Doman2008-04-27 00:58:37
Just opening up a discussion thread.
Unknown2008-04-27 01:11:11
Changeling Cameos need to be altered.. We can't reincarnate with 'em.. Just lift the once per month cap and temporarily turn off the fullheal you get from it.
Thanks~
Thanks~
Doman2008-04-27 01:11:44
agreed
Shiri2008-04-27 01:12:41
And give non-changelings demigod reincarnation so they don't have to get someone else to kill them every time.
Xenthos2008-04-27 01:14:00
QUOTE(Shiri @ Apr 26 2008, 09:12 PM) 506403
And give non-changelings demigod reincarnation so they don't have to get someone else to kill them every time.
? Did you not read announce 1068?
Demigods can now reincarnate while alive by simply doing 'reincarnate into
Doman2008-04-27 01:15:27
Yeah. They want EVERYONE to be able to do that for the moment so peopel don't lose xp to test.
Estarra2008-04-27 01:20:19
Changelings can now reincarnate during the testing period.
Doman2008-04-27 01:20:54
Aww, Still gotta lose xp :/
but thanks
but thanks
Unknown2008-04-27 01:33:53
The following testing was conducted to test how damage scales with intelligence. I think the findings clearly indicate that intelligence needs fixed and/or Imperial Merians need seriously redone.
======+=====+=====+
The damage attack of choice was symbol strike by Narsrim hitting Talkan. The tests were conducted back-to-back-to-back during live testing as Narsrim (demigod) could change race instantly. The attack is damage/source 100% magic and the magic resistance of Talkan during the tests is static. Each attack was tested 3 times to ensure that the damage value was exactly the same within a 15 second time period (to ensure that regeneration wouldn't throw off damage values). At the time of testing, Narsrim was a demigod (+2 base to stats) with knowledge karma blessing (2 intelligence, weighted)
Imperial Merian (22 intelligence) damage to Talkan: 5564-4772 = 792 damage
Human (20 intelligence) damage to Talkan: 5564-4783 = 781 damage
Trill (18 intelligence) damage to Talkan: 5564-4837 = 727 damage
Furrikin (17 intelligence) damage to Talkan: 5564-4864 = 700 damage
Loboshigaru (14 intelligence) damage to Talkan: 5564-4945 = 619 damage
Orclach (12 intelligence) damage to Talkan: 5564-4961 = 603 damage
======+=====+=====+
The difference in damage with 22 intelligence to 12 intelligence (10 point difference!) is 189 damage.
Imperial Merian's 22 int damage to Talkan was 792. Talkan's max health is 5564. 792/5564 = 14.23% of max health
Orclach's 12 int damage to Talkan was 603. Talkan's max health is 5564. 603/5564 = 10.84% of max health
14.23% - 10.84% = 3.39% increase in damage to max health over a 10 point intelligence range.
======+=====+=====+
In sum, intelligence is absolutely moot at the moment for balancing a race. I think this also proves that claim that the 15 natural intelligence of a Master Viscanti vs. the 18 natural intelligence of Imperial Merian will account for 75-100 damage. With the impact of the sip penalty being less, Master Viscanti are -clearly- superior to Imperian Merian.
Master Viscanti: 15 intelligence, 14 constitution, poison gas (hello! passive attrition), L2 cutting, L2 blunt, L2 magic, L1 poison, L3 regen in taint, L2 sip penalty (reduced)
vs.
Imperial Merian 18 intelligence (see above), 10 constitution, L1 eq (reduced), L2 asphyxia, L2 regen in water, L2 fire weakness, L2 electric weakness
======+=====+=====+
The damage attack of choice was symbol strike by Narsrim hitting Talkan. The tests were conducted back-to-back-to-back during live testing as Narsrim (demigod) could change race instantly. The attack is damage/source 100% magic and the magic resistance of Talkan during the tests is static. Each attack was tested 3 times to ensure that the damage value was exactly the same within a 15 second time period (to ensure that regeneration wouldn't throw off damage values). At the time of testing, Narsrim was a demigod (+2 base to stats) with knowledge karma blessing (2 intelligence, weighted)
Imperial Merian (22 intelligence) damage to Talkan: 5564-4772 = 792 damage
Human (20 intelligence) damage to Talkan: 5564-4783 = 781 damage
Trill (18 intelligence) damage to Talkan: 5564-4837 = 727 damage
Furrikin (17 intelligence) damage to Talkan: 5564-4864 = 700 damage
Loboshigaru (14 intelligence) damage to Talkan: 5564-4945 = 619 damage
Orclach (12 intelligence) damage to Talkan: 5564-4961 = 603 damage
======+=====+=====+
The difference in damage with 22 intelligence to 12 intelligence (10 point difference!) is 189 damage.
Imperial Merian's 22 int damage to Talkan was 792. Talkan's max health is 5564. 792/5564 = 14.23% of max health
Orclach's 12 int damage to Talkan was 603. Talkan's max health is 5564. 603/5564 = 10.84% of max health
14.23% - 10.84% = 3.39% increase in damage to max health over a 10 point intelligence range.
======+=====+=====+
In sum, intelligence is absolutely moot at the moment for balancing a race. I think this also proves that claim that the 15 natural intelligence of a Master Viscanti vs. the 18 natural intelligence of Imperial Merian will account for 75-100 damage. With the impact of the sip penalty being less, Master Viscanti are -clearly- superior to Imperian Merian.
Master Viscanti: 15 intelligence, 14 constitution, poison gas (hello! passive attrition), L2 cutting, L2 blunt, L2 magic, L1 poison, L3 regen in taint, L2 sip penalty (reduced)
vs.
Imperial Merian 18 intelligence (see above), 10 constitution, L1 eq (reduced), L2 asphyxia, L2 regen in water, L2 fire weakness, L2 electric weakness
Doman2008-04-27 01:40:35
Hmm, Seems Well thought out and Logical.
Cut, Print, Buff Merians
Cut, Print, Buff Merians
Estarra2008-04-27 01:41:26
QUOTE(talkans @ Apr 26 2008, 06:33 PM) 506414
The following testing was conducted to test how damage scales with intelligence. I think the findings clearly indicate that intelligence needs fixed and/or Imperial Merians need seriously redone.
FYI, there was no change done to scaling intelligence or any other stat. It was the same before as after this update. Not saying that we won't consider changing the scale, but don't make it sound like it's anything new.
Unknown2008-04-27 01:41:46
Have you tested the sip rates?
Xenthos2008-04-27 01:43:52
QUOTE(Doman @ Apr 26 2008, 09:40 PM) 506416
Hmm, Seems Well thought out and Logical.
Cut, Print, Buff Merians
Cut, Print, Buff Merians
It might seem logical until you look at the maximum amount of damage done (which is also a low number). Those points give a +25% damage bonus, which isn't exactly negligible with a higher-damage attack. Keep in mind that the int curve peaks at 12, so the effect is reduced more and more the higher above 12 it gets.
Something to consider would be moving the curve up to be more like strength (curving at 14 instead of 12), which would help a fair bit.
Estarra2008-04-27 01:45:30
QUOTE(Xenthos @ Apr 26 2008, 06:43 PM) 506419
It might seem logical until you look at the maximum amount of damage done (which is also a low number). Those points give a +25% damage bonus, which isn't exactly negligible with a higher-damage attack. Keep in mind that the int curve peaks at 12, so the effect is reduced more and more the higher above 12 it gets.
Something to consider would be moving the curve up to be more like strength (curving at 14 instead of 12), which would help a fair bit.
Something to consider would be moving the curve up to be more like strength (curving at 14 instead of 12), which would help a fair bit.
Strength curves the same as intelligence. In fact, they use the same function so changing one will change the other.
Ildaudid2008-04-27 01:45:55
Talkan that is just the basic way stats are for things... after those original changes a ways back. same with 12-14 str being close to 20-22 strength in amount of damage/wounding that can be done with the same dam or prc weapon
A question, my cameo says I have to do reincarnate into now yet to reincarnate I have to die, in doing so I will lose exp if I die. Umm that right?
A question, my cameo says I have to do reincarnate into now yet to reincarnate I have to die, in doing so I will lose exp if I die. Umm that right?
Doman2008-04-27 01:46:45
Yeah, cameo's bugged. We can't changeling at all now.
Estarra2008-04-27 01:47:25
QUOTE(Ildaudid @ Apr 26 2008, 06:45 PM) 506421
Talkan that is just the basic way stats are for things... after those original changes a ways back. same with 12-14 str being close to 20-22 strength in amount of damage/wounding that can be done with the same dam or prc weapon
A question, my cameo says I have to do reincarnate into now yet to reincarnate I have to die, in doing so I will lose exp if I die. Umm that right?
A question, my cameo says I have to do reincarnate into now yet to reincarnate I have to die, in doing so I will lose exp if I die. Umm that right?
Yes, sorry, cameos will give no benefit during this testing phase. There's nothing around it that wouldn't require more extensive coding than would be worth the trouble.
Xenthos2008-04-27 01:47:41
QUOTE(Estarra @ Apr 26 2008, 09:45 PM) 506420
Strength curves the same as intelligence. In fact, they use the same function so changing one will change the other.
Since when? When they were introduced, it was specifically stated that 12+ int had reduced effects, while strength had reduced effects at 14+. Don't remember an announce changing that.
Estarra2008-04-27 01:48:35
QUOTE(Xenthos @ Apr 26 2008, 06:47 PM) 506424
Since when? When they were introduced, it was specifically stated that 12+ int had reduced effects, while strength had reduced effects at 14+. Don't remember an announce changing that.
I don't remember such an announce! Anyway, they are on the same function.
Ildaudid2008-04-27 01:49:29
QUOTE(Estarra @ Apr 26 2008, 09:47 PM) 506423
Yes, sorry, cameos will give no benefit during this testing phase. There's nothing around it that wouldn't require more extensive coding than would be worth the trouble.
Okie dokie I managed to get to dwarf before the change just don't want to die and lose exp to reincarnate into anything else to test. I will stick with this race