Asmodea2008-05-27 13:09:18
Currently as it stands, the Acrobatic skill of Hyperactive is a seriously useless skill for Bards and a very useful skill for Monks. I am searching for some possible solutions that may make it work well for both archetypes without making if utterly useless for both.
Some possible solutions I can think of are possibly make it effect equilibrium as well as balance. Or maybe move the Stealth Rushing skill into Acrobatics to keep the balance speed benefit available to all monks then alter Hyperactive altogether to something that would benefit Both Monk and Bard.
Anyways, what are your thoughts, ideas or solutions....
Some possible solutions I can think of are possibly make it effect equilibrium as well as balance. Or maybe move the Stealth Rushing skill into Acrobatics to keep the balance speed benefit available to all monks then alter Hyperactive altogether to something that would benefit Both Monk and Bard.
Anyways, what are your thoughts, ideas or solutions....
Shiri2008-05-27 13:17:19
Hyperactive and rushing both need major nerfs. Rather than expanding either to make bards too powerful as well it would be much better to replace both with different effects, or at least massively cut the speed gain.
EDIT: I like the idea of putting rushing in acrobatics somewhere during the nerfing process though, it really belongs in there more than in stealth.
EDIT: I like the idea of putting rushing in acrobatics somewhere during the nerfing process though, it really belongs in there more than in stealth.
Malarious2008-05-27 15:59:29
QUOTE(Shiri @ May 27 2008, 09:17 AM) 515639
Hyperactive and rushing both need major nerfs. Rather than expanding either to make bards too powerful as well it would be much better to replace both with different effects, or at least massively cut the speed gain.
EDIT: I like the idea of putting rushing in acrobatics somewhere during the nerfing process though, it really belongs in there more than in stealth.
EDIT: I like the idea of putting rushing in acrobatics somewhere during the nerfing process though, it really belongs in there more than in stealth.
If rushing is OP why would we give it to MORE guilds?
Shiri2008-05-27 16:03:20
QUOTE(Malarious @ May 27 2008, 04:59 PM) 515700
If rushing is OP why would we give it to MORE guilds?
That's my sneaky suggestion for putting it in a position from which it can be addressed by certain different people, and shouldn't be taken seriously.
EDIT: Although to answer your question, it's because it isn't fair for only half an archetype to have access to overpoweredness. If I thought rushing was insane but that it shouldn't be nerfed (for some reason) I'd say it seriously.
Malarious2008-05-27 16:19:52
QUOTE(Shiri @ May 27 2008, 12:03 PM) 515702
That's my sneaky suggestion for putting it in a position from which it can be addressed by certain different people, and shouldn't be taken seriously.
EDIT: Although to answer your question, it's because it isn't fair for only half an archetype to have access to overpoweredness. If I thought rushing was insane but that it shouldn't be nerfed (for some reason) I'd say it seriously.
EDIT: Although to answer your question, it's because it isn't fair for only half an archetype to have access to overpoweredness. If I thought rushing was insane but that it shouldn't be nerfed (for some reason) I'd say it seriously.
Hyperactive >>> rushing
Unknown2008-05-27 16:24:21
QUOTE(Malarious @ May 27 2008, 09:19 AM) 515707
Hyperactive >>> rushing
Don't they do the exact same thing but only differ in cost and duration?
Something like Rushing 3 power 20 seconds and Hyperactive 10 power 60 seconds, both boost balance recovery and require you to be on balance/eq to use?
I can see situations where each would be better than the other, I do not see it as so clear cut. Unless I am misunderstanding how one of the skills works?
Malarious2008-05-27 16:30:34
QUOTE(Enthralled @ May 27 2008, 12:24 PM) 515708
Don't they do the exact same thing but only differ in cost and duration?
Something like Rushing 3 power 20 seconds and Hyperactive 10 power 60 seconds, both boost balance recovery and require you to be on balance/eq to use?
I can see situations where each would be better than the other, I do not see it as so clear cut. Unless I am misunderstanding how one of the skills works?
Something like Rushing 3 power 20 seconds and Hyperactive 10 power 60 seconds, both boost balance recovery and require you to be on balance/eq to use?
I can see situations where each would be better than the other, I do not see it as so clear cut. Unless I am misunderstanding how one of the skills works?
Believe rushing is a balance form of quickening. That makes it 3p for 12 seconds, so 10p is i ntheory 40 seconds, thus hyperactive is far superior if thats all true.
Celina2008-05-27 18:30:46
What? Rushing is fine now. The only problem with rushing was faelings, now they aren't nearly the pain they used to be. I hated rushing before, but I haven't had a problem with it since the racial rebalance. Don't lump it with hyperactive.
Desitrus2008-05-27 18:46:47
I prefer rushing, and yes, Sintor has both. It's more about having the power to switch to tripleflash if need be.
Asmodea2008-05-27 23:48:48
I kind of wanted solutions to Hyperactive, not a fight over how OP rushing is!
Celina2008-05-28 00:18:45
QUOTE(Asmodea @ May 27 2008, 06:48 PM) 515919
I kind of wanted solutions to Hyperactive, not a fight over how OP rushing is!
I support my idea from long ago about hyperactive. Delete it.
Gwylifar2008-05-28 00:45:35
Why not just reduce it from "double speed" to, say, "25% improvement", and then make it so can be either balance or equilibrium (you choose)? That should make it not overpowering but still worth being a 10p trans skill, and equally useful for monks or bards, without a big redesign required.
Shiri2008-05-28 02:01:20
Malarious, hyperactive is not a minute for 10p. Rushing >>> hyper. Not only can you change to tripleflash or whatever, but less power is wasted if something awkward happens like you have to run or your target runs and you need to waste time finding them. And rushing is (just) more power-efficient over time.
Daganev2008-05-28 05:10:01
I would suggest that hyperactive doubles an action.
If you have hyperactive on and you punch, you do two punches, if you fling a card, you fling the card twice, etc etc.
Have it be like puissance where it only lasts a short while and takes balance to use.
that should be equally usefull to all guilds.
If you have hyperactive on and you punch, you do two punches, if you fling a card, you fling the card twice, etc etc.
Have it be like puissance where it only lasts a short while and takes balance to use.
that should be equally usefull to all guilds.
Doman2008-05-28 19:07:23
That's actually a really good idea, but how would monk forms work?
carameshian2008-05-28 20:17:53
there aren't really any combat tarot bards, but hyperactive's really for them.
Forwardflip could also be made useful to bards somehow...
Forwardflip could also be made useful to bards somehow...
Daganev2008-05-28 21:45:56
QUOTE(Doman @ May 28 2008, 12:07 PM) 516225
That's actually a really good idea, but how would monk forms work?
4 hits instead of 3, or 6 hits insted of 3, up to the envoys on that one
vorld2008-05-28 21:54:05
too bad warriors don't get acrobatics.