Spiritism

by Jitwix

Back to Ideas.

Jitwix2008-05-23 07:45:14
Those of you who know me will have realized I have the annoying habit of trying to make Tosha more important to the monk guilds. So here I am at it again. The kephera gave monks the Harmony skillset, and the illies gave them Stealth. So, I thought I'd try to come up with a Tosha=loboshigaru based skillset. As Master Quettle enjoys sending people to the spirit plane, I thought I'd go with the spirit theme, and call the skillset Spiritism.

It is kinda based on a worldview where beings are made of body, soul and spirit. The body is a person's physical body, which becomes a corpse after death. The soul is the actual person, mind and emotion, the you in you, which hangs around after death hoping for a kind person to restore life to its body, or to be given a new one. The spirit is the connection between the body, soul and the immanidivinus force (or, in the case of the undead, the excoroperditio force). (Contact to me in game if you want to chat to me about this theory)

Originally the base skill was going to focus on the link between body and soul, and the two specs the link with the immanidivinus and the excoroperditio force. I also decided to try and make it possible for the light spec to be interpreted as light or moonlight, and the dark spec to be interpreted as ether darkness or night. I can't remember how werewolf came into it - perhaps moon + wolf suggested it to me. But once that was there, the dark spec naturally became vampiric, making the specs werewolf vs vampire. (waits for groans of pain to subside). However these are not typical werewolves and vampires, in fact they are never called that. One is a wolfen spirit that is more powerful when the night is bright, but is prone to going a bit insane. They are not meant to be at all evil, though it is debatable whether they are cursed or blessed. The other is an undead wolfen spirit that is more powerful when the night is dark, with a taste for blood. Although they can fly, they are more wolfen than batlike. Both can temporarily spread their 'curse' to others.

There is obviously room for more abilities. Suggestions are more than welcome. Also, I am not a good combatant. So if you think anything that follows is overpowered, it probably is.


Spiritism


Necklace Awareness of the spirit realm brings protection.
Lifeties Maintain your link with the living.
Spiritbeads Manifest spirit as otherworldly beads.
Trance A spiritual trance will leave you refreshed.
Levitation Rise above earthly things.
Ward Ward away evil spirits.
Sanctuary Sanctuary can be found on the spirit plane.
Clairvoyance Speak with spirits and the undead.
Catacombs Traverse the catacombs of the dead.
Exorcism Purge unwanted spirits from the body.
Master Move onto a master specialization.


Necklace Awareness of the spirit realm brings protection.
First, you get yourself a nice necklace from a jeweler. Choose wisely, cause you gonna have it for a while. Blessing it will give you damage reduction from dreamweavers, ghosts and wolf spirits. Yeah, it'll cost a bit to buy one and keep it repaired. Oh, and you may only have one blessed necklace at a time.

Lifeties Maintain your link with the living.
Reduces mana drain /xp drain whilst dead. It doesn't reduce damage from actually dying, or praying or anything else. But it helps if people take a bit of time to find your corpse or get a coven together.

Spiritbeads Manifest spirit as otherworldly beads.
This is what makes the necklace important. Spirit beads are used to power most of the abilities in Spiritism, and the specs. They automatically regenerate on the necklace over time, but only at night, because spirits are more in tune with the world at night. Perhaps something like 1 bead per 3 minutes, with a cap of 25. You can also coalesce beads at 1 power per bead.

Trance A spiritual trance will leave you refreshed.
1 bead to enter. A version of meditation that heals sleep, endurance and willpower (as it strengthens the link between body and soul)

Levitation Rise above earthly things.
Whilst in a trance you can float up into the trees, rooftops or cliffs.

Ward Ward away evil spirits.
Up to 5 beads, deals damage to dreamweavers/ghosts depending on number of beads used.

Sanctuary Sanctuary can be found on the spirit plane.
2 beads, transports you a room on the spirit plane. Faster than teleport. Each org has its own sanctuary room on the spirit plane. This ability also allows you to transverse back and forth between your nexus and your org's sanctuary room.

Clairvoyance Speak with spirits and the undead.
1 bead to activate, allows you to influence spirits like the Paavik ghosts, as well as those who are linked to the excoroperditio force (i.e. the undead).

Catacombs Traverse the catacombs of the dead.
2 beads, summons a map of the catacombs, only castable in sanctuary. Like the tarot card.

Exorcism Purge unwanted spirits from the body.
3 beads, cures yourself or another of curse of form, curse of clarity, curse of heart or curse of spirit. (These are afflictions/defenses given by the trans skill in Silverspirit/Darkspirit)

Master Move onto a master specialization.
Ninjakiri and Nekotai get Darkspirit, Shofangi and Tahtetso get Silverspirit.


Darkspirit


Bloodbeads Coalesce beads of scarlet blood.
Coagulate Drastically reduce the level of your bleeding.
Suffuse Strength comes from your very blood.
Darkflight Fly swift on wings of shadow.
*Darkform A dark form resists fire.
Bloodsurge Gain power from the blood of the slain.
*Darkclarity Clarity of blood resists affliction.
Bloodleech Leech strength from the bleeding of others
*Darkheart A dark heart spreads fear and intimidation
Bloodpurge Cleanse away that which afflicts.
*Darkspirit Embrace the wolf spirit of the excoroperditio force.

*You may only have one of these active at any time.


Bloodbeads Coalesce beads of scarlet blood.
Your spiritbeads become bloodbeads, and regenerate at a rate of 1 per 2 mins during crescent moons, and at 1 bead per minute during new moon. Coalescing still costs 1 power per bead.

Coagulate Drastically reduce the level of your bleeding.
A boosted version of clot at a cost of 1 bead.

Suffuse Strength comes from your very blood.
1 bead to activate, suffuses your muscles with blood, gives +2 strength, reduced to +1 str if you are bleeding.

Darkflight Fly swift on wings of shadow.
Gives the ability to fly on shadowy wings, and the ability to dart (sprinting whilst flying). Each time you use dart it costs 1 bead.

*Darkform A dark form resists fire.
Costs 5 beads to activate. Can only be activated at night, lasts until sunrise. Makes you undead, because it links you to the excoroperditio force. When the sun rises, your spirit is less powerful, and unable to maintain the link, therefore the defense vanishes along with undeadedness. Gives the body a shadowy form that grants damage reduction vs fire, a chance to resist being set on fire, and lvl 1 health regen.

Bloodsurge Gain power from the blood of the slain.
Gives you the ability to drain a corpse of its blood into a vial. Destroys the corpse. Player corpses give a lot more than mobs, mobs is dependent on their consider level. Now the important part: When a player with Bloodsurge sips blood from a vial, it acts as a more powerful health potion. Need to balance the amount of blood got from corpses so that getting full blood vials takes time, but not so that it isn't worth it.

*Darkclarity Clarity of blood resists affliction.
Costs 5 beads to activate. Can only be activated at night, lasts until sunrise. Makes you undead. Clears the blood of impurities, and gives damage reduction vs blunt and cutting, with chance to resist certain afflictions. I was going to make these the afflictions cursed by sanguine, but then I realized that there aren't that many. So ideas? Also gives lvl 1 health regen.

Bloodleech Leech strength from the bleeding of others
Every time someone bleeds in the same room as you (excluding yourself), your health regenerates a small portion of their bleeding damage. And ninjakiri do have a way to make people bleed.

*Darkheart A dark heart spreads fear and intimidation.
Costs 5 beads to activate. Can only be activated at night, lasts until sunrise. Makes you undead. Improves weakening and village influencing, and gives lvl 1 ego regen.

Bloodpurge Cleanse away that which afflicts.
Costs 3 beads, cures an affliction.

*Darkspirit Embrace the wolf spirit of the excoroperditio force.
Costs 15 beads to activate, and your necklace will not regenerate beads whilst it helps you maintain darkspirit. Can only be activated at night, lasts until sunrise. Makes you undead. Gives all advantages of darkform, darkclarity and darkheart. Also allows you to curse others with either darkform, darkclarity or darkheart (lasts until sunrise). You cannot give anyone more than one of these.

Silverspirit


Silverbeads Coalesce beads of silver light.
Spiritclaws Slash with the claws of the wolf.
Moonkick Reach for the moon, whilst others fall
Charge Nothing can stand in your path.
*Silverform The form of silver fur resists cold.
Overturn See the world in a different light.
*Silverclarity A clear mind resists affliction.
Lunacy The mind of the lunatic cannot be manipulated.
*Silverheart The heart of silver spreads lunacy and paranoia.
Zealot Fight with the righteous fury of the insane.
*Silverspirit Embrace the wolf spirit of the immanidivinus force.

*Only one of these may be active at any time.

Silverbeads Coalesce beads of silver light.
Your spiritbeads become silverbeads, and regenerate at a rate of 1 per 2 mins during gibbous moons, and at 1 bead per minute during full moon. Coalescing still costs 1 power per bead.

Spiritclaws Slash with the claws of the wolf.
2 beads to activate, gives spirit claws that cause your punches and kicks to do bleeding damage.

Moonkick Reach for the moon, whilst others fall
3 beads, a leaping kick that knocks a person out of elevation (tees, rooftops, cliffs, sky)

Charge Nothing can stand in your path.
Basically sprint with wall destruction, costs 1 bead per obstacle (e.g. stonewall, briarwall, phantomwall, icewall). Doesn't destroy firewalls and you are still set on fire by them.

*Silverform The form of silver fur resists cold.
Costs 5 beads to activate. Can only be activated at night, lasts until sunrise. Coats the body in silvery fur that grants damage reduction vs fire, a chance to resist shivering, and lvl 1 health regen.

Overturn See the world in a different light.
Costs 3 beads to activate. Readjusts the way your mind processes data. Halves insanity gained on astral plane, but gives the same amount of insanity on all other planes, except the spirit plane. This cannot be deactivated, and lasts until the next new moon.

*Silverclarity A clear mind resists affliction.
Costs 5 beads to activate. Can only be activated at night, lasts until sunrise. Clears the mind giving damage reduction vs pure magic damage, with chance to resist certain mental afflictions (like what the crypt gives lichs). Also gives lvl 1 mana regen.

Lunacy The mind of the lunatic cannot be manipulated.
Costs 5 beads to activate. Can be deactivated. Gives damage reduction vs psychic damage and a chance to resist psychic manipulation, but slowly drives you insane.

*Silverheart The heart of silver spreads lunacy and paranoia.
Costs 5 beads to activate. Can only be activated at night, lasts until sunrise. Improves paranoia and village influencing, and gives lvl 1 ego regen.

Zealot Fight with the righteous fury of the insane.
We all know how well people who are insanely devoted to a cause fight. This gives you damage reduction based on how insane you are. Yeah, like the damage reduction dwarves get when they're drunk.

*Silverspirit Embrace the wolf spirit of the immanidivinus force.
Costs 15 beads to activate, and your necklace will not regenerate beads whilst it helps you maintain silverspirit. Can only be activated at night, lasts until sunrise. Gives all advantages of silverform, silverclarity and silverheart. Also allows you to curse others with silverform, silverclarity or silverheart. (lasts until sunrise). You cannot give anyone more than one of these.
Hazar2008-05-23 13:42:41
Just skimmed it, but do remember that 'spirit' can have a very specific meaning in Lusternia, and it's related to nature.