Shaddus2008-06-08 16:18:30
Now, I love Lusternia, don't get me wrong. But one thing the other IRE games have over us, is vials.
Artisans could make them, somewhere around pipes.
Discuss?
Oh, and this would also get rid of:
"Give 50 ruby to Shaddus"
"You give 50 ruby vials to Shaddus"
Artisans could make them, somewhere around pipes.
Discuss?
Oh, and this would also get rid of:
"Give 50 ruby to Shaddus"
"You give 50 ruby vials to Shaddus"
Gwylifar2008-06-08 16:23:25
If they do this, in two weeks everyone will be using salt vials.
Shaddus2008-06-08 16:38:36
QUOTE(Gwylifar @ Jun 8 2008, 11:23 AM) 519165
If they do this, in two weeks everyone will be using salt vials.
Eww?
Well, why not, more gems for jewelry/artisan stuff.
And more uses for salt/sulfur .
OR, the Admins can make it to where some comms can't be used, like the aforementioned salt/salfur
Ardmore2008-06-08 17:02:34
Make each vial have 200 sips! More Achaea less Lusternia!
Shaddus2008-06-08 18:13:35
QUOTE(Ardmore @ Jun 8 2008, 12:02 PM) 519174
Make each vial have 200 sips! More Achaea less Lusternia!
KA CHOKE ARDMORE HEAD LEFT
KA AKOGH ARDMORE HEAD RIGHT
Not trying to make it more Achaea, I hate Achaea.
As an artisan, I simply wish to expand my horizons.
OH, and make more money :sagenod:
Ardmore2008-06-08 18:15:48
Shaddus2008-06-08 18:34:24
Seriously, think about it. Leaf Vials, Silver Vials, Imp Vials of different designs. Vials showing the Taint overcoming the Light, or vice versa. A vial showing Kiakoda, or Rowena, or ANYTHING.
Now, I wouldn't want these to completely replace gemstone vials, perhaps make them a bit more expensive. Just ideas.
Now, I wouldn't want these to completely replace gemstone vials, perhaps make them a bit more expensive. Just ideas.
Aison2008-06-08 18:53:59
QUOTE(Shaddus Mes @ Jun 8 2008, 11:13 AM) 519196
KA CHOKE ARDMORE HEAD LEFT
KA AKOGH ARDMORE HEAD RIGHT
Not trying to make it more Achaea, I hate Achaea.
As an artisan, I simply wish to expand my horizons.
OH, and make more money :sagenod:
KA AKOGH ARDMORE HEAD RIGHT
Not trying to make it more Achaea, I hate Achaea.
As an artisan, I simply wish to expand my horizons.
OH, and make more money :sagenod:
KAI CHOKE MAGNAGORA
You have slain Magnagora.
The only thing from Achaea I miss are the monks.
Anyway, I like the idea... it'd be nice to make custom vials like we make pipes. Unfortunately, I doubt the Admin will ever change the Artisan skillset (and its crappy trans skill... wtf was that all about? The artie sucks too, for 200cr. Should be like 100cr.). The last addition I remember getting were Beacons and that was at least a rl year ago. And I think I've only ever made one of those, and it never got used.
Ardmore2008-06-08 20:11:39
QUOTE(Aison @ Jun 8 2008, 02:53 PM) 519208
KAI CHOKE MAGNAGORA
You have slain Magnagora.
The only thing from Achaea I miss are the monks.
You have slain Magnagora.
The only thing from Achaea I miss are the monks.
Saran2008-06-08 23:12:38
I doubt the charites would approve salt vials. Designs get bounced because of a variety of reasons and the commodities used are one of them.
Artisans really need something that they can actually sell, we have pipes but the majority of our skill requires we work in person meaning shops are less useful.
Vials with unique designs (perhaps some other benefit as well) along with the music boxes would be nice additions
Artisans really need something that they can actually sell, we have pipes but the majority of our skill requires we work in person meaning shops are less useful.
Vials with unique designs (perhaps some other benefit as well) along with the music boxes would be nice additions
Shaddus2008-06-08 23:54:11
QUOTE(Saran @ Jun 8 2008, 06:12 PM) 519245
I doubt the charites would approve salt vials. Designs get bounced because of a variety of reasons and the commodities used are one of them.
Artisans really need something that they can actually sell, we have pipes but the majority of our skill requires we work in person meaning shops are less useful.
Vials with unique designs (perhaps some other benefit as well) along with the music boxes would be nice additions
Artisans really need something that they can actually sell, we have pipes but the majority of our skill requires we work in person meaning shops are less useful.
Vials with unique designs (perhaps some other benefit as well) along with the music boxes would be nice additions
On another note, hijacking my own thread a bit.
Would there be an interest in a DECONSTRUCT skill, maybe around expert, that will let you take apart a piece of furniture? Possbly restrict it to where you can only take apart things YOU made, or only a portion of the comms, obviously no corpses, ETC? Thinking about making a thread for it.
Lendren2008-06-09 00:01:33
Given the way deconstruct works now, I doubt they'd ever allow a second form of deconstruct.
Zalandrus2008-06-14 11:43:33
As much as I'm usually all for new things or changes to Artisanry, I don't think being able to make custom vials is where the skill needs to be headed...First, the vials out now come in a wide variety, and already last a long time (usually a hallmark of Artisan products); putting vials in Artisanry would just lead to a rush of trademasters paying 5k to design a plethora of "cool" vials that get scattered around the basin...while it's cool to have so many different, custom vials, ultimately it's just kinda silly to pay that much for the private designs, imo.
Also, there are a LOT of other things that need to be addressed with the tradeskill (probably some of the other tradeskills too). Maybe it's time for one of those general "things to fix about Artisanry" threads...
Some things off the top of my head:
-Insanely long duration of products, decreasing demand
-The trans skill, as Aison and others have mentioned
-Deconstruction, other powers "over" our creations
-(Arguably) high-skill pieces of furniture without enough function to warrant their cost
-The lack of "need" for Artisan products as a whole (the proposed bard tradeskill(s) estarra mentioned might resolve this, but we need to be integrated in other ways...construct battles and miniatures do not count)
Also, there are a LOT of other things that need to be addressed with the tradeskill (probably some of the other tradeskills too). Maybe it's time for one of those general "things to fix about Artisanry" threads...
Some things off the top of my head:
-Insanely long duration of products, decreasing demand
-The trans skill, as Aison and others have mentioned
-Deconstruction, other powers "over" our creations
-(Arguably) high-skill pieces of furniture without enough function to warrant their cost
-The lack of "need" for Artisan products as a whole (the proposed bard tradeskill(s) estarra mentioned might resolve this, but we need to be integrated in other ways...construct battles and miniatures do not count)
Ashai2008-06-14 16:51:08
QUOTE(Zalandrus Meyedsun @ Jun 14 2008, 05:43 AM) 521368
Also, there are a LOT of other things that need to be addressed with the tradeskill (probably some of the other tradeskills too). Maybe it's time for one of those general "things to fix about Artisanry" threads...
Some things off the top of my head:
-Insanely long duration of products, decreasing demand
Some things off the top of my head:
-Insanely long duration of products, decreasing demand
Umm, try to remember how extremely expensive artisan products are. The duration of the product is proportional to cost, and that should also be proportional to how much you charge to construct the piece, if you do it for a profit. Therefore, if you charge 10% as a service fee, that should be a large amount of money, appropriate to the value of furniture.
Emar2008-06-14 22:14:35
I like this idea. Artisans need more normal items that will sell often. After all, we can already make pipes. You can make pipes through arts. Why can't we make vials too?
Aison2008-06-14 22:24:12
Well, our pipes are not only custom, but can also be cheaper if made with gems instead of wood, which is what I don't think a lot of people know. Also, they last longer than... I think 30 or 40 days.
Still... I wish comms wouldn't be so much. 1k comms for a throne that lasts for literally RL years. it's insane.
Still... I wish comms wouldn't be so much. 1k comms for a throne that lasts for literally RL years. it's insane.
Unknown2008-06-15 00:06:28
IMO, those 150 credits I spent on my arti pipes are so far the best investment ever. Everyone should do it!
vorld2008-06-15 00:15:24
QUOTE(Corinthian @ Jun 14 2008, 07:06 PM) 521500
IMO, those 150 credits I spent on my arti pipes are so far the best investment ever. Everyone should do it!
I agree
Zalandrus2008-06-15 00:54:37
QUOTE
Umm, try to remember how extremely expensive artisan products are. The duration of the product is proportional to cost, and that should also be proportional to how much you charge to construct the piece, if you do it for a profit. Therefore, if you charge 10% as a service fee, that should be a large amount of money, appropriate to the value of furniture.
Then comm costs could be scaled down proportional to the amount decay time is scaled down. The bigger point is that artisan products last near forever, and because of it, the demand for artisan products just isn't as high. Of the other design-based tradeskills, artisans have it worse because a) not everybody would order the vast majority of our products (which usually requires a manse), the one big item that's most personally coveted, the throne, costs a lot to make, and c) our products last forever, so one individual is less of a repeat customer.
Let's look at the other design-based trades:
-Forging: probably also in a horrible state, but, as I understand it, for different reasons. Every warrior who comes through the realms will end up being a customer though. And shields are always popular for the rest of the public. Their trans item is also incredibly useful.
-Jewelry: products last a while, but again, every person coming through the realms will get at least something for their enchanting. Also, there are a base number of products that people desire (rings, bracelets, necklaces; wands and crowns to a lesser degree). Wedding rings too. Trans item is at least useful to some degree.
-Bookbinding: cities try to push for more publications, so bookbinders get some business there. Also, people are writing more for a whole variety of reasons (including guild/order advancement). Trans item: very useful
-Tailoring: clothes are always in demand, and robes are especially desired, serving mages, guardians, and some bards. Trans: akin to the fullplate for the robe-wearing classes
-Cooking: food is needed for anybody under level 80; constitution-enhancing platters are popular; herofetes always nice. Products are consumed all at once, and decay quickly, meaning higher sales, even if the demand for the higher-end items isn't as high.
Artisanry has its very nice parts, I will admit. However, having "cool" products and "cool, custom" designs doesn't translate to as profitable a tradeskill as any of the other design-based ones. Many things need to be addressed with the skill in relation to this; see my previous post for my opinion.
Now about vials specifically: by letting artisans create custom vials, not only are you going to have people paying 5k for custom, "private" designs (which is purely for RP/"cool-factor" reasons), but then you're going to flood the market with a gigantic number of new vials. Economically, it's been shown that having too many choices sometimes is a bad thing. If the vial designs are public, they're going to devolve into what pipes are now (very high variety, but low costs to offset profits). If they're private, they're either not going to be sold much (being specially ordered), and/or they're still not going to make enough profit to justify the 5k design cost.
In summary: while artisans do need to be integrated more into the day-to-day lives of players, letting them design vials is NOT the way to go to improve the trade, in my opinion.