Third time

by Ronny

Back to Combat Guide.

Ronny2008-06-08 11:09:18
Okay, this is the third and last time I'm asking on the forums for suggestions in what to learn next. For those of you that don't know, I'm Melville the Geo IG. Started out as a mugwump dreamweaver then switched to telekinesis when the racial balances were done. Here is my AB.

CODE
ab
Common Skills         Rank           Pool
-------------         ------------   ------------
Combat                Transcendent   Melee
Resilience            Transcendent   Fitness
Discernment           Expert         Intellect
Magic                 Inept          Arcana
Planar                Transcendent   Mysticism
Discipline            Transcendent   Willpower
Environment           Expert         Communion
Influence             Inept          Magnetism
Riding                Capable        Magnetism
Dramatics             Inept          Performance
Arts                  Inept          Finearts
Aethercraft           Expert         Mysticism
  Combateer
Highmagic             Virtuoso       Arcana

Trade Skills          Rank           Pool
-------------         ------------   ------------
Enchantment           Gifted         Arcana

Guild Skills          Rank           Pool
-------------         ------------   ------------
Elementalism          Mythical       Mysticism
  Geomancy
Illusions             Mythical       Intellect
  Phantasms
Psionics              Mythical       Intellect
  Telekinesis

To see your abilities within each skill, type AB .
HELP  to get more information on a skill.


I'm planning to trans guild skills next. After that, I'm really not sure. Is transing magic important? Are the benefits worth the cost (I bash IG gold to buy market credits so yes, it takes a long time. )? What else would help me combatwise? There just might be that one obscure skill that is useful that I haven't heard of. Thanks for any opinions you have (I'm open to lots and lots of them biggrin.gif )

Ronny
Faymar2008-06-08 11:31:53
The only thing I can think of is get Greatpentagram. A few lessons in arts (about 20) to be able to make your own vials and pipes would be nice, I've found this very useful. But don't give my advice too much credit, heh.
Unknown2008-06-08 12:13:57
If you have 34 lessons to spare after your guild skills are taken care of, I second getting Glasswork in Arts, which lets you make your own vials (and bottles and glasses). You'll also get pipe-making and tinderbox-making in the process (and shovels and buckets and decks and spikes and redtints and.. well, a few other things, but you get the idea). Handy stuff.

Can't comment on the combat side, though!
Celina2008-06-08 18:52:37
Magic?