Undead Influence

by Doman

Back to Ideas.

Doman2008-05-06 03:18:11
Why is it that Mag and Glom get to influence Undead, while Celest and Seren gets no similar situation?

I honestly think an influence skill (near trans) should let you influence the undead, or maybe add it as an effect to Charismatic aura.

Or, make it an influence rune to put on jewelry
Shaddus2008-05-06 03:22:42
QUOTE(Doman @ May 5 2008, 10:18 PM) 509228
Why is it that Mag and Glom get to influence Undead, while Celest and Seren gets no similar situation?

Know what I don't understand?

Why lich loses str and int in the daytime, but gains it at night?

I guess it's almost the same idea.

Sort of like RP or ambiance, I guess

Doman2008-05-06 03:25:07
Archlich. The disadvantage is lost at a trans skill. That's all I want >_>
Shaddus2008-05-06 03:28:04
QUOTE(Doman @ May 5 2008, 10:25 PM) 509230
Archlich. The disadvantage is lost at a trans skill. That's all I want >_>

So, you wish to spend 200+ credits, just to influence undead?
Heh.

No, I semi agree. But that's like saying necromancy users could gain usage of trueheal at mythical

Erm, no
Doman2008-05-06 03:29:45
Huh? No. Undead speak for lich's is a TINY boost, and isn't even really fair. This way, Everyone could influence undead if they worked for it, but Mag and Glom would still be the only ones who could feasibly get Angkrag


Edit: For clarification, the ability to speak with undead is a perk from various abilities. The following people may influence undead:

+ Those with Mastery (the first ability) in Necromancy
+ The undead (including those created by the Black Crypt or those under the Necroscream song, Undeadblues)
+ Anyone wearing a Crow Cloak
+ Anyone in Crowform

Why is this a problem? Some areas are ruled by undead persons making it impossible for Celestians/Serens to influence for amnesty (or influence period). These include Paavik, Angkrag, Shallamurine, and Shallach. It largely makes no sense, for example, that a member of Magnagora can influence Marani Veloske for amnesty (bearing in mind Marani Veloske despises Magnagora more so than any other organization) whereas it isn't mechanically impossible for a person of Celest to ask.

I think the most fair solution would be to give everyone the ability to influence undead (mythical Influence skill) and grant those who already can influence undead a bonus in doing so in addition to the innate ability to do so.
Urazial2008-05-06 04:22:25
I think it makes sense that Mag and Glom are able to influence undead rp wise. That's... part of both cultures to an extent. Why doesn't Mag and Glom have a way to revive fallen city/communemates with emoriffic sacrifices like Celest and Serenwilde? Part of the flavor, I suppose. Though personally, if the influencing the undead thing was given to the whole Basin, I would like to see the crow cloaks given another ability instead since it's main purpose would become superfluous.

Edit:I'm tired and can't spell, damn it.
Doman2008-05-06 04:28:13
They would get a bonus to influencing undead. Crow cloaks also give flight and poison resist
Shishi2008-05-06 04:34:50
QUOTE(Doman @ May 5 2008, 09:28 PM) 509239
They would get a bonus to influencing undead. Crow cloaks also give flight and poison resist

I thought they only did that for crow users.
Doman2008-05-06 04:47:49
Well, add a construct ability to Glom that everyone gets Undead influence (If they already get crowform or something, Ignore me, cuz I don't know Their constructs)
Ashteru2008-05-06 04:57:58
Obviously the undead speak their own language. So why would Celest and Seren, who destroy Undead on first sight, know that language?
Doman2008-05-06 05:03:27
Why should Glom instantly learn it for putting on a cloak made of greasy feathers?
Ashteru2008-05-06 05:05:23
Magic granted by Crow. Why should Celest learn it instantly?
Doman2008-05-06 05:08:22
I suggested it be a skill near trans in influence. That is not "instantly" That is working on winning people over so much that they are able to even influence those without a heartbeat
Shiri2008-05-06 05:09:12
blink.gif That has nothing to do with it. They speak the same languages as everyone else. It just says "you have no influence with the undead" or something.}

EDIT: Not sure how I got ninja'd by 4 posts, must have been looking at something else and come back and forgotten that time elapsed
Doman2008-05-06 05:29:15
I think this is beyond fair, really. Mag and Glom shouldn't have an advantage in a village because the leader is undead, they shouldn't have an advantage over undead area influencing, and they definitely shouldn't have an advantage of influencing with amnesty
Ashteru2008-05-06 05:35:04
QUOTE(Doman @ May 6 2008, 05:29 AM) 509252
I think this is beyond fair, really. Mag and Glom shouldn't have an advantage in a village because the leader is undead, they shouldn't have an advantage over undead area influencing, and they definitely shouldn't have an advantage of influencing with amnesty

Well, then the first step would be to remove that diplomat skill from Sacraments as well. And the only undead area to influence is Shallach...which you can't influence if you are enemied, which basically Celest and Seren is anyway. tongue.gif



@Shiri: Are you sure? Always seems to me like some sort of special language, at least that's how it's made out to be.
Shiri2008-05-06 05:42:15
QUOTE(Ashteru @ May 6 2008, 06:35 AM) 509255
@Shiri: Are you sure? Always seems to me like some sort of special language, at least that's how it's made out to be.

90% sure the message is about having no influence. I mean, we can hear them when they talk...and liches don't get a language...and there's just no real reason to believe it's a language. (Of course, "not having influence" is pretty arb, but at least we have a message telling us that's what's happening.)

Anyway, rather than this, next time a pair of villages come out, just have one be normal, and one be violently anti-taint and not let Magnadoring influence it. Easy.
Kaalak2008-05-06 05:43:37
Its fine Doman. Asymmetry in game design is good. Makes things interesting.
Doman2008-05-06 05:45:14
That skill in sacraments is completely different. It is a boost to influence in general. This cuts us out of influencing a group of people PERIOD, and I am pretty sure you can influence when enemied anyway
Ashteru2008-05-06 05:55:11
QUOTE(Doman @ May 6 2008, 05:45 AM) 509263
That skill in sacraments is completely different. It is a boost to influence in general. This cuts us out of influencing a group of people PERIOD, and I am pretty sure you can influence when enemied anyway

I heard it's making amnesty easier.
And oh, interesting.

Secondly, yeah, Kaalak got it right, pretty much. If you influence Angkrag, you can't get Rockholm nor Southgard, so you have the choice between relatively save Glom vs. Mag or a bit more vicious vs. Seren and Celest. Wouldn't we also need to change the general races to all have the same charisma and give forests laetita and all that? If you want to make influencing completely even, it gets boring.