Racial Rebalancing: Dwarves

by Ildaudid

Back to Ideas.

Ildaudid2008-04-19 18:58:00
Ok dwarves as seen now:
    STATISTICS:
    Statistics
    Strength: 13
    Dexterity: 10
    Constitution: 15
    Intelligence: 12
    Charisma: 10
    Size: 8

    ADVANTAGES:
    o Have a racial language, Dwarven.
    o Have a level 1 resistance to cutting damage.
    o Have a level 1 resistance to blunt damage.
    o Have a level 2 resistance to magical damage.
    o Have a level 2 resistance to poison damage.
    o Have a level 1 resistance to fire.
    o Have a level 1 resistance to cold.
    o Native Weapon: Dwarf warriors who choose the Axelord specialization
    can use two-handed axes more accurately than other races.

    DISADVANTAGES:
    o Have slower balance, level 1.
    o Recover equilibrium slower, level 1.

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Possible Changes:
    STATISTICS:
    Strength: 15
    Dexterity: 11
    Constitution: 15
    Intelligence: 12
    Charisma: 9
    Size: 8

    Advantages:
    o Have a racial language, Dwarven.
    o Have a level 1 Resistance to cutting damage.
    o Have a level 1 Resistance to blunt damage.
    o Have a level 2 Resistance to magical damage.
    o Have a level 1 Resistance to cold
    o Recover balance faster, level 1
    o Native Weapon: Dwarf warriors who choose the Axelord specialization
    can use two-handed axes more accurately than other races. (and actually
    make these type of spec's do something like 90% hit rate or something)


    Disadvantages:
    o Recover equilibrium slower, level 1
    o Suscept to fire damage, level 1

Now the notion of dwarves, they are short. They actually would have better balance (lower center of gravity wise) but would not be very agile... like an aslaran.

They are hardy and it should reflect in their constitution/racial resistances. They appear ugly to others, but think themselves as quite handsome.

They have beards (even the women) which could pose a problem when caught on fire.

They are very intelligent when it comes to engineering and such matters, although not in the "magical intelligence" perception.

They appear masters of things like battleaxes and giant hammers. (Sine we don't have two handed hammers here, lets just stick with axes)

They are very strong, especially for their size.

They work and live underground 90% of the time. (Since we have no underground cities/communes, we could prolly nix that)

They are proud, almost to a point that pride can harm them.

With all this in mind. And for the sake of balance in Lusternia. We should have them with decent con and strength. Mediocre intelligence, and low dexterity and charisma.

Dwarves should make up a warrior occupation. Not be a good choice for any magical occupation, and being low in dexterity should not be a wise choice for a monk or an acrobatic bard.

Now adding combined stats of all races. (except size) we end up with:

Aslaran: 67
Dracnari: 65
Dwarf: 60
Elfen: 66
Elfen Lord: 70
High Elfen: 65
Faeling: 65
Shadowlord Faeling: 64
Shadowcaster Faeling: 64
Furrikin: 64
Human: 60 (without any evolution)
Igasho: 65
Illithoid: 61
Kephera Male: 61
Kephera Female: 60
Krokani: 64
Loboshigaru: 66
Merian: 61
Imperial Merian: 62
Merian Lord: 69
Mugwump: 62
Orclach: 57
Tae'dae: 67
Taurian: 63
Trill: 64
Viscanti: 59
Master Viscanti: 60
Brood Viscanti: 61

This gives an avg of 61 points per race right?

So with this in mind I upped some more stats on the dwarf race just a bit, but we should all keep in mind, lower end of the spectrum stats should have better advantages than say the higher end elfen/merian lord side.

Now I may be a bit high on some of the advantages, disadvantages and stats, which is why I made this thread for the dwarves so that we could all try to see what might be best for it and hopefully be able to give the admins some good suggestions. So feel free to change things around and repost your ideas as well!

Also I found out the only difference from pre-nerf dwarves and dwarves now are the equil penalty. So the equil penalty will most likely be something the admins would not want to remove.