Lag

by Desitrus

Back to Common Grounds.

Desitrus2008-05-13 00:19:58
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This stuff is bananas lately, what are you guys breaking up there?
Bashara2008-05-13 03:53:50
I'd like to know, too. Every ten minutes I get hit with a wave of lag. I have to take scheduled breaks while hunting so that I don't die while I'm waiting for the lag to pass.
Desitrus2008-06-21 03:33:27
Hi, I'm bumping this because it has only gotten worse.
Unknown2008-06-21 03:35:12
Double bump.

Before I was hunting, and lagged so hard I thought I was going to disconnect.

Walked away, went to the bathroom, came back, still lagged.

Opened Solitaire, played for two minutes, then, WOOOOOOOOSH, everything went flying.

I was like, WHOA.

It's bad, man, it's bad.
Aramel2008-06-21 03:45:08
Lagging.
Unknown2008-06-21 03:49:20
Lag sad.gif Thankfully my influencing rounds could take it.
Simimi2008-06-21 04:15:12
I was wondering if it was Lusty, or the fact that I am (In China + Mushclient with wine on linux + LMTS)... Looks like Lusty, thankfully.
Desitrus2008-06-21 04:19:57
It's way, way lusty.
Karnagan2008-06-21 05:27:41
I thought it was me for the longest time. When two spars against elite players go bad... man o man.
Morgfyre2008-06-21 09:26:47
I've actually seen very little lag from Lusternia itself. Beyond the occasional momentary pause when data is saved for backups (which is normal and lasts no more than 1-3 seconds), there's not been anything significant.
Xavius2008-06-21 09:41:38
The coders also seem convinced that the game properly keeps time. Whether it's a feature of Rapture or the Achaean legacy code, we all assure you that it does not. (Although, on that note, it is definitely one of the two, because Achaea can't count seconds to save its soul.)
Shiri2008-06-21 09:44:00
QUOTE(Morgfyre @ Jun 21 2008, 10:26 AM) 523925
I've actually seen very little lag from Lusternia itself. Beyond the occasional momentary pause when data is saved for backups (which is normal and lasts no more than 1-3 seconds), there's not been anything significant.


Wherever the lag is coming from, it's affecting everyone, we're hitting spikes at the same time, and it is by no means normal or insignificant. I have no idea whether that means it couldn't be something else though.
Rika2008-06-21 09:46:45
QUOTE(Xavius @ Jun 21 2008, 09:41 PM) 523930
The coders also seem convinced that the game properly keeps time. Whether it's a feature of Rapture or the Achaean legacy code, we all assure you that it does not. (Although, on that note, it is definitely one of the two, because Achaea can't count seconds to save its soul.)


That might just be because of all the backing up as well as when the code is messed around with (when we get the Fates reweaving message) all stacking up putting the game clock a bit behind.
Morgfyre2008-06-21 09:57:11
QUOTE(Xavius @ Jun 21 2008, 02:41 AM) 523930
The coders also seem convinced that the game properly keeps time. Whether it's a feature of Rapture or the Achaean legacy code, we all assure you that it does not. (Although, on that note, it is definitely one of the two, because Achaea can't count seconds to save its soul.)


You will have to forgive me if I don't recall ever making such a claim. Perhaps you could point it out for me?
Neuf2008-06-21 14:09:01
Back when CMUD first put in its debugger window, allowing us to see trigger messages much better to debug things, I noticed the interesting occurence where ATCP messages were being sent to the client even when there were no game messages being sent. I bugged it back then. Earlier this week, because the lags had been getting worse in the last two months, which also coincides with more people switching to Cmud2, I mailed off my logs which showed the difference in how Lusternia handled ATCP and Achaea did.

As more and more people turn to CMUD and MUSHCLIENT and other clients with ATCP/telnet recieving capabilities, the fact that ATCP in Lusternia is being sent every 4 seconds to every client which answers yes to ATCP activation, will affect the servers as a whole. In Achaea, the ATCP is only being sent on each prompt, which makes sense to me. As a player, or client, I would not need ATCP char.vitals being sent to me when nothing is happening to me in game. Perhaps this could be looked into and see if it solves even a part of the lag complaint a lot of players are obviously having.

Thanks. smile.gif
Gregori2008-06-21 14:24:20
CODE
01:57:10.765am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:10.781am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:10.796am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:10.796am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:10.812am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:10.828am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:10.828am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:11.031am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:12.265am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840
01:57:12.468am | a   Gregori #Telnet 200: Char.VitalsNL:66/100 H:5216/4550 M:7327/6372 E:6375/5544 P:10/10 N:20180/20180 W:29840/29840


That is being spammed to every player on lusternia, who's client can understand ATCP, constantly and Lusternia is the only IRE to do it. This doesn't happen on any of the others I have played on.
Ardmore2008-06-21 15:00:07
Every four seconds would be much less frequent than every prompt.

Edit: Though Gregori's isn't every four second... What were you doing there Gregori?
Shiri2008-06-21 15:01:36
QUOTE(Ardmore @ Jun 21 2008, 04:00 PM) 523972
Every four seconds would be much less frequent than every prompt.


Only if you're doing something active. If people are just sitting around being spammed, maybe that could slow Lusternia down.

Also, it's probably giving the 4-second stuff ON TOP OF the every prompt stuff. Does Nexus take ACTP?
Neuf2008-06-21 15:05:40
Yes, Nexus does. Probably the reason for ATCP messages to be there in the first place. Room exits, the vital bars etc. And yes, it is on top of the ATCP messages one gets with each prompt/action, or even day/night time messages sent to you. Gregori's quote there is an example of what the client is receiving from Lusternia -between- two new prompts. What little I know about code and servers, that's not good.
Neuf2008-06-21 15:10:43
Edit : ignore this post :/