxe/katana high end stats are 730-750, with varying actual "combistat" rune totals as I call it, because damage is /2 and prc /2.2. Minimum damage is 66 by the way. So the minimum usable klangaxe combined stat total I could use is 721. Of the 87 I have 11 that meet or exceed that total, none of them properly allocated.

4/9/2008 3:03pm - 3:19pm CST: Break to talk to prospective son. 277 Entries, think it missed counting some while I had settings open. Buggy zmud. Still adhering to the 7-9% at 720+, still none usable. Did notice my first true deviation, a combined stat of 800+, first one for me on a klang/kat ever.

4/9/2008 3:44pm CST: Finished. Forge gods smiled: 70/439/241. 313 entries, missing a few to looking at stats screen. Attaching the text dump.


CODE
Bashing Klangaxe (x/x/280):


CODE
Unruned Greataxe (x/500+/180+):


CODE
Waraxe Runed (360/x/175+ combistat<463):

4/9/2008 4:30pm CST: Starting.

4/9/2008 6:30pm CST: Driving home from work break. 159 entries, ridiculous 1-2% damage usability rate, none in speed range, due to seeking max stat on damage.

4/9/2008 7:00pm CST: Starting forging script, logging into WoW to waste another five hours on a raid, drinking like a fish. Also providing color commentary on DoK. Jack's back on the forums, I am happy about our manlove.

4/10/2008 7:30am CST: Stopping script and going to work. I dumped to a text file and didn't look at the number of entries first, but the waraxe is slower than a klangaxe, maybe based on combines or something, as I can only cranky out 79 and hour or so. Figuring an hour or two lost time getting some enchants that decayed and crap, 10 hours ran, 2 skipped, about 800 entries if everything went exactly the same. I'm going to go ahead and guess it's still the 2% usable (max damage) sample size. Really hung over.

4/10/2008 1:11pm CST: Had to restart script after work net went down sometime during lunch, probably lost 30 minutes. Looking like 1.7% at 360 damage. Whee.

4/10/2008 5:20pm CST: Almost ready to go home for the day. Nearing 2000 forging samples. Opened up the range to 357-360 on damage, should net a big increase in damage-worthy axes. In the 500 points or so I got since lunch I DID NOT see any that met 357-360 with 175+ speed though.

4/11/2008 12:00am CST: Welp, here we are midnight of the second night. I'm kinda tired, hopin to spend some credits on runes soon. TOO FREAKING BAD I HAVE NO WEAPON TO PUT THEM ON RIGHT? I opened the gate for > 356 and > 175, should have one tomorrow, I hope to God. I'm kinda anxious to play with this, I hope it finishes soon. Emoforger out.

4/11/2008 7:30am CST: Driving to work. Sample size over 2000, pretty sick of it. This is what forgers are talking about. More interesting statistics: Over half of all waraxes (Damage specific weapon) come out with less than 300 damage, rendering them completely and utterly useless garbage. The range I would even consider that waraxes should come out as would be 330+, as 330/380/170+ is a good combo damage/wounder. If I had to guess I'd say this numbers around 70%. I've opened my range to >356, >173 now, and still nothing. People think I shouldn't even be settling for something worse than >358 >179. I dunno, Day 3, whatever.

4/11/2008 7:50am CST: Cranking it up again at work.

4/11/2008 12:00pm CST: DKJfkdjs anyone want to buy some credits? Good God. If Sunday rolls around and I still don't have a waraxe I'm probably just going to go ahead and have a stroke or something.

4/12/2008 11:48am CST: Damage: 360  Precision: 247  Speed: 196 Probably the best damage weapon I've ever forged. I have to temper it, but whatever. Worth four days of pain? Probably not.


Yes I will temper if the main stats are met. I will give approximate starting and ending times each day. Keep in mind that I am forging nearly three times as fast as the average person.
Daganev2008-04-09 17:28:26
For a greataxe, the value of 463 is wrong. Thats the one handed weapon magic number.

You'll really want to go for a 360/x/179+
Karnagan2008-04-09 17:29:34
o_O Dude, you change specs like some people change pants...
Desitrus2008-04-09 17:33:19
QUOTE(daganev @ Apr 9 2008, 12:28 PM) 500792
For a greataxe, the value of 463 is wrong. Thats the one handed weapon magic number.

You'll really want to go for a 360/x/179+


No, it's still 463. It's just:

Damage / 2
Precision / 2.2 +
Speed * 1 +
____________

463

Edit: And this is it Karnagan :x I'm trading in the mallet this time to make sure I don't change, because I'm adding GRunes.
Malicia2008-04-09 18:14:55
You better trade in that mallet!
Trakis2008-04-09 20:15:55
Some of us don't change pants all that often.
Desitrus2008-04-09 20:22:38
Anyone know of a way I can dump the stringlist to a text file and post it each time a weapon finishes?

Found it. This is raw. I will fix it up tomorrow sometime by doing a delimited text import into excel using | as the delim. You can do this now if you want, but this is the basic raw dump.
Tervic2008-04-09 22:30:39
QUOTE(Desitrus @ Apr 9 2008, 01:22 PM) 500831
Anyone know of a way I can dump the stringlist to a text file and post it each time a weapon finishes?

Found it. This is raw. I will fix it up tomorrow sometime by doing a delimited text import into excel using | as the delim. You can do this now if you want, but this is the basic raw dump.


I have a forging script using a text dump, but it appends using newline as the delimiter. I can send you the entire forgesystem (it's based on someone else's, not sure who) if you want, but the text lines are as follows:

When you activate your forging script:
#file 1 forging
This tells ZMUD to open a filestream to "forging.txt"

When you see
^Damage: (%d) Precision: (%d) Speed: (%d)$
fire:
#wri 1 Damage: %1 Precision: %2 Speed: %3 Total: @forgetotal



Hope that helps.


#wri is the command to write a new line to your text file.
Desitrus2008-04-09 22:32:36
QUOTE(Tervic @ Apr 9 2008, 05:30 PM) 500840
I have a forging script using a text dump, but it appends using newline as the delimiter. I can send you the entire forgesystem (it's based on someone else's, not sure who) if you want, but the text lines are as follows:

When you activate your forging script:
#file 1 forging
This tells ZMUD to open a filestream to "forging.txt"

When you see
^Damage: (%d) Precision: (%d) Speed: (%d)$
fire:
#wri 1 Damage: %1 Precision: %2 Speed: %3 Total: @forgetotal
Hope that helps.
#wri is the command to write a new line to your text file.


Yeah I can add that in now, I had just done the first one #ADDITEM style and was hoping there was a decent way to dump it to a text file from the stringlist. I ended up just importing to excel.
Bashara2008-04-09 22:33:35
QUOTE
19.10.1 Offensive Artifacts: No great rune will attach to any Knighthood one-handed weapon that has a total of its three stats(damage, speed, precision) of over 463. For two-handed Knighthood weapons, you must divide damage in half and divide precision by 2.2. Add those two results with speed and that must not be over 463.


1h weapons: Damage + Precision + Speed must = 463
2h weapons: (Dmg/2) + (Prec/2.2) + Speed must = 463


There's even a ghelp file in the Ebonguard guild that repeats the offical Help file, Daganev!


And Des, I agree with Dag. Try to get as high a dmg and speed score for your waraxe as you can. As long as you can get 360.x.179+, you can always temper down the prc. later.
Desitrus2008-04-09 22:36:52
QUOTE(Bashara @ Apr 9 2008, 05:33 PM) 500842
1h weapons: Damage + Precision + Speed must = 463
2h weapons: (Dmg/2) + (Prec/2.2) + Speed must = 463
There's even a ghelp file in the Ebonguard guild that repeats the offical Help file, Daganev!
And Des, I agree with Dag. Try to get as high a dmg and speed score for your waraxe as you can. As long as you can get 360.x.179+, you can always temper down the prc. later.


That's what I said!

Waraxe Runed (360/x/175+ combistat<463):

I'll probably smelt anything below 180 but I really need that "victory" forge in order to keep going ok. Forge esteem issues.
Bashara2008-04-10 00:35:28
Honestly, I just leave myself on autoforge for the first half hour or so of forging. After that, I start to tear my attention away from CSI or whatever it is that I'm entertaining myself with and begin to mildly take interest in what stats I'm turning out. Because honestly, I've tried diligently watching for the first few rounds, and it's depressing sad.gif


*Edit: omg, just forged a 116.424.211 klangaxe and I'm piisssssseed. It was perfect precision level and then somehow the points that were supposed to go into speed got moved over to damage! Wtf! ranting.gif
Tervic2008-04-10 00:49:13
Which is why I think that the Mallet of Forging should instead allow you to move x points per forged item from one stat to another, still subject to caps. It'd cut forging time by years! ....literally dry.gif
Asarnil2008-04-10 01:56:51
QUOTE(Desitrus @ Apr 10 2008, 03:30 AM) 500783
Keep in mind that I am forging nearly three times as fast as the average person.

Isn't it over 4 times? Because of the faeling balance + mallet (which speeds up balance loss and reduces number of forges required to finish a weapon)?
Desitrus2008-04-10 01:57:30
QUOTE(Asarnil @ Apr 9 2008, 08:56 PM) 500888
Isn't it over 4 times? Because of the faeling balance + mallet (which speeds up balance loss and reduces number of forges required to finish a weapon)?


I dunno, it's hellatiously faster than even being merian + hammer.
Unknown2008-04-10 02:01:13
That sounds spammmmmmtastic.
Unknown2008-04-10 02:33:33
Aslaran with swiftstripes and a hammer isn't too shabby either, for those of us without a cameo!

Er... if you're Aslaran. And a Serenguard. Who follows Stag... ok I guess that's a little more prohibitive than the cameo.

But imagine faeling with swiftstripes and mallet!
Trakis2008-04-10 04:06:07
I wrote a forging script on MUSH a long time ago that would automatically textdump, using tabs as delimeters between the stats so that they'd all line up correctly. I lost the actual script, but if you need any help on setting it up, let me know.
Belloc2008-04-10 13:20:20
-sighs- Starting day five or six on my 500 precision 180 speed greatsword.
Desitrus2008-04-10 19:32:28
Wondering if I should even care about 3 points of damage. opening the range to to >357 would raise my output of viable damage weapons forged so far from around 1.7% to 5-6%. From my testing, even on cloth, that's barely 20-40 damage.